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michael campbell (3di)
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Jan 13 2019, 6:00 AM (36 w, 1 d)

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Today

michael campbell (3di) added a comment to T54978: EXCEPTION_ACCESS_VIOLATION Blender 2.79.

That extension is not maintained by blender, so if it is not crashing in blender, it is not considered a bug, also this seems to be differnt issue than the original report, please dont use old reports for new issues

Mon, Sep 23, 5:17 PM · BF Blender
michael campbell (3di) added a comment to T54978: EXCEPTION_ACCESS_VIOLATION Blender 2.79.

i'm getting this problem on version: 2.81 (sub 12), branch: master, commit date: 2019-09-19 20:35, hash: rBc8df6f2cf9df. It happens when i'm using jacques vs code extension to run a script, but only if the script does anything other than a print command, for example if I try the below, blender shuts down immediately with the access violation exception.

Mon, Sep 23, 4:49 PM · BF Blender
michael campbell (3di) added a comment to T54978: EXCEPTION_ACCESS_VIOLATION Blender 2.79.
Mon, Sep 23, 4:49 PM · BF Blender

Fri, Sep 20

michael campbell (3di) added a comment to T70082: undoing a group input removal crashes blender immediate shut down..

Cant reproduce now for some reason, have't rebooted the computer etc, still using the same file, so it's a mystery. I'll re-open it if it starts happening again.

Fri, Sep 20, 5:38 PM · BF Blender

Thu, Sep 19

michael campbell (3di) created T70082: undoing a group input removal crashes blender immediate shut down..
Thu, Sep 19, 9:53 PM · BF Blender

Wed, Sep 18

michael campbell (3di) added a comment to T70034: increasing viewport samples no longer resumes rendering from current result as it did in 2.79 and previous 2.8 builds.

will do

Wed, Sep 18, 6:25 PM · BF Blender
michael campbell (3di) updated the task description for T70034: increasing viewport samples no longer resumes rendering from current result as it did in 2.79 and previous 2.8 builds.
Wed, Sep 18, 6:20 PM · BF Blender
michael campbell (3di) created T70034: increasing viewport samples no longer resumes rendering from current result as it did in 2.79 and previous 2.8 builds.
Wed, Sep 18, 6:16 PM · BF Blender

Mon, Sep 16

michael campbell (3di) created T69922: add to quick favourites missing on most menus.
Mon, Sep 16, 2:22 AM · BF Blender
michael campbell (3di) created T69919: add to quick favourites missing on most menus.
Mon, Sep 16, 12:47 AM · BF Blender

Sat, Sep 14

michael campbell (3di) added a comment to T69869: adding an image to the camera background doesnt seem to work anymore..

on a side note, could the render time be added to the viewport rendering? Would be useful when tweaking render settings.

Sat, Sep 14, 4:54 AM · BF Blender
michael campbell (3di) added a comment to T69869: adding an image to the camera background doesnt seem to work anymore..

reason I was doing this was to try and get the hdri background to still display without wasting samples on it. Seems odd, but currently the background seems to receive as many samples as the geometry, would be better if the background received no smaples as was just opengl in the viewport (unless camera motion blur is active in which case revert back to sampling it).

Sat, Sep 14, 4:48 AM · BF Blender
michael campbell (3di) created T69869: adding an image to the camera background doesnt seem to work anymore..
Sat, Sep 14, 4:43 AM · BF Blender
michael campbell (3di) created T69867: changing which render layer is shown in the viewport restarts the render needlessly.
Sat, Sep 14, 4:21 AM · BF Blender
michael campbell (3di) updated the task description for T69862: collections aren't maintained in exported fbx files like they are in other applications..
Sat, Sep 14, 2:15 AM · BF Blender
michael campbell (3di) created T69862: collections aren't maintained in exported fbx files like they are in other applications..
Sat, Sep 14, 2:10 AM · BF Blender
michael campbell (3di) created T69861: saving as dae crashes blender immediately (intermittently).
Sat, Sep 14, 2:07 AM · Collada, BF Blender

Sun, Sep 8

michael campbell (3di) created T69628: There's an undocumented nonsensical collections section in the rigid body options (just below the sensitivity settings).
Sun, Sep 8, 12:45 AM · Documentation, Physics, BF Blender

Thu, Sep 5

michael campbell (3di) added a comment to T69514: Rotate around mouse position doesnt work in edit mode anymore..

