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Paul Kotelevets (1D_Inc)
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User Since
Jan 16 2015, 10:05 PM (226 w, 3 d)

Recent Activity

Fri, May 17

Paul Kotelevets (1D_Inc) added a comment to T63992: Outliner: Keyboard navigation.

How is the idea about Ctrl + Shift + Up/Down to deselects one side and continue other side?

Fri, May 17, 9:31 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) awarded T56950: UI Paper Cuts (Parent Task) a Love token.
Fri, May 17, 1:41 AM · BF Blender, User Interface

Tue, May 14

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Hello.
About the check boxes for collections, I think the idea of this has been that it works like the arrange in boxes for view layers that we have in 2.79 at bottom. What I do not understand is why when you disable a collection the content disappears from outliner. I imagine that for better organization you will always want to see the content of the collections even though it is disabled. I’m not sure if grayed out the content can be confused with disabling viewport view, but perhaps there should be another way to indicate that it is disabled but without the elements disappear from outliner (strikethrough text, color change, a mark, etc). Or perhaps none of the buttons on the right should grayed out the collection/content, and reserve grayed out text only for disabled/unchecked collections and its content.

Tue, May 14, 3:56 PM · User Interface, BF Blender

Mon, May 13

Paul Kotelevets (1D_Inc) awarded T64307: ERROR: Attempt to unbind (Surface Deform) from inactive dependency graph, when using *Redo Last* a Love token.
Mon, May 13, 8:42 PM · BF Blender

Sat, May 4

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Update with icons, instead of columns changing that depicts current mode.
Allow to recognize what mode of visibility is currently on.

Sat, May 4, 1:43 PM · User Interface, BF Blender

Thu, May 2

Paul Kotelevets (1D_Inc) added a comment to T64065: Instant Crash upon trying to render in Eevee.

b46245470f79 is 2 weeks old....

Thu, May 2, 3:35 AM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T64065: Instant Crash upon trying to render in Eevee.

Same win 8.1 x64 MSI MSI GE70 2PL Apache

Thu, May 2, 2:30 AM · BF Blender
Paul Kotelevets (1D_Inc) awarded T64065: Instant Crash upon trying to render in Eevee a Love token.
Thu, May 2, 2:26 AM · BF Blender

Wed, May 1

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Here is an example of swap/invert modes
Object visibility can be inverted or swapped, that gives ability to view rendederability of objects as visibility.
Personnaly, I would like to prefer columns switching, to define mode (first column is for changing value by visibility), that will make things more clean.

Wed, May 1, 10:22 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T63991: Outliner: Mode switching.

Pretty much clean solution)

Wed, May 1, 1:31 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T60847: Viewport playback is fast, but rendering viewport to frames is slow.

Visualization in the preview window is best done as low as possible.
If people visualize Viewport, they are consigned to the quality of the viewport level.

Wed, May 1, 1:07 PM · BF Blender: 2.8, BF Blender

Tue, Apr 30

Paul Kotelevets (1D_Inc) added a comment to T63991: Outliner: Mode switching.

@Paul Kotelevets (1D_Inc)
I can’t see why it would, that would be rather arbitrary.

Tue, Apr 30, 8:21 AM · BF Blender, User Interface

Mon, Apr 29

Paul Kotelevets (1D_Inc) added a comment to T63991: Outliner: Mode switching.

What if to draw them in place of Renderability while edit mode?

Mon, Apr 29, 11:47 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) awarded T63989: Outliner: Select all items in-between when holding Shift a Love token.
Mon, Apr 29, 11:41 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T63992: Outliner: Keyboard navigation.

I realize this only aims for basic support. However for more than that I'd like to leave some notes here.

Mon, Apr 29, 10:53 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T63992: Outliner: Keyboard navigation.

A very nice!)
What about pickwalk behaviour in outliner?

Mon, Apr 29, 8:28 PM · BF Blender, User Interface

Sat, Apr 27

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.
  • It’s too much of a hassle to make sure the viewport visibility matches the render visibility.
Sat, Apr 27, 8:19 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to rBA08d30a13bf6a: mesh_f2: port to 2.8.

Hi @Paul Kotelevets (1D_Inc),

I've just fixed another bug with f2 (rBA812d1c1ec3f3), could you rebase your proposed changes on current master and post your patch as a Differential? https://developer.blender.org/differential/diff/create/

  • why Adjust UV off by default? (because of the bug? -- see above, now fixed)?
Sat, Apr 27, 6:16 PM
Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Also - important - fuction to inverse visibility is needed.
That will split scene into two global "slots" (visible vs invisible) with ability to switch between them, that gives full fast control over the visibility of entire scene.
A very nice tool for vertical (hierarchical) scene navigation.

