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Paul Kotelevets (1D_Inc)
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User Since
Jan 16 2015, 10:05 PM (234 w, 3 d)

Recent Activity

Fri, Jul 12

Paul Kotelevets (1D_Inc) added a comment to T66337: Snapping & precision modeling improvements.

Okay!
That will be awesome)

Fri, Jul 12, 7:36 PM · Mesh Modeling
Paul Kotelevets (1D_Inc) added a comment to T66423: Transform: Improve Mesh edit option 'AutoMerge'.

Something like that we've tried to make in 1D_Scripts (Vverts project tool)
We are using it for projecting vertices subdivision

Fri, Jul 12, 7:10 PM · Mesh Modeling
Paul Kotelevets (1D_Inc) added a comment to T66337: Snapping & precision modeling improvements.

A very nice task!
I think, it can include alignation tools as part of CAD/snapping issue.
For example, a tool like 3DMatch tool
https://youtu.be/gfnX5MYXNfk
with ruler-based keys for transforms.

Fri, Jul 12, 7:03 PM · Mesh Modeling
Paul Kotelevets (1D_Inc) awarded T66423: Transform: Improve Mesh edit option 'AutoMerge' a Love token.
Fri, Jul 12, 7:00 PM · Mesh Modeling
Paul Kotelevets (1D_Inc) added a comment to T66424: Transform Tools: Perform on a base point.

We are currently modifying NP_Station to make object snapping suitable for architectural tasks.
Can be interesting.
https://blenderartists.org/t/np-station/686462/218?u=1d_inc

Fri, Jul 12, 6:52 PM · Mesh Modeling
Paul Kotelevets (1D_Inc) awarded T66337: Snapping & precision modeling improvements a Love token.
Fri, Jul 12, 6:41 PM · Mesh Modeling

Mon, Jul 1

Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

p.s. If it is interesting, I made research about where checkers can be actually useful.
Here is Canasta video.

Mon, Jul 1, 3:36 PM · Mesh Modeling, Addons
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Nope, it is used for both convert to mesh (apply mosifiers) and convert to spline.
There is no "mostly".
Personaly, I would like to add "remove all animations" to Alt+C - mesh action, that will be even more convenient.

Mon, Jul 1, 12:09 PM · User Interface, Code Quest, BF Blender: 2.8

Sun, Jun 30

Paul Kotelevets (1D_Inc) added a comment to rB988c4259e54d: Keymaps: add double click loop select to RMB keymap..

Here is a nice example of stripe modeling workflow.
If to change wicker to rattan (ribbons to rods), every single tweak reqiures loop selecting.
So there will be 1000 lmb normal clicks with Alt+LMB or 2400 speed clicks with doubleclicking (400 will be misclicks because of tremor )
Doubleclick by default will significantly complicate the process of creating a model without a good reason in entire stripe modeling workflow.

Sun, Jun 30, 10:17 PM

Fri, Jun 28

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.
Fri, Jun 28, 4:52 PM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Thank you for clarification.
Yes, it would be great if users with keyboard layout issues indicated the current keyboard model they are talking about.

Fri, Jun 28, 11:42 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

99% of mac users don't ever need to perform 3d modeling, so, obviously, Apple is interested in keepeing layout as minimal as possible.
But all we know - less buttons - less abilities, that's how it works.
Otherwise, there would be no problems with the layout.

Fri, Jun 28, 11:18 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Mac was never designed to provide comfortable peripherals, it's goal is to be minimalistic, so it has got keyboard layout that is mostly for fun.
So there will be a lot of keys that were removed on Mac, it is it's main problem.
This way user have to decide if he wants Mac or comfortable work.

Fri, Jun 28, 9:26 AM · User Interface, Code Quest, BF Blender: 2.8

Thu, Jun 27

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Don't know if that matters, because for professional work keyboards are always chosen properly, IBM model M layout is the most popular and profound.
Also that depends on workflow, Model M covers most, but, for example, for baroque modeling and retopology sometimes I use Logitech F310 gamepad and G300s mouse.

Thu, Jun 27, 10:00 PM · User Interface, Code Quest, BF Blender: 2.8

Tue, Jun 25

Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

Interestnig solution.

