- User Since
- Jan 16 2015, 10:05 PM (243 w, 5 d)
Mon, Sep 16
Fri, Sep 13
Well, a character modeling is really not the case.
The reason is it turns less fluent for character modeling, it turns deadly hard for a wide range of concave/constructive workflows.
Thu, Sep 12
Hi! Nice to meet you)
Mon, Sep 9
Finished editing post. Sorry about my english, it is foreign for me)
Speaking of viewport navigation, we have RMB for pan from prpfessional modeling layout.
This brings one of the most used function ever to one button, and also brings entire viewport navigation to one hand with mouse.
Hopes that will also taken into account.
Well, Brendon, nice to see you are interested in solving an issue, thank you for invitation.
We are really appreciate that!
Sun, Sep 8
Fri, Sep 6
this button is to turn off everything that is inside the popover.
Global "Show overlays" hides everything but faces. Point empty object and this designation have no faces so they are hidden.
Internal "Show overlays" checkboxes also don't hide mesh overlays entirely.
This designation is missing for internal checkboxes as its availability defines current mode - object editing or origin editing.
So, there is no way to messup while opening someone's scene - you will see, if it will be turned off globally, or you will see if scene is in origin editing mode.
Thu, Sep 5
An interesting question - what if only visible background images with manually turned off selectability will go isolation mode automatically?
Wed, Sep 4
Tried new axis restriction. A very nice)
Also loves, that ortho + axis checkbox shows images as wireframe in user ortho - a wise solution!
Tue, Sep 3
A gorgeous news! Nice to know!
We are step closer to being alive)
Sat, Aug 31
We understand power and flexibility of unlimited Collection's system.
We DON'T request go back to limited 2.7 layers!
Also, a very HUGE UMC, slots management and workflow compatibility[[ https://developer.blender.org/T61492#766205 | issue ]].
Well, it seems, it is hard to explain the real need of QCD system without proper workflow example,
because it’s reason is related to UMC (User’s Memory Consumption) reducing, and does not exist out of context.
Fri, Aug 30
I think, that current realization can be also useful, (for example, for viewing whole amount of refrences that model have) so this view-axis ability can be a global display mode, that infuences all images.
// Meanwhile, good news for automerge users.
Blender development still tries to clone F2 from 2014 in Poly Biuld tool, so they recently has come to idea to build quad from vertex, and already made an automerge)
It will be nice if default roll will behave smooth like addon.
I think that addon's paradigm is useful both as smoother roll, and as ability to set preferable keymap.
Addons have higher degree of freedom this way.
Thu, Aug 29
view roll with the core method using Roll Angle Source: Roll.Angle using even the same shortcut as the add-on,
Wed, Aug 28
This will allow to retrieve such behaviour.
In view axis image provides refrence, in user ortho and perspective view it does not affect visual appearance.
I have no complaints about origin transforms as long as it is still the Blender's origin system, not the pivot system from Maya
(except some issues with instances behaviour).
Tue, Aug 27
Mon, Aug 26
Sun, Aug 25
Anyway, most of people need that just to finally get proper CAD snapping, which have been in every other software for decades.
That's how it is supposed to be used.
Of course, it's not, snaps are, everybody knows that.
That's why I called that example simple, but even it don't allow same origin location.
By the way, what we are fighting for?
Here is a bank cell representation for all 3 types.
Are you trying to recreate the Maya Pivot behavior that makes it impossible to tell where the real location of the object in maya is?))
Well, it is interesting, but it's don't even needed :D
What is the point of that?
What will happen if object have instance?
Sat, Aug 24
Here is the result of comparison of B systems:
Fri, Aug 23
Also, the difference between B1 and any other is indeed the same, as between bookmark and a bank cell.
Described overall problems of current realization and latest development there: https://developer.blender.org/D5118#127263
We observed such issues, like:
Thu, Aug 22
Found a solution, setting Z key action type from Click to Release seems fix problem.
Wed, Aug 21
Aug 19 2019
Here are proposals about global functions in outliner for heavyweight (~1000 collections) setups.
A very nice picture, that clarifies quick access slot concept.