Sat, Apr 27, 3:58 PM · User Interface, BF Blender

Tue, Apr 23

Paul Kotelevets (1D_Inc) added a comment to T60847: Viewport playback is fast, but rendering viewport to frames is slow.

Got the same issue, failed to get viewport animation in less that 5 secs per frame at any mode, while rendering took 14 sec per frame.

Tue, Apr 23, 11:21 PM · BF Blender: 2.8, BF Blender
Paul Kotelevets (1D_Inc) awarded T60847: Viewport playback is fast, but rendering viewport to frames is slow a Like token.
Tue, Apr 23, 11:14 PM · BF Blender: 2.8, BF Blender
Paul Kotelevets (1D_Inc) awarded D4696: Outliner: Show parenting hierarchy in view layer view a Love token.
Tue, Apr 23, 11:06 PM
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I greatly enjoy the Shading piemenu (Z-piemenu)

Tue, Apr 23, 10:27 PM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Well, yep, there were no qiuck wireframe mode (very useful in modeling) and no quick texture (not material) mode.
v 2.80.57 seems to behave different - there is also no viewport rendering shortcut.

Tue, Apr 23, 2:18 PM · User Interface, Code Quest, BF Blender: 2.8

Apr 20 2019

Paul Kotelevets (1D_Inc) added a comment to T56702: Blender 2.8: Left Click Select.

Alt+LMB for view manipulation works in Blender currently when Emulate 3 Button Mouse is enabled in the Preferences. This is useful for users who don't have a 3-button mouse, and more importantly, many modern mice have unfomfortable scroll wheels that are not nice to click. Alt+LMB has always been an alternative, it just happened to not work for LMB select. We should fix that.

If I may barge in with a different suggestion I have for the better part of the last years been using a RMB tweak event for 3D view rotation, and have grown very fond of it for a few of reasons:

  • Mainly because it allows full 3D view manipulation exclusively from the mouse
  • Doesn't require any modifier keys whatsoever
  • Works without any kind of keyboard interaction (you can even use a wireless mouse or be away from the computer, like for presentation purposes)
  • If you keep panning (move view) in the MMB you can fully control viewport navigation with a single hand on the mouse (how conveninent is that? :) )
Apr 20 2019, 8:37 PM · User Interface, BF Blender: 2.8

Apr 19 2019

Paul Kotelevets (1D_Inc) awarded T63718: Select Objects and Move to collection won't work in View Layers panel; works in viewport a Love token.
Apr 19 2019, 6:28 PM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to D4526: Edit Mode: Rework display to differentiate selection modes.

Well, a very nice movement in the latest build - make all wires step thinner!
It is looking better, especially with no antialiasing!

Apr 19 2019, 5:29 PM

Apr 17 2019

Paul Kotelevets (1D_Inc) added a comment to T54791: Object and collection hiding/isolation UI in the viewport.
Apr 17 2019, 12:44 PM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55099: Collections (parent task).

Aww, it seems that does M - New Collection in 3D Viewport already.
Sorry for that inconvenience.

Apr 17 2019, 11:34 AM · BF Blender

Apr 16 2019

Paul Kotelevets (1D_Inc) added a comment to T63527: Move collection visibility panel from popover to sidebar panel.

@William Reynish (billreynish) It could be "Collections", or "Visibility".

Well, there are a lot of "Collections" and "Visibilities" over interface already)

Apr 16 2019, 10:03 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T55099: Collections (parent task).

Currently
Case A [Shift+M - New Collection] creates cumulative collection with cumulative (multihierarchical) object links
That's behaviour of Collections, as it uses cumulativity.

Apr 16 2019, 9:07 PM · BF Blender

Apr 15 2019

Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

Only images that have been painted on or baked to would be affected by this.

Good. Thanks for clarification.

Apr 15 2019, 3:12 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

What kind of multiple image file usage cases, if no relations to renders?

Image sequences & stereo files.

Apr 15 2019, 11:50 AM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

Only a prompt to save images and .blend file, or only .blend file.

