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Paul Kotelevets (1D_Inc)
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User Since
Jan 16 2015, 10:05 PM (419 w, 2 d)

Recent Activity

Today

Paul Kotelevets (1D_Inc) added a comment to T104178: Simplify brush ignores refine method when set to "Subdivide Edges".

I think the issue is that "Subdivide edges" and "Subdivide Collapse" are two Refine method modes that has different names but behave completely the same, which forms a collision (functionality duplication).

Mon, Jan 30, 7:54 AM · Sculpt, Paint & Texture, BF Blender
Paul Kotelevets (1D_Inc) awarded D15945: VSE: Add retiming tool a Yellow Medal token.
Mon, Jan 30, 7:41 AM

Sat, Jan 28

Paul Kotelevets (1D_Inc) added a comment to D17039: Grid Unwrap, Design Review edition.

Also Im not sure that squarifying is more useful than rectifying in practice.

Sat, Jan 28, 4:31 PM · Restricted Project, Modeling
Paul Kotelevets (1D_Inc) added a comment to D17039: Grid Unwrap, Design Review edition.

Hi!
Briefly tested Jan 19 build on a cube.
One of the problems is that grid unwrap of a part of an island rips off and send unselected part of an island to the UV space. I think it is expected that unselected part of an island will remain unchanged or so.
Video example:

Sat, Jan 28, 4:17 PM · Restricted Project, Modeling

Tue, Jan 24

Paul Kotelevets (1D_Inc) added a comment to T102783: FBX export error because of invalid NaN UV values..

Such cases are extremely rare, it is hard to find the exact actions sequence. So, this is because of invalid mesh data.
Is it possible to detect such data with a special function?

Tue, Jan 24, 8:29 AM · BF Blender, Modeling

Sun, Jan 22

Paul Kotelevets (1D_Inc) awarded T92744: Add options to realize instances node a Like token.
Sun, Jan 22, 3:13 PM · Geometry Nodes

Fri, Jan 20

Paul Kotelevets (1D_Inc) awarded D17056: Mesh: Add operator to flip quad tessellation a Love token.
Fri, Jan 20, 5:44 AM · Modeling

Wed, Jan 18

Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.
  • rebase onto master

For some reason unrelated to the patch the builds for windows are failing in the buildbit.

Wed, Jan 18, 4:53 PM · User Interface, Modeling
Paul Kotelevets (1D_Inc) awarded rBdcb37959d467: Fix roation snap failing with zero angle a Yellow Medal token.
Wed, Jan 18, 1:07 PM
Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

There is another possible solution to empty LMB release - do not snow snap marker after pressing B and before mouse release. Such an action will make LMB release after grabbing gizmo not empty.

Wed, Jan 18, 11:02 AM · User Interface, Modeling
Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

Tried January 18, 04:50:55 build.
It is usable, but the main problem is an empty LCS release that does nothing, which is quite disturbing.
I think it is a nice strategy to go modals in complex cases like basepoint snapping (modals has benefits in complex cases because of a better flexibility and resulting expandability than active tools), but, AFAIK empty actions are not presented anywhere else across application.
I would like to suggest this behavior:

Wed, Jan 18, 7:24 AM · User Interface, Modeling

Tue, Jan 17

Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

as oppose to keep dragging the gizmo.

It will be more comfortable. I wonder if it is intuitive enough though.

Tue, Jan 17, 8:26 PM · User Interface, Modeling
Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.

Tested on windows. The general mechanics looks and feels nice for both modals and active tools, tried grab, rotate, scale, extrude (G.E.A.R.S.)
Lovely!

Tue, Jan 17, 7:17 PM · User Interface, Modeling
Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: interactive mode for editing a 'Snap Source'.
Tue, Jan 17, 6:09 PM · User Interface, Modeling

Mon, Jan 16

Paul Kotelevets (1D_Inc) added a comment to T83693: Default Keymap Update to improve tool access.

@Julien Kaspar (JulienKaspar) In terms of a system design, it is possible to roughly say that 3dsmax realization is an AutCAD chassis with 30% Photoshop, while Blender is an AutCAD chassis with 15% Photoshop.

