- User Since
- Jul 24 2017, 10:32 PM (95 w, 5 d)
Jul 26 2017
then problem in 3DviewPort, (grid and unit we see), Because blender changes the units to expand the range, and Improve quality. PS. The difference between imperial and metric is not taken into account
Jul 25 2017
but not in square
beacose Cycles works winth Blender_Unit (I think)
and need B_U convert to meters
But, for your result (without scaling)
in thouse example plane and point has been scaled. Please pay attention at the grid size.
I meant that Cycles is based on real dimensions in real units, but in the blender users can change units of scene in the scene (meters centimeters, and so on), and when the time comes to render, the scaled scene renders inaccurately as the light fades out not linearly My opinion is to enter in the Cycles the scaling factor of the scale or to make clarity with the scale units in Blender.
When you select units in cm, then simulate and then change to meters, then the model will increase by 100 times, but it is only necessary to change the prefix from cm to m and change the number that is displayed on the screen and not scale the model relative to the scene.
In my opinion, the bug is in Blender and not in Cycles, but Blender needs to change everything from the center, and therefore, it is necessary to Check the scale-dependent scene modules based on Blender, therefore it is possible to enter the coeficient in Cycles temporarily to solve this problem, before solving it in Blender.