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Alma Talp (AlmaTalp)
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Sep 19 2016, 1:47 PM (160 w, 1 d)

Recent Activity

Nov 30 2018

Alma Talp (AlmaTalp) added a comment to T53163: Extremely slow deletion time for massive amount of objects.

Hello Bastien,

Nov 30 2018, 9:20 AM · BF Blender

Nov 27 2018

Alma Talp (AlmaTalp) added a comment to T53672: Changing the Alpha Mode of an Image in Cycles doesn't have expected effect..

In Unity an RGBA image could be imported with some extra settings; on of it that 'how to use the alpha'. When transparency needed, it acts like alpha, when it is an additional data channel, it acts as a greyscale channel.
Sorry for citing Unity; it is because of the flawless workflow in the pipeline.

Nov 27 2018, 3:54 PM · Cycles, BF Blender
Alma Talp (AlmaTalp) added a comment to T53672: Changing the Alpha Mode of an Image in Cycles doesn't have expected effect..

If I could have a note: it would be great to make it work properly both for 'Color' and 'Non-Color' data as very specific usage could happen sometimes. Thanks.

Nov 27 2018, 3:44 PM · Cycles, BF Blender
Alma Talp (AlmaTalp) added a comment to T58083: RGB Separation node - Green Channel Problem.

Doesn't matter.

Nov 27 2018, 2:20 PM
Alma Talp (AlmaTalp) added a comment to T58083: RGB Separation node - Green Channel Problem.

Thanks you, it clearly seems to be a bug to me. As for real-time engines TGA is a very popular format, hopefully it will be fixed soon.
So it will keep the Cycles Principled-Unity-Unreal, etc. texture usage easy.

Nov 27 2018, 2:17 PM
Alma Talp (AlmaTalp) updated the task description for T58083: RGB Separation node - Green Channel Problem.
Nov 27 2018, 12:09 PM
Alma Talp (AlmaTalp) created T58083: RGB Separation node - Green Channel Problem.
Nov 27 2018, 11:45 AM

Nov 22 2018

Alma Talp (AlmaTalp) added a comment to T57636: Wireframe mode bugs.

Ok, so it works as it should, but it heavily affects the classic wireframe function (still can't see if will it cause a conflict or not).

Nov 22 2018, 3:26 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T57636: Wireframe mode bugs.

I will check if I use the latest 2.8, but I answer it differently.

Nov 22 2018, 2:32 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T57636: Wireframe mode bugs.

Now I understand, nut I think it is a very inefficient solution. While working when I hit 'Wireframe', I want to see a see-through wireframe, not hitting another button for 'X-Ray'. As it is a vital function, I suggest to make an additional pie where it happens together (also with hotkey) from UX aspect. I cannot find simple wireframe without xray useful at all for daily workflow; even in cases when it could be handy it is more rare than the case we need see-through wireframes (based on more than 20 years in archviz/game asset and as someone who works hard on putting Blender into focus with leaving AD products.
Thanks.

Nov 22 2018, 2:04 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T57636: Wireframe mode bugs.

Hello Bastien, do you need info/data from the devs on this? Thx.

Nov 22 2018, 1:00 PM · BF Blender

Nov 8 2018

Alma Talp (AlmaTalp) added a comment to T57636: Wireframe mode bugs.

OK, I tested, it is partially a bug, also UX.

Nov 8 2018, 11:38 AM · BF Blender

Nov 5 2018

Alma Talp (AlmaTalp) added a comment to T57638: Possible wrong behavour in wireframe mode.

Thanks! I will test it, also I have an idea what have to be tested.

Nov 5 2018, 5:52 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Thank you both.

Nov 5 2018, 5:46 PM · User Interface, BF Blender: 2.8
Alma Talp (AlmaTalp) added a comment to T57636: Wireframe mode bugs.

I try to record it and upload as a GIF, I just played with the default cube, nothing has been changed, not scene-specific issue IMHO.