Mon, Jan 16, 1:13 PM · User Interface

Wed, Jan 11

Paul Kotelevets (1D_Inc) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.

I think this will allow to focus on your selection during operations, which is useful during working with dense meshes and objects with complex irregular structures and tiny details at the distances that not exceed the size of a gizmo.
How it is supposed to look when using two axis transform (for example, XZ)?

Wed, Jan 11, 7:34 AM · User Interface, Modeling
Paul Kotelevets (1D_Inc) awarded T103782: Improve visualization when dragging Move/Scale Gizmos a Love token.
Wed, Jan 11, 7:29 AM · User Interface, Modeling
Paul Kotelevets (1D_Inc) added a comment to T103723: The Select Hierarchy keyboard shortcut fails to select nested meshes.

A tiny bit if context.
I think such a behaviour was made to provide correspondance to viewport action - for example it is useful for navigating bones.
I think it is reasonable to add a recursive method to the both viewport and outliner parenting hierarchies as ctrl+] or ctrl+shift+]
(Shift part stands for "expanding" and ctrl part stands for "recursive")
Alt hotkey usually mean "antiaction".

Wed, Jan 11, 3:45 AM · User Interface, BF Blender

Tue, Jan 10

Paul Kotelevets (1D_Inc) added a comment to T66484: Snap Tools.

To depict what I mean about rotating/scaling, here is an example of a Referenced transforms.
Referenced transforms is a type of transformations driven by value defined by existing geometry instead of a number.
RT is quite common CAD technique obtained by basepoint snapping:

Tue, Jan 10, 7:09 AM · Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T66484: Snap Tools.

Germano and I were going over a way to unify both the gizmo and the tool-less operators on how to confirm a base point.

We could press B to start picking the base point, and B again to confirm it. This prevent requiring pressing the mouse to confirm the base-point, which is not compatible with the gizmo mode.

Tue, Jan 10, 5:55 AM · Modeling, BF Blender

Sun, Jan 8

Paul Kotelevets (1D_Inc) added a comment to T83693: Default Keymap Update to improve tool access.

The point is that after 3dsmax switch to hotkeys in noun way, it was assumed that it was because stable solution in the verb way is not physically possible.
Before Blender proved it is wrong. It was completely unexpected that it is not just possible, but in mesh editing software paradigm also has a massive practical benefits in operations speed call, supports for sequence flexibility and toolset expandability.

Sun, Jan 8, 4:56 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T83693: Default Keymap Update to improve tool access.

Thank you for the feedback. Silence always is a bit hard to interpret.

Sun, Jan 8, 4:30 PM · User Interface

Sat, Jan 7

Paul Kotelevets (1D_Inc) added a comment to T83693: Default Keymap Update to improve tool access.

@Julien Kaspar (JulienKaspar) I hope my explanations sounds clear or at least logical. Are they?
I assume that there are lots of devs familiar with Photoshop and its principles, but it seems like there are no devs that has Autocad background, so it makes it hard to explain principles from it clearly, even if they shaped the entire software industry, so they often are reinvented like they are something new.

Sat, Jan 7, 5:14 PM · User Interface

Fri, Jan 6

Paul Kotelevets (1D_Inc) added a comment to T83693: Default Keymap Update to improve tool access.

I think it is needed to clarify historical aspect of active tool and modal systems for better understanding of a difference between them.

Fri, Jan 6, 6:38 AM · User Interface

Thu, Jan 5

Paul Kotelevets (1D_Inc) added a comment to T83693: Default Keymap Update to improve tool access.

Interesting video, lots of fair points (knife, circle selection, drag threshold tradeoff, etc)
I am familiar with lots of context and different realizations and can probably say a lot about that, but I want to avoid walls of text.
In short about RCS/LCS.

  • Rightclick originally was supposed to justify using gizmos because of a differentiation of an access to gizmo and to mesh by using different mouse keys.
  • Leftclick is supposed to be used without gizmos - in modal GX5 RZ30 input way - because of a predictable workflow collisions with gizmos (drag threshold, partial mesh blocking, etc), some of them are mentioned in the video.