Only prompt (with ability to turn off in properties) seems to be most suitable.
Autosave is suitable if it is needed in 100% cases, but in practice 80% of cases Blender launches is viewing (because Blender is the best viewer of *.blend files) or sketching/temporal usage when user wants to lost those data.
Also, for example, we are watching for filesizes, and we don't need autopacking all that stuff that we temporary brought in file for sketching something.

Apr 15 2019, 7:36 AM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

We discussed this at the homestretch workshop. We can't fix this entirely for 2.80, just the most important cases.

  • If the image has a file path, save to that.
  • If not, the image will be packed automatically.
  • Code must be added to make packing of float images as EXR work, currently only works as PNG.
  • Difficult cases like image sequences will be left to solve for a later release.
Apr 15 2019, 12:14 AM · BF Blender, User Interface

Apr 14 2019

Paul Kotelevets (1D_Inc) added a comment to T63527: Move collection visibility panel from popover to sidebar panel.

You wouldn't use this to manage that many collections. It's more if you have a limited number of top level collections that you switch between often.

Apr 14 2019, 10:15 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) awarded T54659: Move and share Eevee / Cycles render settings a Like token.
Apr 14 2019, 4:52 PM · Cycles
Paul Kotelevets (1D_Inc) added a comment to T57683: New Material Preview.

Comments appreciated.

Apr 14 2019, 3:25 PM · BF Blender
Paul Kotelevets (1D_Inc) awarded T63526: Show parenting hierarchy in outliner view layer view a Love token.
Apr 14 2019, 3:04 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) awarded T55099: Collections (parent task) a Love token.
Apr 14 2019, 3:00 PM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T55099: Collections (parent task).

A very nice to have a Collection task!
We've made a devtalk feedback review, with problems considering Collections usability, can be useful.

Apr 14 2019, 2:47 PM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

A good idea!
What about if some images were linked and not packed?

Apr 14 2019, 1:27 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T63526: Show parenting hierarchy in outliner view layer view.

I seems, you are talking about cumulativeness - ability to assign same object to different hirarchical levels?
Yes, it causes some problems

Apr 14 2019, 1:11 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T63527: Move collection visibility panel from popover to sidebar panel.

I can hardly imagine how you will do it for 2357 collections in scene.
Maybe by creating special outliner for outliner?
That will be actually interesting to see...

Apr 14 2019, 12:56 PM · User Interface, BF Blender

Apr 11 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

More detailed description at Devtalk
https://devtalk.blender.org/t/layers-maniphest/6578

Apr 11 2019, 4:39 PM · User Interface, BF Blender: 2.8

Apr 9 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Debugging why an object is or is not visible is hard.

I remember Revit hint about "Why object is hidden", with the instruction to search in 9 different places in program (visibility states, sections, classic hiding, structural class hiding, building state, building variations, etc.)
Yep, that was time consuming)

Apr 9 2019, 11:48 PM · User Interface, BF Blender

Apr 3 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Found, that Shift+num toggling is workind in january build of 2.8
It has been broken recently

Apr 3 2019, 11:43 PM · User Interface, BF Blender: 2.8

Apr 2 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Here is also Shift toggle inconsistency - Shift+numeral button doesnot toggles collection visibility.

Apr 2 2019, 1:43 AM · User Interface, BF Blender: 2.8

Mar 30 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Ability to animate any kind of UI gives sence of power)
I think, that Visibility button binar paradigm is not designed for animation yet
(three states needed instead of two for this ability - non-animated, animated, animated, but not at current frame),
as far as outliner is hierarcial viewing/editing tool, so it have to be animation-independent in order to be in the TOP of hierarchy, to provide ability to view full of it.

Mar 30 2019, 3:34 PM · User Interface, BF Blender

Mar 27 2019

Paul Kotelevets (1D_Inc) added a comment to T58962: Transparent x-ray artifacts.

Is there cases when that "sence of depth" is useful, or is it supposed to turn slider every time

Mar 27 2019, 10:45 PM · BF Blender

Mar 14 2019

Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

@Paul Kotelevets (1D_Inc) I was curious about mechanical blender and I went to try it, I also found the post on blendernation that then links this proposal ...

Mar 14 2019, 7:53 AM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

... and it is already written by us in python for about a year ago. Here is it https://github.com/Korchy/1d_np.
Enjoy!)

Hi, nice script! Works well. I have some suggestions.

Mar 14 2019, 7:46 AM · User Interface, BF Blender

Mar 13 2019

Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

In the cad applications, this operation is a standalone tool and often has the name "move" and is separated from the simple functions of grabbing to move objects ..

