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Bernhard Engstler (B_Engstler)
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Aug 1 2018, 11:24 AM (155 w, 3 d)

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Feb 18 2021

Bernhard Engstler (B_Engstler) added a comment to T85712: "Engine 'CYCLES' not available for scene" after rendering in VSE.

It's really strange, I had to try several times today to reproduce it. There is no system console error, only a message shown in the status bar and python info:

Feb 18 2021, 11:59 PM · BF Blender

Feb 16 2021

Bernhard Engstler (B_Engstler) updated the task description for T85712: "Engine 'CYCLES' not available for scene" after rendering in VSE.
Feb 16 2021, 10:50 PM · BF Blender
Bernhard Engstler (B_Engstler) updated the task description for T85712: "Engine 'CYCLES' not available for scene" after rendering in VSE.
Feb 16 2021, 10:15 PM · BF Blender
Bernhard Engstler (B_Engstler) created T85712: "Engine 'CYCLES' not available for scene" after rendering in VSE.
Feb 16 2021, 10:14 PM · BF Blender

Feb 3 2021

Bernhard Engstler (B_Engstler) added a comment to T85295: Crash when entering edit mode on particular mesh.

I have the original file, but cannot share it here (it's a commercial product). I suspect that the shape key table is broken because I deleted faces not visible in the final render (to reduce poly count of an already heavy scene) and causing z-fighting issues with other geometry in close proximity when far away from the world origin (other issue in another task). I wouldn't care shape keys not working if I delete related faces/vertices, but would expect that it does not crash blender when entering edit mode.

Feb 3 2021, 12:13 AM · BF Blender

Feb 1 2021

Bernhard Engstler (B_Engstler) created T85295: Crash when entering edit mode on particular mesh.
Feb 1 2021, 11:01 PM · BF Blender

Jan 11 2021

Bernhard Engstler (B_Engstler) added a comment to T84313: Library Override: Parent-child relation not working for some objects.

Thanks a lot for that code! It really solved the problem. I'm very interested under which circumstances the parent-child relationship is maintained to a linked parent after overriding. I'm not aware that I have done anything differently to these two objects than to the others. And the UI lacks any kind of information if the parent is in the same file or in the linked file. Perhaps some more documentation on the "under the hood" of linking and overriding would help a great deal.

Jan 11 2021, 7:30 PM · BF Blender

Jan 7 2021

Bernhard Engstler (B_Engstler) created T84500: Transparency rendering black when too far from world origin.
Jan 7 2021, 9:33 PM · BF Blender

Jan 3 2021

Bernhard Engstler (B_Engstler) added a comment to T84255: blender crashes often (in nvoglv64.dll) when switching Z pie menu Wireframe.

Just happened to me now after switching to wireframe

Jan 3 2021, 11:23 PM · EEVEE & Viewport, BF Blender
Bernhard Engstler (B_Engstler) added a comment to T84313: Library Override: Parent-child relation not working for some objects.

Trying to find out more I noticed that the trouble starts when I use the shift+s pie menu to snap the root of the overridden objects to the 3D cursor. For some reason the "Offset" was on in the "adjust last operation" menu, but I never noticed as the menu was always collapsed. I have no idea how I can fix it afterwards or how I can access that "offset" property to turn it off per object, other than clearing the parent and parenting again? If this is not a bug it is at least a usability problem. An info in the "Relations" section of the object properties would be the minimum I'd expect, unless I too ignorant and don't know where to look at :)

Jan 3 2021, 12:53 PM · BF Blender
Bernhard Engstler (B_Engstler) added a comment to T84313: Library Override: Parent-child relation not working for some objects.

I changed the task description, as I could not reproduce the crash caused by the nvoglv64.dll, and this is perhaps unrelated to the other issue with library overrides. If I find out more to the nvidia bug I'll post it seperately. The attached blend files are already greatly reduced in complexity.

