- User Since
- Mar 10 2014, 8:11 AM (297 w, 22 h)
Oct 16 2019
Sure, where should I report so it is in the appropriate place?
It would appear that it hides the menu at low resolutions/vertical window arrangements without any UI indication that there was ever a menu there... the site might need a line of code there so that those options are available at all orientation/resolutions.
Feb 21 2019
(ctrl+) Home and End seem pretty intuitive and logical - just googled the shortcuts for this because I realized the old ones no longer functioned and was getting pretty frustrated editing my timeline animation, appreciate that you guys are already on this. Thanks.
Feb 19 2019
So I can get the transparency to work by changing the object blending mode, but the shadow does not appear to properly represent objects with transparency - however I assume this is standard/expected with eevee presently.
Jan 30 2019
Unfortunately I just use the infrastructure I am provided (this is a work computer). I would assume the IT guys upgrade as they see fit/know are stable and work with the other application we use. I can try to bug them to upgrade, but there is no guarantee.
I apologize if this is frowned upon, but looking to see if there is any status update on this as well as contribute another issue that I suspect is linked (or should I start a new report?).
Nov 7 2018
Gotcha, so when you guys are able to debug the shadow issues, the lamps should behave properly - makes sense. Thanks.
Is the lamp having a shadow that negates the lamp by default a normal behaviour? Seems odd (took me a while to figure out that is what was happening).
Nov 6 2018
Mar 5 2018
Oct 13 2015
Makes sense, as I mentioned, this was created in a hurry just for reference. I created a second version with cleaner topology and I used the same modifiers in the same order in the stack and it worked fine. As I am not a developer, I had no clue how the motion blur is calculated, knowing now that verts are checked, it makes complete sense that there was an error. Thanks for the reply, it is much appreciated. Oh, and thanks for all the awesomeness you have brought to Blender.
Oct 9 2015
Attached is the blend file. Frame 14 seems to be the only one that this happens to. To be fair to blender, the mesh is not great, I was just doing a test for something and wasn't super careful with it... but it just seemed odd that it would suddenly just do that during motion blur, seems like a bug.
Oct 7 2015
I am using a mirror modifier and I found that by disabling the "merge" checkbox, this problem doesn't happen anymore... odd either way. Luckily I didnt need to use the merge setting for this, but hopefully this can be sorted out some how.
Mar 13 2014
I can confirm the same bug (this is for Cycles, obviously):
Okay, at least we are aware of it. Thanks!