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Eugene Du (APEC)
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User Since
Sep 26 2019, 12:09 PM (166 w, 5 d)

Recent Activity

Tue, Nov 29

Eugene Du (APEC) added a comment to T102840: Visual issue with face dots in UV Editor (file seved in 2.93.11 and opened in 3.3.1).

Sorry for the inconvenience.
Somehow the startup file got corrupted after moving from 2.93 to 3.3.

Tue, Nov 29, 4:54 PM · BF Blender
Eugene Du (APEC) updated the task description for T102840: Visual issue with face dots in UV Editor (file seved in 2.93.11 and opened in 3.3.1).
Tue, Nov 29, 11:18 AM · BF Blender
Eugene Du (APEC) updated the task description for T102840: Visual issue with face dots in UV Editor (file seved in 2.93.11 and opened in 3.3.1).
Tue, Nov 29, 9:33 AM · BF Blender
Eugene Du (APEC) updated the task description for T102840: Visual issue with face dots in UV Editor (file seved in 2.93.11 and opened in 3.3.1).
Tue, Nov 29, 9:32 AM · BF Blender
Eugene Du (APEC) created T102840: Visual issue with face dots in UV Editor (file seved in 2.93.11 and opened in 3.3.1).
Tue, Nov 29, 9:23 AM · BF Blender

Wed, Nov 16

Eugene Du (APEC) created T102562: Project from View (UV) did not recognize Shape Key value = 0, project as Shape Key value = 1.
Wed, Nov 16, 7:51 PM · BF Blender

Oct 18 2022

Eugene Du (APEC) awarded D16232: Automatic X-Ray a Love token.
Oct 18 2022, 2:45 PM

Oct 13 2022

Eugene Du (APEC) awarded T57721: For ID blocks, move + and x buttons into popover a Like token.
Oct 13 2022, 1:26 PM · Restricted Project, User Interface, BF Blender: 2.8

Oct 12 2022

Eugene Du (APEC) added a comment to D16232: Automatic X-Ray.

I think it should be per keymap option.
Because, for example, you need circle select with auto x-ray and box select without, so you can set up checkbox for keymap separately

Oct 12 2022, 12:55 PM

Sep 28 2022

Eugene Du (APEC) added a comment to T95244: Compositing: Multiply node for Render + AO gives an unexpected result on background.

The first part of the task "Multiply node for Render" can be solved with placing default "Color Ramp" (which logically shouldn't change anything for the output pass)

Sep 28 2022, 1:50 PM · Render & Cycles, BF Blender

Sep 17 2022

Eugene Du (APEC) awarded rBf8a3ec48e4ba: Fix T100330: Remove Render Slot not working for first slot a Like token.
Sep 17 2022, 5:02 PM

Sep 8 2022

Eugene Du (APEC) added a comment to T96475: Overlapping geometry shows black faces on Cycles Blender 3.1 (Ray Tracing Precision).

only to not make z-fighting polys.
Displace modifier or shrinkwrap-offset will help to fix,

Sep 8 2022, 1:03 PM · BF Blender (3.1), Cycles, Render & Cycles
Eugene Du (APEC) added a comment to T96475: Overlapping geometry shows black faces on Cycles Blender 3.1 (Ray Tracing Precision).

Any solution or workaround on this problem?
I cant switch to blender 3+ because of this...

Sep 8 2022, 9:59 AM · BF Blender (3.1), Cycles, Render & Cycles

Sep 5 2022

Eugene Du (APEC) closed T100830: Wrong transform "orient_matrix" after resize from console as Archived.
Sep 5 2022, 1:49 PM · BF Blender
Eugene Du (APEC) added a comment to T100830: Wrong transform "orient_matrix" after resize from console.

As far as I understand, the console does not take into account the pivot point when calculating.
https://blender.stackexchange.com/questions/157373/scaling-rezise-in-blender-2-8-python-script-not-working-on-mesh

Sep 5 2022, 1:31 PM · BF Blender
Eugene Du (APEC) created T100830: Wrong transform "orient_matrix" after resize from console.
Sep 5 2022, 1:26 PM · BF Blender

Aug 19 2022

Eugene Du (APEC) added a comment to rBf438344cf243: PyAPI: temporary context override support.

This is correct now?

import bpy
from bpy import context
Aug 19 2022, 5:04 PM
Eugene Du (APEC) added a comment to rBf438344cf243: PyAPI: temporary context override support.

