- User Since
- Nov 20 2017, 6:51 PM (95 w, 6 h)
Sun, Sep 15
Fri, Sep 13
Maybe this is worth adding/fixing:
Mon, Aug 19
It's not a bug. The tool works as it should.
After the subdivision, the side faces become polygons with 5 vertices. Loop cut only works with quads (i.e. 4 vertices). If you have more than that, there is no way to know where to cut.
Jul 29 2019
Jul 28 2019
Hm... now I'm not sure. I'll just post these pictures and let Devs decide if this could be related.
My scene has Volumes in there, but I disabled them to pinpoint the problem. DoF or Volumes don't seem to make a difference for this.
@Antonio Vazquez (antoniov) Ah good to know. 2.81 FTW! ;) Thank you!
Jul 27 2019
Ah, thank you for creating the task! :)
Jul 25 2019
Can confirm. The daily build from last night also crashes on my system.
Jul 22 2019
Ok... thanks for the info. It seems unrelated.
How much of your GPU memory is used? I'm asking because I might have a similar issue.
For me, this occurs, when GPU memory is close to full. Then, some geometry seems to be omitted from the GPU, resulting in a tiled look. I'm using Microdisplacement btw.
Jul 19 2019
Jul 13 2019
Possibly related to: T66125 ?
Jun 26 2019
Of course. It seemed like one issue/possibly related to me.
The "assign as a type annotation" is only reasonable, because the add-on targets the latest release of Blender. Of course we try to keep it up to date with 2.80, but fixing those warnings would break compatibility with 2.79. If I'm wrong about this, and there is a way to fix them and keep 2.79-compatible, let me know.
Thanks you for the explanation. That helps to understand the warnings. The only thing I can think of right now would be to suppress them if it is 2.8x. But it's hard to judge for me if that could have other implications.
The login validation of Blender ID should be reasonably fast, but depends on the speed of your connection to the Blender ID server. @Michael Hermann (245) how responsive is https://id.blender.org/ for you?
It's as responsive as any other website. No noticeable delay whatsoever.
Jun 25 2019
Jun 4 2019
May 30 2019
May 18 2019
May 9 2019
Apr 23 2019
Was about to report this as well. I can't get anything to show up.
Apr 15 2019
Apr 8 2019
I ran into this as well.
"Space" only moved a few vertices around when I had the whole mesh selected. But no discernible logic behind the action.
Apr 6 2019
@Antonio Vazquez (antoniov) Thank you for checking it out again! :)
Apr 5 2019
I am still seeing the same results in Cycles. In my file, as well as in your testfile, @Antonio Vazquez (antoniov)
I tried with the build from last night.
Apr 4 2019
Looks pretty nice, @William Reynish (billreynish) ! However, I'd prefer the filename and path both at the top. As well as the buttons. On large and high-res screens this is very far apart. Even with the current layout, the "Open" or "Cancel" etc. buttons are already far to the right.
I bet many are using ".." a lot to click on it as well. I (personally) would really like to keep it.
I'm willing to argue that going to the parent directory takes precedence.
When I box select e.g. 5 materials and accidentally ".." the I would definitely like to append the materials, rather than go to parent dir.
Apr 1 2019
This might be helpful: https://blender.stackexchange.com/questions/134545/extreme-motion-blur-for-particle-bullet-tracers - See my answer there. I tested the original file.
TL;DR: Camera Shake seems to be the cause.
Mar 29 2019
@Antonio Vazquez (antoniov) Seems to work as expected with Eevee. No issues.