Andrei Nadin (AnadinX)
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User Since
Feb 18 2015, 1:24 PM (138 w, 6 d)

Recent Activity

Sat, Oct 7

Andrei Nadin (AnadinX) awarded D911: Vertex alpha painting a Like token.
Sat, Oct 7, 9:03 AM · BF Blender

Fri, Sep 29

Andrei Nadin (AnadinX) added a watcher for User Interface: Andrei Nadin (AnadinX).
Fri, Sep 29, 3:30 AM

Aug 23 2017

Andrei Nadin (AnadinX) added a comment to T52437: Copying and Pasting ALL keyframes from one channel to another in the curve editor can be unituative.

Hmm I was actually unaware of double clicking the channel.. and I had forgotten about L as I remapped that in the 3D viewport.

Aug 23 2017, 1:19 PM · BF Blender

Aug 18 2017

Andrei Nadin (AnadinX) created T52437: Copying and Pasting ALL keyframes from one channel to another in the curve editor can be unituative.
Aug 18 2017, 11:09 AM · BF Blender

Jul 16 2017

Andrei Nadin (AnadinX) updated subscribers of T49473: Mac Dock Bug. Even when App is in dock as shortcut, app opens new instance in Dock..

@Chris Slazinski (mallow) indeed it is, big apologies I had not seen your comment when I came across this problem before.

Jul 16 2017, 1:22 PM · Platform: Mac OS X, BF Blender
Andrei Nadin (AnadinX) added a comment to T49473: Mac Dock Bug. Even when App is in dock as shortcut, app opens new instance in Dock..

Pretty good fix here for it.

Jul 16 2017, 3:31 AM · Platform: Mac OS X, BF Blender

Jul 1 2017

Andrei Nadin (AnadinX) created T51945: LMB and RMB seems reversed for manipulators compared to 2.79 and older..
Jul 1 2017, 7:43 AM · BF Blender: 2.8

Jun 15 2017

Andrei Nadin (AnadinX) created T51813: Grid is opaque and different scale on macOS.
Jun 15 2017, 8:34 AM · BF Blender: 2.8

Oct 3 2016

Andrei Nadin (AnadinX) created T49544: Bendy Bones scale badly when using cm scene scale.
Oct 3 2016, 12:16 PM · Animation, BF Blender

May 27 2016

Andrei Nadin (AnadinX) added a comment to T47439: Vertex Paint Mode: Better control for setting the vertex color.

Hi, I am super interested in this functionality, I was thinking about finishing up this diff https://developer.blender.org/D911 and it seems that there is overlap here.

May 27 2016, 3:33 PM · Quick Hacks
Andrei Nadin (AnadinX) updated subscribers of T47439: Vertex Paint Mode: Better control for setting the vertex color.
May 27 2016, 3:31 PM · Quick Hacks

May 15 2016

Andrei Nadin (AnadinX) added a comment to T41748: Remove-Doubles (modifier).

This would be a very good addition, I came across this causing me problems when doing a deformed torus made from bends/twists etc. In Cinema4D, there is the Connect object that takes the whole stack and has the weld/merge functionality in it. This is very similar concept and would be invaluable.

May 15 2016, 12:34 AM · Mesh Modeling, BF Blender

Jan 3 2016

Andrei Nadin (AnadinX) added a comment to D911: Vertex alpha painting.

This is indeed a very useful feature for Gamedevs. Is it possible to resurrect this differential?

Jan 3 2016, 11:06 PM · BF Blender

Nov 14 2015

Andrei Nadin (AnadinX) created T46766: Absolute Grid Alignment should perhaps NOT do third axis in orthographic views.
Nov 14 2015, 8:11 AM · BF Blender

Jul 2 2015

Andrei Nadin (AnadinX) added a comment to T45157: FBX Import could do with better bone alignment.

Just tested with blender-2.75-d3109a1-OSX-10.6-x86_64 - works awesome! - thanks Bastien. Will it make it's way into 2.76 automagically?

Jul 2 2015, 10:28 AM · Addons, Import/Export

Jun 29 2015

Andrei Nadin (AnadinX) added a comment to T45157: FBX Import could do with better bone alignment.

Ok I got a nightly with the change in it and its nearly very good :)

Jun 29 2015, 5:00 AM · Addons, Import/Export

Jun 24 2015

Andrei Nadin (AnadinX) added a comment to T45157: FBX Import could do with better bone alignment.

Awesome will test as soon as a build is ready.

Jun 24 2015, 9:04 AM · Addons, Import/Export

Jun 23 2015

Andrei Nadin (AnadinX) created T45157: FBX Import could do with better bone alignment.
Jun 23 2015, 9:05 AM · Addons, Import/Export

May 28 2015

Andrei Nadin (AnadinX) added a comment to rBAb54d30693cc4: FBX io: better handling for orientation and scale..

Really sorry I still finding it hard to find a relevant bug about this issue, I am testing with the 2.75 test build published here http://download.blender.org/release/Blender2.75/

May 28 2015, 11:54 AM
Andrei Nadin (AnadinX) added a comment to rBAb54d30693cc4: FBX io: better handling for orientation and scale..

I have just run a quick test on this and I am afraid for me its still not right. Using the attached blend, export as FBX Scale 1 then Re-Import Scale 1. You will find the scale of the armature set to 100.

May 28 2015, 11:38 AM

Apr 10 2015

Andrei Nadin (AnadinX) added a comment to T44338: Baking Normals with Bevel modifier with limitation bakes bevels that should not be there.

On more playing its not really anything to do with limits, just seems to be baking bevels into those extra diagonal edges even if I apply the bevel

Apr 10 2015, 11:00 AM · BF Blender
Andrei Nadin (AnadinX) created T44338: Baking Normals with Bevel modifier with limitation bakes bevels that should not be there.
Apr 10 2015, 10:56 AM · BF Blender

Apr 1 2015

Andrei Nadin (AnadinX) added a comment to T37417: Default Keymap: Revamp.
Apr 1 2015, 7:24 AM · BF Blender, User Interface

Mar 31 2015

Andrei Nadin (AnadinX) added a comment to T44201: Deleting Hierarchy .

phew, that was quick :)

Mar 31 2015, 1:57 PM · BF Blender
Andrei Nadin (AnadinX) created T44201: Deleting Hierarchy .
Mar 31 2015, 4:38 AM · BF Blender

Mar 15 2015

Andrei Nadin (AnadinX) added a comment to rBAf42569036c57: FBX Export: Atempt to fix scale issues with UE4..

I have done a list of import options that work for 2.73 and 2.74 RC1 (http://download.blender.org/release/Blender2.74/) here on the UE4 forums, not sure if it helps. But hopefully it does.

Mar 15 2015, 10:25 AM

Mar 11 2015

Andrei Nadin (AnadinX) added a comment to T37417: Default Keymap: Revamp.

I hope this is in the right topic but a CMD/CTRL swap would be mighty nice for Mac users. so anything mapped to CTRL on Windows/Linux can use CMD instead.

Mar 11 2015, 4:49 AM · BF Blender, User Interface

Mar 2 2015

Andrei Nadin (AnadinX) updated subscribers of T37417: Default Keymap: Revamp.

Hard to to tell for me what the general preference is here but as a Unity, Unreal Engine 4 and C4D user, WER and alt+mouse for view is definitely my preference. C4D uses ERT and alt+mouse for view but you end up reconfiguring it.

Mar 2 2015, 5:35 AM · BF Blender, User Interface