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Eugene Du (APEC)
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User Since
Sep 26 2019, 12:09 PM (60 w, 4 d)

Recent Activity

Today

Eugene Du (APEC) added a comment to T82917: Rendering time increasing when Viewport Shading in Rendered mode after it stop to compute.

Yes you are right! Didn't even think about it ...
VRAM for Eevee is 1.6/4Gb
VRAM for Cycles is 3.6/4Gb

Mon, Nov 23, 9:27 AM · BF Blender

Yesterday

Eugene Du (APEC) added a comment to T82917: Rendering time increasing when Viewport Shading in Rendered mode after it stop to compute.

just tested 2.91 and it's the same

Sun, Nov 22, 11:03 AM · BF Blender
Eugene Du (APEC) created T82917: Rendering time increasing when Viewport Shading in Rendered mode after it stop to compute.
Sun, Nov 22, 10:48 AM · BF Blender

Mon, Nov 9

Eugene Du (APEC) awarded T78482: Selection is covered by unselected geometry in ortho display a Love token.
Mon, Nov 9, 9:49 AM · BF Blender (2.91), EEVEE & Viewport
Eugene Du (APEC) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Sorry if I wrong with topic theme...

Mon, Nov 9, 9:32 AM · Modeling, BF Blender

Sun, Nov 1

Eugene Du (APEC) awarded T68915: Light linking a Love token.
Sun, Nov 1, 12:24 PM · Render & Cycles, Cycles, BF Blender
Eugene Du (APEC) awarded D9180: [WIP] Box/Lasso Selection behavior options a Love token.
Sun, Nov 1, 9:04 AM · User Interface

Fri, Oct 30

Eugene Du (APEC) awarded D7272: Synchronizing editors between workspaces a Love token.
Fri, Oct 30, 9:10 AM · User Interface
Eugene Du (APEC) added a comment to D7272: Synchronizing editors between workspaces.

At least it would be great to sync when you hit Local View.
Because when you isolate one object and then go to UV Editing or Shading tab you got confusing to see all object visible again.
Or if you isolate one object in UV tab and then isolate another in Modeling tab when you go to UV tab again you see your first isolated object instead...

Fri, Oct 30, 9:10 AM · User Interface

Oct 21 2020

Eugene Du (APEC) awarded T54862: Multi-Object Properties Editing a Love token.
Oct 21 2020, 9:06 AM · User Interface

Sep 20 2020

Eugene Du (APEC) added a comment to T80985: Texture 2.8 Bug - Transparent Images .

Also if you attach scene with bunch of textures it better to Pack All in blend file and then upload here

Sep 20 2020, 11:59 AM · BF Blender
Eugene Du (APEC) added a comment to T80985: Texture 2.8 Bug - Transparent Images .

Did you change Blend Mode in Material to Alpha Hashed?

Sep 20 2020, 11:54 AM · BF Blender

Sep 2 2020

Eugene Du (APEC) created T80366: 2.90.0 Warning Message in the Right corner.
Sep 2 2020, 9:06 AM · User Interface, BF Blender

Aug 21 2020

Eugene Du (APEC) awarded T64281: Option to lasso-select using geometry instead of object centers. a Like token.
Aug 21 2020, 8:13 AM · BF Blender
Eugene Du (APEC) added a comment to T79802: Box Selection with Backface Culling ON does not select Objects backfaced to view.

Thanks for clarification!

Aug 21 2020, 8:12 AM · User Interface, BF Blender

Aug 19 2020

Eugene Du (APEC) added a comment to T79802: Box Selection with Backface Culling ON does not select Objects backfaced to view.

Maybe it's a bug since 2.79?
So if we find bug in 2.8+ that exist in 2.79 then it's not a bug?
Maybe it need more investigate to this issue?
Why Lasso and Circle Selection does select, and Box itself not?!
But if You think so then ok...

Aug 19 2020, 8:23 AM · User Interface, BF Blender

Aug 15 2020

Eugene Du (APEC) created T79802: Box Selection with Backface Culling ON does not select Objects backfaced to view.
Aug 15 2020, 1:33 PM · User Interface, BF Blender

Aug 12 2020

Eugene Du (APEC) awarded D8413: Expose non-adaptive subdivision mode in subsurf modifier. a Like token.
Aug 12 2020, 6:43 AM · Modeling, BF Blender

Aug 11 2020

Eugene Du (APEC) awarded D8485: Expose OpenSubdiv boundary interpolation options. a Like token.
Aug 11 2020, 8:41 PM · Modeling, BF Blender

Aug 10 2020

Eugene Du (APEC) added a comment to T77348: Blender LTS: Maintenance Task.

