Page MenuHome

Alexander Dumproff (A.Lex_3D)
User

Projects

User does not belong to any projects.

User Details

User Since
Sep 5 2018, 9:16 AM (54 w, 5 d)

Recent Activity

Aug 24 2019

Alexander Dumproff (A.Lex_3D) awarded D5573: Poly build tool improvements a Love token.
Aug 24 2019, 11:43 AM

Aug 21 2019

Alexander Dumproff (A.Lex_3D) added a comment to T67997: Retopology in Blender.

Something I'd like to add to the shading style:

  1. If possible the backface opacity of lines should be adjustable.
  2. If Faces are occluded by geometry they should probably also be rendered with slightly less opacity:

Aug 21 2019, 11:27 AM · Sculpt, Paint, Texture, User Interface, BF Blender

Aug 13 2019

Alexander Dumproff (A.Lex_3D) added a comment to T67997: Retopology in Blender.

May I also add: moving vertices without double click or pressing a key. Yes this can be achieved with the sculpt brush but this means switching an editing mode again.
Single vertices need to be moved often and fast to space them out evenly across the surface - especially in the beginning.

Aug 13 2019, 7:11 AM · Sculpt, Paint, Texture, User Interface, BF Blender

Aug 12 2019

Alexander Dumproff (A.Lex_3D) added a comment to T67997: Retopology in Blender.

Seeing this video and being reminded of all the necessary steps again I am starting to wonder if a dedicated topology mode could actually work. Now maybe this was the intention all along and I misread or misunderstood it but:
What if a dedicated topo editmode could be like an editing and snapping workbench, where the snap and view settings are turned on and are easily adjustable to do all kinds of topology work. It can also have additional tools if they really are tools which won't work in any other context than topology. Tools like guides for auto topology, guides for bridging rings, painted topology like ZBrush's TopoBrush which builds polygons where lines intersect. The regular modeling tools should still be accessible, though.

Aug 12 2019, 9:08 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Aug 10 2019

Alexander Dumproff (A.Lex_3D) added a comment to T67997: Retopology in Blender.

I am very much with @Wo!262 (wo262) and @Julian Perez (julperado) on the subject. For a manual retopology workflow a new editmode would be overkill. Especially if a new mode would mean that many of the edit tools will become inaccessible while the retopology shading is active. This could, despite all the good intentions, be even counterproductive. Focused tools are good for a workflow that is dedicated to a narrow set of tools. With manual retopology you often still need to switch back to regular modeling tools every now and so often as the lines beween standard modeling and snapping can be blurry at times. Manual retopo for hard surface can sometimes mean using the high-poly only as a reference but modeling the clean asset on top instead of snapping. Think of a bookshelf, for example. You wouldn't want to snap to the beveled edges here but rather have clean planes at first (and maybe bevel later).

Aug 10 2019, 2:33 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Aug 9 2019

Alexander Dumproff (A.Lex_3D) awarded T67997: Retopology in Blender a Love token.
Aug 9 2019, 8:26 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Aug 7 2019

Alexander Dumproff (A.Lex_3D) created T68356: Camera Safe Area not imported into new scene when appending from other .blend file.
Aug 7 2019, 11:32 AM · Datablocks and Libraries, BF Blender

Jul 31 2019

Alexander Dumproff (A.Lex_3D) created T68004: Bones don't immediately update with active motion path .
Jul 31 2019, 3:55 PM · Dependency Graph, Animation, BF Blender

Jul 17 2019

Alexander Dumproff (A.Lex_3D) created T67121: Smoke simulation won't render correctly or at all before reopening the scene.
Jul 17 2019, 2:21 PM · BF Blender

Jun 24 2019

Alexander Dumproff (A.Lex_3D) awarded D4948: Implementing Multi Object Properties Editing a Love token.
Jun 24 2019, 12:06 PM · User Interface, BF Blender: 2.8

May 22 2019

Alexander Dumproff (A.Lex_3D) created T64991: Inactive Snap Icon whiile snap is active.
May 22 2019, 3:29 PM · BF Blender

Apr 15 2019

Alexander Dumproff (A.Lex_3D) created T63624: Rigify Quat/Euler conversion errors.
Apr 15 2019, 11:34 AM · Add-ons

Apr 3 2019

Alexander Dumproff (A.Lex_3D) added a comment to T47325: FBX7.4 exported armatures don't work in Unity when 'Selected Objects' is selected.

Argh. 3 years later and I've just now realized that I've hit the same problem, apparently.
It's a very ´specific case, though and I am going to file a bug report with Unity as well, because this can't be designed behaviour.

Apr 3 2019, 3:20 PM · Add-ons
Alexander Dumproff (A.Lex_3D) changed Type from Bug to Design on T63240: FBX adding mandatory Empty as parent.
Apr 3 2019, 10:27 AM · Import/Export, Add-ons
Alexander Dumproff (A.Lex_3D) created T63240: FBX adding mandatory Empty as parent.
Apr 3 2019, 10:13 AM · Import/Export, Add-ons

Feb 28 2019

Alexander Dumproff (A.Lex_3D) awarded T54987: Implement Multi-Object Properties Editing a Love token.
Feb 28 2019, 8:14 PM · User Interface

Sep 5 2018

Alexander Dumproff (A.Lex_3D) awarded T56571: Tools: Per-tool Todo List a Love token.
Sep 5 2018, 10:33 AM · BF Blender: 2.8, User Interface, Code Quest