Nov 5 2018, 5:24 PM · BF Blender
Alma Talp (AlmaTalp) created T57638: Possible wrong behavour in wireframe mode.
Nov 5 2018, 3:56 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Thanks.
My biggest problem is that this wireframe mode - I risk to say it and I say it with no offense - not too useable. I work with very dense scenes where it is vital to see everything what happens in a scene in wireframe mode. As a user I'm not interested in X-Ray at all as it has no practical side to me expect of some very special occasions (for example having a double object in the same world space and I want to find these overlapping objects). But wireframes are everything, the most important foundation for modeling. If it does not work properly, the battle is lost. :(

Nov 5 2018, 3:48 PM · User Interface, BF Blender: 2.8
Alma Talp (AlmaTalp) created T57636: Wireframe mode bugs.
Nov 5 2018, 3:30 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

It seems my former message lost somewhere, so:

Nov 5 2018, 3:26 PM · User Interface, BF Blender: 2.8

Nov 2 2018

Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

you guys are awesome.

Nov 2 2018, 10:15 AM · User Interface, BF Blender: 2.8

Oct 3 2018

Alma Talp (AlmaTalp) added a comment to T49601: Material menu length problem.

did anything happened to resolve this issue? I cannot see any changes, 2.79 still acts the same way, making me to stick with old Blender versions.

Oct 3 2018, 1:59 PM · User Interface, BF Blender

Sep 18 2018

Alma Talp (AlmaTalp) added a comment to T56820: NGon retriangulation error when mesh exported to other apps in pipeline.

OK, so I consulted with a Max plugin developer related to this issue.
He told me that the order of vertex IDs determines the triangulation of a mesh with ngons, which is probably related to the Max internal workflow where in Poly mode the invisible tris are there (could be switched on for the viewport) to see topology.

Sep 18 2018, 12:56 PM · Add-ons

Sep 17 2018

Alma Talp (AlmaTalp) added a comment to T56820: NGon retriangulation error when mesh exported to other apps in pipeline.

Dear Bastien, if I remember correctly when this problem firstly appeared it was checked with Max, Modo, C4D and Blender (with the help with some friends). And if I remember correctly only Blender exports were unusable in other apps related to this issue (when issues came up, the user was notified, at least at export time, so it was easy to avoid them).
So they somehow managed to solve it (I will recheck it if I will have time).
I would be happy with at least a warning pop-up that something is not OK from topology aspect, because it is a 'flying blind' case now.

Sep 17 2018, 4:21 PM · Add-ons
Alma Talp (AlmaTalp) added a comment to T56820: NGon retriangulation error when mesh exported to other apps in pipeline.

'It simply looks like tessellation of Max (and others) is more limited than the one we have in Blender'

Sep 17 2018, 3:41 PM · Add-ons
Alma Talp (AlmaTalp) added a comment to T56820: NGon retriangulation error when mesh exported to other apps in pipeline.

'We just export polygons as they are in Blender, nothing else.'

Sep 17 2018, 3:31 PM · Add-ons
Alma Talp (AlmaTalp) added a comment to T56820: NGon retriangulation error when mesh exported to other apps in pipeline.

As far as I know triangulation always happens, but it is not 'viewable'.

Sep 17 2018, 12:03 PM · Add-ons
Alma Talp (AlmaTalp) added a comment to T56820: NGon retriangulation error when mesh exported to other apps in pipeline.

Dear Bastien,

Sep 17 2018, 10:57 AM · Add-ons
Alma Talp (AlmaTalp) added a comment to T56820: NGon retriangulation error when mesh exported to other apps in pipeline.

