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Paul Kotelevets (1D_Inc)
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User Since
Jan 16 2015, 10:05 PM (243 w, 5 d)

Recent Activity

Mon, Sep 16

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.
Mon, Sep 16, 2:04 PM · Add-ons

Fri, Sep 13

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Well, a character modeling is really not the case.
The reason is it turns less fluent for character modeling, it turns deadly hard for a wide range of concave/constructive workflows.

Fri, Sep 13, 9:54 AM · User Interface, BF Blender: 2.8

Thu, Sep 12

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Hi! Nice to meet you)

Thu, Sep 12, 9:36 AM · Add-ons

Mon, Sep 9

Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Finished editing post. Sorry about my english, it is foreign for me)

Mon, Sep 9, 3:12 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T66337: Snapping & precision modeling improvements.

Speaking of viewport navigation, we have RMB for pan from prpfessional modeling layout.
This brings one of the most used function ever to one button, and also brings entire viewport navigation to one hand with mouse.
Hopes that will also taken into account.

Mon, Sep 9, 2:27 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T69577: Collection Manager.

Well, Brendon, nice to see you are interested in solving an issue, thank you for invitation.
We are really appreciate that!

Mon, Sep 9, 1:17 PM · Add-ons

Sun, Sep 8

Paul Kotelevets (1D_Inc) awarded rBc3be14e15196: Cycles: add bump map shadow terminator softening term for diffuse BSDFs a Love token.
Sun, Sep 8, 9:23 PM

Fri, Sep 6

Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

this button is to turn off everything that is inside the popover.

Global "Show overlays" hides everything but faces. Point empty object and this designation have no faces so they are hidden.
Internal "Show overlays" checkboxes also don't hide mesh overlays entirely.
This designation is missing for internal checkboxes as its availability defines current mode - object editing or origin editing.
So, there is no way to messup while opening someone's scene - you will see, if it will be turned off globally, or you will see if scene is in origin editing mode.

Fri, Sep 6, 1:09 AM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

by clicking in the "show overlays" button

Fri, Sep 6, 12:39 AM · User Interface

Thu, Sep 5

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

An interesting question - what if only visible background images with manually turned off selectability will go isolation mode automatically?

Thu, Sep 5, 1:44 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.
Thu, Sep 5, 12:12 PM · User Interface, BF Blender: 2.8

Wed, Sep 4

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Though I can't really envision how this could be managed. At most basic level having a checkbox for each image would suffice, but you wouldn't get granular enough control.
Not sure we want/need more control over which individual images get included on each local view.

Wed, Sep 4, 11:09 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Tried new axis restriction. A very nice)
Also loves, that ortho + axis checkbox shows images as wireframe in user ortho - a wise solution!

Wed, Sep 4, 5:24 AM · User Interface, BF Blender: 2.8

Tue, Sep 3

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

A gorgeous news! Nice to know!
We are step closer to being alive)

Tue, Sep 3, 12:54 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) awarded rBabfb8b6963f4: 3D View: option only to show axis aligned image empties a Love token.
Tue, Sep 3, 12:51 PM

Sat, Aug 31

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

We understand power and flexibility of unlimited Collection's system.
We DON'T request go back to limited 2.7 layers!

Sat, Aug 31, 4:03 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

You're welcome)

Sat, Aug 31, 3:46 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

Also, a very HUGE UMC, slots management and workflow compatibility[[ https://developer.blender.org/T61492#766205 | issue ]].

Sat, Aug 31, 12:28 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) added a comment to T31392: Adds roll capability to the 3d viewport.

So...several years ago I asked the developers if they could build it into Blender. They said no, it was not useful...

Sat, Aug 31, 11:49 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Well, it seems, it is hard to explain the real need of QCD system without proper workflow example,
because it’s reason is related to UMC (User’s Memory Consumption) reducing, and does not exist out of context.

Sat, Aug 31, 12:39 AM · User Interface, BF Blender: 2.8

Fri, Aug 30

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

I think, that current realization can be also useful, (for example, for viewing whole amount of refrences that model have) so this view-axis ability can be a global display mode, that infuences all images.

Fri, Aug 30, 12:23 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

// Meanwhile, good news for automerge users.
Blender development still tries to clone F2 from 2014 in Poly Biuld tool, so they recently has come to idea to build quad from vertex, and already made an automerge)

Fri, Aug 30, 11:27 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T31392: Adds roll capability to the 3d viewport.

It will be nice if default roll will behave smooth like addon.
I think that addon's paradigm is useful both as smoother roll, and as ability to set preferable keymap.
Addons have higher degree of freedom this way.

Fri, Aug 30, 11:01 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T31392: Adds roll capability to the 3d viewport.