Industry standards has gone quite rough third way - there is supposed to use LCS with gismos and just have those collisions all the time.
It is quite possible to work like that if it is the only way you learned - for example, this is the way I personally worked in 3dsmax because there were no other options available, so for a long time I thought that it was ok.

Thu, Jan 5, 10:37 PM · User Interface

Mon, Jan 2

Paul Kotelevets (1D_Inc) awarded D15972: [Proof of Concept] Cycles: add support for light path expressions a Like token.
Mon, Jan 2, 8:58 AM · Render & Cycles

Dec 26 2022

Paul Kotelevets (1D_Inc) awarded T78402: Grid unwrap uv a Love token.
Dec 26 2022, 2:12 AM · Restricted Project, BF Blender

Dec 24 2022

Paul Kotelevets (1D_Inc) awarded T103346: Dyntopo Refactor a Love token.
Dec 24 2022, 12:26 AM · Sculpt, Paint & Texture

Dec 19 2022

Paul Kotelevets (1D_Inc) added a comment to T89479: Impossible to select multiple hierarchies in outliner. .

A question though - what will happen to outliner's menu functionality?

Dec 19 2022, 11:39 PM · User Interface, BF Blender

Dec 18 2022

Paul Kotelevets (1D_Inc) awarded T89479: Impossible to select multiple hierarchies in outliner. a Like token.
Dec 18 2022, 8:48 AM · User Interface, BF Blender

Nov 30 2022

Paul Kotelevets (1D_Inc) added a comment to T68915: Light linking.

Both! :-) Fast, easy to use, fully featured.

Nov 30 2022, 1:41 PM · Render & Cycles, Cycles
Paul Kotelevets (1D_Inc) added a comment to T68915: Light linking.

I just found this out. k-Cycles nailed it. All I could wish for and more.

https://www.youtube.com/watch?v=M-MZ3sMtE5A&t=565s

Nov 30 2022, 12:34 AM · Render & Cycles, Cycles

Nov 26 2022

Paul Kotelevets (1D_Inc) added a comment to D6505: UI: Scrollbar Behavior Changes.

Just make an option to make it

  1. fixed width (defined by user)
  2. always visible
Nov 26 2022, 4:20 PM · BF Blender (3.2), User Interface
Paul Kotelevets (1D_Inc) updated the task description for T102783: FBX export error because of invalid NaN UV values..
Nov 26 2022, 2:13 AM · BF Blender, Modeling
Paul Kotelevets (1D_Inc) added a comment to T102783: FBX export error because of invalid NaN UV values..

Screenshot of an error

Nov 26 2022, 2:06 AM · BF Blender, Modeling
Paul Kotelevets (1D_Inc) created T102783: FBX export error because of invalid NaN UV values..
Nov 26 2022, 2:05 AM · BF Blender, Modeling

Nov 22 2022

Paul Kotelevets (1D_Inc) awarded T78399: Align rotation per uv island a Love token.
Nov 22 2022, 5:51 AM · Restricted Project, BF Blender

Nov 18 2022

Paul Kotelevets (1D_Inc) awarded T102349: Sculpt Mode: Inverted Box Masking inverts mask instead of clearing mask a Like token.
Nov 18 2022, 4:41 PM · Sculpt, Paint & Texture, BF Blender
Paul Kotelevets (1D_Inc) awarded D16511: Sculpt Mode: Resolve `Shift R` shortcut conflicts a Like token.
Nov 18 2022, 3:53 PM · Nodes & Physics, Sculpt, Paint & Texture

Nov 13 2022

Paul Kotelevets (1D_Inc) awarded rBe2cd5c6748ff: EEVEE: Add shader compilation progress in the viewport a Pterodactyl token.
Nov 13 2022, 10:03 PM
Paul Kotelevets (1D_Inc) added a comment to rBe2cd5c6748ff: EEVEE: Add shader compilation progress in the viewport.

Well, yes, the concept of viewport statistics has had the same readability issues since its invention - its readability is highly dependent on the contents of the viewport. This is the reason status bar statistics (which always has uniform background) is a versatile solution with nice readability in 100% of possible cases.
Also I agree that progress bar is the UI solution that allow to visually estimate remaining time, and at the moment when the progress bar disappears, it clearly indicates the completion of the task, so you don't have to read anything anywhere.

