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Paul Kotelevets (1D_Inc)
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User Since
Jan 16 2015, 10:05 PM (319 w, 6 d)

Recent Activity

Mon, Mar 1

Paul Kotelevets (1D_Inc) awarded rB2718ea80d262: Improve Purge operator. a Yellow Medal token.
Mon, Mar 1, 8:49 PM
Paul Kotelevets (1D_Inc) awarded D7270: Add Line material node a Love token.
Mon, Mar 1, 2:21 AM

Sat, Feb 27

Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

It is logical when we mark something as an asset in library file, because this way we confirm that we need it.

Sat, Feb 27, 8:14 AM · Core, User Interface, BF Blender

Fri, Feb 26

Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

Asset Browser allows you to simply view some data, and that's it, its presence cannot affect the saving of unused data in the file.

Fri, Feb 26, 11:58 AM · Core, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

I think it's like turning an automatic transmission into a manual.
The manual purge solution is familiar from the Autodesk family of products and all of their longstanding problems.

Fri, Feb 26, 11:46 AM · Core, User Interface, BF Blender

Thu, Feb 25

Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

There is no nonesense in edges mode, and patch is about directional selection.
"Always crossing" mode is not available yet.

Thu, Feb 25, 6:12 PM · User Interface

Mon, Feb 22

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Sure.
I think that's probably depends on items shape centres recognition

Mon, Feb 22, 10:49 AM · Add-ons (Community)

Sat, Feb 20

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Hm, seems like it's mostly duplicating the information reported by the set object collection button.

Sat, Feb 20, 8:47 PM · Add-ons (Community)

Thu, Feb 18

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Interesting solution. What do the grey dot, white dot, and arrow symbol signify?

Thu, Feb 18, 3:16 PM · Add-ons (Community)

Wed, Feb 17

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Yes, it works nice, shortcuts are solid and useful.
But, if you remember, its placement close to Set Object collection button is dangerous, like playing with fate, so you can easily missclick and accidently send everything selected to some collection)

Wed, Feb 17, 10:39 AM · Add-ons (Community)

Mon, Feb 15

Paul Kotelevets (1D_Inc) awarded D9932: Cycles: Implement Dwivedi guiding for path-traced subsurface scattering a Love token.
Mon, Feb 15, 8:50 PM

Thu, Feb 11

Paul Kotelevets (1D_Inc) added a comment to T79204: Objects in front of the selection stay in front in wireframe mode.

Well, yes, this is clearly design problem.
I am currently trying to collect all the similar issues considering wireframes in a single tread, to make them nicely observable.

Thu, Feb 11, 4:43 AM · EEVEE & Viewport, BF Blender

Wed, Feb 10

Paul Kotelevets (1D_Inc) added a comment to T79204: Objects in front of the selection stay in front in wireframe mode.

A couple of examples
Selected object is almost completely hidden, so you can't recognize it without isolation

Wed, Feb 10, 5:47 PM · EEVEE & Viewport, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T73360: Fast highpoly mesh editing.

Autodesk is only one consumer-friendly license...

Wed, Feb 10, 1:29 PM · Performance, Modeling, BF Blender
Paul Kotelevets (1D_Inc) added a comment to D8057: Render: Lock aspect ratio for Render size.

It is probably make sense to abaddon it until 3.0, where API changes will allow to break it through up to the RNA level.

Wed, Feb 10, 12:08 AM

Tue, Feb 9

Paul Kotelevets (1D_Inc) added a comment to D10187: Subdivision Modifier: link levels option and changed defaults to 1.

Why the "sync values" need to be stored in files, not in the application? To guess how it works in every file you download?
It is definitely user's workflow chioce, not the situational choice.

Tue, Feb 9, 11:58 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T79204: Objects in front of the selection stay in front in wireframe mode.

The selection issue is a duplicate of T78482 which has already been confirmed as a TODO.