weird, it works in a brand new scene, but if I use this file created in a previous daily build, then it doesn't work (settings are still the same in preferences)

Thu, Sep 5, 5:40 PM · BF Blender
michael campbell (3di) created T69515: dynamic weight paint doesnt seem to be working on both animated objects and simulated objects. Also initial colour is assigning wrong values to vertices when using dynamic vertex paint instead of weight paint..
Thu, Sep 5, 4:22 AM · BF Blender
michael campbell (3di) created T69514: Rotate around mouse position doesnt work in edit mode anymore..
Thu, Sep 5, 2:30 AM · BF Blender

Mon, Sep 2

michael campbell (3di) added a comment to T69366: switching from EEVEE to Cycles freezes blender and requires blender to be closed from the task bar..

I tried resetting to factory defaults and then immediately opening the file, but the issue still arose. This has happened on multiple scenes. I notice you have an AMD gpu, so perhaps there's something in the code not playing nicely with nvidia drivers?

Mon, Sep 2, 6:08 PM · Render & Cycles, BF Blender

Sun, Sep 1

michael campbell (3di) added a comment to T69366: switching from EEVEE to Cycles freezes blender and requires blender to be closed from the task bar..

works with the default cube scene after reverting to factory defaults, but as soon as I load in this file and switch from EEVEE to cycles, then it gets stuck on updating lights (viewport remains responsive but not rendered, and then if changing another render setting it freezes). The same problem occurs when whilst in render mode viewport if you switch from an EEVEE scene to another scene (in the same file) which has cycles set as the renderer.

Sun, Sep 1, 4:11 PM · Render & Cycles, BF Blender

Sat, Aug 31

michael campbell (3di) created T69366: switching from EEVEE to Cycles freezes blender and requires blender to be closed from the task bar..
Sat, Aug 31, 10:37 PM · Render & Cycles, BF Blender

Tue, Aug 27

michael campbell (3di) added a comment to T69195: 3d cursor doesn't align its rotation to the geometry anymore if using shift left click.

still works if using the 3d cursor tool by the way.

Tue, Aug 27, 3:18 AM · BF Blender
michael campbell (3di) created T69195: 3d cursor doesn't align its rotation to the geometry anymore if using shift left click.
Tue, Aug 27, 3:17 AM · BF Blender

Aug 23 2019

michael campbell (3di) added a comment to T68734: Math with Nodes.

This could cause more problems than it solves.

Aug 23 2019, 7:44 PM · Nodes

Aug 19 2019

michael campbell (3di) added a comment to T68714: Extreme SSS flickering.

ahhhh, ok, thanks.

Aug 19 2019, 3:01 PM · BF Blender
michael campbell (3di) added a comment to T68823: GSoC 2019 - Cycles/EEVEE Improvements.

As EEVEE doesnt support object motion blur, a vector pass would also be a great addition to EEVEE if possible. Would save having to render each frame twice (once in eevee and once in cycles for the vector pass).

Aug 19 2019, 2:33 PM · BF Blender (2.81), Nodes, Rendering, Cycles

Aug 17 2019

michael campbell (3di) renamed T68775: Audio cannot be included in the ffmpeg video output even with audio codec set to anything other than none from Audio cannot be included in the ffmpeg video output even with audio codec set to AAC to Audio cannot be included in the ffmpeg video output even with audio codec set to anything other than none.
Aug 17 2019, 4:52 PM · Video Sequencer, BF Blender
michael campbell (3di) created T68776: selecting an object in the outliner doesn't update the properties panel, only selecting in the 3d viewport updates the properties panel..
Aug 17 2019, 4:41 PM · BF Blender
michael campbell (3di) created T68775: Audio cannot be included in the ffmpeg video output even with audio codec set to anything other than none.
Aug 17 2019, 4:40 PM · Video Sequencer, BF Blender
michael campbell (3di) added a comment to T68756: duplicating an eevee scene and then changing the renderer to cycles in the duplicate (full copy) scene with viewport set to rendering, results in Blender freezing up and requiring a task manager end task.

If this is not reproducable, then try a scene with either a smoke sim or a physics sim. The crash should then appear even if the physics/smoke objects aren't transferred to the second scene.