Hello,
Want to mention it here Individual Origins + Normal = Broken Again (works in 2.90, broken in 2.83 LTS)
I dont know what patch is fixes this in 2.9 and even how to find it...
maybe some one could help to find it, just want you to know about it.

Aug 10 2020, 1:19 PM · BF Blender (2.83)
Eugene Du (APEC) added a comment to T78424: Individual Origins + Normal = Broken Again (works in 2.90, broken in 2.83 LTS).

How to find fix that solved this bug? Because 2.83 get already two LTS updates and bug is still exist in 2.83.4...

Aug 10 2020, 9:14 AM · BF Blender

Aug 3 2020

Characterhero (TheCharacterhero) awarded T79375: Bridge: uses an unpredictable direction between loops placed side-by-side a Like token.
Aug 3 2020, 8:57 PM · Restricted Project, Modeling, BF Blender

Jul 30 2020

Eugene Du (APEC) awarded T79375: Bridge: uses an unpredictable direction between loops placed side-by-side a Love token.
Jul 30 2020, 7:54 AM · Restricted Project, Modeling, BF Blender

Jul 29 2020

Eugene Du (APEC) added a comment to T79375: Bridge: uses an unpredictable direction between loops placed side-by-side.

Suggestion:
I think the simple solution in this case will be add option to Reverse direction for both points: “Reverse Start Direction” and "Reverse End Direction". Start and End points can be calculated arbitrary.

Jul 29 2020, 9:13 PM · Restricted Project, Modeling, BF Blender
Eugene Du (APEC) created T79375: Bridge: uses an unpredictable direction between loops placed side-by-side.
Jul 29 2020, 9:06 PM · Restricted Project, Modeling, BF Blender

Jul 23 2020

Eugene Du (APEC) added a comment to T79191: 3D Cursor stop following if keymap changed.

wow, I even did not expect that it consist of two elements in keymap...
Close report pls.
Excuse for troubling.

Jul 23 2020, 6:18 PM · BF Blender
Eugene Du (APEC) added a comment to T79191: 3D Cursor stop following if keymap changed.

Also it have strange behavior if keymap changed and you still use shift+Right Mouse to set 3D Cursor

Jul 23 2020, 3:31 PM · BF Blender
Eugene Du (APEC) created T79191: 3D Cursor stop following if keymap changed.
Jul 23 2020, 3:13 PM · BF Blender

Jul 14 2020

Eugene Du (APEC) created T78908: Sampling and Integrator Presets show updates only when you left popup window.
Jul 14 2020, 10:29 AM · User Interface, BF Blender

Jul 13 2020

Eugene Du (APEC) awarded T69819: Secondary window improvements a Love token.
Jul 13 2020, 6:30 PM · User Interface

Jul 12 2020

Eugene Du (APEC) added a comment to T78860: cant zoom or pan view.

Blender Zoom In Fix | How To Zoom To Mouse Position
https://www.youtube.com/watch?v=VuJbmDHQJeo

Jul 12 2020, 6:49 PM · Add-ons (Community)

Jul 11 2020

Eugene Du (APEC) awarded T77408: Continued Outliner Improvements Design a Love token.
Jul 11 2020, 2:14 PM · BF Blender (2.92), User Interface, Restricted Project
Eugene Du (APEC) updated the task description for T78824: Save As window don’t block background window from actions and Undo bug.
Jul 11 2020, 1:52 PM · BF Blender
Eugene Du (APEC) updated the task description for T78824: Save As window don’t block background window from actions and Undo bug.
Jul 11 2020, 1:41 PM · BF Blender
Eugene Du (APEC) updated the task description for T78824: Save As window don’t block background window from actions and Undo bug.
Jul 11 2020, 1:39 PM · BF Blender
Eugene Du (APEC) created T78824: Save As window don’t block background window from actions and Undo bug.
Jul 11 2020, 1:06 PM · BF Blender
Eugene Du (APEC) awarded T54996: The bridge tool fails in a situation with multiple rows of faces facing each other a Love token.
Jul 11 2020, 10:13 AM · Restricted Project, Modeling, BF Blender

Jul 10 2020

Eugene Du (APEC) updated the task description for T78424: Individual Origins + Normal = Broken Again (works in 2.90, broken in 2.83 LTS).
Jul 10 2020, 5:55 PM · BF Blender
Eugene Du (APEC) added a comment to T78424: Individual Origins + Normal = Broken Again (works in 2.90, broken in 2.83 LTS).

