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Paul Kotelevets (1D_Inc)
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User Since
Jan 16 2015, 10:05 PM (266 w, 4 d)

Recent Activity

Yesterday

Paul Kotelevets (1D_Inc) awarded rBa4a1074f3d24: UI: Add theme option for time markers line a Like token.
Tue, Feb 25, 9:55 PM
Paul Kotelevets (1D_Inc) added a comment to T73360: Fast highpoly mesh editing.

We have several mln verts photoscans and houses in classic style but they are so NDA, sorry.

Tue, Feb 25, 12:12 PM · Performance, Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T74186: Proposal for fast high poly mesh editing.

I mean, I'm not sure that what you ( Paul Kotelevets ) proposes changes the situation much.

I suppose it depends on the implementation as well.

Tue, Feb 25, 3:39 AM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T74186: Proposal for fast high poly mesh editing.

A question.
Will it be possible to develop a special cheapest heavy mesh viewport display mode, that contains no AA, no multisampling, edges shading and other features to increase performance?
We woul like to use such a mode.

Tue, Feb 25, 1:44 AM · Modeling
Paul Kotelevets (1D_Inc) awarded T74186: Proposal for fast high poly mesh editing a Yellow Medal token.
Tue, Feb 25, 1:34 AM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .
Tue, Feb 25, 12:00 AM · Modeling, BF Blender

Mon, Feb 24

Paul Kotelevets (1D_Inc) added a comment to T68891: Subdivision surface settings part of the Mesh.

It's too early to make decisions on that. There are many design details to work out once work actually starts on this.

Mon, Feb 24, 11:06 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Alright, here is a new version with the selection problem fixed and a QCD move widget drawn in OpenGL with hotkey support. Let me know what you think and if, after trying it out, you still want to try out the auto enabling/disabling of QCD layers on move. Fair warning, the OpenGL widget is crude (I'll see about refining it later), but it should serve as a good prototype for the functionality, and proof that it's possible. Moving objects via V, LMB, V, Shift+LMB, V, Alt+3 and V, Shift+Alt+3 is now possible.

Mon, Feb 24, 3:58 PM · Add-ons

Sun, Feb 23

Paul Kotelevets (1D_Inc) awarded D2624: Allow navigating while transforming a Love token.
Sun, Feb 23, 8:57 PM
Paul Kotelevets (1D_Inc) added a comment to D2624: Allow navigating while transforming.

We are using RMB for pan view.
Hope it will be taken into account as well.

Sun, Feb 23, 8:57 PM
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Interesting. I don't think this will be necessary anymore with the above solution, but we may want it as well.

Yes. I also see no obstacles here)
A kind of syntactic sugar applied to a workflow.

Sun, Feb 23, 6:16 PM · Add-ons

Sat, Feb 22

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

So, when objects are moved out of a layer and the layer has no objects in it we hide it? That could be done, I think.

I think, that it will be interisting to hide slot that will still contain objects but has got lesser objects after Set operation - that will mean that objects has gone from it.

Sat, Feb 22, 1:35 PM · Add-ons

Fri, Feb 21

Paul Kotelevets (1D_Inc) added a comment to T73993: Snapping & precision modeling improvements.

What I want is an option, not change the way everyone work.

Fri, Feb 21, 8:35 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T68891: Subdivision surface settings part of the Mesh.
Fri, Feb 21, 7:08 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T68891: Subdivision surface settings part of the Mesh.
Fri, Feb 21, 6:44 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T73993: Snapping & precision modeling improvements.

I think it's important to add a toggle option for ortogonal transformation only. This is very improtant for architectural modeling. It would be even nicer if we could activate by hotkey.

Just like MMB during transformation does, but instantly?

Fri, Feb 21, 4:50 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T68891: Subdivision surface settings part of the Mesh.

Can you, please, post a couple of screenshots (object mode / edit mode) with instances from Maya to clarify the issue?

Fri, Feb 21, 4:12 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T68891: Subdivision surface settings part of the Mesh.

Coming from Maya i always was able to have smooth preview with subdivisons on instanced meshes(duplicated linked)

Can you, please, post a couple of screenshots (object mode / edit mode) with instances from Maya to clarify the issue?

Fri, Feb 21, 2:10 PM · Modeling

Thu, Feb 20

Paul Kotelevets (1D_Inc) added a comment to T68893: Smooth shading usabilty.