How to be with such operators like bpy.ops.view3d.snap_cursor_to_center() or bpy.ops.image.add_render_slot()?
None of the examples worked for me.
Only the old style

import bpy
from bpy import context
Aug 19 2022, 2:05 PM

Aug 15 2022

Eugene Du (APEC) added a comment to T90683: Material Utilities addon outdated.

Tested MU 2.4.3 with latest Blender 3.4.0 Alpha, branch: master, commit date: 2022-08-14 18:40, hash: rB659b63751d63.
It seems all ok.

Aug 15 2022, 12:51 PM · Add-ons (Community)

Aug 14 2022

Eugene Du (APEC) awarded D15395: UI: Scroll sidebar category tabs a Love token.
Aug 14 2022, 7:38 PM · User Interface

Aug 11 2022

Eugene Du (APEC) added a comment to T100330: Remove Render Slot not working for first slot.
bug in 2.93.10bug in 3.2.2
Aug 11 2022, 8:23 AM · Render Pipeline, User Interface, BF Blender

Aug 10 2022

Eugene Du (APEC) created T100330: Remove Render Slot not working for first slot.
Aug 10 2022, 7:14 PM · Render Pipeline, User Interface, BF Blender

Aug 2 2022

Eugene Du (APEC) created T100142: Regression: Clear Render Slot not working for first slot.
Aug 2 2022, 3:32 PM · User Interface, BF Blender

Jul 25 2022

Eugene Du (APEC) created T99968: Flipping in Limit Rotation Constraint.
Jul 25 2022, 4:16 PM · BF Blender

Jun 19 2022

Eugene Du (APEC) added a comment to T96475: Overlapping geometry shows black faces on Cycles Blender 3.1 (Ray Tracing Precision).

Not acceptable "trade-off", for architectural modeling...

Jun 19 2022, 4:22 PM · BF Blender (3.1), Cycles, Render & Cycles
Eugene Du (APEC) awarded T96475: Overlapping geometry shows black faces on Cycles Blender 3.1 (Ray Tracing Precision) a Heartbreak token.
Jun 19 2022, 4:18 PM · BF Blender (3.1), Cycles, Render & Cycles
Eugene Du (APEC) added a comment to T98988: Overlapping faces bug on GPU/CPU Cycles rendering.

Ok.
I think here we go
https://developer.blender.org/T96475

Jun 19 2022, 4:12 PM · BF Blender
Eugene Du (APEC) created T98988: Overlapping faces bug on GPU/CPU Cycles rendering.
Jun 19 2022, 3:58 PM · BF Blender

Jun 16 2022

Eugene Du (APEC) created T98924: UV Editor: keymap "Edge Ring Select" always extend selection (with enabled or disabled checkbox).
Jun 16 2022, 9:13 AM · Restricted Project, BF Blender

Jun 7 2022

Eugene Du (APEC) added a comment to T98644: Command "bpy.ops.render.render(use_viewport=True)" does not open render window.

You probably just need to call the operator with INVOKE_DEFAULT as an argument. Does that work?

Jun 7 2022, 11:39 AM · BF Blender
Eugene Du (APEC) created T98644: Command "bpy.ops.render.render(use_viewport=True)" does not open render window.
Jun 7 2022, 10:46 AM · BF Blender

Mar 22 2022

Eugene Du (APEC) added a comment to T90683: Material Utilities addon outdated.
Mar 22 2022, 4:44 PM · Add-ons (Community)

Feb 13 2022

Eugene Du (APEC) added a comment to D14095: UI: Add ability to choose displayed decimal places of floats.

I really wish this patch's description and code did not use the term "precision", which has very specific meaning in this context that is not "decimal places".

These numbers have a precision of about 8 significant digits and I can imagine user confusion and bug reports with even the default value of 6."

Feb 13 2022, 8:12 PM · User Interface
Eugene Du (APEC) added a comment to D14095: UI: Add ability to choose displayed decimal places of floats.

I noticed many numbers in Blender display with inconsistent decimals like this

Feb 13 2022, 5:33 PM · User Interface
Eugene Du (APEC) added a comment to D14095: UI: Add ability to choose displayed decimal places of floats.

Would this be like removing the trailing zeroes (like 0.0000 becomes 0)? Maybe I could add a "Trim Zeroes" checkbox for this

Feb 13 2022, 3:13 PM · User Interface
Eugene Du (APEC) added a comment to D14095: UI: Add ability to choose displayed decimal places of floats.

