- User Since
- Mar 5 2017, 3:12 PM (28 w, 5 d)
Aug 17 2017
Aug 13 2017
Can confirm, also related to and mentioned in T49544.
It does not just affect rigid body physics, but also cloth simulation (see the given task for an example), as well as several other things. The issue is simply that certain subsystems of blender ignore the unit scale, while others do not. A mismatch basically.
Aug 9 2017
A quick update on the prevous fix which solves problem 1 and corrects a typo. Before tackling the edit mode preview issue I'll see if I can gather some information on the reasoning of the current approach. After a quick look my current solution would be to enable the "Custom Handle" options in edit mode as well (not only in pose mode as it is currently) to get access to them for drawing the preview. As far as I see this should be functionally unproblematic, but there may be a reason it was not done so in the first place.
Aug 8 2017
Hey, I like your suggestion to have the handles as offsets only. Should this affect both, 'Custom Handles' and inherent 'Parent / Child Handles'? I'd say yes for consistency and think it would be a good addition. Unfortunately I also see some problems:
Aug 7 2017
I created a fix for this issue. However I could use some help to take this further, since I believe two problems remain.
Jun 20 2017
Good to see the problem confirmed by an actual linux user, thanks for reporting the issue paul.
Apr 20 2017
Sorry that I didn't reply earlier, something came up that required my full attention. And since I am new to working with the Source Code I also had some setup work to do.
Mar 5 2017
Ease In and Ease Out values seem to be unusable for animation, because they only affect the resting pose of the Bendy Bone. This can be shown by binding an object to the bone and changing the Ease In / Out parameters in pose mode. The object does not transform because it only changes the binding to the bone. Another indicator for this is that the Ease In and Ease Out parameters are shared between edit and pose mode, in contrast to the other Bendy Bone parameters, which doesn't seem to make sense if they were intended for animation.
There is a related problem with cloth physics (maybe with other physics too). Basically the scene scale has no impact on cloth physics at all, meaning the dimensions of the scene remain interpreted as if measured in the default units. The same seems to be happening here.