I think the idea by @CobraA (CobraA) in T68893#876084 is a good one. Autosmooth in general is not something you even want to change as you deform the mesh with modifiers, because then it pops in animation. If you do want it then an explicit edge split modifier should probably be used instead. So replacing autosmooth by a way to update sharp edge tags while in edit mode make sense to me (either manually or perhaps automatic for tools like transform if desired).
This helps with performance, but only in part. Autosmooth involves both detecting which edges are supposed to be smooth, and then computing normals based on that information. So to make it really low overhead, we may also need to reconsider how to store and update the normals.

Thu, Feb 20, 6:52 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T68893: Smooth shading usabilty.
Thu, Feb 20, 1:07 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73360: Fast highpoly mesh editing.

No.
Live Subd It is completely different issue.
Applied subdiv is "converted to mesh", a generated static highpoly geometry.
I want to say that it is easy to get highpoly mesh for basic testing edit mode.

Thu, Feb 20, 12:26 PM · Performance, Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73359: Blender editing performance with many datablocks.
Thu, Feb 20, 12:09 AM · Performance, Data, Assets & I/O, BF Blender

Wed, Feb 19

Paul Kotelevets (1D_Inc) awarded D6580: WIP/Demonstration patch about undo speedup project. a Like token.
Wed, Feb 19, 11:47 PM · Performance, Data, Assets & I/O, BF Blender
Paul Kotelevets (1D_Inc) awarded T73359: Blender editing performance with many datablocks a Yellow Medal token.
Wed, Feb 19, 11:42 PM · Performance, Data, Assets & I/O, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T68893: Smooth shading usabilty.

I don't get your point, my question is about performance not where this feature is useful for, I assume everybody knows that already.

Wed, Feb 19, 8:07 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

I've tested for some time. Suddenly, such behavior feels... smoother)
I need to test this some more time to understand why the slot display seems to be better.
I would like to propose to turn off a slot from where selection has gone, this will make possible to find appropriable slot to a selection via several switches, if it is possible to reproduce.

Wed, Feb 19, 6:30 PM · Add-ons
Paul Kotelevets (1D_Inc) awarded T73993: Snapping & precision modeling improvements a Yellow Medal token.
Wed, Feb 19, 5:43 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T68893: Smooth shading usabilty.

I have observed one thing with the autosmooth in comparison to another software, Blender seems to calculate it (realtime) all the time.

Wed, Feb 19, 3:09 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T68891: Subdivision surface settings part of the Mesh.

What about getting rid of modifiers and instead writing vertex shader nodes capable of doing skinning and subdivision?

Wed, Feb 19, 10:35 AM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T68891: Subdivision surface settings part of the Mesh.

I am not sure how exactly "less commonly used" is counted.

Wed, Feb 19, 10:06 AM · Modeling
Paul Kotelevets (1D_Inc) awarded rBe277e8d08503: Cleanup: Split transform.c in multiple files a Love token.
Wed, Feb 19, 2:32 AM
Paul Kotelevets (1D_Inc) awarded D5819: Split transform.c in multiple files a Love token.
Wed, Feb 19, 2:30 AM
Paul Kotelevets (1D_Inc) awarded D6885: Bevel: Remove Width/Percentage control from tool settings a Love token.
Wed, Feb 19, 2:18 AM · User Interface
Paul Kotelevets (1D_Inc) awarded D6877: Theming Time Markers a Love token.
Wed, Feb 19, 2:13 AM · User Interface
Paul Kotelevets (1D_Inc) awarded D6400: Synchronization of editors between workspaces using tags (slots) a Love token.
Wed, Feb 19, 2:11 AM · User Interface

Tue, Feb 18

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Thanks)
For sure, we will try to reach minimum ui elements, so such buttons are temporal, just for testing solutions without reinstalling addons versions back and forth)

Tue, Feb 18, 11:40 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T73360: Fast highpoly mesh editing.

What is a reasonable definition of "high poly" for the purpose of this task? 200,000 triangles? 500k? One million? Five?
If you're looking for test cases let's assume that this photogrammetry object (exported from Meshroom) fits the definition of "high poly" that was established above

Tue, Feb 18, 3:49 AM · Performance, Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

Also, please, remember, that current packing behavior is good because it is fast, that is suitable for the most cases and especially nice for heavy meshes.
If to completely replace it with heuristics insteas of adding it, it is possible to get the same problem as with the undo - low perfomance for every use case instead of when it's really needed.