Tue, Feb 9, 12:33 PM · EEVEE & Viewport, BF Blender
Paul Kotelevets (1D_Inc) awarded T79204: Objects in front of the selection stay in front in wireframe mode a Love token.
Tue, Feb 9, 12:13 PM · EEVEE & Viewport, BF Blender

Thu, Feb 4

Paul Kotelevets (1D_Inc) added a comment to T67997: Retopology in Blender.

@Paul Kotelevets (1D_Inc) and @Chingiz Jumagulov (Krayzmond) thanks for your input on this, but please leave the discussion at where it is.

There is no one in the core team that can work on this at the moment.

Thu, Feb 4, 7:52 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T67997: Retopology in Blender.
Thu, Feb 4, 7:03 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T67997: Retopology in Blender.

Why are you so triggered, you clearly didn't watch the video, Paul.

Thu, Feb 4, 5:20 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T67997: Retopology in Blender.

Hi! I have been using Poly Quilt a lot for retopology.

Thu, Feb 4, 2:59 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Feb 3 2021

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

In my opinion everything is working nice.
What do you think about implementing the ability to select collections objects from M menu (with the dot sign icon)?

Feb 3 2021, 8:50 AM · Add-ons (Community)

Feb 2 2021

Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Wow, a very nice mockup. How did you made that?
(Yes, it was listed as X.1, that's why I am listing them - otherwise discussion often goes in a circle)

Feb 2 2021, 4:53 AM · Modeling, BF Blender

Feb 1 2021

Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Hi all-- first time Blender developer here. I had an artist friend complain about the lack of select-through behavior (something he claimed existed in 2.7 and prior), so I figured I'd take a stab at implementing this as a way to expose myself to the Blender codebase. I was pleasantly surprised when I found a task for this already existed, though it seems like the requirements are quite complicated :)

Feb 1 2021, 3:59 PM · Modeling, BF Blender

Jan 30 2021

Paul Kotelevets (1D_Inc) added a comment to T84380: UI: Discussion Topics & Possible To-Do's for 3.0.

Aw, got it.
Sorry then.
Purged them out to keep it clean.

Jan 30 2021, 11:09 PM · BF Blender (3.0), User Interface
Paul Kotelevets (1D_Inc) added a comment to T84380: UI: Discussion Topics & Possible To-Do's for 3.0.
Jan 30 2021, 5:03 PM · BF Blender (3.0), User Interface
Paul Kotelevets (1D_Inc) added a comment to T84380: UI: Discussion Topics & Possible To-Do's for 3.0.
Jan 30 2021, 4:43 PM · BF Blender (3.0), User Interface

Jan 29 2021

Paul Kotelevets (1D_Inc) added a comment to T84380: UI: Discussion Topics & Possible To-Do's for 3.0.
Jan 29 2021, 2:36 PM · BF Blender (3.0), User Interface
Paul Kotelevets (1D_Inc) added a comment to T74358: Default theme: Data types corresponding with modes.

Aw, I remember this one.
This provoked holy war, messed up vertex editing and the ability to distinguish modes in order to support tool icons that interfere more than help.
Object mode and edit mode are two different worlds by their nature, with different requirements to working process, that's why it is impossible to unify them by definition.

Jan 29 2021, 2:14 PM · User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to D10187: Subdivision Modifier: link levels option and changed defaults to 1.

an option in the Preferences to configure your preferred subdivision modifier settings.

Jan 29 2021, 1:37 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D10187: Subdivision Modifier: link levels option and changed defaults to 1.

I'd like my viewport result to be as close as the rendering result as possible, for example because subsequent modifiers behave differently when the subdivision values differ.

Jan 29 2021, 1:32 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D10187: Subdivision Modifier: link levels option and changed defaults to 1.

