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Alexandre Labedade (Alesk)
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User Since
Feb 27 2014, 3:05 PM (351 w, 4 d)

Recent Activity

Oct 17 2020

Alexandre Labedade (Alesk) added a comment to T81258: Cycles Volumetric flickering when camera is inside volume.

The vdb file is missing from your test file ;)

Oct 17 2020, 8:18 AM · Render & Cycles, BF Blender

Oct 11 2020

Alexandre Labedade (Alesk) added a comment to T81258: Cycles Volumetric flickering when camera is inside volume.

Here is the same scene rendered with 256 samples. The flickering is a lot more visible

Oct 11 2020, 5:31 PM · Render & Cycles, BF Blender

Jan 6 2020

Alexandre Labedade (Alesk) added a comment to T67949: Interface Display Line width affects Cycles rendering.

This is my current driver setup :

Jan 6 2020, 5:11 PM · BF Blender
Alexandre Labedade (Alesk) added a comment to T67949: Interface Display Line width affects Cycles rendering.

@Alexandre Labedade (Alesk) Is this still an issue with latest build? If yes, please provide Blender version you tested with.

Jan 6 2020, 3:50 PM · BF Blender

Sep 21 2019

Alexandre Labedade (Alesk) added a comment to T41748: Remove-Doubles (modifier).

Yo !
Any hope to see this done one day ?

Sep 21 2019, 11:43 AM · Modeling, BF Blender

Jul 31 2019

Alexandre Labedade (Alesk) added a comment to T67949: Interface Display Line width affects Cycles rendering.

Here are 3 screenshot, one with thin lines and cycles rendering : no problem :
and two with thick lines and cycle with cpu and gpu rendering, both with the same problem : the viewport rendering looks pixelated

Jul 31 2019, 11:33 AM · BF Blender

Jul 30 2019

Alexandre Labedade (Alesk) updated the task description for T67949: Interface Display Line width affects Cycles rendering.
Jul 30 2019, 8:37 PM · BF Blender
Alexandre Labedade (Alesk) created T67949: Interface Display Line width affects Cycles rendering.
Jul 30 2019, 8:36 PM · BF Blender

Feb 28 2014

Alexandre Labedade (Alesk) added a comment to T38871: Wrong bevel on ngon with hole.

Yep, the angle limiter could be a good (and simple) solution... Have fun fixing the wrong result ;)

Feb 28 2014, 9:22 PM · BF Blender
Alexandre Labedade (Alesk) added a comment to T38871: Wrong bevel on ngon with hole.

Yeah... That's why I suggested to modify the boolean modifier in the first place ;)

Feb 28 2014, 9:00 PM · BF Blender

Feb 27 2014

Alexandre Labedade (Alesk) added a comment to T38871: Wrong bevel on ngon with hole.

Yes, it's not a "boolean specific" problem. But if we want to keep the modifiers stack unapplied, we have no solution to fix the edge resulting of the boolean operation...
so if the boolean modifier generate directly a well placed edge, it will solve the problem in this specific case ;)

Feb 27 2014, 8:57 PM · BF Blender
Alexandre Labedade (Alesk) raised the priority of T38871: Wrong bevel on ngon with hole from to 90.
Feb 27 2014, 3:19 PM · BF Blender