Tue, Feb 18, 3:20 AM · Modeling, BF Blender

Mon, Feb 17

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

cheers.

Hi. We are currently trying to cover complex production needs. We are working on Quck Content Display system.

Mon, Feb 17, 1:47 PM · Add-ons

Sun, Feb 16

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Aw, that's so more fluent now!
Addiction will take some time, but the seame short shortcuts in both modes succeeded)
Keeping testing, I think about visibility problems - for example, do we have to operate on EC if we are using enumerated list, or should we see a collection we send object to.
Sending to a single turned off slot feels a bit clunky, since we are loosing selection from sight of view.
I try to investigate if it is reasonable to keep the receiving slot disabled if it was (for single or multiple sending)

Sun, Feb 16, 10:10 AM · Add-ons

Sat, Feb 15

Paul Kotelevets (1D_Inc) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..
Sat, Feb 15, 12:12 PM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73360: Fast highpoly mesh editing.

I had a forum discussion recently where I did put together a test case to highlight the lacking performance. For your consideration: Video HERE. Test-asset HERE. (free model used)

Sat, Feb 15, 1:19 AM · Performance, Modeling, BF Blender

Fri, Feb 14

Paul Kotelevets (1D_Inc) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..

I personally had to change every tool and operator event to make my own custom keymap

For sure. We also do this every time, (but we change operators only from version 2.8)

Fri, Feb 14, 11:14 PM · BF Blender

Thu, Feb 13

Paul Kotelevets (1D_Inc) awarded D5993: Sculpt: Split normal radius and area radius a Yellow Medal token.
Thu, Feb 13, 9:21 AM

Wed, Feb 12

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

A bit about why it is important.

Wed, Feb 12, 11:13 AM · User Interface, BF Blender: 2.8

Tue, Feb 11

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Hi!
Sorry for delay, I am deadly busy with my animation project.

Tue, Feb 11, 8:21 PM · Add-ons

Sat, Feb 8

Paul Kotelevets (1D_Inc) awarded D6791: Theming colors and size of background (transparency) checkerboard pattern a Like token.
Sat, Feb 8, 11:44 PM · User Interface
Paul Kotelevets (1D_Inc) awarded T73201: New volume object type a Love token.
Sat, Feb 8, 4:53 PM · Nodes & Physics, BF Blender

Wed, Feb 5

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

I am in testing process.

Wed, Feb 5, 11:12 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T73591: Transform: Snap to the visualized cage of the edited mesh.

Does it mean "Snap to procedurally generated by modifiers geometry"?

Wed, Feb 5, 10:07 AM · Modeling

Tue, Feb 4

Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

What if we came at this from the perspective of creating a sort of selection API?

Tue, Feb 4, 9:20 PM · Modeling, BF Blender

Mon, Feb 3

Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Hi @Paul Kotelevets (1D_Inc),
So lets assume these settings were all combined under a single on/off toggle.

Sort of. Like Xray setups preset system.

Mon, Feb 3, 5:37 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) awarded D6086: Fix T58842: Add-ons Import/Export entries disapear when enabling Filter Addons option a Like token.
Mon, Feb 3, 5:33 PM

Sun, Feb 2

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Your action map does a good job showing the different ways of interaction.

Thank you. As an engineer, I love ways to see systems transparently.

Sun, Feb 2, 1:40 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Let me explain a situation to all sides of this dialogue.

Sun, Feb 2, 1:06 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

If you switch to Eevee go to edit mode, Xray then behaves just like 2.7's limit selection to visible . the same for the other engines rendered modes.

Sun, Feb 2, 10:50 AM · Modeling, BF Blender

Sat, Feb 1

Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .
Sat, Feb 1, 7:11 PM · Modeling, BF Blender

Fri, Jan 31

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Well, since QCD systems belong to quick access systems, their action maps are pretty much simple. That's why we love it.
We will monitor the integrity of access to slots using the mouse and keyboard, using an example of cold Alt slots, and this way we will satisfy hot slots as well, because they are just simpler.

