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Andrei Nadin (AnadinX)
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User Since
Feb 18 2015, 1:24 PM (261 w, 3 d)

Recent Activity

Sun, Feb 16

Andrei Nadin (AnadinX) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

Right the difference between yours and mine is edit mode. If you are in object mode, X-Ray turns the bones in wireframe (no shaded fill) and then you cannot select them by clicking in the middle of the bone.

Sun, Feb 16, 2:29 AM · User Interface, GPU / Viewport, BF Blender

Thu, Feb 13

Andrei Nadin (AnadinX) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).

I can reproduce this in 2.81a (downloaded from Blender.org), 2.82 (d08ccd526f36 2020-02-10) and in a local build of 2.83 (latest code) on macOS 10.15.3

Thu, Feb 13, 1:12 AM · User Interface, GPU / Viewport, BF Blender
Andrei Nadin (AnadinX) added a comment to T67208: Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable).
Thu, Feb 13, 1:11 AM · User Interface, GPU / Viewport, BF Blender

Tue, Feb 11

Andrei Nadin (AnadinX) added a comment to T49473: Mac Dock Bug. Even when App is in dock as shortcut, app opens new instance in Dock..

Just tried with Blender 2.83 (Feb 11, 00:25:34 - 189e96ba687c downloaded from https://builder.blender.org/download/

Tue, Feb 11, 1:55 AM · Platform: macOS, BF Blender

Thu, Jan 30

Andrei Nadin (AnadinX) added a comment to T72069: Smooth Vertices called from the F3 operator search will put you in a modal without knowing [doesnt execute immediately].

@Campbell Barton (campbellbarton) (sorry to raise this on a closed issue but I agree with @Asher (ThatAsherGuy). If you look in the attached video, (from 2.8 Beta)

Thu, Jan 30, 1:58 AM · User Interface, BF Blender

Dec 10 2019

Andrei Nadin (AnadinX) awarded D6382: Shading: Wave texture node. Direction modes and Phase Offset input. a Like token.
Dec 10 2019, 10:43 PM · Render & Cycles

Nov 29 2019

Andrei Nadin (AnadinX) added a comment to T67831: Icons disappear in gizmos.

On a 2019 MacBook Pro 15" (Vega 20 GPU) I can confirm I get this every now and then too. I also experienced it on a previous 2018 MacBook Pro with a Radeon GPU. Its been around since the Alpha/Beta days of 2.8 but for me it's been quite sporadic, most recently I was messing with a curve and a mesh with modifiers and enabling/disabling show in viewport etc. a lot. Not saying that was the cause though, I'll add a log here next time it happens to me too.

Nov 29 2019, 1:22 AM · Platform: macOS, Tracker Curfew, User Interface, BF Blender

Oct 30 2019

Andrei Nadin (AnadinX) added a comment to T69992: Shortcuts for Tools (design task).

As an ex-Softimage user I would like to propose a slightly different solution as I believe was very cleverly implemented in it:

  1. Taping on a shortcut key ( G, S, R, ...) activate the Tool (Move, Scale, Rotate, ...)
  2. Pressing and holding (!) the same key temporary activate the Operator (Move, Scale, Rotate ...) and releasing the key returns the tool/operator to it's previous state.

This way, if for example, we are are using the Move tool to arrange our scene, but we need a quick scale of an object, we press and hold "S" to do the job and when we release it we automatically continue with the Move tool.

Oct 30 2019, 8:31 AM · User Interface, BF Blender
Andrei Nadin (AnadinX) awarded T69992: Shortcuts for Tools (design task) a Love token.
Oct 30 2019, 8:31 AM · User Interface, BF Blender

Oct 29 2019

Andrei Nadin (AnadinX) added a comment to T71185: Properties Search.

