- User Since
- Mar 2 2019, 1:40 AM (25 w, 23 h)
Apr 7 2019
Mar 8 2019
Mar 7 2019
What I see in the program are calculation errors when creating Boolean operations of differences.
This is the error I'm talking about when I try to automatically create the door and window holes in the Addon Archimesh. Not to create well the cuts of windows and doors by errors in the operations boleanas of difference.
I solved the problem of light reflections by using an initial shadow cutout at a value of 0.1 m. I had previously put a large exponential of 500.0 and an initial shadow cut of 1.0m. Now using the 0.1m measurement and the 24.000 exponential, the lights are no longer reflected in the continuous rooms.
I still think it's a bug. If a light is blocked with a solid object, the rays should not pass to the other side. Because it has no atomic space for reflection and is supposed to bounce off the object. If I turn on the light in my room and go to the kitchen, I don't see the beam of light coming into the kitchen through the walls and reflecting off the floor, no matter how much the floor has reflection parameters. Then it should take the solid object that blocks the light. Also, if I supposedly give the height of the wall equal to the height of the ceiling, it is supposed to be a closed space and there is not even a millimeter through which the reflection of light passes. It seems to me that the light is not making a calculation of the objects that block the beam, and tells the material in the adjoining room that it should not reflect the light that is blocked by the opposing material.
Mar 6 2019
Well, first you have to create at least 3 rooms, put in windows and doors. Then place the cursor inside one of the rooms on the edge of the floor. In object mode you must go to add, mesh, archmesh and click on add stairs.
I tried again from a new file and the error is the same. By putting windows and doors in several rooms and pressing the button to automatically create the holes, several doors and windows do not create the hole correctly, some walls and baseboards are not cut correctly. No matter how many are in the same collection.
Then the default configuration of the Archmesh material is misconfigured and the exponential shadow map has to be reduced. Because I haven't touched any of the default settings of Blender and Archmesh.
I'm starting a new file, I've put all the objects in one collection to test if the same thing happens. I think the problem of errors happens when I classify objects in different collections. I'm going to test this theory.
Yes, the error appears when using the Eevee motor. It seems to me that the problem is in Archimesh, and possibly it's because the ceiling is a flat object just like the floor. I attach the file with the error.
Mar 5 2019
Create two continuous rooms, which share a common wall. On the wall to be shared between the two rooms, I put only the baseboard to be seen. In the room I put several walls and windows. When I give you to create the holes automatically, the windows do not cut well and neither does the baseboard, they appear as they are seen in the circles of the image.
Image showing that baseboards and windows are not cut correctly.
The blender file has already been loaded in the previous comment above.
Mar 2 2019
The problem you describe is that Blender does not support RTL language.