Aug 17 2019, 4:17 PM · BF Blender
michael campbell (3di) created T68758: png files which are saves as 8 bit indexed color mode take around 20 times longer to load than rgb mode images..
Aug 17 2019, 6:42 AM · BF Blender
michael campbell (3di) created T68756: duplicating an eevee scene and then changing the renderer to cycles in the duplicate (full copy) scene with viewport set to rendering, results in Blender freezing up and requiring a task manager end task.
Aug 17 2019, 6:09 AM · BF Blender
michael campbell (3di) added a comment to T68754: opening a scene from 2.8 results in many of the materials not rendering..

quicker way to fix is to select all meshes and then go in and back out of edit mode. No assignments needed that way, as soon as you come out of edit mode then everything is back as it should be.

Aug 17 2019, 6:01 AM · BF Blender
michael campbell (3di) created T68754: opening a scene from 2.8 results in many of the materials not rendering..
Aug 17 2019, 5:44 AM · BF Blender
michael campbell (3di) added a comment to T68750: the sound of a speaker doesnt sync up to the viewport fps.

just discovered the sync options in the playback menu at the bottom left. Problem solved...the problem being me! :)

Aug 17 2019, 12:29 AM · BF Blender
michael campbell (3di) updated the task description for T68750: the sound of a speaker doesnt sync up to the viewport fps.
Aug 17 2019, 12:05 AM · BF Blender

Aug 16 2019

michael campbell (3di) created T68750: the sound of a speaker doesnt sync up to the viewport fps.
Aug 16 2019, 11:48 PM · BF Blender
michael campbell (3di) updated the task description for T68714: Extreme SSS flickering.
Aug 16 2019, 5:00 PM · BF Blender
michael campbell (3di) added a comment to T68736: viewing the output of individual shader nodes has broken.

Aug 16 2019, 4:58 PM · BF Blender
michael campbell (3di) created T68736: viewing the output of individual shader nodes has broken.
Aug 16 2019, 4:46 PM · BF Blender
michael campbell (3di) updated the task description for T68714: Extreme SSS flickering.
Aug 16 2019, 5:44 AM · BF Blender
michael campbell (3di) created T68714: Extreme SSS flickering.
Aug 16 2019, 5:43 AM · BF Blender
michael campbell (3di) created T68712: particle rotation phase breaks after keyframing..
Aug 16 2019, 4:23 AM · Dependency Graph, Animation, Physics, BF Blender

Aug 14 2019

michael campbell (3di) created T68642: when in edit mode with multiple vertices selected, sliding the vertex weights slider in the N panel, only affects the active vert.
Aug 14 2019, 1:38 PM · BF Blender

Aug 4 2019

michael campbell (3di) added a comment to T68228: subsurface radius input bug.

this only happens with EEVEE by the way, in cycles the vector node works as expected.

Aug 4 2019, 9:03 PM · Eevee, BF Blender
michael campbell (3di) created T68228: subsurface radius input bug.
Aug 4 2019, 5:58 PM · Eevee, BF Blender

Jul 31 2019

michael campbell (3di) added a comment to T58044: Issue with rigid body and modifiers dependent on transform.

Please leave setting priorities to developers.

Jul 31 2019, 11:58 AM · BF Blender, Dependency Graph, Physics
michael campbell (3di) added a comment to T58044: Issue with rigid body and modifiers dependent on transform.

Guys, the entire physics system is broken, has this accidentally been overlooked? Really surprised 2.8 was released without this being fixed first.

Jul 31 2019, 11:45 AM · BF Blender, Dependency Graph, Physics

Jul 29 2019

michael campbell (3di) created T67886: Filter icons missing in the outliner even when enabled in the filter dropdown..
Jul 29 2019, 4:00 PM · BF Blender

Jul 25 2019

michael campbell (3di) created T67667: animated children don't follow parent coordinates if objects were aligned to a rotated 3d cursor during creation..
Jul 25 2019, 3:00 PM · BF Blender

Jul 21 2019

michael campbell (3di) added a comment to T67354: EEVEE SSS producing odd results.

user error.

Jul 21 2019, 1:59 AM · BF Blender
michael campbell (3di) added a comment to T67354: EEVEE SSS producing odd results.

Thanks Roger Davis, user error indeed! :)

Jul 21 2019, 1:59 AM · BF Blender

Jul 20 2019

michael campbell (3di) created T67354: EEVEE SSS producing odd results.
Jul 20 2019, 11:31 PM · BF Blender

Jul 18 2019

michael campbell (3di) created T67175: physics bounce value doesnt work unless both colliding objects have bounce value..
Jul 18 2019, 4:04 PM · BF Blender

Jul 15 2019

michael campbell (3di) added a comment to T66821: delete all bakes doesnt work.