Thanks, here it is:

Sep 17 2018, 9:14 AM · Add-ons

Sep 16 2018

Alma Talp (AlmaTalp) renamed T56820: NGon retriangulation error when mesh exported to other apps in pipeline from NGon retriangulation error wgen mesh exported to other apps in pipeline to NGon retriangulation error when mesh exported to other apps in pipeline.
Sep 16 2018, 7:20 PM · Add-ons
Alma Talp (AlmaTalp) updated the task description for T56820: NGon retriangulation error when mesh exported to other apps in pipeline.
Sep 16 2018, 7:20 PM · Add-ons
Alma Talp (AlmaTalp) created T56820: NGon retriangulation error when mesh exported to other apps in pipeline.
Sep 16 2018, 7:15 PM · Add-ons

Jun 6 2018

Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Another thing:

Jun 6 2018, 9:40 AM · User Interface, BF Blender: 2.8

Jun 5 2018

Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

"Quite honestly if Global Wireframe doesn't make it into Blender 2.8, I might even consider modelling in 2.79 and then moving everything into 2.8 to use it as a render engine."

Jun 5 2018, 7:23 AM · User Interface, BF Blender: 2.8

Jun 1 2018

Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Completely agree with Mindinsomnia. Also a dedicated key for wireframe mode would be great. I don't wanna see surfaces.
Also colored wireframes are very useful (per object, per layer, per group, per collections, etc.), but I know Ton hates them, I just never was able understand why. I used them like 25 years ago and use them today when I'm not on Blender; pretty easy way of visually managing stuff.

Jun 1 2018, 1:12 PM · User Interface, BF Blender: 2.8
Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Where to put the feedback on wireframes to be efficient?
Still cannot get how it works, outline disappears all the time when I touch the screen in Object mode.

Jun 1 2018, 1:08 PM · User Interface, BF Blender: 2.8
Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Thanks, Brecht. I downloaded latest build, it is so buggy even Tab does not work for Edit mode, also forgets wireframe settings.

Jun 1 2018, 11:49 AM · User Interface, BF Blender: 2.8
Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

To honest it would be nice so have some infos related the 'classic' wireframe view from developers. I work with it like 80% in my time when modeling, 99% when putting scene together. Simple there is no faster way to put a dense scene together.

Jun 1 2018, 10:00 AM · User Interface, BF Blender: 2.8

May 11 2018

Alma Talp (AlmaTalp) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Ok, maybe stupid question as I didn't have time to follow 2.8 development discussion, but where are the see-through wireframes? I work with that viewport in almost all apps I use (Blender, Max, C4D).

May 11 2018, 5:08 PM · User Interface, BF Blender: 2.8

Apr 14 2018

Alma Talp (AlmaTalp) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

Seems as a good idea using per object base.

Apr 14 2018, 3:14 PM · BF Blender

Nov 24 2017

Alma Talp (AlmaTalp) added a comment to T53163: Extremely slow deletion time for massive amount of objects.

Thanks, Bastien.
Do you have any idea when overall performance will be better? Will 2.8 bring change related to this (my former tests did not show improvements).

Nov 24 2017, 6:45 PM · BF Blender

Nov 17 2017

Alma Talp (AlmaTalp) added a comment to T53163: Extremely slow deletion time for massive amount of objects.

Yep, Cinema and MODO both shocked me (different way).

Nov 17 2017, 3:41 AM · BF Blender
Alma Talp (AlmaTalp) added a comment to T53163: Extremely slow deletion time for massive amount of objects.

Ok, some updates with test file:

Nov 17 2017, 1:39 AM · BF Blender

Oct 27 2017

Alma Talp (AlmaTalp) added a comment to T53163: Extremely slow deletion time for massive amount of objects.

I made a new test, also here is the link for a testfile I made.

Oct 27 2017, 11:55 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T53163: Extremely slow deletion time for massive amount of objects.

I shut it down again, still not finished. (clean setup)

Oct 27 2017, 8:38 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T53163: Extremely slow deletion time for massive amount of objects.

Ok. I'm running the factory clean Blender 2.79 test now.

Oct 27 2017, 7:24 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T53163: Extremely slow deletion time for massive amount of objects.

Hello Joshua, thanks.