Oh, I see. If you haven't tried the add-on, you probably will not understand

Fri, Aug 30, 12:43 AM · Add-ons

Thu, Aug 29

Paul Kotelevets (1D_Inc) added a comment to T31392: Adds roll capability to the 3d viewport.

view roll with the core method using Roll Angle Source: Roll.Angle using even the same shortcut as the add-on,

Thu, Aug 29, 12:33 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T31392: Adds roll capability to the 3d viewport.

hi @Paul Kotelevets (1D_Inc) I take it this function is still not in Blender? Is it something used frequently? I could add it to the 3dview Navigation addon as it relates to this script well. hot Key pref?
@Martin Capitanio (capnm) hi, are you ok if we do this?

Thu, Aug 29, 11:58 AM · Add-ons

Wed, Aug 28

Paul Kotelevets (1D_Inc) added a comment to T31392: Adds roll capability to the 3d viewport.

I've created a github repo for anyone who wants to roll ;-)

Wed, Aug 28, 10:46 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

i don't think you guys have Arch-viz or Hard-Surface Artists in the studio?

Wed, Aug 28, 11:55 AM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

This will allow to retrieve such behaviour.
In view axis image provides refrence, in user ortho and perspective view it does not affect visual appearance.

Wed, Aug 28, 1:58 AM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

I have no complaints about origin transforms as long as it is still the Blender's origin system, not the pivot system from Maya
(except some issues with instances behaviour).

Wed, Aug 28, 12:42 AM · User Interface

Tue, Aug 27

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

@Paul Kotelevets (1D_Inc) you're asking for the option only to show the image when it's aligned to the view axis?

Tue, Aug 27, 8:36 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Anybody?

Tue, Aug 27, 11:17 AM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

/For example in c4d it's the letter L. //

Tue, Aug 27, 11:03 AM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

This is similar to pressing Ctrl-P to parent, from talking to artists in the studio

Tue, Aug 27, 10:31 AM · User Interface

Mon, Aug 26

Paul Kotelevets (1D_Inc) awarded D4683: Support user icon sheets in PNG format a Love token.
Mon, Aug 26, 3:52 PM
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.
Mon, Aug 26, 11:10 AM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.
Mon, Aug 26, 1:47 AM · User Interface

Sun, Aug 25

Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

well then, one should add a todo to add the option of keeping instances in place if the origin is moved.

Sun, Aug 25, 9:13 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

Anyway, most of people need that just to finally get proper CAD snapping, which have been in every other software for decades.
That's how it is supposed to be used.

Sun, Aug 25, 8:39 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

@Paul Kotelevets (1D_Inc): what is showed in that gif is not a 'messup' and is nothing new. The same happens when you use origin snapping in 2.79 and earlier, or in 2.80.

Sun, Aug 25, 8:30 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

@Campbell Barton (campbellbarton) actually with the objects in instance this function has a strange behavior ... take a look at the gif ...

Sun, Aug 25, 7:49 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

@Paul Kotelevets (1D_Inc) This is one of the most oft-requested features in Blender.

Of course, it's not, snaps are, everybody knows that.

Sun, Aug 25, 7:44 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

That's why I called that example simple, but even it don't allow same origin location.
By the way, what we are fighting for?

Sun, Aug 25, 2:44 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

Here is a bank cell representation for all 3 types.

Sun, Aug 25, 2:37 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) awarded T69132: Transform object origins design task a Dislike token.
Sun, Aug 25, 12:52 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69003: Transform object origins (adjusting origins, not the data).
Sun, Aug 25, 12:51 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

What is the point of that?
What will happen if object have instance?

simply the instances behave like the parent object .... if you move the pivot in the parent object it also moves in the instances, nothing changes from what it already happens, it's just a convenience at the user experience level.

Sun, Aug 25, 12:44 PM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T69003: Transform object origins (adjusting origins, not the data).
Sun, Aug 25, 12:16 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T69003: Transform object origins (adjusting origins, not the data).

Are you trying to recreate the Maya Pivot behavior that makes it impossible to tell where the real location of the object in maya is?))
Well, it is interesting, but it's don't even needed :D

Sun, Aug 25, 12:04 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T69132: Transform object origins design task.

What is the point of that?
What will happen if object have instance?

Sun, Aug 25, 11:58 AM · User Interface

Sat, Aug 24

Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

Here is the result of comparison of B systems:

Sat, Aug 24, 5:50 AM · BF Blender: After Release

Fri, Aug 23

Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

Also, the difference between B1 and any other is indeed the same, as between bookmark and a bank cell.

Fri, Aug 23, 8:13 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

Those infographs are really clear and well done, thank you. I plan on abandoning this patch anyways since it seems I'm the only pushing for B1.
We still need a way to handle the UI though. Even if we stick to B2 as we currently have.

Fri, Aug 23, 6:16 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

(out of curiosity, did you make these infographs for this task? or had you them around already?)

