- User Since
- Sep 26 2019, 12:09 PM (60 w, 4 d)
Yes you are right! Didn't even think about it ...
VRAM for Eevee is 1.6/4Gb
VRAM for Cycles is 3.6/4Gb
just tested 2.91 and it's the same
Mon, Nov 9
Sorry if I wrong with topic theme...
Sun, Nov 1
Fri, Oct 30
At least it would be great to sync when you hit Local View.
Because when you isolate one object and then go to UV Editing or Shading tab you got confusing to see all object visible again.
Or if you isolate one object in UV tab and then isolate another in Modeling tab when you go to UV tab again you see your first isolated object instead...
Oct 21 2020
Sep 20 2020
Also if you attach scene with bunch of textures it better to Pack All in blend file and then upload here
Did you change Blend Mode in Material to Alpha Hashed?
Sep 2 2020
Aug 21 2020
Thanks for clarification!
Aug 19 2020
Maybe it's a bug since 2.79?
So if we find bug in 2.8+ that exist in 2.79 then it's not a bug?
Maybe it need more investigate to this issue?
Why Lasso and Circle Selection does select, and Box itself not?!
But if You think so then ok...
Aug 15 2020
Aug 12 2020
Aug 11 2020
Aug 10 2020
Want to mention it here Individual Origins + Normal = Broken Again (works in 2.90, broken in 2.83 LTS)
I dont know what patch is fixes this in 2.9 and even how to find it...
maybe some one could help to find it, just want you to know about it.
How to find fix that solved this bug? Because 2.83 get already two LTS updates and bug is still exist in 2.83.4...
Aug 3 2020
Jul 30 2020
Jul 29 2020
I think the simple solution in this case will be add option to Reverse direction for both points: “Reverse Start Direction” and "Reverse End Direction". Start and End points can be calculated arbitrary.
Jul 23 2020
wow, I even did not expect that it consist of two elements in keymap...
Close report pls.
Excuse for troubling.
Also it have strange behavior if keymap changed and you still use shift+Right Mouse to set 3D Cursor
Jul 14 2020
Jul 13 2020
Jul 12 2020
Blender Zoom In Fix | How To Zoom To Mouse Position
Jul 11 2020
Jul 10 2020
Need to update my observation because 2.83.2 is out
Jul 9 2020
One time I forgot that I clicked "Disable in Viewports" some object in Outliner and got unexpected results...
So need double check or some more info with gif/video or screens.
Jul 8 2020
Did you toggle it enable?
Can you provide screenshots/gif/video to specify how it doesn't work?
Jul 6 2020
found that it's my own issue, cos I always load previous settings when new version is come out...
and selection colors comes from previous version before 2.82.
What theme by default in Blender? Dark?
If so then it has some color issue on selection when switch on it:
Jul 3 2020
I think it need to be in UV menu under "Weld/Align" and called something like "Detach Faces", cos it detach and only selected faces...
And I did not expect to find it where it is now...
Jul 1 2020
Also current Unwrap do not identify UV islands without Mark Seam on them.
Jun 30 2020
Examples for Pablo Vasquez and for people who want to know about this little feature (slide back and forward for better understands)
Jun 29 2020
Also I wish it can be implemented, like in Modo, multi-object UV rename
This feature is in Magic UV addon (built in blender) but it seems not working as expected or bugged at all...
Jun 26 2020
Modo example with only 1 bounce for all lights
So Eevee calculate this in a seconds, and cycles need to increase bounces to the ridiculous numbers and don't even get result similar to eevee?
How to get shadows with this huge numbers for bounce?
If I have more faces density I need to increase bounces, so how I need to calculate this?
Jun 20 2020
Wow! That's amazing. Thank you!
Jun 16 2020
Thanks again! Hope this little feature not be forgotten on improving tools in 2.91+
And I'll definitely remind about this if there will be topic on Devtalk for tools improvements.
175mm I cant see. "Loop Slide" checkbox do nothing.
Modo can get exact value I typed in this example.
Idn how CAD modelers will handle in this case...
Yes it 175mm in the middle (perpendicular) of each created faces but do they need a value in the middle?
Jun 15 2020
ok, thank you for clarification!
Is it need new checkbox "Keep Exact Value" or maybe checkbox "Loop Slide" should do that?
Cos "Edge Slide" with checkbox "Even" slide edge parallel to original edge, and Edge bevel with checkbox "Loop Slide" supposed to do the same based on the description (Prefer Sliding along edge to Even widths)
there is some workaround to get similar to modo bevel?
Jun 12 2020
Modo example if needed
May 28 2020
- Select some Object/s (no matter is it meshes, lights or cameras).
- Run command in console (bpy.ops.object.delete(use_global=False)). Simple delete.
- Add new object and change some parameter in "Adjust Last Operation" panel.
- Deleted Object/s appear. Magic!
May 24 2020
And before you say that it's not a bug,
I want to add interesting observation:
May 23 2020
May 9 2020
referring to user requests and feedback section it's like intelligently ask to leave...
Here need to be section with UI bugs...these are also bugs that are difficult to get along with.
May 6 2020
OpenSubdiv it's improved Catmull-Clark in performance (if I understand correctly), so visually you don't see difference.
But we see difference in 2.8 blender.
Need clarification on this.
to clarify, it since 2.8 version
May 3 2020
So all tasks closed, and no solution even for Lasso Selection in Object Mode?
You have 2 modes for Lasso in Edit mode (wire-mode and regular) where lasso select only centers in wire and select all faces in area for regular mode...
Why not implement for Lasso selection Box-like selection in Object mode?