Tue, Jun 25, 8:02 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Here is numeration types comparizon
B2 type is the best one.

Tue, Jun 25, 8:00 PM · User Interface, BF Blender: 2.8

Sun, Jun 23

Paul Kotelevets (1D_Inc) added a comment to T65867: F2 Updates for 2.8.

Yes, all we want is just to finally update F2 to 1-8-4 at least once, because previous was about 5 years old.

Sun, Jun 23, 6:33 PM · Addons
Paul Kotelevets (1D_Inc) added a comment to rBA812d1c1ec3f3: mesh_f2: quad from edge fails (with Adjust UV option).

That was an experimental feature, that is not actually needed much, that's why it was turned off by default in 1-8-4.

Sun, Jun 23, 2:43 PM
Paul Kotelevets (1D_Inc) added a comment to T65867: F2 Updates for 2.8.

Thank you! Do we really need getting acces, or we just can put those two changes manually to our github?

Sun, Jun 23, 2:42 PM · Addons
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Interestnig solution of Collection numerating from Dfelinto
https://wiki.blender.org/wiki/User:Dfelinto/Reports/2019#June_17_-_21

Sun, Jun 23, 2:05 PM · User Interface, BF Blender: 2.8

Thu, Jun 20

Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Well, yes, that's one of actual problems in CG Workflow design.
Usability is not equal to strong math, but strong math can be reached more easy.

Thu, Jun 20, 11:38 AM · Mesh Modeling, Addons

Wed, Jun 19

Paul Kotelevets (1D_Inc) added a comment to rB988c4259e54d: Keymaps: add double click loop select to RMB keymap..

hopes ALT will be left by default.

Wed, Jun 19, 10:34 AM

Mon, Jun 17

Paul Kotelevets (1D_Inc) added a comment to rB988c4259e54d: Keymaps: add double click loop select to RMB keymap..

nice to know to be completely sure.
otherwise, in organic modeling it almost doubles the clicks for the entire workflow.
that would be torture.

Mon, Jun 17, 6:47 PM
Paul Kotelevets (1D_Inc) added a comment to rB988c4259e54d: Keymaps: add double click loop select to RMB keymap..

In CG workflow design double click have much lower perfomace action rate, than alt+click, because or tremor.
Doubleclikcking fails "repeat 500 times action" test, it have reduced endurance rate.

Mon, Jun 17, 6:36 PM
Paul Kotelevets (1D_Inc) added a comment to rB988c4259e54d: Keymaps: add double click loop select to RMB keymap..
Mon, Jun 17, 6:24 PM
Paul Kotelevets (1D_Inc) added a comment to T65867: F2 Updates for 2.8.

Thank you!

Mon, Jun 17, 2:37 AM · Addons
Paul Kotelevets (1D_Inc) awarded T65867: F2 Updates for 2.8 a Love token.
Mon, Jun 17, 2:36 AM · Addons
Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Personally, from entire SmartF I mostly like "lock of backwards fake faces"
https://youtu.be/WFC8UvY-9Hk?t=348
I was planning to make such lock, but at workflow scale it suddenly was not disturbing or harmful enough, so it was left until better times, and more urgent scripts took priority.
Maybe we will do it once.

Mon, Jun 17, 2:18 AM · Mesh Modeling, Addons
Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

For example, this is how workflow research looks like - a timelapse video of the process of building a real complex model is performed for further analysis.
This allows to check the effectiveness of the methods and concepts used in the production at entire workflow scale.
At the moment, entire model can be made without any kind of panels and prefrences, also there are almost no errors, no misclickings, no fake faces, no checker fillings... workflow is clean, straightforward and smooth.
So what is the problem that you want to solve?

Mon, Jun 17, 1:11 AM · Mesh Modeling, Addons

Sun, Jun 16

Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

I has got two questions - does SmartF have user base, and what situations it is useful.

Sun, Jun 16, 10:55 AM · Mesh Modeling, Addons

Jun 13 2019

Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

I could add it as an update for you but we prefer for the new Authors/maintainers to be accountable for their own addons. Please let us know how you wish to proceed.

