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Juan Hernandez (ArmoredWolf)
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User Since
Mar 26 2019, 2:42 PM (21 w, 1 d)

Recent Activity

Apr 17 2019

Juan Hernandez (ArmoredWolf) added a comment to T54963: Industry Compatible Keymap.

As an outsider user (I love learning new software, Maya, Modo, Max) I agree that Blender’s mode switching implementation worked fine and was already very similar to the standard so maybe we should just keep it.

Apr 17 2019, 4:19 PM · BF Blender, User Interface, Code Quest

Apr 16 2019

Juan Hernandez (ArmoredWolf) added a comment to T54963: Industry Compatible Keymap.
  • select more than one edge loop it's almost impossible, for vertex it's ok but for edge and polygons doesn't work properly.

To select more than one edge loop, you have to hold down SHIFT and then single-click to select ONE edge in the next loop you want. Then, still holding SHIFT, you double-click on the single edge you'd just selected and you should then get your new edge loop added to your selection. It took me awhile to figure out this is what needed to be done. I don't think it's ideal, but it does work. This works with polygonal faces, too.

Apr 16 2019, 10:06 PM · BF Blender, User Interface, Code Quest
Juan Hernandez (ArmoredWolf) added a comment to T54963: Industry Compatible Keymap.

I still don't get it. What's wrong with the idea of using non number key for switching back to object mode? :|

Apr 16 2019, 8:59 PM · BF Blender, User Interface, Code Quest
Juan Hernandez (ArmoredWolf) added a comment to T54963: Industry Compatible Keymap.

@William Sitton (william), how about keeping TAB and the current number keys untouched, leave them exactly like the Blender 2.80 mapping. It’s already similar to the standard anyway. It works great already and no need to offset all those keys. We only have to memorize that TAB is for toggling object/edit mode and that’s it.

Apr 16 2019, 8:25 PM · BF Blender, User Interface, Code Quest
Juan Hernandez (ArmoredWolf) added a comment to T54963: Industry Compatible Keymap.

To be realistic, no one is going to be 100% happy with every single hotkey, industry standard or not. However, having this standard means that those of us coming from other apps will only need to make minimal changes to be confortable with blender now.

Apr 16 2019, 2:49 PM · BF Blender, User Interface, Code Quest