Oct 27 2017, 5:34 AM · BF Blender

Oct 25 2017

Alma Talp (AlmaTalp) created T53163: Extremely slow deletion time for massive amount of objects.
Oct 25 2017, 9:10 PM · BF Blender

Oct 10 2017

Alma Talp (AlmaTalp) added a comment to T52205: Problems appear with huge projects (linked libs, etc.).

Hello guys, since the thread I lost 5 times linked data with no warning, last time today. The linked node groups simple disappeared from the scene, no warning at all, no orphan data appeared in the Outliner, nothing. As talking about a few hundred materials with 5-6 textures per material + all the material settings it is significant time to remake, especially to do it 5 times.

Oct 10 2017, 11:01 PM · Blender File, BF Blender

Sep 19 2017

Alma Talp (AlmaTalp) added a comment to T52669: Wrong shadow direction with 1-sided material.

Thanks, it took a while, but now it works.
May I ask if there is any scientific/mathematical background behind the decision that it works this way for backfacing/single-sided materials or it was just 'let's do it this way'?

Sep 19 2017, 11:31 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T52669: Wrong shadow direction with 1-sided material.

Hello Brecht,

Sep 19 2017, 11:00 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T52669: Wrong shadow direction with 1-sided material.

Hello Brecht, sorry for the delay, I made a small image to show what I would like to achieve.

Sep 19 2017, 8:42 PM · BF Blender

Sep 7 2017

Alma Talp (AlmaTalp) added a comment to T52669: Wrong shadow direction with 1-sided material.

Dear Brecht,

Sep 7 2017, 8:04 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T52669: Wrong shadow direction with 1-sided material.

Addition: I made a test with 2.79 RCII with the Principled shader.
It results completely buggy render.

Sep 7 2017, 5:04 AM · BF Blender
Alma Talp (AlmaTalp) created T52669: Wrong shadow direction with 1-sided material.
Sep 7 2017, 2:47 AM · BF Blender

Aug 9 2017

Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Thanks for all, I tested it and now - I waited for this so much - my scene renders on AMD. Great job!

Aug 9 2017, 9:20 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Thank you very much, I can't wait to test it.

Aug 9 2017, 9:13 AM · BF Blender, Cycles

Jul 29 2017

Alma Talp (AlmaTalp) added a comment to T52205: Problems appear with huge projects (linked libs, etc.).

Here is the image I promised.

Jul 29 2017, 5:55 PM · Blender File, BF Blender
Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Hello Marius, could you offer me a link for that version? I would test it with the real scene. Thanks.

Jul 29 2017, 5:17 PM · BF Blender, Cycles

Jul 28 2017

Alma Talp (AlmaTalp) added a comment to T52205: Problems appear with huge projects (linked libs, etc.).

'There can be missing image files and missing linked library .blend files, and those are quite different to Blender. Are you saying it's just the image texture that are missing, or are the materials and nodes missing (and so the image textures are also missing along with them)?'

Jul 28 2017, 2:32 AM · Blender File, BF Blender
Alma Talp (AlmaTalp) added a comment to T52205: Problems appear with huge projects (linked libs, etc.).

Hello, thanks.
I think there was some misunderstanding about the situation.
Clarifying:

Jul 28 2017, 12:53 AM · Blender File, BF Blender

Jul 27 2017

Alma Talp (AlmaTalp) created T52205: Problems appear with huge projects (linked libs, etc.).
Jul 27 2017, 8:00 PM · Blender File, BF Blender
Alma Talp (AlmaTalp) added a comment to T34119: Link: transparency not linked .

Will it be supported? I just ran into this problem.

Jul 27 2017, 12:13 AM · BF Blender, GPU / Viewport

Jul 12 2017

Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Hello Guys, question: what are the current texture limits in Cycles?
I know last time I asked for increasing it CUDA had about 96 and if I remember correctly that became 1024, also on CPU. Thanks.