As CG workflow desiger, I am an author of concept of F2 tool. I work with different local python developers, ordering different concepts of tools to them, so development of F2 is under my maintain, but was written by several developers.
Yes, I would like it to be updated from Cfyzzz Github (at least once since, probably, 2014). That would be awesome.
F2 2.8 version

Jun 13 2019, 11:12 PM · Mesh Modeling, Addons
Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Hi there. Thanks for inviting.

Jun 13 2019, 9:59 AM · Mesh Modeling, Addons

Jun 7 2019

Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

A very nice example of CAD/snap toolset
NP Station

Jun 7 2019, 7:14 AM · User Interface, BF Blender

May 30 2019

Paul Kotelevets (1D_Inc) added a comment to T63989: Outliner: Select all items in-between when holding Shift.

Ok, Now it seems to be a GSoC 2019 proposal. Thanks
Proposal

May 30 2019, 9:43 AM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T63989: Outliner: Select all items in-between when holding Shift.

I guess, when in-between selecting with Shift will be done, pick selection will be moved to Control?

May 30 2019, 9:10 AM · BF Blender, User Interface

May 17 2019

Paul Kotelevets (1D_Inc) added a comment to T63992: Outliner: Keyboard navigation.

How is the idea about Ctrl + Shift + Up/Down to deselects one side and continue other side?

May 17 2019, 9:31 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) awarded T56950: UI Paper Cuts (Parent Task) a Love token.
May 17 2019, 1:41 AM · BF Blender, User Interface

May 14 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.
May 14 2019, 3:56 PM · User Interface, BF Blender

May 13 2019

Paul Kotelevets (1D_Inc) awarded T64307: ERROR: Attempt to unbind (Surface Deform) from inactive dependency graph, when using *Redo Last* a Love token.
May 13 2019, 8:42 PM · BF Blender

May 4 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Update with icons, (instead of possible columns changing) that depicts current mode.
Allow to recognize what mode of visibility is currently on.

May 4 2019, 1:43 PM · User Interface, BF Blender

May 2 2019

Paul Kotelevets (1D_Inc) added a comment to T64065: Instant Crash upon trying to render in Eevee.

b46245470f79 is 2 weeks old....

May 2 2019, 3:35 AM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T64065: Instant Crash upon trying to render in Eevee.

Same win 8.1 x64 MSI MSI GE70 2PL Apache

May 2 2019, 2:30 AM · BF Blender
Paul Kotelevets (1D_Inc) awarded T64065: Instant Crash upon trying to render in Eevee a Love token.
May 2 2019, 2:26 AM · BF Blender

May 1 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Here is an example of swap/invert modes

May 1 2019, 10:22 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T63991: Outliner: Mode switching.

Pretty much clean solution)

May 1 2019, 1:31 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T60847: Viewport playback is fast, but rendering viewport to frames is slow.

Viewport rendering is best done as low quality as possible.
If people renders Viewport, they are consigned to the quality of the viewport level.

May 1 2019, 1:07 PM · BF Blender: 2.8, BF Blender

Apr 30 2019

Paul Kotelevets (1D_Inc) added a comment to T63991: Outliner: Mode switching.

@Paul Kotelevets (1D_Inc)
I can’t see why it would, that would be rather arbitrary.

Apr 30 2019, 8:21 AM · BF Blender, User Interface

Apr 29 2019

Paul Kotelevets (1D_Inc) added a comment to T63991: Outliner: Mode switching.

What if to draw them in place of Selectability while edit mode?

Apr 29 2019, 11:47 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) awarded T63989: Outliner: Select all items in-between when holding Shift a Love token.
Apr 29 2019, 11:41 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T63992: Outliner: Keyboard navigation.

I realize this only aims for basic support. However for more than that I'd like to leave some notes here.

Apr 29 2019, 10:53 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T63992: Outliner: Keyboard navigation.

A very nice!)
What about pickwalk behaviour in outliner?

Apr 29 2019, 8:28 PM · BF Blender, User Interface

Apr 27 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.
  • It’s too much of a hassle to make sure the viewport visibility matches the render visibility.
Apr 27 2019, 8:19 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to rBA08d30a13bf6a: mesh_f2: port to 2.8.

