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Alex (Alex108)
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User Since
Jul 19 2018, 10:11 PM (56 w, 3 d)

Recent Activity

Apr 27 2019

Alex (Alex108) added a comment to T54963: Industry Compatible Keymap.

I recently wrote about having separate options: Industry compatible keymap and navigation because some people prefer Alt-click navigation but got used to default Blender keymap. But then deleted it because actually the current Industry compatible keymap is not that bad and lots of key bindings make sense. I only added a few for now:

  • F11 - toggle Renderview
  • Home - Jump to the first frame
  • End - jump to the last frame
  • Spacebar - Toggle Maximize Area (like Nuke and Katana)
  • L - play animation forward (Davinci, YouTube)
  • J - play animation backward (Davinci, YouTube)
  • Ctrl+J - join objects
Apr 27 2019, 8:01 AM · BF Blender, User Interface, Code Quest
Alex (Alex108) added a comment to T54963: Industry Compatible Keymap.
Apr 27 2019, 6:27 AM · BF Blender, User Interface, Code Quest

Apr 16 2019

Alex (Alex108) added a comment to T63655: Industry Compatible Mode for Scale (unusable).

Thanks for such a quick response, guys!

Apr 16 2019, 11:45 AM · BF Blender
Alex (Alex108) created T63655: Industry Compatible Mode for Scale (unusable).
Apr 16 2019, 10:48 AM · BF Blender
Alex (Alex108) awarded D4686: Adaptive Sampling for Cycles. a Love token.
Apr 16 2019, 8:54 AM
Alex (Alex108) added a comment to D4686: Adaptive Sampling for Cycles..

Pretty pictures for a more complex scene:



Apr 16 2019, 8:52 AM

Jul 19 2018

Alex (Alex108) added a comment to D2662: Cycles: Adaptive rendering based on a norm of rendered pixels.

Adaptive sampling is such an important feature for Cycles, I wish developers had more time for it. But I would suggest not to try to "rediscover a bicycle" if it's already there. Why not use an industry standard practice? look at Pixar Renderman and how adaptive sampling is implemented there - copy it and make it better. There you have only three parameters:

Jul 19 2018, 10:56 PM