Jul 12 2017, 8:02 PM · BF Blender, Cycles

Jul 7 2017

Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Thanks, guys.
'Having BW textures stored as single channel would also help to save 3/4 of the memory.' As I had no idea what causes the crash, I wanted to use as big textures as possible (no BW conversion) except of some simulating mixed usage.

Jul 7 2017, 2:04 PM · BF Blender, Cycles

Jul 6 2017

Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Here is the new file: https://ufile.io/ivcut

Jul 6 2017, 10:18 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

OK, quick test on real life scene:

Jul 6 2017, 8:01 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Thanks, I'm on it.

Jul 6 2017, 7:23 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Hello Mai, thanks for your effort!
When this commit will be included in a downloadable Blender version? I ran some tests; still not sure what makes the error, but it is clear that the same scene sometimes requires far more memory for OpenCL than CUDA.
Also I find it interesting that while final render time is comparable to CUDA, viewport render is far slower with it.

Jul 6 2017, 4:46 PM · BF Blender, Cycles

Jul 2 2017

Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Hello John; I'm on it; the last 2.79 I checked works on the example file, now I check it on the 'real' scenes. Some of them works (that is great), some results the error, but I have to examine what are differences, so I will need time for that. Thanks for the patience.

Jul 2 2017, 2:23 PM · BF Blender, Cycles

Jun 21 2017

Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Hello Wolfgang,

Jun 21 2017, 3:31 AM · BF Blender, Cycles

Jun 18 2017

Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

Why?

Jun 18 2017, 9:04 PM · BF Blender, Cycles

May 31 2017

Alma Talp (AlmaTalp) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

Brecht, it is great to hear. I just made some short tests, but even reducing the 'darkness' of the effect would be a great step forward.

May 31 2017, 2:14 AM · BF Blender
Alma Talp (AlmaTalp) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

Conversation on Corona forum: https://corona-renderer.com/forum/index.php?topic=10392.0

May 31 2017, 12:30 AM · BF Blender
Alma Talp (AlmaTalp) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

In Mental ray it is solved, in Vray it is there, but less problematic (but I haven't tested it with the latest Vray).

May 31 2017, 12:27 AM · BF Blender

May 29 2017

Alma Talp (AlmaTalp) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

The question is then how a workaround could be made from algorithm side, am I right?

May 29 2017, 8:22 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

I made it: https://rightclickselect.com/p/rendering/Mtbbbc/fixing-terminator-effect-and-other-rendering-artifacts-in-cycles

May 29 2017, 7:52 PM · BF Blender

May 24 2017

Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

BTW, have you tried with a former Blender version like 2.78a release (hash:e8299c8) on Win7 64 Pro and RX 480?

May 24 2017, 10:31 PM · BF Blender, Cycles

May 20 2017

Alma Talp (AlmaTalp) added a comment to T51548: Cycles shading error.

Hello Sergey,

May 20 2017, 5:38 PM · BF Blender, Cycles

May 19 2017

Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

terminal = Win 7 command prompt?

May 19 2017, 10:29 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51548: Cycles shading error.

Thank you, Bastien. I hope Sergey could help in this. I work on a project for 2 years now what could be a gigantic step forward in Blender's reputation for the CGI community, but I cannot recommend it as a honest/true alternative as these kind of bugs/limitations exist. I was pretty happy when developers eliminated the CUDA texture limits (I can't tell how much that annoyed me with big scenes), now it is time IMHO to push the limits to large scale usability (viewport performance issues, GLSL speed incrase, asset management, import/export fixes, handling terminator issues with shading, etc.).

May 19 2017, 10:01 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51548: Cycles shading error.

Just for the test I tried it in Max + Vray RT, no artifacts on 12000 meter distance.

May 19 2017, 9:02 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51548: Cycles shading error.

Dear Bastien, the artifact appears with only 400 unit away from the origin, too.
I many times worked with models far bigger than that in other packages without artifacts (think about archviz). How this could be solved in the future? Is there any plan for that?
I think it is a pretty important bug, please find a valid solution for this at least on the 2.8 releases. There should be a solution for that.

