- User Since
- Aug 10 2019, 7:06 AM (120 w, 2 d)
Aug 20 2019
Yes I have the same issue when importing stuff from Unreal Engine to Blender 2.7X and 2.8
Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation even when connecting to children.
I can also confirm that creating an IK in blender and then exporting it to fbx then importing again will show different results than the originals
My issue is when exporting armature assets as .fbx from Unreal Engine to Blender, the bones sizes, orientation and look comes wrong.