Actually, the delete bakes does work, I was mistakingly expecting it to clear the unbaked cache. Is there a way to do this other than changing a setting? For example if I move a helper that's driving a cloth sim, I need to recalculate the cache, but it doesnt seem possible unless I change a setting in the cloth.

Jul 15 2019, 12:32 AM · BF Blender

Jul 14 2019

michael campbell (3di) added a comment to T45350: Cloth Simulator: "Free all bakes" doesn't clear bake, but "Free Bake" works.
Jul 14 2019, 9:49 PM · Physics, BF Blender
michael campbell (3di) added a comment to T64520: edit mode crosshair too small to see on 4k monitor..

This is fixed now in 2.8 latest build.

Jul 14 2019, 9:46 PM · BF Blender
michael campbell (3di) added a comment to T66798: copy modifiers (ctrl + L) doesnt work for physics modifiers, also changing multiple values with the alt key is broken..

Hi Philipp, i've figured out the alt key issue, it seems to be a designed behaviour. If you press the alt key before clicking the box, then the values all change to be the new value, but if you press alt whilst pressing enter then the value is changed relative to each objects current value. So for example if they're all set to 0, and you then change one of them to 0.5, then change it to 0.6, but this time pressing alt when pressing enter, then it will change to 0.6 but the others will change to 0.1 (increasing by the same amount as the active object).

Jul 14 2019, 7:05 PM · BF Blender

Jul 13 2019

michael campbell (3di) created T66828: particles keep emitting from first frame location of emitter and also the first few particles appear to freeze in mid air.blend.
Jul 13 2019, 1:27 AM · BF Blender
michael campbell (3di) added a comment to T66821: delete all bakes doesnt work.

steps _ run sim, stop sim before end, press delete bakes. Please watch the video.

Jul 13 2019, 1:12 AM · BF Blender
michael campbell (3di) created T66821: delete all bakes doesnt work.
Jul 13 2019, 12:37 AM · BF Blender

Jul 12 2019

michael campbell (3di) added a comment to T58044: Issue with rigid body and modifiers dependent on transform.

Just tested the release candidate and the bug is still here. Strangely it did appear to work once, with strange results, but after that it went back to only taking into account frame one of the rigid body simulation.

Jul 12 2019, 8:46 PM · BF Blender, Dependency Graph, Physics
michael campbell (3di) created T66798: copy modifiers (ctrl + L) doesnt work for physics modifiers, also changing multiple values with the alt key is broken..
Jul 12 2019, 7:20 PM · BF Blender

Jul 8 2019

michael campbell (3di) added a comment to T66507: assign material button doesnt work for multiple selected faces when editing multiple objects.

Thanks Brecht. Is there an alternative non properties panel related way of achieving the same in edit mode? I thought ctrl + L might be available to copy the materials from the active face to the other selected faces (like in object mode), but that brings up a select linked all menu instead.

Jul 8 2019, 4:19 PM · BF Blender

Jul 7 2019

michael campbell (3di) added a comment to T60079: BLender 2.8 cloth and rigid body .

same proble here, is there a solution yet? I'm using todays 2.8 build.

Jul 7 2019, 12:40 AM · BF Blender

Jul 6 2019

michael campbell (3di) updated the task description for T66507: assign material button doesnt work for multiple selected faces when editing multiple objects.
Jul 6 2019, 4:50 PM · BF Blender
michael campbell (3di) created T66507: assign material button doesnt work for multiple selected faces when editing multiple objects.
Jul 6 2019, 4:50 PM · BF Blender

Jul 5 2019

michael campbell (3di) added a watcher for Nodes: michael campbell (3di).
Jul 5 2019, 3:31 AM

Jun 26 2019

michael campbell (3di) added a comment to T65936: DOF bug in EEVEE when using apha blending on a princpled shader..

The file you sent does the same thing, you just forgot to put dof on. Here's your file with dof on.

Jun 26 2019, 7:19 PM · Eevee, BF Blender
michael campbell (3di) added a comment to T65936: DOF bug in EEVEE when using apha blending on a princpled shader..

Hi Sebastian, here's a video showing the issue. The problem occurs only when hashed blend alpha mode is enabled on the material settings and the principled shader has alpha set to less than 100%. Changing the dof distance changes where the banding is. The issue happens with or without an environment light. I'd use alpha blend mode, but then I lose the reflections.