Fri, Aug 23, 5:55 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Described overall problems of current realization and latest development there: https://developer.blender.org/D5118#127263

Fri, Aug 23, 3:11 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

We observed such issues, like:

Fri, Aug 23, 3:07 PM · BF Blender: After Release

Thu, Aug 22

Paul Kotelevets (1D_Inc) added a comment to T68793: Pie menu assigned buttons freezes switching during mouse movement.

Found a solution, setting Z key action type from Click to Release seems fix problem.

Thu, Aug 22, 11:30 PM · BF Blender

Wed, Aug 21

Paul Kotelevets (1D_Inc) added a comment to D5497: Outliner: hold Alt to activate/edit data.

Single click doesn't work, we cannot use it. It means that if you try and select obData or Scene data, you will also switch mode or scene. This is unacceptable, and in my opinion a high priority item to address.

Wed, Aug 21, 10:23 PM · User Interface
Paul Kotelevets (1D_Inc) awarded T66420: Snap Options: Midpoints and Perpendicular a Like token.
Wed, Aug 21, 2:12 AM · Modeling

Aug 19 2019

Paul Kotelevets (1D_Inc) added a comment to T58969: Outliner Improvements.

Here are proposals about global functions in outliner for heavyweight (~1000 collections) setups.

Aug 19 2019, 7:12 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

A very nice picture, that clarifies quick access slot concept.
It also depicts that QCD system can be built on top of collections system, bringing QCD's RAM speed access to Collection's HDD storage.
It also need wildcard match "Quick search" dialog to provide access to deeply located collections by their name.

Aug 19 2019, 5:01 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Also, is seems, some steps have been taken in direction of M5 issue.
Now M5 shortcut can send object to somewhere (5th string in a menu), but pressing 5 will not show collection with that object, and you have to find it manually)

Aug 19 2019, 11:47 AM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Add in a "Send To..." dialog

Aug 19 2019, 12:46 AM · User Interface, BF Blender: 2.8

Aug 18 2019

Paul Kotelevets (1D_Inc) added a comment to T68793: Pie menu assigned buttons freezes switching during mouse movement.

That will be nice to fix that, because it is hard to keep concentration during modeling process, and shortcut rejection brings frustration.

Aug 18 2019, 7:00 PM · BF Blender
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

A nice expression)

Aug 18 2019, 2:34 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) created T68793: Pie menu assigned buttons freezes switching during mouse movement.
Aug 18 2019, 1:36 PM · BF Blender
Paul Kotelevets (1D_Inc) updated the task description for T68786: Pie menu assigned buttons freezes switching when mouse is moving.
Aug 18 2019, 5:21 AM · User Interface
Paul Kotelevets (1D_Inc) updated the task description for T68786: Pie menu assigned buttons freezes switching when mouse is moving.
Aug 18 2019, 3:29 AM · User Interface
Paul Kotelevets (1D_Inc) created T68786: Pie menu assigned buttons freezes switching when mouse is moving.
Aug 18 2019, 3:28 AM · User Interface
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

It's not planned to add keys from 2.7x map back.

  • Apply modifiers can be done w/: Ctrl-A, G.
  • Set origin is in the context menu. W, O or RMB, O
Aug 18 2019, 1:47 AM · User Interface, Code Quest, BF Blender: 2.8

Aug 16 2019

Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

As a technical director, my job is to deal with mess that users brings to files just daily.
It is ok for me to work with 6000-8000 layers in autocad, including block refrences, that can contain multiple, because I wrote special toolset to handle that much layers, so I know how it feels.

Aug 16 2019, 1:33 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

Thanks!

Aug 16 2019, 3:54 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

At scale of massive production we cannot afford strategy like "be more accurate and doublecheck what options are enabled".
It is also hard to check if model has accidentally got wrong automerging issue at that scale, as they are made by different people.

Aug 16 2019, 3:40 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

A better example - combining regular mesh with complex

Aug 16 2019, 3:11 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.
Aug 16 2019, 2:48 AM · Add-ons

Aug 15 2019

Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

So now what will happen:

Aug 15 2019, 11:34 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

Not ignored, it seems to have been discussed at length on T61492. But I would rather leave the discussion on alternatives elsewhere not to detract from the main functionality presented in the patch.

Thank you.

Aug 15 2019, 11:21 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) added a comment to D5118: Collections viewport UI: show only non-excluded and hierarchy depth.

Can I guess that all arguments considering dynamic auto numeration and direct adress access was ignored?

Aug 15 2019, 10:57 PM · BF Blender: After Release
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

Well, the problem that there is no inconsistent behaviour, and no bug.

Aug 15 2019, 2:07 PM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

It doesnot speed up much, it doesnot slowdown much, it, basically, allows to use one point selection instead of two on simple grids, and bring ability to mess on complex grids.
Well, that's just doesnot worth to obtain such an ability)
F2 already provides everything for such tasks to be completed.

