- User Since
- Mon, Dec 2, 6:49 AM (1 w, 3 d)
Tue, Dec 10
Also, it'd be nice if the particle as objects inherited the "hidden" if they inherit "fluid". That way they produce water to be simulated not 'physical' objects nor actual particles that die.
Also, particles as objects don't inherit fluid property. As you can see they don't work as fluid even in frame zero. I looked at the base code, and it appears that passing this inheritance would be a simple fix. (Since you inherit other attributes of the base object already)
Mon, Dec 9
Mon, Dec 2
Funny thing, I had this working... accidentally deleted my box and couldn't get it to work again for a while.