- User Since
- Jan 16 2015, 10:05 PM (319 w, 6 d)
Mon, Mar 1
Sat, Feb 27
It is logical when we mark something as an asset in library file, because this way we confirm that we need it.
Fri, Feb 26
Asset Browser allows you to simply view some data, and that's it, its presence cannot affect the saving of unused data in the file.
I think it's like turning an automatic transmission into a manual.
The manual purge solution is familiar from the Autodesk family of products and all of their longstanding problems.
Thu, Feb 25
There is no nonesense in edges mode, and patch is about directional selection.
"Always crossing" mode is not available yet.
Mon, Feb 22
I think that's probably depends on items shape centres recognition
Sat, Feb 20
Thu, Feb 18
Wed, Feb 17
Yes, it works nice, shortcuts are solid and useful.
But, if you remember, its placement close to Set Object collection button is dangerous, like playing with fate, so you can easily missclick and accidently send everything selected to some collection)
Mon, Feb 15
Thu, Feb 11
Well, yes, this is clearly design problem.
I am currently trying to collect all the similar issues considering wireframes in a single tread, to make them nicely observable.
Wed, Feb 10
A couple of examples
Selected object is almost completely hidden, so you can't recognize it without isolation
It is probably make sense to abaddon it until 3.0, where API changes will allow to break it through up to the RNA level.
Tue, Feb 9
Why the "sync values" need to be stored in files, not in the application? To guess how it works in every file you download?
It is definitely user's workflow chioce, not the situational choice.
Thu, Feb 4
Feb 3 2021
In my opinion everything is working nice.
What do you think about implementing the ability to select collections objects from M menu (with the dot sign icon)?
Feb 2 2021
Wow, a very nice mockup. How did you made that?
(Yes, it was listed as X.1, that's why I am listing them - otherwise discussion often goes in a circle)
Feb 1 2021
Jan 30 2021
Aw, got it.
Purged them out to keep it clean.
Jan 29 2021
Aw, I remember this one.
This provoked holy war, messed up vertex editing and the ability to distinguish modes in order to support tool icons that interfere more than help.
Object mode and edit mode are two different worlds by their nature, with different requirements to working process, that's why it is impossible to unify them by definition.
Jan 28 2021
Jan 23 2021
No, they complement each other, so you can select which way you need freeform selecting - circle for painting by centers or lasso for crossing, without changing preferences.
Jan 22 2021
Yes, it is unobvious, but it is nice solution especially for cluttered scene setups, because each step provide nice visual feedback.
Here is an example - two variations of shelving at the same place, that can be isolated in 3d viewport using this technique right in dynamic context.
Jan 21 2021
Functional difference should be properly depicted anyway.
Because otherwise it will be confusing to get different results from the same looking tool behavior.
Jan 20 2021
Looks interesting, but direction seems to be wrong (CAD incompatible)
Jan 19 2021
I think it is nice approach, also like selection collectioning technique available now due to isolating/disabling selected collections ability.
I will try to explain - here is a car I want to isolate, without dealing with its component's hierarchical collections distribution, navigating outliner, searching names and other static context stuff.
It is possible to turn its parts temporary off with set of - actions to collect proper selection for further isolating by = action.
As a result, you can "dig" to the proper selection pretty fast:
Well, yes, vertical tabs as a concept works really well, especially if to take into account that they have correct rotation alignment (top to left), which is engineering readability standard for rotated text.
Jan 18 2021
Jan 11 2021
Jan 8 2021
Indeed, a very tough choise...
Design process in a nutshell, pretty accurate.
Over the course of several iterations, when important data becomes garbage and garbage becomes important at any moment, sooner or later there comes a point when it simply cannot be taken care of, especially at deadlines.
Projects cleanliness in business always has a lower priority than results (because results are paid for), and this is a problem of the entire industry.
Jan 5 2021
Alt for deselect instead of selecting loop.
What is the point? To put the most complex shortcuts to the most relevant actions to perform they as slow as possible, following 3dsmax way, vanishing all the advantages over it?
Edit mode and object mode are two different worlds with completely different requirements to selection and operations, they cannot be equalized by definition)
Selection should behave as consistent as possible throughout Blender.
Actually, no. Usability in workflow design is defined as "perfect balance between consistency and relevancy solutions", where consistency solutions are easier to learn and relevancy solutions allow to perfom actions faster during hard work in further.
Blender is one of the fastest software because discovered this way, it shown that it is impossible to create competitive fast solution following only consistency way.
Jan 4 2021
There is still a problem at the very basic design level, where N-panel is cluttered by mixing properties and tools, while T-panel is occupied with useless basic tools, which are not used most the time.
Jan 1 2021
Dec 31 2020
Dec 30 2020
Dec 24 2020
Yes, it is from 2.92
Interesting geodesic functionality, similar to automatic Polycross.
Operator naming politics is changed, so it cannot be found in F3 bar in the latest versions.
Dec 22 2020
Dec 21 2020
Blender is one of the very few 3D software packages where material management is something that is complicated.
I am not sure, because I remember multimaterial in 3dsmax. You also have explanation video about its material editors on your youtube channel. That was a learning curve.
They already doing this, by flagging datablocks.
However, from our management experience, artists never know what they really need, except everything at once. This is a huge problem.
In my opinion the problem is not in automatic garbage collecting, but in the lack of notification. (which can be optional to not to annoy experienced users, who already mastered such a workflow tool as controlled losses)
Dec 20 2020
On massive progects gigabytes of possible trash are iterating through our files just daily during creation process.
What is the point to keep it in file?
Having 200 Gb blend files instead of 2?
Dec 19 2020
Asset manager is just an asset manager - it doesnot allow to control distribution over scene.
Dec 18 2020
Trying to find the best solution to eliminate excessive glare brightness, fighting for brightness, keeping contrast/flatness balance.
Dec 17 2020
Also, about licensing, third party and using code.
As far a I know, in Blender addon development, if your code use import bpy - your code inherits the Blender GPL, so it's safe open source.
Dec 15 2020
Well, yes, if it is supposed to be used like this.
Dec 13 2020
Dec 12 2020
Dec 11 2020
Dec 10 2020
It sounds logical, but does not work like that. Can you name a software that have flipping option for a directional selection type? I can't remember such a software.
It may have been done unintentionally, but worked well.
Nice to know. Thank you!
Dec 9 2020
Yes, everybody dislike removing features, its a trap)
This is why I prefer to come up with well thought out proposals...
Dec 8 2020
I made some tests, and here are some of my thoughts