Nov 13 2022, 10:03 PM
Paul Kotelevets (1D_Inc) awarded T78101: Angle based UV-unwrap: distorted UV island with even angles on geometry a Love token.
Nov 13 2022, 3:24 AM · Modeling, Restricted Project, BF Blender

Oct 27 2022

Paul Kotelevets (1D_Inc) added a comment to T38384: Layer Manager.

Current Issues

Oct 27 2022, 6:54 AM · BF Blender: 2.8, User Interface

Oct 23 2022

Paul Kotelevets (1D_Inc) added a comment to T78393: UV editor and 3d viewport selection sync per default.

Show all visible geometry in the UV window

Oct 23 2022, 6:18 AM · BF Blender, Restricted Project

Oct 12 2022

Paul Kotelevets (1D_Inc) added a comment to T100786: Collections.hide_viewport needs Visibility user interface.

The point of any active element is being user-defined, if active element is changed not by user, it is equal to "losing active element".

Oct 12 2022, 5:08 PM · User Interface, BF Blender

Oct 2 2022

Paul Kotelevets (1D_Inc) added a comment to T90782: UV: unwrap. Margin size is not related to any useful measure.

Looks interesting.
So 4/256 value will represent 4 pixels per 256 pixels side margin value, and all mipmap padding sizes that has the same fraction?
Sounds versatile.

Oct 2 2022, 2:21 PM · Modeling, Restricted Project, BF Blender

Oct 1 2022

Paul Kotelevets (1D_Inc) added a comment to T90782: UV: unwrap. Margin size is not related to any useful measure.

Looks interesting!
I guess, the next step value conversion to pixels?

Oct 1 2022, 1:57 PM · Modeling, Restricted Project, BF Blender

Sep 30 2022

Paul Kotelevets (1D_Inc) added a comment to rB78bfaf1a4fe1: File Browser: Manual auto-increase name support for output filepaths.

Okay. I thought that +/- for filenames will be replaced with +/- for filepaths or so.

Sep 30 2022, 5:29 PM

Sep 29 2022

Paul Kotelevets (1D_Inc) added a comment to rB78bfaf1a4fe1: File Browser: Manual auto-increase name support for output filepaths.

Filepath, not filename?
For filenames it was actually useful as well.

Is there a place in particular (i.e., a property) for which you miss having this?

Sep 29 2022, 12:22 AM

Sep 28 2022

Paul Kotelevets (1D_Inc) added a comment to rB78bfaf1a4fe1: File Browser: Manual auto-increase name support for output filepaths.

Filepath, not filename?
For filenames it was actually useful as well.

Sep 28 2022, 4:26 AM

Sep 27 2022

Paul Kotelevets (1D_Inc) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

I used Texel density checker addon to calculate UV filling precentage, can be useful.
https://github.com/mrven/Blender-Texel-Density-Checker
Also I want to mention that the default (convex shapes) method is more useful during cutting UV seams and unwrapping process, because it gives a clearer picture how your resulting islands looks like (individual shapes of islets after a convex packing are better humanly recognizable than after a concave one). So it is reasonable to use the default convex packing during UV unwrapping process to check islands shapes and use concave packing at the end to form the final result.

Sep 27 2022, 2:40 PM · Restricted Project, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

Nice! Loving the fireplace! I've got both models in the debugger, should be a good challenge :D

Sep 27 2022, 1:48 PM · Restricted Project, BF Blender
Paul Kotelevets (1D_Inc) awarded rB78bfaf1a4fe1: File Browser: Manual auto-increase name support for output filepaths a Love token.
Sep 27 2022, 1:32 PM

Sep 26 2022

Paul Kotelevets (1D_Inc) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

@Paul Kotelevets (1D_Inc) Can you share that geometry in a .blend file?

Sep 26 2022, 6:51 PM · Restricted Project, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

@Paul Kotelevets (1D_Inc) Can you share that geometry in a .blend file?

Sep 26 2022, 3:36 AM · Restricted Project, BF Blender

Sep 25 2022

Paul Kotelevets (1D_Inc) added a comment to T68889: Improve UV packing to pack more tightly (not just considering bounding boxes).