Great idea. I still think it would be useful even with changing to nodal modifiers, there will always be panels with things to find in them

Oct 29 2019, 2:06 PM · User Interface, BF Blender
Andrei Nadin (AnadinX) awarded T71185: Properties Search a Love token.
Oct 29 2019, 2:05 PM · User Interface, BF Blender

Oct 17 2019

Andrei Nadin (AnadinX) awarded D5957: Maths Node: Additional functions a Love token.
Oct 17 2019, 9:03 PM · Cycles, Eevee

Oct 16 2019

Andrei Nadin (AnadinX) awarded D5719: UI: Improvements to Tolerant Area Joins a Love token.
Oct 16 2019, 9:20 AM · User Interface
Andrei Nadin (AnadinX) awarded D6055: UI: Font Symbol Updates a Like token.
Oct 16 2019, 9:17 AM · User Interface

Oct 14 2019

Andrei Nadin (AnadinX) awarded T70240: Weld Modifier Proposal a Love token.
Oct 14 2019, 11:17 AM · Modeling, BF Blender (2.82)

Oct 4 2019

Andrei Nadin (AnadinX) added a comment to D5979: Generic drag-all-selected support (Node Editor, VSE, Dopesheet Graph Editor, Markers).

@Andrei Nadin (AnadinX) exactly right, that’s how it should work. And in fact if you transform right handles, only other right handles should move.

Oct 4 2019, 6:06 PM
Andrei Nadin (AnadinX) added a comment to D5979: Generic drag-all-selected support (Node Editor, VSE, Dopesheet Graph Editor, Markers).

Hmm yeah that is interesting, I feel like the expected behaviour if the user grabs a handle is that only handles are moved but if a key is grabbed handles and keys are moved together?

Oct 4 2019, 3:07 PM

Oct 3 2019

Andrei Nadin (AnadinX) added a comment to D5979: Generic drag-all-selected support (Node Editor, VSE, Dopesheet Graph Editor, Markers).

@Julian Eisel (Severin) that sounds like it would then not be possible to drag on multiple handles? It would be good if you could box select many handles and drag on them to move them together.

Oct 3 2019, 11:27 PM
Andrei Nadin (AnadinX) added a comment to D5980: UI: Add node roundness parameter to the theme.

It certainly looks nice, I'm a bit of a fan of the 1.0 roundness - would be great in the XSI themes.

Oct 3 2019, 4:03 PM · User Interface, BF Blender

Sep 30 2019

Andrei Nadin (AnadinX) updated subscribers of D5940: Use paint crosshair cursor in all paint & sculpt modes.

Affinity Photo (and Photoshop optionally) have a painting cursor that is just the brush size circle, that has always felt the most natural to me, I agree with @Daniel Martinez Lara (pepeland) having anything in the centre is obtrusive with finer details.

Sep 30 2019, 1:29 PM · User Interface

Aug 31 2019

Andrei Nadin (AnadinX) added a comment to T69323: Remove/Update "Emulate Middle Mouse" preference.

As already stated:

Since it seems there are enough devices that don't have access to MMB, we could use OSKey (Cmd/Super/Win) key, instead of Alt.

Any feedback on this?

Aug 31 2019, 1:30 PM · User Interface

Aug 30 2019

Andrei Nadin (AnadinX) added a comment to T69288: Release confirms setting affects the node editors.

Actually been using Blender since 2.5 and I have always had it on, obviously my comment is only an opinion of my own experience. It's probably best to have seperate settings for editors (UE4 does this), the one downside is it can get a bit 'busy' in the preferences with different settings per view. On balance though it would be best I'd say.

Aug 30 2019, 7:52 AM · User Interface, BF Blender

Aug 29 2019

Andrei Nadin (AnadinX) added a comment to T69288: Release confirms setting affects the node editors.

I just tried Release Confirms OFF and it feels completely wrong :) even in node editors. Some tools might have a checkbox for 3D views and 2D views but it could get confusing to differentiate users desired behaviour in graph editors vs node editors vs text editors (what about orthographic views?)