Some elucidation:

  • 9 out of 10 times I'd like both values to be the same. That means a lot of superfluous clicks while working with many subdivided objects.
Jan 29 2021, 1:08 PM · User Interface

Jan 28 2021

Paul Kotelevets (1D_Inc) added a comment to T84380: UI: Discussion Topics & Possible To-Do's for 3.0.
Jan 28 2021, 1:53 AM · BF Blender (3.0), User Interface
Paul Kotelevets (1D_Inc) added a comment to T84380: UI: Discussion Topics & Possible To-Do's for 3.0.
Jan 28 2021, 1:09 AM · BF Blender (3.0), User Interface

Jan 23 2021

Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

The discussion here is huge and mostly about the design, not the implementation.

Jan 23 2021, 10:40 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T64281: Option to lasso-select using geometry instead of object centers..

No, they complement each other, so you can select which way you need freeform selecting - circle for painting by centers or lasso for crossing, without changing preferences.

Jan 23 2021, 10:01 AM · BF Blender

Jan 22 2021

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

As a result, you can "dig" to the proper selection pretty fast

Cool! I never thought of using it that way :D

Yes, it is unobvious, but it is nice solution especially for cluttered scene setups, because each step provide nice visual feedback.
Here is an example - two variations of shelving at the same place, that can be isolated in 3d viewport using this technique right in dynamic context.

Jan 22 2021, 2:44 PM · Add-ons (Community)

Jan 21 2021

Paul Kotelevets (1D_Inc) added a comment to T84380: UI: Discussion Topics & Possible To-Do's for 3.0.

Of course, I had to deactivate the “Hide Collection” hotkeys 1 2 3 4 5 6 7 8 9 0

Jan 21 2021, 10:35 PM · BF Blender (3.0), User Interface
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

Functional difference should be properly depicted anyway.
Because otherwise it will be confusing to get different results from the same looking tool behavior.

Jan 21 2021, 8:08 AM · User Interface

Jan 20 2021

Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

The following patch results in the following behavior. Dragging to the right uses a solid line and will only select objects fully enclosed. Dragging to the left uses a dashed line and selects with just a touch of the border:

Jan 20 2021, 9:27 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

@Paul Kotelevets (1D_Inc) - Looks interesting, but direction seems to be wrong (CAD incompatible)

Sorry to sound like an idiot, but which part? Did I get the wrong selection type for each direction wrong? Or is the solid-versus dashed incorrect?

In the patch, dragging to the right shows as a dotted line and you must enclose the entire object to select it. Dragging to the left is shown with a solid line but just touching a border will select it. Quite likely I got this wrong somewhere. LOL

Jan 20 2021, 9:52 AM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

Looks interesting, but direction seems to be wrong (CAD incompatible)

Jan 20 2021, 12:58 AM · User Interface

Jan 19 2021

Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: New feature to set a custom 'Snap With'.

Always indicate points by mouse hovering is very resource intensive, it needs raycast nonstop all visible objects (if I understand you correctly).
Thats why some blender tools have modal keys.

Jan 19 2021, 9:02 PM · User Interface, Modeling
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

I think it is nice approach, also like selection collectioning technique available now due to isolating/disabling selected collections ability.
I will try to explain - here is a car I want to isolate, without dealing with its component's hierarchical collections distribution, navigating outliner, searching names and other static context stuff.
It is possible to turn its parts temporary off with set of - actions to collect proper selection for further isolating by = action.
As a result, you can "dig" to the proper selection pretty fast:

Jan 19 2021, 12:57 PM · Add-ons (Community)
Paul Kotelevets (1D_Inc) added a comment to T76023: Sidebar changes.

Well, yes, vertical tabs as a concept works really well, especially if to take into account that they have correct rotation alignment (top to left), which is engineering readability standard for rotated text.

Jan 19 2021, 11:08 AM · Restricted Project, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

This patch (as posted) uses dashed for selection in one direction (fine) but a solid white border in the other direction. And it is the latter case it is invisible on light backgrounds or on light objects. That is why I proposed using different fill methods for the two so that the selection areas would remain visible but still show a difference between the two.

Jan 19 2021, 11:00 AM · User Interface

Jan 18 2021

Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

Can anyone tell me what is problem with current selection fill and most importantly, how it affects the release of the patch.