Having said that, now we have the active tools and an active tool specifically for these operations, would make many happy

This active tool should allow to select the start point of moving the active object/object's or mesh in edit mode, visually measure the distance during the movement (also set the parameter distance & radius from the start point), and with the mouse click to set the destination point. (the snapping obviously essential that work well)

Mar 13 2019, 6:52 AM · User Interface, BF Blender

Mar 12 2019

Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

This seems to go somewhere related for editmode :

https://www.youtube.com/watch?v=2XCvYmMLf1M

Mar 12 2019, 8:02 AM · User Interface, BF Blender

Mar 9 2019

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

It's not planned to add keys from 2.7x map back.

  • Apply modifiers can be done w/: Ctrl-A, G.
  • Set origin is in the context menu. W, O or RMB, O
Mar 9 2019, 6:25 PM · User Interface, Code Quest, BF Blender: 2.8

Feb 26 2019

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) Hi, does the pop-up panel in the 3d viewport will have shortcuts, e.g. Collections Visibility, Object Types Visibility, Overlays and Shading, I think it necessary.

Feb 26 2019, 11:21 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Paul Kotelevets (1D_Inc) the keys from 2.7x that we though worth adding back have already been added back.

See motivation for: T55666

Feb 26 2019, 3:03 AM · User Interface, Code Quest, BF Blender: 2.8

Feb 25 2019

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

It's not planned to add keys from 2.7x map back.

Feb 25 2019, 5:31 PM · User Interface, Code Quest, BF Blender: 2.8

Feb 24 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.


What's wrong with this?

Looking nice, but there is infinite collections count with ifinite cout of insets.
Personally I would like to propose to duplicate it, in a dopesheet style.

Feb 24 2019, 12:33 AM · User Interface, BF Blender

Feb 18 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Want to clarify issue about nums. First of all, it is a separate system.
A quick content displaying system (further - QCD) - part of verical (hierarcial) navigation, alongside with Outliner and RenderLayers.
There are workflows that depends on it, because it makes them possible, independently of layers, collections, selection groups, or any other hierarcial units and their number.
It is a unique system in the software industry, that makes Blender out of the ordinary. It's demand depends on the industry to which the workflow of user belongs.

Feb 18 2019, 7:29 PM · User Interface, BF Blender: 2.8

Feb 14 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

here is my post on devtalk related to this tread:

Not exactly, but better than nothing.

Feb 14 2019, 1:11 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

The proposal is to get rid of using outliner/GUI at some possible point.
I would prefer to set scene collection to digit 1 (start collection numeration from it) to have ability view whole scene without higlighing everything with alt+H, that freezes computer on complex scenes with selection outlines.

Feb 14 2019, 12:45 AM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

What's the use case for moving object to "Scene collection" root? As far as I can see that's not something one should be doing often, so maybe that option souldn't even in the M menu? I know that's a different discussión from the problem at hand here, but it would also solve it.

Feb 14 2019, 12:22 AM · User Interface, BF Blender: 2.8

Feb 13 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Note that numbers are automatically assigned here, a solution could be to move the top menu item to be the last item.

We _could_ always have an exception where menus can request to handle number keys separately but think this isn't a good idea since it makes otherwise matching menus behave differently.

Feb 13 2019, 11:46 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

I think the numbers for collections is a weak concept to begin with. When you have nesting and unlimited numbers of them, the 1-9 numbers don’t map logically very well.

Feb 13 2019, 11:23 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Thanks, that will make organization of complex scenes faster.

Feb 13 2019, 2:59 AM · User Interface, BF Blender: 2.8

Feb 12 2019

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

There is some improvemet concept for collections shortcuts.
Currently, 1234 buttons shows a collection, but sending objects requires name in menu (M - "Collection 1" - "Collection 3" for example)
That would be nice if moving to collection will also support their number.

Feb 12 2019, 11:20 PM · Code Quest

Feb 1 2019

Paul Kotelevets (1D_Inc) added a comment to rBA08d30a13bf6a: mesh_f2: port to 2.8.

Hi @Paul Kotelevets (1D_Inc),

I've just fixed another bug with f2 (rBA812d1c1ec3f3), could you rebase your proposed changes on current master and post your patch as a Differential? https://developer.blender.org/differential/diff/create/

  • why Adjust UV off by default? (because of the bug? -- see above, now fixed)?
Feb 1 2019, 4:17 PM

Jan 29 2019

Paul Kotelevets (1D_Inc) added a comment to rBA08d30a13bf6a: mesh_f2: port to 2.8.