Jan 3 2021, 9:53 AM · BF Blender
Bernhard Engstler (B_Engstler) updated the task description for T84313: Library Override: Parent-child relation not working for some objects.
Jan 3 2021, 9:49 AM · BF Blender
Bernhard Engstler (B_Engstler) renamed T84313: Library Override: Parent-child relation not working for some objects from Crash with EXCEPTION_ACCESS_VIOLATION after parenting objects with library override to Library Override: Parent-child relation not working for some objects.
Jan 3 2021, 9:48 AM · BF Blender

Jan 1 2021

Bernhard Engstler (B_Engstler) created T84313: Library Override: Parent-child relation not working for some objects.
Jan 1 2021, 6:22 PM · BF Blender
Bernhard Engstler (B_Engstler) added a comment to T84255: blender crashes often (in nvoglv64.dll) when switching Z pie menu Wireframe.

I experienced the same quite randomly. I'll run debug mode to see if I can catch some hint.

Jan 1 2021, 5:17 PM · EEVEE & Viewport, BF Blender
Bernhard Engstler (B_Engstler) added a comment to T84272: Crash when importing Collada .dae file.

I had a similar problem with an addon that uses collada for importing geometry on my Windows 10 system. Works with 2.83 though, haven't tried 2.90. I thought the addon was broken, but it looks like it's a Blender thing.

Jan 1 2021, 5:10 PM · Import/Export, Collada, BF Blender

Nov 19 2020

Bernhard Engstler (B_Engstler) added a comment to T82769: Crash rendering particle animation with particle caches [disk cache works though].

For me, ani_SH_180_v004_bE_debug seems to survive if I have Render > Lock Interface checked.

@Bernhard Engstler (B_Engstler) : can you confirm?

Nov 19 2020, 12:46 PM · Nodes & Physics, BF Blender
Bernhard Engstler (B_Engstler) added a comment to T82769: Crash rendering particle animation with particle caches [disk cache works though].

I just recreated a very basic scene with only one emitter (default cube) and another subdivided and displaced cube as particle object. To me it seems that somehow it is related to change the emitter object on a mesh level and baking again, e.g. deleting a face, bake again, safe file, render. But I'm not 100% sure, this seems very erratic.


This basic scene crashes immediately upon opening and rendering (Ctrl F12).

Nov 19 2020, 12:30 PM · Nodes & Physics, BF Blender

Nov 18 2020

Bernhard Engstler (B_Engstler) updated the task description for T82769: Crash rendering particle animation with particle caches [disk cache works though].
Nov 18 2020, 9:12 PM · Nodes & Physics, BF Blender
Bernhard Engstler (B_Engstler) added a comment to T82769: Crash rendering particle animation with particle caches [disk cache works though].

The hint with the particles helped a lot to reduce the scene to a minimum and get a closer idea of what is causing the trouble. It only crashes if disk cache is unchecked, but if I bake to disk cache it does not crash anymore. Anyway, here's the file:

Nov 18 2020, 4:24 PM · Nodes & Physics, BF Blender

Nov 17 2020

Bernhard Engstler (B_Engstler) created T82769: Crash rendering particle animation with particle caches [disk cache works though].
Nov 17 2020, 1:52 AM · Nodes & Physics, BF Blender

Nov 13 2020

Bernhard Engstler (B_Engstler) added a comment to T82673: Crash with Blackbody node in Base Color and Emission Color input.

I wanted to create test file, but I can't reproduce anymore, so we may be missing some necessary steps here.

Nov 13 2020, 8:42 PM · Render & Cycles, BF Blender

Nov 12 2020

Bernhard Engstler (B_Engstler) created T82673: Crash with Blackbody node in Base Color and Emission Color input.
Nov 12 2020, 11:29 PM · Render & Cycles, BF Blender

Oct 21 2020

Bernhard Engstler (B_Engstler) added a comment to T81898: Object in Blend file cannot be deleted and not accessible in view layer.