Need to update my observation because 2.83.2 is out

Jul 10 2020, 5:53 PM · BF Blender

Jul 9 2020

Eugene Du (APEC) awarded rB6435acd8f6f2: Cycles: support shader transparency for holdout objects a Love token.
Jul 9 2020, 9:48 AM
Eugene Du (APEC) added a comment to T78753: Black Screen Render with Cycles.

One time I forgot that I clicked "Disable in Viewports" some object in Outliner and got unexpected results...
So need double check or some more info with gif/video or screens.

Jul 9 2020, 9:35 AM · BF Blender
Eugene Du (APEC) created T78757: [UV Editor] Can't select face through one face - always selects face between.
Jul 9 2020, 9:21 AM · BF Blender
Eugene Du (APEC) created T78756: [UV Editor] Display as White actually displaying as Dash.
Jul 9 2020, 8:56 AM · Modeling, Restricted Project, Images & Movies, BF Blender

Jul 8 2020

Eugene Du (APEC) added a comment to T78737: snap tool doesn't work properly..

Did you toggle it enable?
Can you provide screenshots/gif/video to specify how it doesn't work?

Jul 8 2020, 4:15 PM · BF Blender
Eugene Du (APEC) created T78728: [Cycles] Render Layer only shadow and alpha problem.
Jul 8 2020, 8:51 AM · BF Blender

Jul 6 2020

Eugene Du (APEC) added a comment to T74360: Built-in themes.

found that it's my own issue, cos I always load previous settings when new version is come out...
and selection colors comes from previous version before 2.82.

Jul 6 2020, 11:38 AM · User Interface, BF Blender
Eugene Du (APEC) added a comment to T74360: Built-in themes.

What theme by default in Blender? Dark?
If so then it has some color issue on selection when switch on it:
default theme


dark theme

Jul 6 2020, 11:08 AM · User Interface, BF Blender

Jul 3 2020

Eugene Du (APEC) added a comment to T78409: Rip UV.

I think it need to be in UV menu under "Weld/Align" and called something like "Detach Faces", cos it detach and only selected faces...
And I did not expect to find it where it is now...

Jul 3 2020, 3:32 PM · Restricted Project, BF Blender

Jul 1 2020

Eugene Du (APEC) added a comment to T78394: Unwrap selected.

Also current Unwrap do not identify UV islands without Mark Seam on them.
Example

Jul 1 2020, 9:41 AM · BF Blender, Restricted Project

Jun 30 2020

Eugene Du (APEC) added a comment to rB466e716495ff: Bevel: add new 'Absolute' mode for interpreting 'amount' value..

Examples for Pablo Vasquez and for people who want to know about this little feature (slide back and forward for better understands)