Hello everyone!
You may know me as author of F2 tool concept.
Previously I ordered it to Bartius Crouch, and he submitted it, that's how F2 has come to Blender.
But then Bartius Crouch has gone from F2 development, but F2 was in progress all this time, I ordered F2 updates to different local developers, so latest version for 2.8 is 1.8.4 and can be found here:
https://github.com/iceythe/blender-scripts/blob/master/2.8_contrib/mesh_f2.py

Jan 29 2019, 10:53 PM

Jan 26 2019

Paul Kotelevets (1D_Inc) added a comment to T58969: Outliner Improvements.

Previously, in 2.79, we made such tool in Bargool_1D_tools , called "Isolate layers".
It leaves turned on only those layers, that selected objects belongs to.
Simple, and extremely useful option for complex scenes, while layers were cumulative, just like collections.

Jan 26 2019, 1:27 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T58969: Outliner Improvements.

There is also need in "Isolate selected Collections" option on RMB menu, that will turn off every collection except collections that are not selected in outliner, or which contains no selected objects in outliner.
So if some objects selected in outliner belongs to 3 collections, all 3 of them will stay turned on, other unselected collections will turn off.

Jan 26 2019, 1:17 PM · User Interface, BF Blender: 2.8

Jan 22 2019

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Temporary assigned to Alt+X
Keymap - 3DView - 3DView (Global)
Operator = wm.context_toggle_enum
Context = space_data.shading.color_type
Value = MATERIAL
Value = TEXTURE

Jan 22 2019, 11:38 PM · User Interface, Code Quest, BF Blender: 2.8

Jan 20 2019

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

It seems there is no ability to assign shortcut to shading.color_type, for quick switching to "textures" mode and back to "material" during UV unwrapping.
It is quite essential, because checker texture disguises geometry, so the only way to work with UV is quick switching to textured mode to preview and then back to shaded to provide selections and operations.

Jan 20 2019, 3:57 PM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Thank you for keeping transform modal map for knife tool, it helps a lot!
Everything is working about pan on RMB)

Jan 20 2019, 2:31 PM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Another issue with Pan view on right mouse setup - cancelling any kind of action with RMB causes immediate panning instead of just cancelling.
Looks like conflict with Transform modal map.

Jan 20 2019, 11:36 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I need to remove Context menu on right click and replace it with Pan view while left click select option turned on.
How is it possible to do?

Jan 20 2019, 11:17 AM · User Interface, Code Quest, BF Blender: 2.8

Dec 10 2018

Paul Kotelevets (1D_Inc) added a comment to T58969: Outliner Improvements.
  1. Well, Users are creating objects, that increases entropy.

Users cannot tidy up sorted lists, they just can bring a mess in it. If sorted list doesnot fits they needs, that means, that users messed up with object's naming.
So they have to wisely fix their naming or use collections to sort something out (as they were using layers in 2.79). Maybe both of them together.

  1. Try to ask for special shortcut like Shift+X for deep through-structural outliner selection remove.
Dec 10 2018, 8:45 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T58969: Outliner Improvements.
  1. Could you help me to understand why there is possible to change order of collections, by dragging in outliner but is impossible to rearrange objects order which are inside collections ? Isn't object rearranging also useful thing ? Or maybe it is possible but I didn't find how....
  2. Why Delete shortcut also works only with collection but not the objects ?
Dec 10 2018, 3:36 PM · User Interface, BF Blender: 2.8

Dec 8 2018

Paul Kotelevets (1D_Inc) added a comment to T58969: Outliner Improvements.

Well, sounds nice and very welcome.
I've ordered to my developer selecting all outliner object between two selected (we've got too long lists for box selecting) just a few days ago, so Shift and Control modifiers are very needed.

Dec 8 2018, 11:48 AM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) awarded T58969: Outliner Improvements a Love token.
Dec 8 2018, 11:44 AM · User Interface, BF Blender: 2.8

Nov 29 2018

Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

That means, that 3D cursor have to be grabbed with selected objects, also any kind matching/alignation/sideshift/rotor tools reqiures at least two points.

Nov 29 2018, 11:52 AM · User Interface, BF Blender

Nov 28 2018

Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

Hi guys i found some examples of how it can be from guys on bc who explains some actions with manipulators:

https://blender.community/c/rightclickselect/rHbbbc/free-move-and-rotation-of-pivot
https://blender.community/c/rightclickselect/vqbbbc/interactive-pivot

I think its very useful.

