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Darío Norberto Ruiz (AyelGoth)
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User Since
Mar 2 2019, 1:40 AM (16 w, 2 d)

Recent Activity

Apr 7 2019

Darío Norberto Ruiz (AyelGoth) created T63350: Boolean operations do what they want..
Apr 7 2019, 2:48 AM · Addons

Mar 8 2019

Darío Norberto Ruiz (AyelGoth) created T62363: ANT Landscape: error in 2.80.
Mar 8 2019, 5:10 PM · Addons

Mar 7 2019

Darío Norberto Ruiz (AyelGoth) added a comment to T62105: Archimesh: Multiple boolean fail.

What I see in the program are calculation errors when creating Boolean operations of differences.

Mar 7 2019, 4:28 PM · Addons
Darío Norberto Ruiz (AyelGoth) added a comment to T60620: Boolean error.

This is the error I'm talking about when I try to automatically create the door and window holes in the Addon Archimesh. Not to create well the cuts of windows and doors by errors in the operations boleanas of difference.

Mar 7 2019, 4:20 PM · Addons, BF Blender
Darío Norberto Ruiz (AyelGoth) added a comment to T62197: Archmesh: Lights go through walls, doors or whatever.

I solved the problem of light reflections by using an initial shadow cutout at a value of 0.1 m. I had previously put a large exponential of 500.0 and an initial shadow cut of 1.0m. Now using the 0.1m measurement and the 24.000 exponential, the lights are no longer reflected in the continuous rooms.

Mar 7 2019, 1:08 PM · Addons
Darío Norberto Ruiz (AyelGoth) added a comment to T62197: Archmesh: Lights go through walls, doors or whatever.

I still think it's a bug. If a light is blocked with a solid object, the rays should not pass to the other side. Because it has no atomic space for reflection and is supposed to bounce off the object. If I turn on the light in my room and go to the kitchen, I don't see the beam of light coming into the kitchen through the walls and reflecting off the floor, no matter how much the floor has reflection parameters. Then it should take the solid object that blocks the light. Also, if I supposedly give the height of the wall equal to the height of the ceiling, it is supposed to be a closed space and there is not even a millimeter through which the reflection of light passes. It seems to me that the light is not making a calculation of the objects that block the beam, and tells the material in the adjoining room that it should not reflect the light that is blocked by the opposing material.

Mar 7 2019, 9:14 AM · Addons

Mar 6 2019

Darío Norberto Ruiz (AyelGoth) added a comment to T62200: Archimesh: Error when adding stairs.

Well, first you have to create at least 3 rooms, put in windows and doors. Then place the cursor inside one of the rooms on the edge of the floor. In object mode you must go to add, mesh, archmesh and click on add stairs.

Mar 6 2019, 6:44 AM · Addons
Darío Norberto Ruiz (AyelGoth) added a comment to T62105: Archimesh: Multiple boolean fail.

I tried again from a new file and the error is the same. By putting windows and doors in several rooms and pressing the button to automatically create the holes, several doors and windows do not create the hole correctly, some walls and baseboards are not cut correctly. No matter how many are in the same collection.

Mar 6 2019, 6:37 AM · Addons
Darío Norberto Ruiz (AyelGoth) added a comment to T62197: Archmesh: Lights go through walls, doors or whatever.

Then the default configuration of the Archmesh material is misconfigured and the exponential shadow map has to be reduced. Because I haven't touched any of the default settings of Blender and Archmesh.

Mar 6 2019, 6:23 AM · Addons
Darío Norberto Ruiz (AyelGoth) added a comment to T62105: Archimesh: Multiple boolean fail.

I'm starting a new file, I've put all the objects in one collection to test if the same thing happens. I think the problem of errors happens when I classify objects in different collections. I'm going to test this theory.

Mar 6 2019, 4:24 AM · Addons
Darío Norberto Ruiz (AyelGoth) added a comment to T62197: Archmesh: Lights go through walls, doors or whatever.

Yes, the error appears when using the Eevee motor. It seems to me that the problem is in Archimesh, and possibly it's because the ceiling is a flat object just like the floor. I attach the file with the error.

Mar 6 2019, 4:20 AM · Addons

Mar 5 2019

Darío Norberto Ruiz (AyelGoth) added a comment to T62105: Archimesh: Multiple boolean fail.

Create two continuous rooms, which share a common wall. On the wall to be shared between the two rooms, I put only the baseboard to be seen. In the room I put several walls and windows. When I give you to create the holes automatically, the windows do not cut well and neither does the baseboard, they appear as they are seen in the circles of the image.

Mar 5 2019, 9:19 AM · Addons
Darío Norberto Ruiz (AyelGoth) created T62200: Archimesh: Error when adding stairs.
Mar 5 2019, 3:08 AM · Addons
Darío Norberto Ruiz (AyelGoth) added a comment to T62105: Archimesh: Multiple boolean fail.

Image showing that baseboards and windows are not cut correctly.

Mar 5 2019, 2:53 AM · Addons
Darío Norberto Ruiz (AyelGoth) created T62198: Archimesh: The floors are created on the inner perimeter.
Mar 5 2019, 2:46 AM
Darío Norberto Ruiz (AyelGoth) added a comment to T62105: Archimesh: Multiple boolean fail.

The blender file has already been loaded in the previous comment above.

Mar 5 2019, 2:35 AM · Addons
Darío Norberto Ruiz (AyelGoth) created T62197: Archmesh: Lights go through walls, doors or whatever.
Mar 5 2019, 2:28 AM · Addons

Mar 2 2019

Darío Norberto Ruiz (AyelGoth) created T62117: Ideas and features for the Addon Archimesh.
Mar 2 2019, 11:27 AM · Addons
Darío Norberto Ruiz (AyelGoth) added a comment to T62011: Write Arabic Text on Blender 2.8.

The problem you describe is that Blender does not support RTL language.

Mar 2 2019, 2:45 AM · Addons
Darío Norberto Ruiz (AyelGoth) created T62105: Archimesh: Multiple boolean fail.
Mar 2 2019, 2:41 AM · Addons
Darío Norberto Ruiz (AyelGoth) added a watcher for Addons: Darío Norberto Ruiz (AyelGoth).
Mar 2 2019, 1:51 AM