Page MenuHome

Evandro Costa (Arkhangels)
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 17 2014, 2:08 PM (275 w, 2 d)

Recent Activity

Apr 15 2019

Evandro Costa (Arkhangels) added a comment to T55026: Slow Parent option doesn't work with new Depsgraph.

is there an easy other way to establish the delay effect for children, driven by one object?

Apr 15 2019, 10:18 PM · BF Blender

Dec 4 2018

Evandro Costa (Arkhangels) awarded D4021: Setting for the polybuild tool to automatically create quads a Love token.
Dec 4 2018, 11:22 PM
Evandro Costa (Arkhangels) awarded D4029: Implement a Track Surface constraint a Love token.
Dec 4 2018, 11:21 PM

Nov 23 2018

Evandro Costa (Arkhangels) added a comment to rB1e820898ff4d: Depsgraph: add a new operation node for computing B-Bone segments..

Amazing!! Thanks for the answer, and for all the work on the animation front for Blender!

Nov 23 2018, 10:50 PM
Evandro Costa (Arkhangels) added a comment to rB1e820898ff4d: Depsgraph: add a new operation node for computing B-Bone segments..

Great commit! I know this is not the place for suggestions, but this makes me think how good would it be to have a "B-Bone Child constraint" that takes the B-bone curvature into consideration when applying transforms to a child bone of it. (Or to have blender consider the B-bone form changes into proper parenting relations and constraints, instead of a separate constraint)
Right now if you create a child of a B-bone, add segments and ease-in and ease-out to the b-bone, then move/rotate the bone before or after the B-bone, the curvature of the b-bone will change, but it's child bone will remain static as if ignoring the form changes happening to the B-bone.

Nov 23 2018, 10:38 PM

Nov 22 2018

Evandro Costa (Arkhangels) awarded T54862: Multi-Object Properties Editing a Love token.
Nov 22 2018, 3:48 PM · Code Quest

Nov 21 2018

Evandro Costa (Arkhangels) added a comment to T54862: Multi-Object Properties Editing.

Hello. If I can make a suggestion... on top of the proposed ideas, which I think are great, would be to use the Alt+Edit current behavior, but inverted.
On 2.79, if you select multiple objects and press Alt before you change something (not everything is supported), this change propagates to everything selected.
Now, on the proposal of automatically changing everything and showing it through an outline/color is great, but it would also be handy to be able to to the opposite: without deselecting everything, changing only the last (current active) selection. And my proposal is to use the current Alt+click behavior. If the user simply hovers over a field or checkbox, it is outlined and everything selected can be changed. But if the user pressed Alt beforehand, the outline would disappear and then only the (current active) last selection is changed (without the need of deselecting everything).

Nov 21 2018, 10:38 PM · Code Quest

Jun 3 2018

Evandro Costa (Arkhangels) added a comment to T53495: View layer and collection editing - Design Task.

Hi Dalai... can I ask a question?
Are there any plans to use a similar approach to Armature Layers, to turn them to a Collections system instead of limited layers like they are today?

Jun 3 2018, 5:49 AM · User Interface, BF Blender: 2.8

Jun 2 2018

Evandro Costa (Arkhangels) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Recently Blender Foundation created a dedicated space for suggestions and discussions, and they prefer if developer.blender.org is used only for bugs and code talk. If you could post your suggestion there, it'd be appreciated.

I'm not sure where this was said? As far as I know it's fine to comment on the developer.blender.org tasks as long as it's on topic.

Jun 2 2018, 5:37 PM · User Interface, BF Blender: 2.8
Evandro Costa (Arkhangels) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Edit: Wrong interpretation of information on my part.

Jun 2 2018, 1:43 AM · User Interface, BF Blender: 2.8

May 18 2018

Evandro Costa (Arkhangels) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

Ok, maybe stupid question as I didn't have time to follow 2.8 development discussion, but where are the see-through wireframes? I work with that viewport in almost all apps I use (Blender, Max, C4D).

May 18 2018, 7:03 PM · User Interface, BF Blender: 2.8

May 10 2018

Evandro Costa (Arkhangels) updated the task description for T55026: Slow Parent option doesn't work with new Depsgraph.
May 10 2018, 9:44 PM · BF Blender
Evandro Costa (Arkhangels) updated the task description for T55026: Slow Parent option doesn't work with new Depsgraph.
May 10 2018, 9:44 PM · BF Blender
Evandro Costa (Arkhangels) updated the task description for T55026: Slow Parent option doesn't work with new Depsgraph.
May 10 2018, 5:36 PM · BF Blender
Evandro Costa (Arkhangels) created T55026: Slow Parent option doesn't work with new Depsgraph.
May 10 2018, 5:34 PM · BF Blender

Nov 11 2015

Evandro Costa (Arkhangels) added a comment to T46694: Edge Loop Slide Correct UV random vertex Pin on the UV.

Hi there.

Nov 11 2015, 8:48 PM · Mesh Modeling, BF Blender

Nov 6 2015

Evandro Costa (Arkhangels) added a comment to T46694: Edge Loop Slide Correct UV random vertex Pin on the UV.

Please attach a blend file at the point which sliding isn't working properly.

Nov 6 2015, 6:25 PM · Mesh Modeling, BF Blender

Nov 4 2015

Evandro Costa (Arkhangels) created T46694: Edge Loop Slide Correct UV random vertex Pin on the UV.
Nov 4 2015, 8:22 PM · Mesh Modeling, BF Blender

Mar 17 2014

Evandro Costa (Arkhangels) raised the priority of T39227: Multi-Number Button Editing doesn't work on Y value of the objects Dimensions on the Transform Properties Panel from to Needs Triage by Developer.
Mar 17 2014, 3:27 PM · Blender 2.70, User Interface, BF Blender