I suggest another implementation for this.
Not expand to additional decimal numbers but for rounding to 1-6 number after comma.
For example:

  • numbers: | 0.5 | 1 | 1.0125678 |
  • "Precision" set to 3 then result in view: | 0.5 | 1 | 1.013 |
  • "Precision" set to 6 then result in view: | 0.5 | 1 | 1.012568 |
Feb 13 2022, 3:04 PM · User Interface
Eugene Du (APEC) awarded D14095: UI: Add ability to choose displayed decimal places of floats a Like token.
Feb 13 2022, 2:46 PM · User Interface

Feb 7 2022

Eugene Du (APEC) awarded D14030: UI WIP: User-Managed Unused Data a Like token.
Feb 7 2022, 2:22 PM · User Interface
Eugene Du (APEC) updated subscribers of T61209: Always write unused IDs on save.

This system design level problem is not solvable by setup.

Why so?

Feb 7 2022, 9:32 AM · BF Blender, Core, User Interface
Eugene Du (APEC) added a comment to T61209: Always write unused IDs on save.

https://devtalk.blender.org/t/blender-deleted-my-un-assigned-materials-how-is-that-a-feature-fake-user/22715/8
Just wanted to redirect this discussion there
and to be sure @Paul Kotelevets (1D_Inc) read this topic and explained to users why it does not work in team.

Feb 7 2022, 8:55 AM · BF Blender, Core, User Interface

Feb 5 2022

Eugene Du (APEC) added a comment to T78393: UV editor and 3d viewport selection sync per default.

It does not happen just at will.
First it need to prepare Blender to perform this task. But at the moment it's not ready.

Feb 5 2022, 8:42 AM · BF Blender, Restricted Project

Feb 3 2022

Paul Kotelevets (1D_Inc) awarded T79375: Bridge: uses an unpredictable direction between loops placed side-by-side a Like token.
Feb 3 2022, 7:09 PM · Restricted Project, Modeling, BF Blender

Feb 1 2022

Eugene Du (APEC) updated the task description for T95399: [3.1.0 Beta] Viewport Cavity Issue + Flickering.
Feb 1 2022, 4:22 PM · BF Blender
Eugene Du (APEC) added a comment to T95399: [3.1.0 Beta] Viewport Cavity Issue + Flickering.

I think this is related to this report + my with showing flickering effect
https://developer.blender.org/T95284

Feb 1 2022, 4:17 PM · BF Blender
Eugene Du (APEC) updated the task description for T95399: [3.1.0 Beta] Viewport Cavity Issue + Flickering.
Feb 1 2022, 4:06 PM · BF Blender
Eugene Du (APEC) created T95399: [3.1.0 Beta] Viewport Cavity Issue + Flickering.
Feb 1 2022, 4:05 PM · BF Blender

Jan 31 2022

Eugene Du (APEC) added a comment to T61209: Always write unused IDs on save.

It already create 2 files: *.blend and *.blend1
Let it save orphan data to blend1 instead main file

Jan 31 2022, 4:48 PM · BF Blender, Core, User Interface
Eugene Du (APEC) added a comment to T61209: Always write unused IDs on save.

What if orphan data will be saved in separate file.
And, if loading main *.blend file without this orphan data file, there will be message - "Orphan data file is missing. Load blend file with purged orphan data?" (like a missing textures).
After loading blend file without orphan data file - it will match a blend file after manually purge and save.

Jan 31 2022, 3:32 PM · BF Blender, Core, User Interface

Jan 30 2022

Eugene Du (APEC) renamed T95310: Intersect (Knife/Boolean) - Exact: triangulate faces and merges double vertices from Intersect (Knife/Boolean) - Exact: triangulate faces and connect double vertices to Intersect (Knife/Boolean) - Exact: triangulate faces and merges double vertices.
Jan 30 2022, 8:15 AM · Modeling, BF Blender

Jan 29 2022

Eugene Du (APEC) renamed T95310: Intersect (Knife/Boolean) - Exact: triangulate faces and merges double vertices from Intersect (Knife/Boolean) - Exact: triangulate faces to Intersect (Knife/Boolean) - Exact: triangulate faces and connect double vertices.
Jan 29 2022, 10:09 PM · Modeling, BF Blender
Eugene Du (APEC) created T95310: Intersect (Knife/Boolean) - Exact: triangulate faces and merges double vertices.
Jan 29 2022, 5:22 PM · Modeling, BF Blender

Jan 28 2022

Eugene Du (APEC) added a comment to T95281: Intersect (Knife) - Fast: doesn't connects the created loop..