Jan 18 2021, 2:29 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T76023: Sidebar changes.

Yes, precise modeling like architecture modeling and especially groundworks are so terrible since version 2.8 that they are outperformed by 2.79.

Jan 18 2021, 10:37 AM · Restricted Project, User Interface, BF Blender

Jan 11 2021

Paul Kotelevets (1D_Inc) added a comment to T67997: Retopology in Blender.

Anyone considered a tool like this for retopology?

Jan 11 2021, 12:27 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jan 8 2021

Paul Kotelevets (1D_Inc) added a comment to T83847: Circle Select Tool improvements.

Solutions

Indeed, a very tough choise...

Jan 8 2021, 4:21 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

Design process in a nutshell, pretty accurate.
Over the course of several iterations, when important data becomes garbage and garbage becomes important at any moment, sooner or later there comes a point when it simply cannot be taken care of, especially at deadlines.
Projects cleanliness in business always has a lower priority than results (because results are paid for), and this is a problem of the entire industry.

Jan 8 2021, 11:06 AM · Core, User Interface, BF Blender

Jan 5 2021

Paul Kotelevets (1D_Inc) added a comment to T73379: Vertices Rip shortcuts have locked Fill checkboxes.

I reproduced this bug in the 2.83, but not the latest daily build, so it appears the bug has been fixed already.

Jan 5 2021, 3:11 PM · BF Blender
Paul Kotelevets (1D_Inc) awarded T68923: Vertex color baking with Cycles a Love token.
Jan 5 2021, 8:12 AM · Render & Cycles, Cycles, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T78253: Formalize Default Selection Behavior and Key-map.

Alt for deselect instead of selecting loop.

What is the point? To put the most complex shortcuts to the most relevant actions to perform they as slow as possible, following 3dsmax way, vanishing all the advantages over it?
Edit mode and object mode are two different worlds with completely different requirements to selection and operations, they cannot be equalized by definition)

Jan 5 2021, 5:58 AM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T78253: Formalize Default Selection Behavior and Key-map.

Selection should behave as consistent as possible throughout Blender.

Actually, no. Usability in workflow design is defined as "perfect balance between consistency and relevancy solutions", where consistency solutions are easier to learn and relevancy solutions allow to perfom actions faster during hard work in further.
Blender is one of the fastest software because discovered this way, it shown that it is impossible to create competitive fast solution following only consistency way.

Jan 5 2021, 5:54 AM · User Interface

Jan 4 2021

Paul Kotelevets (1D_Inc) added a comment to T76023: Sidebar changes.

While many of us are waiting for a solution to be found to un-clutter the N Panel (when there are many Add-ons Tabs), here is an add-on (made by @Chipp Walters (chippwalters)) that might interest many Blender users (at least, those who are annoyed by the clutter of the N Panel Tabs):

Youtube video: https://youtu.be/6h3SyW0YgRs

Download link: https://gumroad.com/l/simpletabs

Jan 4 2021, 4:28 AM · Restricted Project, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T76023: Sidebar changes.

There is still a problem at the very basic design level, where N-panel is cluttered by mixing properties and tools, while T-panel is occupied with useless basic tools, which are not used most the time.

Jan 4 2021, 3:53 AM · Restricted Project, User Interface, BF Blender

Jan 1 2021

Paul Kotelevets (1D_Inc) added a comment to D7515: UI: Comma as Decimal Separator.

so no worries

Jan 1 2021, 1:54 PM · User Interface

Dec 31 2020

Paul Kotelevets (1D_Inc) added a comment to D7515: UI: Comma as Decimal Separator.

Yes, this will bring the same decimal separator problem as in Excel, it's definitely not worth it.
Thank you!

The state of this patch is Abandoned so no worries there. LOL

Dec 31 2020, 1:30 AM · User Interface

Dec 30 2020

Paul Kotelevets (1D_Inc) added a comment to D7515: UI: Comma as Decimal Separator.

This should not be supported, it adds a lot of complexity in indirect ways. Not only in Blender but also add-ons and interop with other apps. It's not worth it.