Jun 30 2020, 12:26 PM

Jun 29 2020

Eugene Du (APEC) added a comment to T78424: Individual Origins + Normal = Broken Again (works in 2.90, broken in 2.83 LTS).
Jun 29 2020, 1:47 PM · BF Blender
Eugene Du (APEC) added a comment to T78424: Individual Origins + Normal = Broken Again (works in 2.90, broken in 2.83 LTS).
Jun 29 2020, 1:33 PM · BF Blender
Eugene Du (APEC) awarded T77911: UV Island Copy/Paste a Love token.
Jun 29 2020, 11:13 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78389: Dynamic grid, texel size and pixel resolution a Love token.
Jun 29 2020, 11:12 AM · BF Blender, Restricted Project
Eugene Du (APEC) awarded T78391: Grid & Pixel snapping in the UV editor a Love token.
Jun 29 2020, 11:12 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78394: Unwrap selected a Love token.
Jun 29 2020, 11:11 AM · BF Blender, Restricted Project
Eugene Du (APEC) awarded T78395: Unwrap to same bounding box in UV space a Love token.
Jun 29 2020, 11:11 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78396: Pack to the same bounding box a Love token.
Jun 29 2020, 11:10 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78397: Pack to the same UDIM a Love token.
Jun 29 2020, 11:10 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78398: Pack to box region in uv editor a Love token.
Jun 29 2020, 11:10 AM · BF Blender, Restricted Project
Eugene Du (APEC) awarded T78399: Align rotation per uv island a Love token.
Jun 29 2020, 11:09 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78402: Grid unwrap uv a Love token.
Jun 29 2020, 11:09 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78404: straighten edges and unfold uv island a Love token.
Jun 29 2020, 11:00 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78405: UV move up/down/left/right a Love token.
Jun 29 2020, 11:00 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78406: Randomize UV islands a Love token.
Jun 29 2020, 10:59 AM · BF Blender, Restricted Project
Eugene Du (APEC) awarded T78407: Mirror Uv a Love token.
Jun 29 2020, 10:59 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78408: Arrange and align selected uv islands a Love token.
Jun 29 2020, 10:59 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78409: Rip UV a Love token.
Jun 29 2020, 10:59 AM · Restricted Project, BF Blender
Eugene Du (APEC) added a comment to T78410: Change UV Channels from the UV Editor on multiple selected objects.

Also I wish it can be implemented, like in Modo, multi-object UV rename
{F8653135}

Jun 29 2020, 10:56 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78410: Change UV Channels from the UV Editor on multiple selected objects a Love token.
Jun 29 2020, 10:48 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78411: Apply texel density on selected uv's a Love token.
Jun 29 2020, 10:46 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78414: Don't merge UV vertices by default when they are overlapping a Love token.
Jun 29 2020, 10:44 AM · BF Blender, Restricted Project
Eugene Du (APEC) awarded T78416: Correct UVs during mesh component move and extrude a Love token.
Jun 29 2020, 10:43 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78400: Stitch by matching target edge length a Love token.
Jun 29 2020, 10:39 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T76545: Edge Selection Support for UV Editing a Love token.
Jun 29 2020, 10:36 AM · Restricted Project, BF Blender
Eugene Du (APEC) awarded T78393: UV editor and 3d viewport selection sync per default a Love token.
Jun 29 2020, 10:21 AM · BF Blender, Restricted Project
Eugene Du (APEC) added a comment to T78416: Correct UVs during mesh component move and extrude.

This feature is in Magic UV addon (built in blender) but it seems not working as expected or bugged at all...
https://blenderartists.org/t/magic-uv/1134694/23?u=apec

Jun 29 2020, 10:01 AM · Restricted Project, BF Blender
Eugene Du (APEC) created T78424: Individual Origins + Normal = Broken Again (works in 2.90, broken in 2.83 LTS).
Jun 29 2020, 9:41 AM · BF Blender

Jun 26 2020

Eugene Du (APEC) added a comment to T78294: Cycles Alpha (mask) broken.

Modo example with only 1 bounce for all lights

Jun 26 2020, 12:23 PM · BF Blender
Eugene Du (APEC) added a comment to T78294: Cycles Alpha (mask) broken.

So Eevee calculate this in a seconds, and cycles need to increase bounces to the ridiculous numbers and don't even get result similar to eevee?
nice!
How to get shadows with this huge numbers for bounce?

Jun 26 2020, 12:05 PM · BF Blender
Eugene Du (APEC) added a comment to T78294: Cycles Alpha (mask) broken.

If I have more faces density I need to increase bounces, so how I need to calculate this?

Jun 26 2020, 11:52 AM · BF Blender
Eugene Du (APEC) created T78294: Cycles Alpha (mask) broken.
Jun 26 2020, 9:21 AM · BF Blender

Jun 20 2020

Eugene Du (APEC) awarded rB466e716495ff: Bevel: add new 'Absolute' mode for interpreting 'amount' value. a Love token.
Jun 20 2020, 9:42 PM
Eugene Du (APEC) added a comment to T77809: Edge Bevel - wrong calculation..

Wow! That's amazing. Thank you!

Jun 20 2020, 8:32 AM · BF Blender

Jun 16 2020

Eugene Du (APEC) added a comment to T77809: Edge Bevel - wrong calculation..

Thanks again! Hope this little feature not be forgotten on improving tools in 2.91+
And I'll definitely remind about this if there will be topic on Devtalk for tools improvements.