Note!
By default Intersect (Knife) uses Exact method, which does loop closed (but in complex mesh adds additional vertices).
You need to switch in undo panel to Fast.

Jan 28 2022, 2:32 PM · Modeling, BF Blender
Eugene Du (APEC) renamed T95281: Intersect (Knife) - Fast: doesn't connects the created loop. from Intersect (Knife) - Fast: don't connects the created loop. to Intersect (Knife) - Fast: doesn't connects the created loop..
Jan 28 2022, 11:55 AM · Modeling, BF Blender
Eugene Du (APEC) created T95281: Intersect (Knife) - Fast: doesn't connects the created loop..
Jan 28 2022, 11:51 AM · Modeling, BF Blender

Jan 27 2022

Eugene Du (APEC) added a comment to T95244: Compositing: Multiply node for Render + AO gives an unexpected result on background.

Also, sorry if I should fill another report. It also related to the Shadow Catcher.
If we resize shadow catcher plane behind Suzanne and turn on Shadow Catcher pass,
we will got transparent background on raw render.
If we do not resize that plane, we will got whole BG transparent.


Jan 27 2022, 9:57 AM · Render & Cycles, BF Blender
Eugene Du (APEC) updated the task description for T95244: Compositing: Multiply node for Render + AO gives an unexpected result on background.
Jan 27 2022, 8:31 AM · Render & Cycles, BF Blender
Eugene Du (APEC) created T95244: Compositing: Multiply node for Render + AO gives an unexpected result on background.
Jan 27 2022, 8:20 AM · Render & Cycles, BF Blender

Jan 12 2022

Eugene Du (APEC) added a comment to T76810: Synchronizing editors between workspaces.

Would be nice feature for 3.1+
Just to remember for subscribers, this design still exist.

Jan 12 2022, 8:43 AM · User Interface

Dec 4 2021

Eugene Du (APEC) added a comment to T93654: [Themes] No option for NodeGroup BG color.

This appears to be an intentional change made as part of these commits: rB919e513fa8f9f rBebe23745281e86

Dec 4 2021, 9:43 PM · BF Blender
Eugene Du (APEC) updated the task description for T93654: [Themes] No option for NodeGroup BG color.
Dec 4 2021, 3:50 PM · BF Blender
Eugene Du (APEC) updated the task description for T93654: [Themes] No option for NodeGroup BG color.
Dec 4 2021, 3:50 PM · BF Blender
Eugene Du (APEC) added a comment to T93654: [Themes] No option for NodeGroup BG color.
Dec 4 2021, 3:48 PM · BF Blender
Eugene Du (APEC) created T93654: [Themes] No option for NodeGroup BG color.
Dec 4 2021, 3:28 PM · BF Blender

Sep 5 2021

Eugene Du (APEC) added a comment to T88449: Blender LTS: Maintenance Task 2.93.

Add this pls to 2.93.5
https://developer.blender.org/rBA8750642fd56d7fec26b5b1280deabe1393314600

Sep 5 2021, 8:56 AM · BF Blender (2.93)
Eugene Du (APEC) added a comment to T90600: Loop Tools Relax.

Of course, they simply did not have time to add to the latest release.

Sep 5 2021, 8:50 AM · Add-ons (Community)
Eugene Du (APEC) added a comment to T90600: Loop Tools Relax.

I have downloaded a new copy of 2.93.4 and it is not working. Has this been resolved?

You can update it manually:

Sep 5 2021, 8:27 AM · Add-ons (Community)

Sep 1 2021

Eugene Du (APEC) added a comment to rBA8750642fd56d: Fix T90600: Loop Tools Relax.

This is impressive how swapping "for" changes calculation speed drastically.
Thank you for investigate!

Sep 1 2021, 8:39 AM
Eugene Du (APEC) awarded rBA8750642fd56d: Fix T90600: Loop Tools Relax a 100 token.
Sep 1 2021, 8:35 AM

Aug 25 2021

Eugene Du (APEC) added a comment to T90927: Suzanne have a double vertices.

nice to have an imperfect mesh easily available for testing.

make sense. Thanks for checking!

Aug 25 2021, 8:22 PM · BF Blender
Eugene Du (APEC) added a comment to T90927: Suzanne have a double vertices.

It definitely not a bug, but where it should be?
Sorry for disturbing, close report

Aug 25 2021, 8:09 PM · BF Blender
Eugene Du (APEC) created T90927: Suzanne have a double vertices.
Aug 25 2021, 7:27 PM · BF Blender

Aug 24 2021

Eugene Du (APEC) added a comment to T90782: UV: unwrap. Margin size is not related to any useful measure.

at least give us example how to calculate 1 pixel with margin between islands?

