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Bater Janjatah (Bater)
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User Since
Aug 10 2019, 7:06 AM (63 w, 5 d)

Recent Activity

Aug 20 2019

Bater Janjatah (Bater) added a comment to T53620: FBX Import - Armatures are incorrect.

Yes I have the same issue when importing stuff from Unreal Engine to Blender 2.7X and 2.8
Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation even when connecting to children.
I can also confirm that creating an IK in blender and then exporting it to fbx then importing again will show different results than the originals

Aug 20 2019, 10:38 AM · Add-ons (BF-Blender), Import/Export
Bater Janjatah (Bater) updated the task description for T68495: Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation.
Aug 20 2019, 9:54 AM · Import/Export, Add-ons (Community)
Bater Janjatah (Bater) added a comment to T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround..

@Bastien Montagne,
My issue is when exporting armature assets as .fbx from Unreal Engine to Blender, the bones sizes, orientation and look comes wrong.

Aug 20 2019, 9:47 AM · Add-ons (BF-Blender), Import/Export

Aug 10 2019

Bater Janjatah (Bater) updated the task description for T68495: Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation.
Aug 10 2019, 8:32 AM · Import/Export, Add-ons (Community)
Bater Janjatah (Bater) created T68495: Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation.
Aug 10 2019, 7:13 AM · Import/Export, Add-ons (Community)