Hi @Paul Kotelevets (1D_Inc),
I've just fixed another bug with f2 (rBA812d1c1ec3f3), could you rebase your proposed changes on current master and post your patch as a Differential? https://developer.blender.org/differential/diff/create/

  • why Adjust UV off by default? (because of the bug? -- see above, now fixed)?
Apr 27 2019, 6:16 PM
Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Also - important - fuction to inverse visibility is needed.
That will split scene into two global "slots" (visible vs invisible) with ability to switch between them.

Apr 27 2019, 3:58 PM · User Interface, BF Blender

Apr 23 2019

Paul Kotelevets (1D_Inc) added a comment to T60847: Viewport playback is fast, but rendering viewport to frames is slow.

Got the same issue, failed to get viewport animation in less that 5 secs per frame at any mode, while rendering took 14 sec per frame.

Apr 23 2019, 11:21 PM · BF Blender: 2.8, BF Blender
Paul Kotelevets (1D_Inc) awarded T60847: Viewport playback is fast, but rendering viewport to frames is slow a Like token.
Apr 23 2019, 11:14 PM · BF Blender: 2.8, BF Blender
Paul Kotelevets (1D_Inc) awarded D4696: Outliner: Show parenting hierarchy in view layer view a Love token.
Apr 23 2019, 11:06 PM
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I greatly enjoy the Shading piemenu (Z-piemenu)

Apr 23 2019, 10:27 PM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Well, yep, there were no qiuck wireframe mode (very useful in modeling) and no quick texture (not material) mode.
v 2.80.57 seems to behave different - there is also no more viewport rendering shortcut.

Apr 23 2019, 2:18 PM · User Interface, Code Quest, BF Blender: 2.8

Apr 20 2019

Paul Kotelevets (1D_Inc) added a comment to T56702: Blender 2.8: Left Click Select.

Alt+LMB for view manipulation works in Blender currently when Emulate 3 Button Mouse is enabled in the Preferences. This is useful for users who don't have a 3-button mouse, and more importantly, many modern mice have unfomfortable scroll wheels that are not nice to click. Alt+LMB has always been an alternative, it just happened to not work for LMB select. We should fix that.

If I may barge in with a different suggestion I have for the better part of the last years been using a RMB tweak event for 3D view rotation, and have grown very fond of it for a few of reasons:

  • Mainly because it allows full 3D view manipulation exclusively from the mouse
  • Doesn't require any modifier keys whatsoever
  • Works without any kind of keyboard interaction (you can even use a wireless mouse or be away from the computer, like for presentation purposes)
  • If you keep panning (move view) in the MMB you can fully control viewport navigation with a single hand on the mouse (how conveninent is that? :) )
Apr 20 2019, 8:37 PM · User Interface, BF Blender: 2.8

Apr 19 2019

Paul Kotelevets (1D_Inc) awarded T63718: Select Objects and Move to collection won't work in View Layers panel; works in viewport a Love token.
Apr 19 2019, 6:28 PM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to D4526: Edit Mode: Rework display to differentiate selection modes.

Well, a very nice movement in the latest build - make all wires step thinner!
It is looking better, especially with no antialiasing!

Apr 19 2019, 5:29 PM

Apr 17 2019

Paul Kotelevets (1D_Inc) added a comment to T54791: Object and collection hiding/isolation UI in the viewport.
Apr 17 2019, 12:44 PM · Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55099: Collections (parent task).

Aww, it seems that does M - New Collection in 3D Viewport already.
Sorry for that inconvenience.

Apr 17 2019, 11:34 AM · BF Blender

Apr 16 2019

Paul Kotelevets (1D_Inc) added a comment to T63527: Move collection visibility panel from popover to sidebar panel.

@William Reynish (billreynish) It could be "Collections", or "Visibility".

Well, there are a lot of "Collections" and "Visibilities" over interface already)

Apr 16 2019, 10:03 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T55099: Collections (parent task).

Currently
Case A [Shift+M - New Collection] creates cumulative collection with cumulative (multihierarchical) object links
That's behaviour of Collections, as it uses cumulativity.

Apr 16 2019, 9:07 PM · BF Blender

Apr 15 2019

Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

Only images that have been painted on or baked to would be affected by this.

Good. Thanks for clarification.

Apr 15 2019, 3:12 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

What kind of multiple image file usage cases, if no relations to renders?

Image sequences & stereo files.