Aug 24 2021, 6:39 PM · Modeling, Restricted Project, BF Blender
Eugene Du (APEC) added a comment to T90782: UV: unwrap. Margin size is not related to any useful measure.

New research:

Aug 24 2021, 9:42 AM · Modeling, Restricted Project, BF Blender

Aug 23 2021

Eugene Du (APEC) added a comment to T90877: UV Snap - Increment: 3d cursor snap shifted from real grid by first click.

Interesting, thanks!
3DView Snap have an option Absolute Grid Snap, that's why I thought in UV it works differently.
UV Snap probably need it's own Absolute Grid Snap checkbox.

Aug 23 2021, 3:20 PM · BF Blender
Eugene Du (APEC) created T90877: UV Snap - Increment: 3d cursor snap shifted from real grid by first click.
Aug 23 2021, 11:52 AM · BF Blender

Aug 20 2021

Eugene Du (APEC) added a comment to T90782: UV: unwrap. Margin size is not related to any useful measure.

or at least if you change Display - Pixel Coordinates, margin value should also be consistent.
So if I type Margin = 1, it should be 1 pixel value, but not this unknown value

Aug 20 2021, 4:34 PM · Modeling, Restricted Project, BF Blender

Aug 18 2021

Eugene Du (APEC) added a comment to T90728: Scale object with Transform Orientation - Cursor: inconsistent behavior in Edit and Object modes.

I think it's not possible without changing pivot rotation.
Developers probably confirm that.

Aug 18 2021, 9:32 AM · Modeling, BF Blender

Aug 17 2021

Eugene Du (APEC) added a comment to T90728: Scale object with Transform Orientation - Cursor: inconsistent behavior in Edit and Object modes.

Found behavior.
If mesh faces perpendicular or parallel to the mesh origin, then it works perfectly.
But if face have arbitrary angles then it fail.
I think this is a known issue, nothing to do with it.

Aug 17 2021, 4:04 PM · Modeling, BF Blender
Eugene Du (APEC) added a comment to T90728: Scale object with Transform Orientation - Cursor: inconsistent behavior in Edit and Object modes.

Scale with Cursor in Object mode did not use Cursor orientation properly, while in Edit mode it works perfectly.
Look at the gap between cursor and closest face when in Object mode and in Edit mode

current behavior when expecting to see something similar to this
Aug 17 2021, 3:13 PM · Modeling, BF Blender
Eugene Du (APEC) added a comment to T90728: Scale object with Transform Orientation - Cursor: inconsistent behavior in Edit and Object modes.

Tested on latest version: 2.93.3 Release Candidate, branch: master, commit date: 2021-08-12 15:05, hash: rB1eeae9be1531
the same.
Added: On the video above you almost reproduced the behavior.
Try to turn view and use Z handle.
Orientation point should be sticky like Scaling in Edit mode

Aug 17 2021, 12:16 PM · Modeling, BF Blender
Eugene Du (APEC) created T90728: Scale object with Transform Orientation - Cursor: inconsistent behavior in Edit and Object modes.
Aug 17 2021, 11:52 AM · Modeling, BF Blender

Aug 16 2021

Eugene Du (APEC) added a comment to T85840: Cycles: transparent object has black line where it intersect with other objects.

@Francesco (FrancescoDT)
it was Confirmed, why you change the status?

Aug 16 2021, 8:01 AM · Render & Cycles, BF Blender

Aug 15 2021

Eugene Du (APEC) created T90683: Material Utilities addon outdated.
Aug 15 2021, 1:31 PM · Add-ons (Community)

Aug 11 2021

Eugene Du (APEC) added a comment to T90600: Loop Tools Relax.

Tested on 2.93.2 with provided file. LoopTools - Relax with non manifold selection - very slow
Comparison:
moved to description

Aug 11 2021, 12:35 PM · Add-ons (Community)

Aug 9 2021

Eugene Du (APEC) added a comment to T90542: Lattice: change resolution values min=2 in UI to prevent dropping lattice cage vertices position.

okok, I don't mind, close this report then

Aug 9 2021, 5:45 PM · Modeling, BF Blender
Eugene Du (APEC) added a comment to T90542: Lattice: change resolution values min=2 in UI to prevent dropping lattice cage vertices position.

as a temporary solution

Aug 9 2021, 3:22 PM · Modeling, BF Blender
Eugene Du (APEC) added a comment to T90542: Lattice: change resolution values min=2 in UI to prevent dropping lattice cage vertices position.

