Thomas (Anudiz)
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User Since
Mar 5 2017, 3:12 PM (19 w, 5 d)

Recent Activity

Jun 20 2017

Thomas (Anudiz) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

Good to see the problem confirmed by an actual linux user, thanks for reporting the issue paul.

Jun 20 2017, 6:09 PM · BF Blender

Apr 20 2017

Thomas (Anudiz) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

Sorry that I didn't reply earlier, something came up that required my full attention. And since I am new to working with the Source Code I also had some setup work to do.

Apr 20 2017, 8:22 PM · BF Blender

Mar 5 2017

Thomas (Anudiz) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

Ease In and Ease Out values seem to be unusable for animation, because they only affect the resting pose of the Bendy Bone. This can be shown by binding an object to the bone and changing the Ease In / Out parameters in pose mode. The object does not transform because it only changes the binding to the bone. Another indicator for this is that the Ease In and Ease Out parameters are shared between edit and pose mode, in contrast to the other Bendy Bone parameters, which doesn't seem to make sense if they were intended for animation.

Mar 5 2017, 4:00 PM · BF Blender
Thomas (Anudiz) added a comment to T49544: Bendy Bones scale badly when using cm scene scale.

There is a related problem with cloth physics (maybe with other physics too). Basically the scene scale has no impact on cloth physics at all, meaning the dimensions of the scene remain interpreted as if measured in the default units. The same seems to be happening here.

Mar 5 2017, 3:35 PM · Animation, BF Blender