Aug 29 2019, 2:32 PM · User Interface, BF Blender

Aug 15 2019

Andrei Nadin (AnadinX) added a comment to T54943: Blender 2.8 Defaults.

Definitely a +1 for defaulting zoom to mouse position on. C4D made this default many versions ago, it went down pretty well with the majority as far as I can remember. I think its very intuitive but also appreciate that some don't like it, Kind of agree with @Ludvik Koutny (rawalanche) , maybe a poll on Blender Talk or something?

Aug 15 2019, 1:28 AM · BF Blender: 2.8, User Interface

Jul 8 2019

Andrei Nadin (AnadinX) added a comment to D5197: UI WIP - Changes to Cursors.

This is looking really good, nice job

Jul 8 2019, 1:31 AM · User Interface

Jul 7 2019

Andrei Nadin (AnadinX) added a comment to D5197: UI WIP - Changes to Cursors.

My initial reaction is that the current implementation seems a bit better, unfortunately windows and macOS do do their icons opposite and a hybrid solution is probably just going to 'feel' wrong on both. I don't know what the normal expectation is for Linux.

Jul 7 2019, 4:08 AM · User Interface

Jun 3 2019

Andrei Nadin (AnadinX) added a comment to T65357: after applying a boolean mod, faces are initialized with a facemap index of 0 instead of -1 .

Confirmed on macOS, built with latest from lastnight
version: 2.80 (sub 74), branch: master, commit date: 2019-06-02 11:23, hash: 8d1666fc6de1, type: Release

Jun 3 2019, 2:23 AM · Modifiers, BF Blender

Mar 21 2019

Andrei Nadin (AnadinX) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

Return is very macOS friendly that has my vote :)

Mar 21 2019, 9:19 AM · User Interface, BF Blender: 2.8

Feb 19 2019

Andrei Nadin (AnadinX) added a comment to T61578: Outliner Visibility Update.

I hate to add more options here but in my opinion C4D has one of the best outliners of any DCC app. They use the traffic light icons as mentioned above which I great once you learn it :). I’m only here to say that green/red icon states are pretty unfair IF you resort to colours. Blue and Yellow are the safest pairing I believe unless you add a colour blind toggle in the preferences as well. Otherwise, personally I think I like where this is all going.

Feb 19 2019, 10:05 PM · User Interface, BF Blender

Feb 16 2019

Andrei Nadin (AnadinX) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

macOS uses return key to rename - F2 is not actually used universally. It would be best to perhaps leave this unmapped or choose a blender specific key for a popup. Using F2 (windows), return (macOS), ???? (Linux) on selected items in Outliner, Collections and other lists would be very welcome as that would mimic the OS - rename a selected item. Using such a key to invoke a popup would not feel at all natural.

Feb 16 2019, 12:26 PM · User Interface, BF Blender: 2.8
Andrei Nadin (AnadinX) awarded T58081: Move Proportional Editing options into popover a Like token.
Feb 16 2019, 2:42 AM · User Interface, BF Blender: 2.8

Feb 1 2019

Andrei Nadin (AnadinX) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

One more thought would be that PS And Affinity use shift+shortcut to do the toggle. E.g w to change to select tool. Shift+w toggles select mode?

Feb 1 2019, 11:40 PM · BF Blender (2.82), User Interface

Jan 23 2019

Andrei Nadin (AnadinX) added a comment to D4150: UV Editor, additional Pixel snapping modes.

Why would you want to snap to the center of a pixel?

Jan 23 2019, 5:40 AM · BF Blender, User Interface

Jan 9 2019

Andrei Nadin (AnadinX) created T60340: Stepped F-Curve Modifier permanently changes Motion Path.
Jan 9 2019, 10:21 AM · BF Blender

Dec 9 2018

Andrei Nadin (AnadinX) created T59060: Transparent Shaders (Glass or Transparent BSDF) are not translucent in EVEE on macOS.
Dec 9 2018, 9:03 AM · BF Blender

Nov 29 2018

Andrei Nadin (AnadinX) added a comment to T58146: OpenColorIO Crash with 2nd Scene.