Lattice data is also lost if you change from 3 to 2 for example.

agree, but in most cases no need in value=1, as you deform a volume object.

Aug 9 2021, 2:43 PM · Modeling, BF Blender
Eugene Du (APEC) created T90542: Lattice: change resolution values min=2 in UI to prevent dropping lattice cage vertices position.
Aug 9 2021, 1:36 PM · Modeling, BF Blender

Aug 7 2021

Eugene Du (APEC) awarded D10436: Fix T85650: Userpref to disable Fresnel Effect for Wireframes. a Love token.
Aug 7 2021, 3:22 PM · EEVEE & Viewport

Aug 6 2021

Eugene Du (APEC) added a comment to T90486: Compositing a background color does not result in a pure color.

ah, found, it's a Dither make a noise
set it to 0


In some cases, if BG is Gradient, I use it even on 2, to get smooth BG

Aug 6 2021, 7:30 PM · BF Blender
Eugene Du (APEC) added a comment to T90486: Compositing a background color does not result in a pure color.

interesting, I will sub for updates

Aug 6 2021, 7:24 PM · BF Blender
Eugene Du (APEC) added a comment to T90478: Nodes Not Connecting 2.93.2.

Load Factory Settings, without backup your current, highly undesirable.
It's better to have a blender lower or higher version instead for this cases.

Aug 6 2021, 12:41 PM · BF Blender
Eugene Du (APEC) added a comment to T90478: Nodes Not Connecting 2.93.2.

Load Factory Settings, without backup your current, highly undesirable.
It's better to have a blender lower or higher version instead for this cases.

Aug 6 2021, 12:23 PM · BF Blender
Eugene Du (APEC) added a comment to T90478: Nodes Not Connecting 2.93.2.

Can't reproduce, even with your file. I assume something with yours keyconfig was changed

Aug 6 2021, 11:52 AM · BF Blender
Eugene Du (APEC) added a comment to T90168: UV Loop Select with Double Click and Shift+Double Click to Extend. Need to triple click to Extend + Border Extend problem.

ok, in details step by step.

  1. Loaf factory settings.
  2. change keymap as suggested
  3. click on UV Edge or Face selection
  4. dbl-click selects loop
  5. shift + dbl-click - does not, need to click 3 or more times
Aug 6 2021, 8:12 AM · Restricted Project, Modeling, User Interface, BF Blender

Aug 4 2021

Eugene Du (APEC) added a comment to T90416: frame all shortcut in node editor doesn't work.

Maybe that shortcut already assigned?
Did you try to search in "preferences - keymap" by Key-Binding field?

Aug 4 2021, 8:19 AM · BF Blender

Aug 3 2021

Eugene Du (APEC) added a comment to D12056: T90372: Assets: When dropping material use active material slot..

"assign to selection."

I'm not sure if it would be better than drag-n-drop.
How it would be implemented? RMB on material in Asset Browser and select option "Assign to selection"? or there will be the button somewhere in the Asset Browser UI? All two variants to click and to search for button will take the same time or even more than just drag-n-drop

Aug 3 2021, 9:42 AM · Asset Browser
Eugene Du (APEC) awarded D12056: T90372: Assets: When dropping material use active material slot. a Like token.
Aug 3 2021, 8:36 AM · Asset Browser
Eugene Du (APEC) added a comment to D12056: T90372: Assets: When dropping material use active material slot..

Can I ask here?
As I see it would work only if I drop asset material on object in Object mode.
Let's imagine behavior for Edit mode:

  1. without selection: I drop asset material on face, it should replace material slot under the cursor (as you mention in TODO).
  2. with selection: I drop asset material on selected faces or even in free space or other unselected element, it should create new material slot for selection and assign dropped material.
Aug 3 2021, 8:36 AM · Asset Browser

Aug 1 2021

Eugene Du (APEC) added a comment to T90252: Creating Lattice object with script with {"REGISTER", "UNDO"} if parameters was changed in Undo window and mesh was in Edit mode - undo last changes to the mesh or last action.

Ok. I made hardcore solution, it looks completely insane.
The point is to copy selected objects, then delete copy and select originals with bpy.ops.ed.undo_push() at the end. It push undo for one level and I no longer lost mesh data in edit mode...

Aug 1 2021, 4:26 PM · Core, Restricted Project, BF Blender