Jun 26 2019, 7:00 PM · Eevee, BF Blender

Jun 19 2019

michael campbell (3di) created T65936: DOF bug in EEVEE when using apha blending on a princpled shader..
Jun 19 2019, 7:49 PM · Eevee, BF Blender

Jun 13 2019

michael campbell (3di) added a comment to T64520: edit mode crosshair too small to see on 4k monitor..

Any ETA on someone looking at this, it's driving me nuts :)

Jun 13 2019, 1:01 PM · BF Blender

Jun 4 2019

michael campbell (3di) added a comment to T65489: filmic affects alpha channels making it difficult to get correct transparency in the blender compositor.

Thanks Brecht. Does that mean it's not possible to use the compositor to output individual frames to files correctly at render time if filmic is turned on? Basically all passes (including normal/alpha etc) will have filmic applied to them?

Jun 4 2019, 4:27 PM · BF Blender
michael campbell (3di) created T65489: filmic affects alpha channels making it difficult to get correct transparency in the blender compositor.
Jun 4 2019, 2:37 PM · BF Blender

May 16 2019

michael campbell (3di) added a comment to T64276: displacement ignores surface normals when using object as the texture coordinate type.

There are compatibility issues. The 2.79 build has additional features and changes to settings. You can't go back to 2.79b if you use the daily build.
The daily build is a zip file without any installation, it can be put anywhere without affecting other Blender versions.

May 16 2019, 1:50 PM · BF Blender

May 14 2019

michael campbell (3di) added a comment to T64276: displacement ignores surface normals when using object as the texture coordinate type.

Doh, ok thanks. When will the last daily be available from the official download link rather than the experimental 'do not use in production' link? Really want those updates, but my client won't update their farm with anything but the official release.

May 14 2019, 12:40 AM · BF Blender

May 13 2019

michael campbell (3di) added a comment to T64276: displacement ignores surface normals when using object as the texture coordinate type.

Thanks Brecht, are there any backwards compatibility issues with the 2.79b daily builds and the 2.79b official release? I'll probably update if there aren't any issues (just being careful because my client won't upgrade until the daily build replaces the official build)

May 13 2019, 11:24 PM · BF Blender
michael campbell (3di) added a comment to T64520: edit mode crosshair too small to see on 4k monitor..

display scaling is 150% on the 4k monitor and 100% on the 1080p display. Changing to 100% on the 4k display still shows the dot version of the crosshair instead of the solid white lines crosshair.

May 13 2019, 12:32 PM · BF Blender
michael campbell (3di) added a comment to T64520: edit mode crosshair too small to see on 4k monitor..

Here's a video showing the problem

May 13 2019, 12:26 PM · BF Blender
michael campbell (3di) added a comment to T64520: edit mode crosshair too small to see on 4k monitor..

Hi Christopher, it's a little better, but I think the problem is the crosshair style. The dots which make the cursor up are still barely visible, particularly when there's a lot of geometry. Just to clarify, if I drag blender over to my 1080p monitor, then the cursor returns to being a solid white crosshair and is easily visible, but on the 4k screen, it turns to the barely visible crosshair which is made of 8 small dots rather than being solid lines.

May 13 2019, 11:45 AM · BF Blender

May 12 2019

michael campbell (3di) added a comment to T64520: edit mode crosshair too small to see on 4k monitor..

Hi Marco, screencast replaces the crosshair shown in blender with a much thicker solid white crosshair which is easy to see. In blender the crosshair appears as 4 small outer dots (one at each end of the cross), and 4 small dots in the centre of the crosshair. The outer dots are approximately 2 pixels wide, and the centre dots are approximately 1 pixel wide, which as I'm sure you can imagine is very difficult to see on a 4k screen.

May 12 2019, 11:06 PM · BF Blender
michael campbell (3di) added a comment to T64520: edit mode crosshair too small to see on 4k monitor..

Hi Marco, you can't screens shot a mouse pointer. I'd love to try the latest build, but unfortunately we're not allowed to use anything but the official build. Is there any chance you guys could update the official download so that it's the latest stable daily?

May 12 2019, 10:37 PM · BF Blender
michael campbell (3di) created T64520: edit mode crosshair too small to see on 4k monitor..
May 12 2019, 7:29 PM · BF Blender

May 9 2019

michael campbell (3di) added a comment to T64276: displacement ignores surface normals when using object as the texture coordinate type.

