- User Since
- Jan 19 2021, 5:50 PM (12 w, 3 d)
Sun, Mar 21
Sat, Mar 20
This limitation occurs in Eevee when trying to use 24 different images or more in the same material.
Exactly that happens, "Purple" material and message "GPUShader: error: too many samplers in shader."
It is a known limitation in Eevee
Thu, Mar 18
Mar 4 2021
Mar 3 2021
Mar 2 2021
Feb 19 2021
Feb 18 2021
Feb 12 2021
Jan 29 2021
Hello Robert, I've been testing right now both the latest 2.92 Beta Build, and the 2.93 Alpha as well. The same happens.
But I wanted to make sure, if you are also using a GTX 1080Ti (As I understand from your profile)
Anyway, if I can be of any help, This Crash also seems to depend on the viewing angle on the cube. Today I tried and I couldn't reproduce the crash, so I went through several Workspaces, then I moved the viewport (In random) and finally I was able to create the crash again. This without having to click repeatedly in bursts "Create Material 4k"
So if I can, I suggest you try the same, move the camera a bit, go through some workspace, for example Scripting-To-Layout, zoom in, rotate, zoom out the viewport, during these actions try to add the material.
I am aware that it looks like a fool, but I really don't know why, it seems to facilitate the crash.
Jan 21 2021
Now for example, the crash occurs on my second attempt to add material.
This seems to happen when the icon preview of the material is rendered. This doesn't seem to happen in 'SOLID' mode
Hello Thomas , thanks for your interest. Have you tried to rush a few dozen repeated clicks on the button? Sometimes I also struggle to reproduce this error. If I may suggest changing the Workspace, it seems that sometimes this also interferes. But I'm not sure about anything, I've done hundreds of tests. Sometimes it crashes immediately, I reopen the blender and it crashes again. Also 3 Times in a row yesterday. Then it magically works again for a few moments. This is accentuated on 4k textures, with 1K or 2K textures It doesn't seem to happen often.
Jan 20 2021
Unfortunately this also seems to happen on a RTX 3080 With properly updated drivers, and really, it's a completely random event (apparently). Unfortunately I have no way of reporting this stack at the moment, it was reported to me by a user, also on Windows 10 with Geforce RTX 3080/ AMD Ryzen 9/ 64GB RAM