This was very helpful, I could fix the console errors and could also fix the console errors in the original file. However, this did not fix the problem of the animation being different in the viewport and in the render. I started simplifying the scene bit by bit and found that the problem was gone after I deleted an armature parented to an object of another armature. I still need to figure out the exact reproduction stepts, as reproducing it with simple armatures and objects did not result in the same problem.

Oct 21 2020, 1:39 PM · Animation & Rigging, BF Blender
Bernhard Engstler (B_Engstler) added a comment to T81898: Object in Blend file cannot be deleted and not accessible in view layer.

Renamed the task, as the other problem seems to be unrelated to the errors thrown by the system console. I still need to investigate why exactly the animation looks different in the viewport than in the render. In the example file this issue does not show up.

Oct 21 2020, 11:18 AM · Animation & Rigging, BF Blender
Bernhard Engstler (B_Engstler) renamed T81898: Object in Blend file cannot be deleted and not accessible in view layer from Rendered animation not matching viewport animation to Object in Blend file cannot be deleted and not accessible in view layer.
Oct 21 2020, 11:16 AM · Animation & Rigging, BF Blender

Oct 20 2020

Bernhard Engstler (B_Engstler) created T81898: Object in Blend file cannot be deleted and not accessible in view layer.
Oct 20 2020, 9:55 PM · Animation & Rigging, BF Blender

Aug 29 2020

Bernhard Engstler (B_Engstler) created T80218: Shader editor: nodes moved with G key added to frames based on cursor position.
Aug 29 2020, 1:58 PM · User Interface, Nodes, BF Blender

Mar 9 2020

Bernhard Engstler (B_Engstler) awarded D7065: Shading: Noise and Wave nodes. Add Roughness input. a Love token.
Mar 9 2020, 7:26 AM · Nodes

Feb 12 2020

Bernhard Engstler (B_Engstler) awarded D6143: Shading: Add Seamless option to the Voronoi texture. a Love token.
Feb 12 2020, 10:15 PM

Feb 4 2020

Bernhard Engstler (B_Engstler) awarded D6742: Fix wrong default value for Lacunarity in Musgrave texture a Love token.
Feb 4 2020, 6:19 PM

Oct 17 2019

Bernhard Engstler (B_Engstler) awarded D5957: Maths Node: Additional functions a Love token.
Oct 17 2019, 11:52 AM · Cycles, Eevee

Feb 6 2019

Bernhard Engstler (B_Engstler) added a comment to T57383: Blender 2.8 crash when resizing or maximizing window with intel HD graphics 620.

I updated to driver version 25.20.100.6472 (from Lenovo), and the only change is that Blender crashes before I see the default workspace (today's build). Currently I'm fine knowing that I have to turn off conservative morphological anti-aliasing to make Blender work. It also seems that it is turned off by default now anyway, and can only be changed manually for a specific application. After some search across the internet, this "feature" seems to be a problem for many applications and games since 2015.

Feb 6 2019, 5:58 PM · BF Blender

Jan 31 2019

Bernhard Engstler (B_Engstler) added a comment to T61078: Smoke Sim crashes blender..

I could fix the scene by deactivating adaptive domain, applying scale to the domain, and reactivating adaptive domain. Seems the the smoke sim does not like scaling other than 1.

Jan 31 2019, 9:59 PM · BF Blender
Bernhard Engstler (B_Engstler) added a comment to T61078: Smoke Sim crashes blender..

Same here on Win 10 Home 64, GTX 1070, with today's build.

Jan 31 2019, 9:56 PM · BF Blender
Bernhard Engstler (B_Engstler) updated the task description for T61039: Crash switching to wire shading with smoke simulation.
Jan 31 2019, 9:46 PM · BF Blender
Bernhard Engstler (B_Engstler) added a comment to T61039: Crash switching to wire shading with smoke simulation.

Ok, so far I tried it with earlier versions, and it worked without crash up till 2019-01-19 Hash b0dee09a6d55, which was the latest I had on my hard drive before 2019-01-29 Hash a1ae04d15a9f. Updated Nvidia drivers to 417.71, no success.
Downloaded latest from today (8c8979067490) and...it doesn't crash anymore!