This does not occur in the original opened scene

Nov 29 2018, 11:44 AM · BF Blender: 2.8
Andrei Nadin (AnadinX) created T58146: OpenColorIO Crash with 2nd Scene.
Nov 29 2018, 11:43 AM · BF Blender: 2.8

Nov 27 2018

Andrei Nadin (AnadinX) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Could you try this with the 'Transform' tool active? (This should toggle on/off).
Toggles 3d view option: Overlay -> Active Tool

Nov 27 2018, 12:14 PM · User Interface, Code Quest, BF Blender: 2.8

Nov 26 2018

Andrei Nadin (AnadinX) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I can confirm the above comment, the key combo is good but actually I think the problem might be the manipulator is missing ing macOS - its been missing for a while in 2.8 (kind of assumed it was by design) - even changing the toggle to something simple e.g shift+h there is still no toggling of a manipulator.

Nov 26 2018, 1:22 PM · User Interface, Code Quest, BF Blender: 2.8

Aug 15 2018

Andrei Nadin (AnadinX) added a comment to T56375: select left click transform bug.

Hmm can confirm this, its... odd experience not being able to swap the selection as expected, in other tools wth similar problems there is usually a concept of 'dropping' the tool to get back to select mode or change to a select mode with a keypress

Aug 15 2018, 6:19 AM · BF Blender, User Interface

Jul 13 2018

Andrei Nadin (AnadinX) added a comment to T55959: Highlight the mesh instead of showing the bone in pose mode | ANIMATION .

I have a feeling there is a plan to do this post Code Quest. Some ground work has been laid for this (I know it required the new Depsgraph for instance)

Jul 13 2018, 5:38 AM · Animation & Rigging, User Interface

May 21 2018

Andrei Nadin (AnadinX) added a comment to T54963: Industry Compatible Keymap.

Just want to say this is a really smart move. Also, the decision to integrate pie menu to be default in Blender in general is very welcome, too.
Two questions:

  1. Any plans for loop select? I only used a fairly new version of Maya for a short time at a studio, but I remember their double-clicking to loop select feeling so intuitive.
  2. Will this effort to make industry keymap configurations work also resolve currently non-configurable hotkeys such as axis, trackball rotate, and edge slide? (As mentioned in the comments for T37520 but ignored)
May 21 2018, 3:55 AM · BF Blender, User Interface, Code Quest

May 7 2018

Andrei Nadin (AnadinX) added a comment to T54943: Blender 2.8 Defaults.

I'd like to add votes for

May 7 2018, 2:55 PM · BF Blender: 2.8, User Interface

May 6 2018

Andrei Nadin (AnadinX) added a comment to T54950: 3D Cursor Design.

3D Cursor is potentially quite useful and it's awesome to see some thought going into improving it. I'm personally a LMB select user so use RMB to place the 3d cursor and have enabled the 3d cursor tools add on that lets me drag it around and snap to vertx/edges etc. Its so close to being very good that way.

May 6 2018, 1:33 AM · User Interface, BF Blender: 2.8, Code Quest

Apr 30 2018

Andrei Nadin (AnadinX) added a comment to T52699: Cycles: Denoising generates artifact(s).

Hi I was going to add a new bug but I suspect mine is similar - let me know if not and will create a new one

Apr 30 2018, 1:32 PM · Tracker Curfew, Cycles, BF Blender

Mar 11 2018

Andrei Nadin (AnadinX) added a comment to T54277: Particle Instance Modifier stops Particle Info Node having in information.

Right OK that makes sense then, and I can see other possibilities for its uses this way. What do we do to make the documentation a little more specific?