Apr 15 2019, 11:50 AM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

Only a prompt to save images and .blend file, or only .blend file.

Only prompt (with ability to turn off in properties) seems to be most suitable.
Autosave is suitable if it is needed in 100% cases, but in practice 80% of cases Blender launches is viewing (because Blender is the best viewer of *.blend files) or sketching/temporal usage when user wants to lost those data.
Also, for example, we are watching for filesizes, and we don't need autopacking all that stuff that we temporary brought in file for sketching something.

Apr 15 2019, 7:36 AM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

We discussed this at the homestretch workshop. We can't fix this entirely for 2.80, just the most important cases.

  • If the image has a file path, save to that.
  • If not, the image will be packed automatically.
  • Code must be added to make packing of float images as EXR work, currently only works as PNG.
  • Difficult cases like image sequences will be left to solve for a later release.
Apr 15 2019, 12:14 AM · BF Blender, User Interface

Apr 14 2019

Paul Kotelevets (1D_Inc) added a comment to T63527: Move collection visibility panel from popover to sidebar panel.

You wouldn't use this to manage that many collections. It's more if you have a limited number of top level collections that you switch between often.

Apr 14 2019, 10:15 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) awarded T54659: Move and share Eevee / Cycles render settings a Like token.
Apr 14 2019, 4:52 PM · Cycles
Paul Kotelevets (1D_Inc) added a comment to T57683: New Material Preview.

Comments appreciated.

Apr 14 2019, 3:25 PM · BF Blender
Paul Kotelevets (1D_Inc) awarded T63526: Show parenting hierarchy in outliner view layer view a Love token.
Apr 14 2019, 3:04 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) awarded T55099: Collections (parent task) a Love token.
Apr 14 2019, 3:00 PM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T55099: Collections (parent task).

A very nice to have a Collection task!
We've made a devtalk feedback review, with problems considering Collections usability, can be useful.

Apr 14 2019, 2:47 PM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61553: Add Prompt to Save unsaved images when closing.

A good idea!
What about if some images were linked and not packed?

Apr 14 2019, 1:27 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T63526: Show parenting hierarchy in outliner view layer view.

I seems, you are talking about cumulativeness - ability to assign same object to different hirarchical levels?
Yes, it causes some problems

Apr 14 2019, 1:11 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T63527: Move collection visibility panel from popover to sidebar panel.

I can hardly imagine how you will do it for 2357 collections in scene.
Maybe by creating special outliner for outliner?
That will be actually interesting to see...

Apr 14 2019, 12:56 PM · User Interface, BF Blender

Apr 11 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

More detailed description at Devtalk
https://devtalk.blender.org/t/layers-maniphest/6578

Apr 11 2019, 4:39 PM · User Interface, BF Blender: 2.8

Apr 9 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Debugging why an object is or is not visible is hard.

I remember Revit hint about "Why object is hidden", with the instruction to search in 9 different places in program (visibility states, sections, classic hiding, structural class hiding, building state, building variations, etc.)
Yep, that was time consuming)

Apr 9 2019, 11:48 PM · User Interface, BF Blender

Apr 3 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Found, that Shift+num toggling is workind in january build of 2.8
It has been broken recently

Apr 3 2019, 11:43 PM · User Interface, BF Blender: 2.8

Apr 2 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Here is also Shift toggle inconsistency - Shift+numeral button doesnot toggles collection visibility.

Apr 2 2019, 1:43 AM · User Interface, BF Blender: 2.8

Mar 30 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.

Ability to animate any kind of UI gives sence of power)
I think, that Visibility button binar paradigm is not designed for animation yet
(three states needed instead of two for this ability - non-animated, animated, animated, but not at current frame),
as far as outliner is hierarcial viewing/editing tool, so it have to be animation-independent in order to be in the TOP of hierarchy, to provide ability to view full of it.

Mar 30 2019, 3:34 PM · User Interface, BF Blender

Mar 27 2019

Paul Kotelevets (1D_Inc) added a comment to T58962: Transparent x-ray artifacts.

Is there cases when that "sence of depth" is useful, or is it supposed to turn slider every time

Mar 27 2019, 10:45 PM · BF Blender

Mar 14 2019

Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

@Paul Kotelevets (1D_Inc) I was curious about mechanical blender and I went to try it, I also found the post on blendernation that then links this proposal ...