May 19 2017, 8:26 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51549: Accindental selection with box selection.

I will do my best to find an exact representation in my free time, but as it accidental, I have no promises. If I could find a solution to make a sample file what next?

May 19 2017, 7:59 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T51548: Cycles shading error.

And the image.

May 19 2017, 4:14 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51554: OpenCL Textures exceed available single buffer allocation memory limit.

I you read the details it is not a memory limit. If not, please do so.
Do you want to upload the file here?

May 19 2017, 4:01 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) added a comment to T51549: Accindental selection with box selection.

It happens accidentally, that i why no file attached.

May 19 2017, 3:58 PM · BF Blender
Alma Talp (AlmaTalp) added a comment to T51548: Cycles shading error.

The problem exists with the latest official 2.78c. Thanks.

May 19 2017, 3:55 PM · BF Blender, Cycles
Alma Talp (AlmaTalp) created T51554: OpenCL Textures exceed available single buffer allocation memory limit.
May 19 2017, 1:06 AM · BF Blender, Cycles

May 18 2017

Alma Talp (AlmaTalp) created T51551: Hitting 'A' for selection makes Blender collapse with thousands of objects.
May 18 2017, 6:27 PM · GPU / Viewport, BF Blender
Alma Talp (AlmaTalp) updated the task description for T51549: Accindental selection with box selection.
May 18 2017, 6:11 PM · BF Blender
Alma Talp (AlmaTalp) created T51549: Accindental selection with box selection.
May 18 2017, 6:11 PM · BF Blender
Alma Talp (AlmaTalp) created T51548: Cycles shading error.
May 18 2017, 6:06 PM · BF Blender, Cycles

May 5 2017

Alma Talp (AlmaTalp) added a comment to T49398: AMD OpenCL error - Cycles.

Sorry, I simply forgot to comment back, it still does not work. (Blender blender-2.78-3ab8895-win64).

May 5 2017, 2:56 PM · Cycles, BF Blender

Feb 3 2017

Alma Talp (AlmaTalp) added a comment to T49398: AMD OpenCL error - Cycles.

I made some tests with for the viewport.

Feb 3 2017, 3:36 AM · Cycles, BF Blender
Alma Talp (AlmaTalp) added a comment to T49398: AMD OpenCL error - Cycles.

'If your scene isn't rendering at all it means you've ran out of GPU memory, the only things to do in that case is to reduce scene complexity or use another device.'

Feb 3 2017, 3:18 AM · Cycles, BF Blender
Alma Talp (AlmaTalp) added a comment to T49398: AMD OpenCL error - Cycles.

I just made a quick test with the actual version of my 'big scene' on RX480 with the latest nightly build.

Feb 3 2017, 2:40 AM · Cycles, BF Blender
Alma Talp (AlmaTalp) added a comment to T49398: AMD OpenCL error - Cycles.

Hello Mai, thanks for the answer.
I have zero knowledge in python; would you please write me down what I exactly should do (and then how to revert back?)

Feb 3 2017, 1:55 AM · Cycles, BF Blender

Jan 17 2017

Alma Talp (AlmaTalp) added a comment to T49398: AMD OpenCL error - Cycles.

Hello Guys, is there any news on this? I downloaded the latest builds and still cannot use my RX480 for viewport rendering.

Jan 17 2017, 4:56 AM · Cycles, BF Blender

Nov 26 2016

Alma Talp (AlmaTalp) added a comment to T49398: AMD OpenCL error - Cycles.

Thanks, it does not work. Viewport rendering just reproduces the same error, it is not related to motion blur; it is related to the number of textures.

Nov 26 2016, 1:39 AM · Cycles, BF Blender

Nov 25 2016

Alma Talp (AlmaTalp) added a comment to T37814: Artifacts in Cycles render for lowpoly models..

I agree with Caetano, it is a real issue with low-poly characters what deserves to be solved.

Nov 25 2016, 12:25 PM · BF Blender