Comparison with Packmaster addon, in case if it will be useful.

Sep 25 2022, 6:21 PM · Restricted Project, BF Blender

Sep 24 2022

Paul Kotelevets (1D_Inc) added a comment to T68915: Light linking.

I think maybe there's some over-thinking going on here.

The example from LightWave is simple and it works. Speaking as someone who has worked in the trenches and used to be part of the film union, I can tell you that a typical case for light-linking is not as complicated as some might think it is.

Usually, you just need to exclude a wall from the light solution. The approach of unchecking the offending light from the object's properties panel is the correct approach.

Starting from the light properties and unchecking objects is a backwards approach.

Keep in mind that the majority of the features in LightWave were direct requests from Hollywood studios for getting the job done efficiently, and yes -- that includes Digital Domain.

Sep 24 2022, 10:33 AM · Render & Cycles, Cycles

Sep 15 2022

Paul Kotelevets (1D_Inc) awarded D15638: Parallelize remesh reprojections a Like token.
Sep 15 2022, 10:04 AM · Modeling

Sep 14 2022

Paul Kotelevets (1D_Inc) awarded T101063: Wrong alpha saving as render a Like token.
Sep 14 2022, 2:51 PM · BF Blender

Aug 23 2022

Paul Kotelevets (1D_Inc) awarded T88010: Memory consumption beyond defined limit when entering-exiting Edit mode a Yellow Medal token.
Aug 23 2022, 12:23 AM · Restricted Project, Core, BF Blender

Aug 15 2022

Paul Kotelevets (1D_Inc) added a comment to D15395: UI: Scroll sidebar category tabs.

Hi @Paul Kotelevets (1D_Inc).
What the patch wants to add is a scroll similar to the properties tab, to prevent categories from becoming unreadable.
With the current behavior you can use the [mouse wheel up/down] to navigate between categories, in the patch the scroll is added instead. This navigation doesn't disappear at all, now in the patch it can be done by holding [ctrl] and [mouse wheel up/down]. This navigation is not entirely new, seeing the code I saw that in the panels you can navigate between the categories by pressing [ctrl] and [mouse wheel up/down].

Aug 15 2022, 12:56 PM · User Interface

Aug 14 2022

Paul Kotelevets (1D_Inc) added a comment to D15395: UI: Scroll sidebar category tabs.

I have some doubts about this concept.
What controls are proposed for scrolling tab list and switching between tabs when mouse hovers it? (they are not clear not from description, not from video)
I would probably prefer current mouse scroll behaviour for switching tabs as the default one (because it allow to navigate faster) but with the ability to clearly see active tab's name in the top of N panel to see which tab is currently opened. This will allow to reduce reading and searching vertical text in tabs, and will also make it less important when it is collapsed or shortened with max tab length.

Aug 14 2022, 9:45 PM · User Interface

Jul 30 2022

Paul Kotelevets (1D_Inc) added a comment to D15578: UI: UI_MENU_ARROW_SEP Unicode Character.

But I also like U+2BC8 because of slightly bigger spacing

Jul 30 2022, 11:14 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D15578: UI: UI_MENU_ARROW_SEP Unicode Character.

25B8 looks accurate

Jul 30 2022, 3:36 AM · User Interface

Jul 29 2022

Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

I was looking for reference on how other systems work and C4D works with 1 click to select everything in a hierarchy.
🫣 Don't judge me just looking for reference to clarify an idea.

Jul 29 2022, 3:33 AM · Good First Issue, User Interface

Jul 28 2022

Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

Glad to see this taking shape! Thank you!

There is one little suggestion I'd like to request:
when extending the selection with SHIFT key could we have it implemented in a way that the last selected click make the target active instead of keeping the first as the active? I think this would be more consistent with other areas in Blender (set active on last click). What you guys think?

Jul 28 2022, 11:18 PM · Good First Issue, User Interface

Jul 27 2022

Paul Kotelevets (1D_Inc) added a comment to T66425: Tools suport for extended modes: Knife and Bisect.