Mar 11 2018, 5:16 AM · Documentation

Mar 9 2018

Andrei Nadin (AnadinX) created T54277: Particle Instance Modifier stops Particle Info Node having in information.
Mar 9 2018, 11:21 AM · Documentation

Feb 19 2018

Andrei Nadin (AnadinX) created T54102: Errors on update buildbot page.
Feb 19 2018, 11:45 AM · Infrastructure: Blender Buildbot, BF Blender

Dec 2 2017

Andrei Nadin (AnadinX) added a comment to T49473: Mac Dock Bug. Even when App is in dock as shortcut, app opens new instance in Dock..

I do think it would be good to address this, every nightly build or update or 2.8 version I have to remove blender from quarantine, its not really a desired behaviour.

Dec 2 2017, 12:08 AM · Platform: macOS, BF Blender

Oct 7 2017

Andrei Nadin (AnadinX) awarded D911: Vertex alpha painting a Like token.
Oct 7 2017, 9:03 AM · BF Blender

Sep 29 2017

Andrei Nadin (AnadinX) added a watcher for User Interface: Andrei Nadin (AnadinX).
Sep 29 2017, 3:30 AM

Aug 23 2017

Andrei Nadin (AnadinX) added a comment to T52437: Copying and Pasting ALL keyframes from one channel to another in the curve editor can be unituative.

Hmm I was actually unaware of double clicking the channel.. and I had forgotten about L as I remapped that in the 3D viewport.

Aug 23 2017, 1:19 PM · BF Blender

Aug 18 2017

Andrei Nadin (AnadinX) created T52437: Copying and Pasting ALL keyframes from one channel to another in the curve editor can be unituative.
Aug 18 2017, 11:09 AM · BF Blender

Jul 16 2017

Andrei Nadin (AnadinX) updated subscribers of T49473: Mac Dock Bug. Even when App is in dock as shortcut, app opens new instance in Dock..

@Chris Slazinski (mallow) indeed it is, big apologies I had not seen your comment when I came across this problem before.

Jul 16 2017, 1:22 PM · Platform: macOS, BF Blender
Andrei Nadin (AnadinX) added a comment to T49473: Mac Dock Bug. Even when App is in dock as shortcut, app opens new instance in Dock..

Pretty good fix here for it.

Jul 16 2017, 3:31 AM · Platform: macOS, BF Blender

Jul 1 2017

Andrei Nadin (AnadinX) created T51945: LMB and RMB seems reversed for manipulators compared to 2.79 and older..
Jul 1 2017, 7:43 AM · BF Blender: 2.8

Jun 15 2017

Andrei Nadin (AnadinX) created T51813: Grid is opaque and different scale on macOS.
Jun 15 2017, 8:34 AM · BF Blender: 2.8

Oct 3 2016

Andrei Nadin (AnadinX) created T49544: Bendy Bones scale badly when using cm scene scale.
Oct 3 2016, 12:16 PM · Animation & Rigging, BF Blender

May 27 2016

Andrei Nadin (AnadinX) added a comment to T47439: Vertex Paint Mode: Better control for setting the vertex color.

Hi, I am super interested in this functionality, I was thinking about finishing up this diff https://developer.blender.org/D911 and it seems that there is overlap here.

May 27 2016, 3:33 PM · Quick Hacks

May 15 2016

Andrei Nadin (AnadinX) added a comment to T41748: Remove-Doubles (modifier).

This would be a very good addition, I came across this causing me problems when doing a deformed torus made from bends/twists etc. In Cinema4D, there is the Connect object that takes the whole stack and has the weld/merge functionality in it. This is very similar concept and would be invaluable.

May 15 2016, 12:34 AM · Modeling, BF Blender

Jan 3 2016

Andrei Nadin (AnadinX) added a comment to D911: Vertex alpha painting.

This is indeed a very useful feature for Gamedevs. Is it possible to resurrect this differential?

Jan 3 2016, 11:06 PM · BF Blender

Nov 14 2015

Andrei Nadin (AnadinX) created T46766: Absolute Grid Alignment should perhaps NOT do third axis in orthographic views.
Nov 14 2015, 8:11 AM · BF Blender

Jul 2 2015

Andrei Nadin (AnadinX) added a comment to T45157: FBX Import could do with better bone alignment.