There is mathematical problem. Origin in Blender is not the same thing, like pivot in maya. Blender's origin is true origin of mesh - it's base and zero. Maya's pivot - is local transformation point, that is counted from real origin that is never shown.

Nov 28 2018, 10:31 PM · User Interface, BF Blender

Nov 8 2018

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

The command "Center View to Mouse” is missing from the new keymap (used to be Alt-F).

...

Even better if it has a one-key shortcut, it is a very quick and precise way to navigate the 3D view, about on the same level as rotating, panning and zooming.

Nov 8 2018, 9:33 PM · Code Quest

Nov 5 2018

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

About accessibility and relevance.

Nov 5 2018, 7:13 PM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Please consider disabling this option is always annoying for beginners

Which option?

Nov 5 2018, 3:23 PM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Paul Kotelevets (1D_Inc) If you think about consistency inside of blender, you'll realize that using ctrl for subtract doesn't make sense there.

There is noting can be about consistency but about relevance and accessibility.
Relevant functions should be accessible easier, not "like in Zbrush" or "Substance Painter."
If you are setting default button to a key, that even don't exist or is moved on some keyboard types, obviously, you are making mistake.

Also.

There is no consistency about Alt in sculpting, because it is not shortcut, as far as it requires pressing.
So both Alt and Ctrl have the same consistency.

What you are saying makes no sense to me, but no worries. If people is ok with it, then it's fine. I changed my hotkey to alt already. Cheers. ✌

Nov 5 2018, 10:32 AM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Paul Kotelevets (1D_Inc) If you think about consistency inside of blender, you'll realize that using ctrl for subtract doesn't make sense there.

Nov 5 2018, 12:20 AM · Code Quest

Nov 2 2018

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Obviously, because Alt is not better than Ctrl.
It is harder to find by touch and some keyboards have only right Alt.

Nov 2 2018, 9:07 PM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

IMHO your suggesting changes which are outside the scope of this task.

Nov 2 2018, 4:23 AM · Code Quest

Nov 1 2018

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I have another proposal about Deleting (X), Linking (Ctrl+L), Merging (V for me), Specs (W), Edges/Faces/Verts (Crtl+E, Ctrl+F, Ctrl+V) and other similar menus behaviour.

Nov 1 2018, 10:20 PM · Code Quest

Oct 31 2018

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I confirm, translate tweak is useful, especially in edit mode.
It is better to new users to handle this feature, than turn it off.

Oct 31 2018, 8:40 PM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

With the new menus flip-normals isn't available in the context menu or the face menu.
We could have a key binding to access this, will check with @William Reynish (billreynish) & @venomgfx since I think this is a commonly used operation which could be in a popup or have its own key.

Oct 31 2018, 10:09 AM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Not sure what you mean: V is Rip not Merge.

Oct 31 2018, 9:59 AM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

We not only have infinite possibilities of collections, but also sub collections. In my opinion, the best way to manage them quickly is with a hotkey + numpad. It would also be ideal if developers could achieve a method to visualize better position number of collections in the outliner stack.
https://devtalk.blender.org/t/blender-2-8-user-interface-design/505/594

Oct 31 2018, 1:33 AM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Given that collections have names, isn’t the most logical thing to do is allow typing the initial part of the name, and offer some kind of autocomplete?

Oct 31 2018, 1:28 AM · Code Quest

Oct 30 2018

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

We can now have an arbitrary number of collections, not just 20

Yes.
But there is the trick - layers were used for quick visual control.
Users can control 20 with keys, and that is enough for quicksorting and managing scene.

Oct 30 2018, 10:56 PM · Code Quest

Oct 29 2018

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

What about Shift+N - flip normals, ctrl+shift+N - recalculate?

Oct 29 2018, 9:35 PM · Code Quest

Oct 17 2018

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Yes, that's why I called Q almost impossible.
Yes, Alt+D was binded before extend vertices were invented, so extend was moved to Alt+Shift+D.
However, this one is not much important and depends of modeling (CAD/organic) style.

Oct 17 2018, 12:46 AM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

There are also some less convenient but yet a lot of useful for edit mode

Oct 17 2018, 12:14 AM · Code Quest

Oct 16 2018

Paul Kotelevets (1D_Inc) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Well, because of relevance.
Button is action, alt+button is inverse action - common logic of most functions in b3d

Oct 16 2018, 11:37 PM · Code Quest