Fri, Jan 31, 1:53 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .
Fri, Jan 31, 12:28 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .
  • Select Through is needed for special type of modeling when topology is predictable for user (like gamedev modeling). It is widespread behaviour in industry standards software, so, as industry standard solution, it is more about popularity.
Fri, Jan 31, 10:35 AM · Modeling, BF Blender

Thu, Jan 30

Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .
Thu, Jan 30, 10:00 AM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Well, here we need to build an actions map.
I will make it to show all possible cases of interactions with a system (assigning slots, invoking slots), and we will place it to a relevance tree (because speed of access is important for QCD systems), to clearly see what we can get mathematically.
That will show us if we can do such a thing without loss.

Thu, Jan 30, 9:19 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Aw, domino GUI is a QCD GUI. It was called domino, because it also using subitizing ability to percept numbers.

Thu, Jan 30, 8:37 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Here is implementation #2 (which I think I prefer)

Thu, Jan 30, 8:09 AM · Add-ons

Wed, Jan 29

Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Necessary? No. Convenient and faster? Yes. For primitives? No, for everything that has a surface. Model from my example is certainly not a primitive.

Wed, Jan 29, 10:56 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

It can be solved with vertices mode. Not thay hard.

Wed, Jan 29, 10:04 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Furthermore, that particular "shortest path" selection requires quite a few clicks, whereas the same selection can be done by tilting view once and dragging a box.

Wed, Jan 29, 8:54 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .
Wed, Jan 29, 8:14 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .
Wed, Jan 29, 5:56 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

This "feature" is only useful in Edit mode and it conflicts with xray which already does the job, but the problem with xray is that you have to fiddle with the slider. for example in Object mode you want it 0.5 but in edit mode u need it at 1.0.
So the obvious solution is xray needs preset values or a way to set it per mode, no need to add more extra options and subsequently a hoykey if it can be solved by an existent one.

Wed, Jan 29, 4:43 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

The main issue, is that this option conflicts with Blender's current paradigm, which is 'you select what you can see'.
With the linked patch, this conflict is there. If you disable Select Through, and then enable X-Ray, it *does* select through. Same with Wireframe view and other examples.

Wed, Jan 29, 4:28 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Nice move) Indeed, this task require a lot of workflow design for different cases.

Wed, Jan 29, 8:50 AM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) awarded D6322: Mesh: Select through a Heartbreak token.
Wed, Jan 29, 7:37 AM
Paul Kotelevets (1D_Inc) added a comment to D6322: Mesh: Select through.

So it’s always quite a surprise that such a basic thing is absent from blender.

Wed, Jan 29, 7:25 AM
Paul Kotelevets (1D_Inc) added a comment to T63991: Outliner/Properties syncing.

Yo, is it dead? This is a must have. 🙁

Wed, Jan 29, 2:48 AM · BF Blender, User Interface

Tue, Jan 28

Paul Kotelevets (1D_Inc) added a comment to T68892: Custom normals polishing.

It would be nice to bring ability to preserve vertex normals to a split tool (Y key).
For example, it is impossible to reconnstruct such a model with 4 instances, saving UV space, because after split verices normals are changed, and conflicts with normal map.

Tue, Jan 28, 2:10 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) awarded T68836: Transform Refactoring a Yellow Medal token.
Tue, Jan 28, 1:55 PM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) awarded T73360: Fast highpoly mesh editing a Yellow Medal token.
Tue, Jan 28, 1:54 PM · Performance, Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Well, I currently thinking about QCD abilities, trying to design proper workflow.
Some of my thoughts at the moment:

Tue, Jan 28, 12:37 PM · Add-ons
Paul Kotelevets (1D_Inc) awarded T73400: "Affect Only: Parents" ignored for "Snap to ..." and "Clear Transform" a Like token.
Tue, Jan 28, 4:49 AM · Modeling, BF Blender

Jan 27 2020

Paul Kotelevets (1D_Inc) added a comment to T68531: Key Map Editor entry "un-expand upon change(Resets entry list display to its original expand/fold state)" behavior.

I am not sure how this issue can be connected to locked Fill checkboxes of Vertices Rip shortcuts.

Jan 27 2020, 6:08 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

GUI is nice by the way, its like meetin old good friend that helped a lot)
But Alt keys are swapped. It is needed to be fixed for consistency - alt+3 should be under 3, alt+8 should be under 8.
It is needed for excluding counting them from a workflow.