I think bisect need 1pt (elevarion) 2pt (vertical plane by edge) and 3pt (full plain) snapping
https://youtu.be/xS7KMHCms7U

Jul 27 2022, 10:50 AM · Modeling

Jul 26 2022

Paul Kotelevets (1D_Inc) awarded T68933: Collections for Import/Export a Love token.
Jul 26 2022, 2:54 AM · Core, USD, Pipeline, Assets & I/O, Import/Export, BF Blender
Paul Kotelevets (1D_Inc) awarded T76246: "Paste Objects" doesn't copy source objects' collection heirarchy a Love token.
Jul 26 2022, 2:50 AM · Core, BF Blender

Jul 23 2022

Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

Even though I still think that selecting the hierarchy with just 1 click on the whole item (icon + name), and not just the icon would be even more intuitive

Jul 23 2022, 3:04 PM · Good First Issue, User Interface

Jul 19 2022

Paul Kotelevets (1D_Inc) added a comment to T99127: Transform Gizmos still visible when switching modal operation.

Gizmo persistent visibility originally was one of the well known industry standard issues (unnecessary visual noise that influence composition) which was succesfully fixed in Blender.

Jul 19 2022, 9:40 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

Here is main routine.

Jul 19 2022, 6:40 PM · Good First Issue, User Interface
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

There is another potential issue I found with collections selection.
Ctrl+Shift+LMB supposes to add/remove nested (the entire branch) to/from a selection, but it fact it inverts existing one.
If some nested collections are already selected they inverts their state instead of following root collection's state, which can be confusing, especially if the branch's root collection is collapsed.
How do you think?

Yup, that looks like a bug. I'll see what I can do.

Jul 19 2022, 6:30 PM · Add-ons (Community)

Jul 18 2022

Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

Apologies for the radio silence, was out and about over the weekend.

No worries, there are no deadlines in such kind of tasks anyway)
Hierarchical functionality can ve solved only at the moment they solved.

Jul 18 2022, 4:41 PM · Good First Issue, User Interface
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Yes, I can confirm, but this isn't a new bug. Linked (cumulative) collections have never been displayed (supported) properly, and it's not an easy bug to solve, but I suppose it's time to tackle it.

Aw, okay, a known issue then. Probably, I forgot about it.

Jul 18 2022, 1:38 PM · Add-ons (Community)

Jul 17 2022

Paul Kotelevets (1D_Inc) added a comment to T99127: Transform Gizmos still visible when switching modal operation.

I hope gizmo visibility behaviour when gizmo is used will be optional as well.

Jul 17 2022, 2:19 AM · User Interface, BF Blender

Jul 15 2022

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Hi! Nice update, it is very useful to have color information corresponding to the outliner!
One of possible further Specials can be "Paint objects colors from collections colors" to have the ability to view painted collection distribution right in the viewport by using object color viewport shading.
As a result it will look something like that:

Jul 15 2022, 12:11 PM · Add-ons (Community)

Jul 14 2022

Paul Kotelevets (1D_Inc) awarded T94805: Library weak reference generates "path not found" errors when appending a Like token.
Jul 14 2022, 11:07 PM · Blender File, Core, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

See the following video.

Jul 14 2022, 10:23 PM · Good First Issue, User Interface
Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.
Jul 14 2022, 8:01 AM · Good First Issue, User Interface

Jul 13 2022

Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

Having read the specs laid out by Julian and Pablo, I've revised my diff for this task. I'll update with arcanist momentarily, after I clean things up a little. But here is a quick demo (now with voiceover)

Jul 13 2022, 6:24 PM · Good First Issue, User Interface
Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

@Paul Kotelevets (1D_Inc) I agree but I think for the sake of this task we can ignore this inconsistency. If the keys are swapped or not doesn't affect the functionality of this design, and merely follows existing design decisions.

I'd propose to have a separate discussion about the Shift and Ctrl key assignments.

Jul 13 2022, 6:10 PM · Good First Issue, User Interface
Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

Hm.
I am not agree with the original Ctrl and Shift selection assignment in the outliner - it was assigned in the way it contradicts to the rest of Blender, and probably should be swapped.
For example,

  • Shift is originally used for adding/removing individual items to a selection, for example, in object mode, edit mode, dope sheet, curve editor, node editor and so one.
  • and Ctrl is used for range selection, for example in edit mode, dope sheet and curve editor.
Jul 13 2022, 8:03 AM · Good First Issue, User Interface

Jul 6 2022

Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

You might consider that a single click on the icon selects everything in the Collection, and to deselect click on the empty space.
Unless there are any drawbacks it is more intuitive and has no hidden hacks or shortcuts.