Dec 30 2020, 10:53 AM · User Interface

Dec 24 2020

Paul Kotelevets (1D_Inc) added a comment to T84093: Sushi Slicer.

Yes, it is from 2.92

Dec 24 2020, 10:41 PM · Add-ons (Community)
Paul Kotelevets (1D_Inc) added a comment to T84093: Sushi Slicer.

Interesting geodesic functionality, similar to automatic Polycross.
Operator naming politics is changed, so it cannot be found in F3 bar in the latest versions.

Dec 24 2020, 4:37 AM · Add-ons (Community)

Dec 22 2020

Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

Please treat it with the same kind of respect as would be expected when walking into an office where developers are working.

Dec 22 2020, 12:22 AM · Core, User Interface, BF Blender

Dec 21 2020

Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.
Dec 21 2020, 9:32 PM · Core, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

Can this option be toggled somewhere in preferences (Save & Load is a perfect place)? Checkbox with option to save/purge trash data when saving file?

Dec 21 2020, 3:00 PM · Core, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

Blender is one of the very few 3D software packages where material management is something that is complicated.

I am not sure, because I remember multimaterial in 3dsmax. You also have explanation video about its material editors on your youtube channel. That was a learning curve.

Dec 21 2020, 2:15 PM · Core, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

Users themselves should decide whether or not should the unused materials be removed or not, because only users themselves known which material they want to remove, and which ones they want to keep for later, even unused.

They already doing this, by flagging datablocks.
However, from our management experience, artists never know what they really need, except everything at once. This is a huge problem.

Dec 21 2020, 1:29 PM · Core, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

In my opinion the problem is not in automatic garbage collecting, but in the lack of notification. (which can be optional to not to annoy experienced users, who already mastered such a workflow tool as controlled losses)

Dec 21 2020, 10:32 AM · Core, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

Further more, keeping too much trash data is always better than losing valuable one imho.

Dec 21 2020, 10:02 AM · Core, User Interface, BF Blender

Dec 20 2020

Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.

On massive progects gigabytes of possible trash are iterating through our files just daily during creation process.
What is the point to keep it in file?
Having 200 Gb blend files instead of 2?

Dec 20 2020, 6:50 PM · Core, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.
Dec 20 2020, 6:05 AM · Core, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61209: Always write unused IDs on save.
  • Enable fake user by default for materials, textures, images, node groups and maybe a few others.
Dec 20 2020, 5:49 AM · Core, User Interface, BF Blender

Dec 19 2020

Paul Kotelevets (1D_Inc) added a comment to D8554: UI: Redesign data-block selector for extensibility.

Proper asset manager will make it easier to organize, duplicate, delete and otherwise manage the datablocks, so what should remain of this UI element should be just a slot where datablocks are just assigned or removed from.

Asset manager is just an asset manager - it doesnot allow to control distribution over scene.

Dec 19 2020, 5:47 PM · Pipeline, Assets & I/O, User Interface

Dec 18 2020

Paul Kotelevets (1D_Inc) added a comment to T78504: Include a white Matcap/Studio Light by default for painting modes .

I guess only the author of that matcap knows why he made it that way... 😄

Dec 18 2020, 5:38 PM · Sculpt, Paint & Texture
Paul Kotelevets (1D_Inc) added a comment to T78504: Include a white Matcap/Studio Light by default for painting modes .
Dec 18 2020, 12:30 PM · Sculpt, Paint & Texture
Paul Kotelevets (1D_Inc) added a comment to T78504: Include a white Matcap/Studio Light by default for painting modes .

Trying to find the best solution to eliminate excessive glare brightness, fighting for brightness, keeping contrast/flatness balance.

Dec 18 2020, 1:47 AM · Sculpt, Paint & Texture

Dec 17 2020

Paul Kotelevets (1D_Inc) awarded rBf193b1afb313: Color Management: use scene linear HSV for number buttons in color pickers a Love token.
Dec 17 2020, 8:44 PM
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Also, about licensing, third party and using code.
As far a I know, in Blender addon development, if your code use import bpy - your code inherits the Blender GPL, so it's safe open source.