Jan 27 2020, 11:13 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

I've tried it)
Well, I am not sure that there should be a dedicated QCD mode - default behavior is nice.

Jan 27 2020, 10:56 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T72084: Restriction Toggle Settings Are Not Unique To View Layers and Are Lost When Switching.

Well, we has got a scene setup saving system, that doesnot even saves some scene setups.

Jan 27 2020, 9:18 AM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

In terms of UV packing and UV unwrapping, it's common in other software to have a progressive heuristic solver. Something that you let run for a couple of seconds until you're satisfied with the result.

Jan 27 2020, 6:20 AM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T71958: Automatic UV seam creation tool.

Sounds like Smart UV project in 3d view -> seams from islands in UV editor.

Jan 27 2020, 6:13 AM · Modeling
Paul Kotelevets (1D_Inc) awarded T73202: Edit-Mesh "Select Next Active" doesn't handle a wire edge loop (vertex mode) a Like token.
Jan 27 2020, 6:05 AM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T70808: Avoid creating doubles in UV-Sphere & Cone mesh primitives..

I am not sure if it is possible to create a smooth shaded cone with collapsed vertices.
It looks like this:

Jan 27 2020, 5:45 AM · Modeling
Paul Kotelevets (1D_Inc) awarded T68337: Improve Interior Face Selection Method #2 a Like token.
Jan 27 2020, 5:38 AM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Did you know that SS, DV and RR are, actualy, not stored in view layer?

Jan 27 2020, 5:12 AM · Add-ons

Jan 26 2020

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

It is not a problem to build a proper QCD system in current Blender 2.8 realization - we already have some significant part of it that works.
It is a problem to take a few simple right steps to make it work properly, so it is more workflow design issue than, actually, development problem.
Just like clunky LMB selection issue that can be fixed with couple of lines, but breaks any kind of organic hardsufrace modeling, and lasts a year.

Jan 26 2020, 11:08 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Blender 2.8 already have a QCD system (when pressing number corresponding collection is displayed)
Everything that has a limit of 20 - refers to the QCD system (hotkeys, autonumeration, widgets, etc)
There are ruins, but they works, and it has got some huge inconsistences.

Jan 26 2020, 9:50 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.
  • Maya users animating visibility just to get combinations of 2 objects. It tooks 3 frames. For 5 objects it will be U(5) = 2^5-1 = 31 (combinations or frames or view layers)
  • Pablo Vasquez made a concept but it is completely out of any scope.
  • AutoCAD has got laywalk command that works more like collections list.
  • Blender 2.7 has got 20 slots + hiding + isolation, so it is U(22) = 2^22-1 = 4194303 hiding information combinations fully controllable at perception speed in blender scene.
Jan 26 2020, 9:39 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T73379: Vertices Rip shortcuts have locked Fill checkboxes.

@Paul Kotelevets (1D_Inc), Oh, I've mistaken your issue with my similar experience. Please ignore it.

Jan 26 2020, 8:49 PM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

And it occurs to me that Ctrl-Right Mouse (extrude to cursor) would benefit from being a press event as well.

Jan 26 2020, 8:46 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

This will be going into official blender 2.83+:

Jan 26 2020, 2:09 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..

I tested the solution for a while in practice.
Yes, indeed, Alt+LCS and Alt+Shift+LCS are also needed to be fixed.
There is actually no reason to keep any kind of clunky selection for the tweak tool.

Jan 26 2020, 1:45 AM · BF Blender

Jan 25 2020

Paul Kotelevets (1D_Inc) added a comment to T68970: Slower response of Blender due to click event in "left click" keymap..

Made proper video with workflow comparison and setup
https://youtu.be/MVCpRuOlqVo

Jan 25 2020, 9:53 AM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T70645: Left click don't select vertex during drag.

Proper video with workflow comparison and setup.
https://youtu.be/MVCpRuOlqVo

Jan 25 2020, 9:09 AM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73379: Vertices Rip shortcuts have locked Fill checkboxes.

This has always been the case, even in 2.7x. I had even bought an 11-button mouse just to do this but gave up and always thought of it as a limitation.

Jan 25 2020, 8:52 AM · BF Blender