Thomas (Anudiz)
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User Since
Mar 5 2017, 3:12 PM (28 w, 5 d)

Recent Activity

Aug 17 2017

Thomas (Anudiz) updated the summary of D2796: Fix for T48988 - Enabling bbone easing for posemode.
Aug 17 2017, 9:38 PM · Animation
Thomas (Anudiz) updated the summary of D2796: Fix for T48988 - Enabling bbone easing for posemode.
Aug 17 2017, 9:35 PM · Animation
Thomas (Anudiz) created D2796: Fix for T48988 - Enabling bbone easing for posemode.
Aug 17 2017, 9:34 PM · Animation

Aug 13 2017

Thomas (Anudiz) added a comment to T52238: Gravity ignores units scale.

Can confirm, also related to and mentioned in T49544.
It does not just affect rigid body physics, but also cloth simulation (see the given task for an example), as well as several other things. The issue is simply that certain subsystems of blender ignore the unit scale, while others do not. A mismatch basically.

Aug 13 2017, 11:52 AM · Physics, BF Blender

Aug 9 2017

Thomas (Anudiz) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

A quick update on the prevous fix which solves problem 1 and corrects a typo. Before tackling the edit mode preview issue I'll see if I can gather some information on the reasoning of the current approach. After a quick look my current solution would be to enable the "Custom Handle" options in edit mode as well (not only in pose mode as it is currently) to get access to them for drawing the preview. As far as I see this should be functionally unproblematic, but there may be a reason it was not done so in the first place.

Aug 9 2017, 8:32 PM · BF Blender

Aug 8 2017

Thomas (Anudiz) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

Hey, I like your suggestion to have the handles as offsets only. Should this affect both, 'Custom Handles' and inherent 'Parent / Child Handles'? I'd say yes for consistency and think it would be a good addition. Unfortunately I also see some problems:

Aug 8 2017, 8:45 PM · BF Blender

Aug 7 2017

Thomas (Anudiz) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

I created a fix for this issue. However I could use some help to take this further, since I believe two problems remain.

Aug 7 2017, 8:46 PM · BF Blender

Jun 20 2017

Thomas (Anudiz) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

Good to see the problem confirmed by an actual linux user, thanks for reporting the issue paul.

Jun 20 2017, 6:09 PM · BF Blender

Apr 20 2017

Thomas (Anudiz) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

Sorry that I didn't reply earlier, something came up that required my full attention. And since I am new to working with the Source Code I also had some setup work to do.

Apr 20 2017, 8:22 PM · BF Blender

Mar 5 2017

Thomas (Anudiz) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

Ease In and Ease Out values seem to be unusable for animation, because they only affect the resting pose of the Bendy Bone. This can be shown by binding an object to the bone and changing the Ease In / Out parameters in pose mode. The object does not transform because it only changes the binding to the bone. Another indicator for this is that the Ease In and Ease Out parameters are shared between edit and pose mode, in contrast to the other Bendy Bone parameters, which doesn't seem to make sense if they were intended for animation.

Mar 5 2017, 4:00 PM · BF Blender
Thomas (Anudiz) added a comment to T49544: Bendy Bones scale badly when using cm scene scale.

There is a related problem with cloth physics (maybe with other physics too). Basically the scene scale has no impact on cloth physics at all, meaning the dimensions of the scene remain interpreted as if measured in the default units. The same seems to be happening here.

Mar 5 2017, 3:35 PM · Animation, BF Blender