Aug 15 2019, 6:53 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

F2 was tested for a very large base of models on all possible occasions.
It's workflow methods allows to solve such situations in almost the same time.

Aug 15 2019, 4:22 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

We need a screenshot with such case.
Here is a simple example of annoying mess that automerge brings to mesh with F2.

Aug 15 2019, 3:29 AM · Add-ons
Paul Kotelevets (1D_Inc) added a comment to T68572: F2: Vertices not merging on face creation.

Well, if F2 with no autograb creates matching vertices, that means, it is filling regular quad mesh grid.
For that purposes is used F2 from edge, not from vertex.
This is the way F2 solves grids by design.

Aug 15 2019, 2:44 AM · Add-ons

Aug 14 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

It seems, the only manageable system, based on bookmarking, is a single bookmark.
Easy to set, easy to find, easy to locate in hierarchy, easy to send objects to it.
That can work like a portal.
More bookmarks will inevitably mean the need for a system to organize such a system.

Aug 14 2019, 11:53 PM · User Interface, BF Blender: 2.8

Aug 13 2019

Paul Kotelevets (1D_Inc) awarded D2795: Transform: Use OpenGL for snapping a Like token.
Aug 13 2019, 10:17 AM · BF Blender: 2.8

Aug 12 2019

Paul Kotelevets (1D_Inc) added a comment to T66424: Transform Tools: Perform on a base point.

A video about B.A.S.E. snap enhancement proposal.
It's main goal is to unify all those tools from first part.
Also different CAD precision Bonus tools were shown for forum discussions.

Aug 12 2019, 10:00 PM · Modeling
Paul Kotelevets (1D_Inc) added a comment to T31392: Adds roll capability to the 3d viewport.

Roll ability is also useful for CAD/Architectural workflow

Aug 12 2019, 5:18 PM · Add-ons

Aug 10 2019

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

As you already may know, such modeling is used for supporting Blender development at diamond donation state for a long time.
So, problem basically is a bit deeper - how can it be possible, that Blender's development cancelled a tool that is used daily for supporting Blender's development, and even lower the quality of models that can be performed in it?
Seems definitely like a lupus)

Aug 10 2019, 7:10 PM · User Interface, BF Blender: 2.8

Aug 8 2019

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

Automate it like it used to be would be good as well.

Aug 8 2019, 9:59 PM · User Interface, BF Blender: 2.8

Aug 7 2019

Paul Kotelevets (1D_Inc) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

You've missed some basic functionality to provide.

Aug 7 2019, 9:57 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

A very nice example - photo dump sort and cleanup. A pretty much similar task.

Aug 7 2019, 7:03 AM · User Interface, BF Blender: 2.8

Aug 6 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Currently Blender provides [B2] autonumeration. It is that is working now.
My proposal is [B3], that allows to view all slots at once in outliner in a plain way, also no outliner changes reqiured, so it can be build on it's current realization.
You prefer [A], that can reqiure massive outliner changes in order to make system clean enough. There will be a lot of things to do to ensure sufficient control, including additional modes, highlights, and filtering options.

Aug 6 2019, 4:04 AM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.
Aug 6 2019, 3:15 AM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.
Aug 6 2019, 2:35 AM · User Interface, BF Blender: 2.8

Aug 5 2019

Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

I can't imagine manually assigned 20 slots, that will not be immediately dissolved in 1000 collections file.
Then we will have 30 such files with random slots assignation, and that's it... a mess we were just starting from.

Aug 5 2019, 10:15 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

If we need some specific collection, that is important - we will definitely knows it's name to have access.
Slots are aninymous structures, so it is more important where they are, than what they contain.

Aug 5 2019, 7:35 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

That's the problem - there are no more or less important collections.
Auto assignment also can't "get bad", it exist or not, as a rule. Rule is bad by default or good by defailt.

Aug 5 2019, 7:09 PM · User Interface, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T61492: Layer Switching Shortcut Inconsistency.

Also, if we are positioning QCD as collection's mess debugging tool, it may have a sense to make autonumbering for just first 20 core collections of first level, including scene collection as first, independently how deep collections will be inside of them.
It will be easy to hanlde them both in gui and outliner, and control them via dragging. This solution also helps to M5 problem.

Aug 5 2019, 4:14 PM · User Interface, BF Blender: 2.8

Aug 4 2019

Paul Kotelevets (1D_Inc) added a comment to T56950: UI Paper Cuts (Parent Task).

(Wrote comment in devtalk)

Aug 4 2019, 1:52 PM · BF Blender, User Interface
Paul Kotelevets (1D_Inc) added a comment to T56950: UI Paper Cuts (Parent Task).
Aug 4 2019, 1:31 PM · BF Blender, User Interface