Jun 16 2020, 9:20 PM · BF Blender
Eugene Du (APEC) added a comment to T77809: Edge Bevel - wrong calculation..

another example


175mm I cant see. "Loop Slide" checkbox do nothing.
Modo can get exact value I typed in this example.
Idn how CAD modelers will handle in this case...
Yes it 175mm in the middle (perpendicular) of each created faces but do they need a value in the middle?

Jun 16 2020, 9:02 AM · BF Blender

Jun 15 2020

Eugene Du (APEC) added a comment to T77809: Edge Bevel - wrong calculation..

ok, thank you for clarification!

Jun 15 2020, 11:42 PM · BF Blender
Eugene Du (APEC) added a comment to T77809: Edge Bevel - wrong calculation..

Is it need new checkbox "Keep Exact Value" or maybe checkbox "Loop Slide" should do that?
Cos "Edge Slide" with checkbox "Even" slide edge parallel to original edge, and Edge bevel with checkbox "Loop Slide" supposed to do the same based on the description (Prefer Sliding along edge to Even widths)

Jun 15 2020, 11:26 PM · BF Blender
Eugene Du (APEC) added a comment to T77809: Edge Bevel - wrong calculation..

there is some workaround to get similar to modo bevel?

Jun 15 2020, 11:02 PM · BF Blender

Jun 12 2020

Eugene Du (APEC) added a comment to T77809: Edge Bevel - wrong calculation..

Modo example if needed
{F8612106}

Jun 12 2020, 6:31 PM · BF Blender
Eugene Du (APEC) created T77809: Edge Bevel - wrong calculation..
Jun 12 2020, 6:20 PM · BF Blender

May 28 2020

Eugene Du (APEC) added a comment to T77004: Adjust Last Operation will change selection after running operator from console.

Another example:

  1. Select some Object/s (no matter is it meshes, lights or cameras).
  2. Run command in console (bpy.ops.object.delete(use_global=False)). Simple delete.
  3. Add new object and change some parameter in "Adjust Last Operation" panel.
  4. Deleted Object/s appear. Magic!
May 28 2020, 11:00 AM · Python API, User Interface, BF Blender

May 24 2020

Eugene Du (APEC) added a comment to T77004: Adjust Last Operation will change selection after running operator from console.

And before you say that it's not a bug,
I want to add interesting observation:

May 24 2020, 9:36 AM · Python API, User Interface, BF Blender

May 23 2020

Eugene Du (APEC) created T77004: Adjust Last Operation will change selection after running operator from console.
May 23 2020, 10:02 PM · Python API, User Interface, BF Blender

May 9 2020

Eugene Du (APEC) added a comment to T74804: Edges in Blender 2.83 too thin.

referring to user requests and feedback section it's like intelligently ask to leave...
Here need to be section with UI bugs...these are also bugs that are difficult to get along with.

May 9 2020, 10:02 AM · BF Blender

May 6 2020

Eugene Du (APEC) added a comment to T76457: Subdivide algorithm differs from the industry standard.

OpenSubdiv it's improved Catmull-Clark in performance (if I understand correctly), so visually you don't see difference.
But we see difference in 2.8 blender.
Need clarification on this.

May 6 2020, 8:38 PM · BF Blender
Eugene Du (APEC) added a comment to T76457: Subdivide algorithm differs from the industry standard.

this is not a bug - see https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Modeling#Subdivision_Surfaces_and_Multires

to "fix" that there should be an option to disable the "limit surface" feature

May 6 2020, 2:27 PM · BF Blender
Eugene Du (APEC) added a comment to T76457: Subdivide algorithm differs from the industry standard.

to clarify, it since 2.8 version

May 6 2020, 12:00 PM · BF Blender

May 3 2020

Eugene Du (APEC) added a comment to T62812: Circle Cursor not selection.

So all tasks closed, and no solution even for Lasso Selection in Object Mode?
You have 2 modes for Lasso in Edit mode (wire-mode and regular) where lasso select only centers in wire and select all faces in area for regular mode...
Why not implement for Lasso selection Box-like selection in Object mode?

May 3 2020, 12:14 PM · BF Blender

May 2 2020

Eugene Du (APEC) created T76332: Lasso and Circle Selection select object only by select their centers (Object Mode).
May 2 2020, 6:09 PM · BF Blender