Dec 17 2020, 3:01 PM · Add-ons (Community)
Paul Kotelevets (1D_Inc) added a comment to T67997: Retopology in Blender.
Dec 17 2020, 2:38 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T67997: Retopology in Blender.
Dec 17 2020, 1:53 PM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Dec 15 2020

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Because it definitely feels off to me.

Well, yes, if it is supposed to be used like this.

Dec 15 2020, 2:32 PM · Add-ons (Community)

Dec 13 2020

Paul Kotelevets (1D_Inc) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

From Maya to blender,

Dec 13 2020, 12:12 PM · Modeling, BF Blender

Dec 12 2020

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Thoughts?

Dec 12 2020, 4:37 PM · Add-ons (Community)

Dec 11 2020

Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.
In D9180#244253, @Zachman wrote:

the general UI perspective of this patch:
...
we would rather this patch get committed in a simple but useful state. We can always improve on this in bcon2&3.

Dec 11 2020, 4:14 AM · User Interface

Dec 10 2020

Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.
Dec 10 2020, 4:07 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

Once you add anything direction-dependent to the UI, the ability to flip direction comes in a package, it's not negotiable. There's nothing to "feel" or "think" about there.

It sounds logical, but does not work like that. Can you name a software that have flipping option for a directional selection type? I can't remember such a software.
It may have been done unintentionally, but worked well.

Dec 10 2020, 2:18 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.
Dec 10 2020, 1:14 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

we can remove it then.

Dec 10 2020, 12:33 PM · Add-ons (Community)
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

@Zachman Also... Apart from not knowing how selection currently works, does the "UI Team" consider left-handed people? You know, those that would prefer to use their mouse with their left hand.

Dec 10 2020, 12:27 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

No that's not true. As I wrote earlier, if the box selection contains edges fully inside, they will be selected. If no edges are fully inside, all crossing will be selected.

Dec 10 2020, 12:09 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.
In D9180#243993, @Zachman wrote:

We discussed this patch in the UI team meeting today...

  • This implies that the default for edge-select should be intersect rather than inner as it currently is.

It is not inner currently. Guys, come on.

Dec 10 2020, 12:02 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.
Dec 10 2020, 10:57 AM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.

Nice to know. Thank you!

Dec 10 2020, 6:34 AM · User Interface

Dec 9 2020

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

so we can remove Isolated enabling at this point.

I kinda dislike removing features, how about we just remove its hotkey for now?

Yes, everybody dislike removing features, its a trap)
This is why I prefer to come up with well thought out proposals...

Dec 9 2020, 11:12 AM · Add-ons (Community)

Dec 8 2020

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

I made some tests, and here are some of my thoughts

Dec 8 2020, 2:19 PM · Add-ons (Community)

Dec 7 2020

Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: New feature to set a custom 'Snap With'.

Hi @Germano Cavalcante (mano-wii), upon trying your last linux build, i find this issue still present:
In short - i use only temporary snap (holding ctrl for snapping) and i was little bit surprised when i experienced the permanent snap active although my main snapping switch (magnet on the header) was turned off, while still preserving the possibility to temporarily disable snapping with ctrl. The functionality was inverted.

Dec 7 2020, 3:40 AM · User Interface, Modeling
Paul Kotelevets (1D_Inc) added a comment to D9180: Box/Lasso Directional Selection.
In D9180#240542, @Zachman wrote:
Dec 7 2020, 3:28 AM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.
Dec 7 2020, 2:04 AM · Add-ons (Community)

Dec 5 2020

Paul Kotelevets (1D_Inc) added a comment to D9415: Transform: New feature to set a custom 'Snap With'.

My vote would be to eliminate the need to use the 'B' key all together. Architects snap a lot.

Dec 5 2020, 9:59 AM · User Interface, Modeling