Hi Brecht, we're not allowed to use daily builds. Any ETA on when the main download link will be updated to a more recent version that may contain relevant bug fixes?

May 9 2019, 12:01 PM · BF Blender

May 8 2019

michael campbell (3di) added a comment to T64276: displacement ignores surface normals when using object as the texture coordinate type.

file attached. Use any hdri to light the scene, and use this texture from poligon:

May 8 2019, 6:19 PM · BF Blender

May 7 2019

michael campbell (3di) created T64276: displacement ignores surface normals when using object as the texture coordinate type.
May 7 2019, 11:14 PM · BF Blender

Apr 19 2019

michael campbell (3di) added a comment to T63714: physics calculation speed very slow in scenes with lots of scattered objects on non visible layers.

Thanks Brecht, that's great news, as this is crippling workflow at the moment. Perhaps an option to only calculate selected objects during anim player playback would also be beneficial (making live playback as fast as manual scrubbing( dependant on what's selected))......and an instance array modifier for arrays that don't need to be deformed or result in one merged object....requested here:

Apr 19 2019, 1:36 PM · BF Blender
michael campbell (3di) reopened T63714: physics calculation speed very slow in scenes with lots of scattered objects on non visible layers as "Open".

one thing that might be a bug though (can't imagine it's by design)....when things are hidden, either by having the layer switched off, or the object not visible, is there any point in it's modifiers being calculated during anim player playback?

Apr 19 2019, 2:32 AM · BF Blender
michael campbell (3di) closed T63714: physics calculation speed very slow in scenes with lots of scattered objects on non visible layers as Invalid.

Scrap that, after searching the scene item by item (I didn't create the file), I found that there was one object nestled amongst several hundred that had an array modifier on it! Resolved the playback speed by replacing the array with dupli groups.....I pray for the day that we can have an instance array modifier like we have in Houdini.

Apr 19 2019, 1:49 AM · BF Blender

Apr 18 2019

michael campbell (3di) created T63714: physics calculation speed very slow in scenes with lots of scattered objects on non visible layers.
Apr 18 2019, 11:23 PM · BF Blender

Apr 4 2019

michael campbell (3di) added a comment to T63286: Cycles principled BSDF artifact with transmission and IOR 1.0 (GPU).

Please provide the blend file. Also i notice you are using Blender 2.79, try with Blender 2.8 beta

Apr 4 2019, 11:54 PM · BF Blender
michael campbell (3di) added a comment to T63286: Cycles principled BSDF artifact with transmission and IOR 1.0 (GPU).

file attached. Try moving the perspective whilst viewport rendering, the banding stays relative to the screen and not the perspective movement.

Apr 4 2019, 11:53 PM · BF Blender
michael campbell (3di) added a comment to T63286: Cycles principled BSDF artifact with transmission and IOR 1.0 (GPU).

Apr 4 2019, 10:59 PM · BF Blender
michael campbell (3di) created T63286: Cycles principled BSDF artifact with transmission and IOR 1.0 (GPU).
Apr 4 2019, 10:59 PM · BF Blender

Mar 8 2019

michael campbell (3di) added a comment to T60587: adaptive displacement seams between dupli faces.

We have some ideas to do smarter adaptive subdivision for instances, for now the current behavior is as intended. Any improvements in this area are outside the scope of the bug tracker.
We would probably do uniform edge length subdivision for instances, possibly with a detail level based on the distance of the closest instances to the camera.

Mar 8 2019, 7:19 PM · BF Blender
michael campbell (3di) added a comment to T60587: adaptive displacement seams between dupli faces.

You can't use adaptive subdivision for this purpose, we don't consider that a bug.
If you have an example .blend without adaptive subdivision and with a seamless texture we can look at it. If not there is nothing to fix here.

Mar 8 2019, 7:12 PM · BF Blender
michael campbell (3di) added a comment to T60587: adaptive displacement seams between dupli faces.

Here's the problem, the adaptive subdivision is being carried out on the first instance only, so that the end of the first instance is low poly, but then it meets back up with the high poly end when it's repeated. Would it be possible to perform the adaptive subdivision as it currently does, but limit the adaptivity to the inner part of the mesh, so that the outmost loop of polygons all get the same number of subdivisions as whatever the highest value on the mesh is (closest to camera).

Mar 8 2019, 7:11 PM · BF Blender