Jan 31 2019, 9:44 PM · BF Blender

Jan 30 2019

Bernhard Engstler (B_Engstler) updated the task description for T61039: Crash switching to wire shading with smoke simulation.
Jan 30 2019, 11:33 PM · BF Blender
Bernhard Engstler (B_Engstler) created T61039: Crash switching to wire shading with smoke simulation.
Jan 30 2019, 11:30 PM · BF Blender

Jan 10 2019

Bernhard Engstler (B_Engstler) added a comment to T60158: Blender 2.8 Cycles CUDA error: Launch failed in cuCtxSynchronize(); fire/smoke simulation.

I just wanted to report that I reopened the scene today and it renders fine now. Same blender build, same GPU driver. Not sure what fixed it. Perhaps a reboot or restart of Blender.

Jan 10 2019, 9:10 PM · Cycles, BF Blender

Jan 4 2019

Bernhard Engstler (B_Engstler) updated the task description for T60158: Blender 2.8 Cycles CUDA error: Launch failed in cuCtxSynchronize(); fire/smoke simulation.
Jan 4 2019, 2:44 PM · Cycles, BF Blender
Bernhard Engstler (B_Engstler) created T60158: Blender 2.8 Cycles CUDA error: Launch failed in cuCtxSynchronize(); fire/smoke simulation.
Jan 4 2019, 2:43 PM · Cycles, BF Blender

Nov 29 2018

Bernhard Engstler (B_Engstler) added a comment to T57383: Blender 2.8 crash when resizing or maximizing window with intel HD graphics 620.

I found a solution to the problem, found in another thread:
Go to the intel HD Graphics Control Panel 3D Settings and turn off conservative morphological anti-aliasing.
So this seems to be an intel problem.

Nov 29 2018, 6:52 PM · BF Blender

Oct 25 2018

Bernhard Engstler (B_Engstler) created T57383: Blender 2.8 crash when resizing or maximizing window with intel HD graphics 620.
Oct 25 2018, 9:30 PM · BF Blender

Oct 22 2018

Bernhard Engstler (B_Engstler) added a comment to T57296: Blender 2.8 crash on startup on Linux.

Awesome, also fixed it for me on Win10!

Oct 22 2018, 11:19 PM · Platform: Linux, BF Blender: 2.8

Oct 19 2018

Bernhard Engstler (B_Engstler) added a comment to T57307: Blender 2.8 crashes on start up.

System Information
Windows 10 Home 64-bit, GeForce 9600 GS 768MB (NVIDIA driver 342.01, which is the latest available for this card)
OS up to date.

Oct 19 2018, 5:35 PM · BF Blender

Aug 17 2018

Bernhard Engstler (B_Engstler) added a comment to T55722: Blender 2.8 crashes on startup .

Awesome, this fixed it for me (trying 77e1942e0e1).
Thanks a lot!

Aug 17 2018, 7:58 AM · EEVEE & Viewport, Platform: Windows, BF Blender: 2.8

Aug 1 2018

Bernhard Engstler (B_Engstler) added a comment to T55722: Blender 2.8 crashes on startup .

Coming from T56193 to this one (which seems to be similar). Exactly the same behaviour.
When starting blender with --factory-startup from the Windows 10 commandline (running as admin) I see the following in the command prompt after the crash:

Aug 1 2018, 5:55 PM · EEVEE & Viewport, Platform: Windows, BF Blender: 2.8
Bernhard Engstler (B_Engstler) edited projects for T56193: Blender 2.8 crash on startup, but starts with -d --debug-gpu, added: BF Blender: 2.8; removed BF Blender.
Aug 1 2018, 12:33 PM · BF Blender: 2.8
Bernhard Engstler (B_Engstler) created T56193: Blender 2.8 crash on startup, but starts with -d --debug-gpu.
Aug 1 2018, 12:29 PM · BF Blender: 2.8