Just tested with blender-2.75-d3109a1-OSX-10.6-x86_64 - works awesome! - thanks Bastien. Will it make it's way into 2.76 automagically?

Jul 2 2015, 10:28 AM · Add-ons, Import/Export

Jun 29 2015

Andrei Nadin (AnadinX) added a comment to T45157: FBX Import could do with better bone alignment.

Ok I got a nightly with the change in it and its nearly very good :)

Jun 29 2015, 5:00 AM · Add-ons, Import/Export

Jun 24 2015

Andrei Nadin (AnadinX) added a comment to T45157: FBX Import could do with better bone alignment.

Awesome will test as soon as a build is ready.

Jun 24 2015, 9:04 AM · Add-ons, Import/Export

Jun 23 2015

Andrei Nadin (AnadinX) created T45157: FBX Import could do with better bone alignment.
Jun 23 2015, 9:05 AM · Add-ons, Import/Export

May 28 2015

Andrei Nadin (AnadinX) added a comment to rBAb54d30693cc4: FBX io: better handling for orientation and scale..

Really sorry I still finding it hard to find a relevant bug about this issue, I am testing with the 2.75 test build published here http://download.blender.org/release/Blender2.75/

May 28 2015, 11:54 AM
Andrei Nadin (AnadinX) added a comment to rBAb54d30693cc4: FBX io: better handling for orientation and scale..

I have just run a quick test on this and I am afraid for me its still not right. Using the attached blend, export as FBX Scale 1 then Re-Import Scale 1. You will find the scale of the armature set to 100.

May 28 2015, 11:38 AM

Apr 10 2015

Andrei Nadin (AnadinX) added a comment to T44338: Baking Normals with Bevel modifier with limitation bakes bevels that should not be there.

On more playing its not really anything to do with limits, just seems to be baking bevels into those extra diagonal edges even if I apply the bevel

Apr 10 2015, 11:00 AM · BF Blender
Andrei Nadin (AnadinX) created T44338: Baking Normals with Bevel modifier with limitation bakes bevels that should not be there.
Apr 10 2015, 10:56 AM · BF Blender

Apr 1 2015

Andrei Nadin (AnadinX) added a comment to T37417: Default Keymap: Revamp.
Apr 1 2015, 7:24 AM · BF Blender, User Interface

Mar 31 2015

Andrei Nadin (AnadinX) added a comment to T44201: Deleting Hierarchy .

phew, that was quick :)

Mar 31 2015, 1:57 PM · BF Blender
Andrei Nadin (AnadinX) created T44201: Deleting Hierarchy .
Mar 31 2015, 4:38 AM · BF Blender

Mar 15 2015

Andrei Nadin (AnadinX) added a comment to rBAf42569036c57: FBX Export: Atempt to fix scale issues with UE4..

I have done a list of import options that work for 2.73 and 2.74 RC1 (http://download.blender.org/release/Blender2.74/) here on the UE4 forums, not sure if it helps. But hopefully it does.

Mar 15 2015, 10:25 AM

Mar 11 2015

Andrei Nadin (AnadinX) added a comment to T37417: Default Keymap: Revamp.

I hope this is in the right topic but a CMD/CTRL swap would be mighty nice for Mac users. so anything mapped to CTRL on Windows/Linux can use CMD instead.

Mar 11 2015, 4:49 AM · BF Blender, User Interface

Mar 2 2015

Andrei Nadin (AnadinX) added a comment to T37417: Default Keymap: Revamp.

Hard to to tell for me what the general preference is here but as a Unity, Unreal Engine 4 and C4D user, WER and alt+mouse for view is definitely my preference. C4D uses ERT and alt+mouse for view but you end up reconfiguring it.

Mar 2 2015, 5:35 AM · BF Blender, User Interface