It also depicts that QCD system can be built on top of collections system, bringing QCD's RAM speed access to Collection's HDD storage.
It also need wildcard match "Quick search" dialog to provide access to deeply located collections by their name.
Also, is seems, some steps have been taken in direction of M5 issue.
Now M5 shortcut can send object to somewhere (5th string in a menu), but pressing 5 will not show collection with that object, and you have to find it manually)
Aug 18 2019
That will be nice to fix that, because it is hard to keep concentration during modeling process, and shortcut rejection brings frustration.
A nice expression)
Aug 16 2019
As a technical director, my job is to deal with mess that users brings to files just daily.
It is ok for me to work with 6000-8000 layers in autocad, including block refrences, that can contain multiple, because I wrote special toolset to handle that much layers, so I know how it feels.
At scale of massive production we cannot afford strategy like "be more accurate and doublecheck what options are enabled".
It is also hard to check if model has accidentally got wrong automerging issue at that scale, as they are made by different people.
A better example - combining regular mesh with complex
Aug 15 2019
So now what will happen:
Can I guess that all arguments considering dynamic auto numeration and direct adress access was ignored?
Well, the problem that there is no inconsistent behaviour, and no bug.
It doesnot speed up much, it doesnot slowdown much, it, basically, allows to use one point selection instead of two on simple grids, and bring ability to mess on complex grids.
Well, that's just doesnot worth to obtain such an ability)
F2 already provides everything for such tasks to be completed.
F2 was tested for a very large base of models on all possible occasions.
It's workflow methods allows to solve such situations in almost the same time.
We need a screenshot with such case.
Here is a simple example of annoying mess that automerge brings to mesh with F2.
Well, if F2 with no autograb creates matching vertices, that means, it is filling regular quad mesh grid.
For that purposes is used F2 from edge, not from vertex.
This is the way F2 solves grids by design.
Aug 14 2019
It seems, the only manageable system, based on bookmarking, is a single bookmark.
Easy to set, easy to find, easy to locate in hierarchy, easy to send objects to it.
That can work like a portal.
More bookmarks will inevitably mean the need for a system to organize such a system.
Aug 13 2019
Aug 12 2019
A video about B.A.S.E. snap enhancement proposal.
It's main goal is to unify all those tools from first part.
Also different CAD precision Bonus tools were shown for forum discussions.
Roll ability is also useful for CAD/Architectural workflow
Aug 10 2019
As you already may know, such modeling is used for supporting Blender development at diamond donation state for a long time.
So, problem basically is a bit deeper - how can it be possible, that Blender's development cancelled a tool that is used daily for supporting Blender's development, and even lower the quality of models that can be performed in it?
Seems definitely like a lupus)
Aug 8 2019
Aug 7 2019
You've missed some basic functionality to provide.
A very nice example - photo dump sort and cleanup. A pretty much similar task.
Aug 6 2019
Currently Blender provides [B2] autonumeration. It is that is working now.
My proposal is [B3], that allows to view all slots at once in outliner in a plain way, also no outliner changes reqiured, so it can be build on it's current realization.
You prefer [A], that can reqiure massive outliner changes in order to make system clean enough. There will be a lot of things to do to ensure sufficient control, including additional modes, highlights, and filtering options.
Aug 5 2019
I can't imagine manually assigned 20 slots, that will not be immediately dissolved in 1000 collections file.
Then we will have 30 such files with random slots assignation, and that's it... a mess we were just starting from.
If we need some specific collection, that is important - we will definitely knows it's name to have access.
Slots are aninymous structures, so it is more important where they are, than what they contain.
That's the problem - there are no more or less important collections.
Auto assignment also can't "get bad", it exist or not, as a rule. Rule is bad by default or good by defailt.
Also, if we are positioning QCD as collection's mess debugging tool, it may have a sense to make autonumbering for just first 20 core collections of first level, including scene collection as first, independently how deep collections will be inside of them.
It will be easy to hanlde them both in gui and outliner, and control them via dragging. This solution also helps to M5 problem.
Aug 4 2019
(Wrote comment in devtalk)