Mar 14 2019, 7:53 AM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

... and it is already written by us in python for about a year ago. Here is it https://github.com/Korchy/1d_np.
Enjoy!)

Hi, nice script! Works well. I have some suggestions.

Mar 14 2019, 7:46 AM · User Interface, BF Blender

Mar 13 2019

Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

In the cad applications, this operation is a standalone tool and often has the name "move" and is separated from the simple functions of grabbing to move objects ..
Having said that, now we have the active tools and an active tool specifically for these operations, would make many happy
This active tool should allow to select the start point of moving the active object/object's or mesh in edit mode, visually measure the distance during the movement (also set the parameter distance & radius from the start point), and with the mouse click to set the destination point. (the snapping obviously essential that work well)

Mar 13 2019, 6:52 AM · User Interface, BF Blender

Mar 12 2019

Paul Kotelevets (1D_Inc) added a comment to T45734: Grab, rotate, scale with basepoint.

This seems to go somewhere related for editmode :
https://www.youtube.com/watch?v=2XCvYmMLf1M

Mar 12 2019, 8:02 AM · User Interface, BF Blender

Mar 9 2019

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

It's not planned to add keys from 2.7x map back.

  • Apply modifiers can be done w/: Ctrl-A, G.
  • Set origin is in the context menu. W, O or RMB, O
Mar 9 2019, 6:25 PM · User Interface, Code Quest, BF Blender: 2.8

Feb 26 2019

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) Hi, does the pop-up panel in the 3d viewport will have shortcuts, e.g. Collections Visibility, Object Types Visibility, Overlays and Shading, I think it necessary.

Feb 26 2019, 11:21 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Paul Kotelevets (1D_Inc) the keys from 2.7x that we though worth adding back have already been added back.
See motivation for: T55666

Feb 26 2019, 3:03 AM · User Interface, Code Quest, BF Blender: 2.8

Feb 25 2019

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

It's not planned to add keys from 2.7x map back.

Feb 25 2019, 5:31 PM · User Interface, Code Quest, BF Blender: 2.8

Feb 24 2019

Paul Kotelevets (1D_Inc) added a comment to T61578: Outliner Visibility Update.


What's wrong with this?

Looking nice, but there is infinite collections count with ifinite cout of insets.
Personally I would like to propose to duplicate it, in a dopesheet style.

Feb 24 2019, 12:33 AM · User Interface, BF Blender

Feb 18 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Want to clarify issue about nums. First of all, it is a separate system.
A quick content displaying system (further - QCD) - part of verical (hierarcial) navigation, alongside with Outliner and RenderLayers.
There are workflows that depends on it, because it makes them possible, independently of layers, collections, selection groups, or any other hierarcial units and their number.
It is a unique system in the software industry, that makes Blender out of the ordinary. It's demand depends on the industry to which the workflow of user belongs.

Feb 18 2019, 7:29 PM · User Interface, BF Blender: 2.8

Feb 14 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

here is my post on devtalk related to this tread:

Not exactly, but better than nothing.

Feb 14 2019, 1:11 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

The proposal is to get rid of using outliner/GUI at some possible point.
I would prefer to set scene collection to digit 1 (start collection numeration from it) to have ability view whole scene without higlighing everything with alt+H, that freezes computer on complex scenes with selection outlines.

Feb 14 2019, 12:45 AM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

What's the use case for moving object to "Scene collection" root? As far as I can see that's not something one should be doing often, so maybe that option souldn't even in the M menu? I know that's a different discussión from the problem at hand here, but it would also solve it.

Feb 14 2019, 12:22 AM · User Interface, BF Blender: 2.8

Feb 13 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Note that numbers are automatically assigned here, a solution could be to move the top menu item to be the last item.
We _could_ always have an exception where menus can request to handle number keys separately but think this isn't a good idea since it makes otherwise matching menus behave differently.

Feb 13 2019, 11:46 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

I think the numbers for collections is a weak concept to begin with. When you have nesting and unlimited numbers of them, the 1-9 numbers don’t map logically very well.

Feb 13 2019, 11:23 PM · User Interface, BF Blender: 2.8