Jul 6 2022, 6:02 PM · Good First Issue, User Interface
Paul Kotelevets (1D_Inc) added a comment to T68915: Light linking.

Yes, it was discussed that dynamic context management system paradign doesnot fit light linking, since names are important there, so context of this system should be static (name-based).

Jul 6 2022, 5:54 PM · Render & Cycles, Cycles

Jul 1 2022

Paul Kotelevets (1D_Inc) awarded T99275: Outliner: Double click on icon to select contents/hierachy a Love token.
Jul 1 2022, 3:31 AM · Good First Issue, User Interface

Jun 30 2022

Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

Maybe something like Shift+doubleclick?
How about deselecting? Maybe something like Alt+doubleclick?

That could work.

Jun 30 2022, 3:48 PM · Good First Issue, User Interface
Paul Kotelevets (1D_Inc) added a comment to T99275: Outliner: Double click on icon to select contents/hierachy.

Nice topic. A couple of questions though:

Jun 30 2022, 12:30 AM · Good First Issue, User Interface
Paul Kotelevets (1D_Inc) awarded D14912: Make light theme consistent with the dark one! a Like token.
Jun 30 2022, 12:25 AM
Paul Kotelevets (1D_Inc) awarded T97663: Add support for 'changelog' generation in API documentation automated process on the buildbot. a Like token.
Jun 30 2022, 12:22 AM · Infrastructure: Blender Buildbot, Platforms, Builds, Tests & Devices, Python API, Documentation, BF Blender

Jun 23 2022

Paul Kotelevets (1D_Inc) awarded rB1b4f35f6a588: obj: vertex colors support in importer and exporter a Like token.
Jun 23 2022, 3:28 AM

Jun 20 2022

Paul Kotelevets (1D_Inc) added a comment to T68915: Light linking.

Any temporary solutions has a problem of crating legacy that is always hard to enhance and maintain.

Jun 20 2022, 8:35 AM · Render & Cycles, Cycles

Jun 17 2022

Paul Kotelevets (1D_Inc) awarded D15218: UI: Fix scrollbar bug a Love token.
Jun 17 2022, 10:29 PM · User Interface

Jun 15 2022

Paul Kotelevets (1D_Inc) awarded D15187: Automated testing: Add operators tests a Like token.
Jun 15 2022, 12:12 AM · Restricted Project

Jun 4 2022

Paul Kotelevets (1D_Inc) added a comment to D15028: Fix T98338: Rolling the viewport causes unpredictable behavior when orbiting using turntable method.

As a result of a discussion it was decided to make a better explanation of a problem from user perspective.

Jun 4 2022, 9:50 PM
Paul Kotelevets (1D_Inc) added a comment to T98338: Rolling the viewport causes unpredictable behavior when orbiting using turntable method..

As a result of a discussion it was decided to make a better explanation of a problem from user perspective.
Link to the post

Jun 4 2022, 9:49 PM · User Interface, BF Blender

Jun 3 2022

Paul Kotelevets (1D_Inc) added a comment to D15028: Fix T98338: Rolling the viewport causes unpredictable behavior when orbiting using turntable method.
Jun 3 2022, 8:42 PM

Jun 2 2022

Paul Kotelevets (1D_Inc) awarded T98518: UI Code Quality: Move interface files to folders? a Love token.
Jun 2 2022, 5:35 AM · User Interface

May 27 2022

Paul Kotelevets (1D_Inc) added a comment to D14030: UI WIP: User-Managed Unused Data.

Also, if you are going to provide such a massive weapon as "fake everything", should not you at least provide the "unfake everything" defuse?

May 27 2022, 5:39 AM · User Interface

May 24 2022

Paul Kotelevets (1D_Inc) awarded D14759: Custom Colors for Empty Objects a Like token.
May 24 2022, 10:32 PM · User Interface, EEVEE & Viewport