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Chau (BlenderNavi)
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User Since
May 2 2015, 12:50 PM (188 w, 3 d)

Recent Activity

Aug 5 2018

Chau (BlenderNavi) added a comment to T56091: Vietnamese translation correction completed.

I will see your changes. I also wait for 2.80 version because remove game engine and blender internal render.

Aug 5 2018, 11:46 AM · Translations

Jul 27 2018

Chau (BlenderNavi) added a comment to T55689: Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee.

Version: blender-2.80.0-git20180727.b8ab2a84d32-x86_64
Now can use Eevee render with no crash some times but will always crash if first turn on Display Render Preview (Shift Z) and then turn on Screen Space Reflections. (Segmentation fault: 11)

Jul 27 2018, 3:27 PM · BF Blender, Platform: Mac OS X, OpenGL / Gfx

Jul 5 2018

Chau (BlenderNavi) renamed T55689: Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee from Crash Mac OS X 10.13.5 when try render use Eevee to Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee.
Jul 5 2018, 5:40 AM · BF Blender, Platform: Mac OS X, OpenGL / Gfx

Jul 2 2018

Chau (BlenderNavi) created T55689: Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee.
Jul 2 2018, 2:45 PM · BF Blender, Platform: Mac OS X, OpenGL / Gfx

Jun 14 2018

Chau (BlenderNavi) added a comment to T54475: latest blender 2.8 beta can't run on Mac OS Sierra 10.13.4.

I know this bug is closed, but Mac OS X 10.13.5 same problem, for you know. Please no waste time reply!

Jun 14 2018, 1:12 PM · BF Blender: 2.8

Aug 23 2017

Chau (BlenderNavi) added a comment to rBTS4551: 45364 - On Cage, plus changing translation of 'element' to 'phần tử'.

Another idea: Hán Việt from zh_CH.po translation:
单应性 ₫ơn ưng tính
But I not like it. I think may be not translate it and use:
msgid "Search for markers that are perspectively deformed (homography) between frames"
msgstr "Tìm kiếm ký hiệu bị méo hóa chiếu phối giữa bức ảnh"
Only this translation have word "homography" and not need that word:
Search for markers that are perspectively deformed between frames

Aug 23 2017, 12:44 PM

Aug 7 2017

Chau (BlenderNavi) added a comment to rBTS4551: 45364 - On Cage, plus changing translation of 'element' to 'phần tử'.

Blender developer use that system help see important word in text, often small text. Use capital letter for all words usually for Button Name or Interface Widget. Many interfaces do it, help people see words in interface. Look at interface of this bug report system! :)
"Đa Giác Mạng Lưới"
or
"Đa Giác Của Mạng Lưới"
is good. But tiếng Việt often throw out "Của" like: Lăng Bác Hồ, no person use Lăng Của Bác Hồ but it is correct but slower.

Aug 7 2017, 10:58 AM

Jul 19 2017

Chau (BlenderNavi) added a comment to rBTS4551: 45364 - On Cage, plus changing translation of 'element' to 'phần tử'.

Try convince English translation change "singular value/point" become "limit value/point". I guess they will say no, because they know its wrong. Simple function like 1/x have no limit at 0, its singular point. Student here see that function at year 9 (sách Toán Học Lớp 9). If artist in UK can use "singular value", France "valeur singulière", then I think artist in Việt Nam can use "điểm kỳ dị".

Jul 19 2017, 7:45 AM

Jul 18 2017

Chau (BlenderNavi) added a comment to rBTS4551: 45364 - On Cage, plus changing translation of 'element' to 'phần tử'.

Great can work with person know mathematics and programming. Can read about singular point here (no Việt page yet):
https://en.wikipedia.org/wiki/Singularity_(mathematics)
English name also bad, singular - single means one "một" but functions can have many singular points.

Jul 18 2017, 3:41 AM

Jul 17 2017

Chau (BlenderNavi) added a comment to rBTS4551: 45364 - On Cage, plus changing translation of 'element' to 'phần tử'.

Do 10 000+ changes but never discuss changes with me. Just send me a file and think I will except it with out examine if it is good. Hoàng is not computer programmer or engineer. Last e mail Hoàng discuss not like how Việt language translate word "singular/singularity" but I already translate it correct and explain why his idea is not accurate.

Jul 17 2017, 11:51 AM

Jul 13 2017

Chau (BlenderNavi) added a comment to rBTS4551: 45364 - On Cage, plus changing translation of 'element' to 'phần tử'.

I no know who let Hoàng commit but he never discuss most translation with me. He live in UK not Việt Nam. Please use file I send.

(2017.06.30)

Jul 13 2017, 4:16 AM

Mar 24 2017

Chau (BlenderNavi) added a comment to T43295: Translation disambiguation requests.

@blend-it (blend-it) I need specific examples (both in PO and UI, with meaning of the different translations for same English word) to handle it correctly. ;)

@Chau (BlenderNavi) Don’t think we need more detail in context here, context is primarily for gettext disambiguation, helping translators is only a secondary goal for them. Also, the :src: comment tells you more than what you may think: since it’s bpy.types, you know that this is data, not action (which would be an operator, bpy.ops..... Further more, the final formating (bpy.types.class.prop_name:'VALUE') tells you that you are dealing with a specific option/value of an Enum property here (the type of a Sequence, i.e. strip).

Indeed, you need to understand a bit of Blender’s internals (at least on its py API level) to sort some cases (or just use the try-and-fix approach), but we really cannot add more complexity to our i18n handling code-wise just to make translators’ life easier, code has to remain reasonably simple and efficient here. ;)

Mar 24 2017, 2:24 AM · BF Blender, Translations, User Interface

Mar 23 2017

Chau (BlenderNavi) added a comment to T43295: Translation disambiguation requests.

One problem is Blender is BIG software, some times I not certain about where in Blender or what context is using a message. Screen image or video would help but no way exist for link that with .po files.

Mar 23 2017, 2:46 AM · BF Blender, Translations, User Interface

Oct 27 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Blender 2.78a still have same bug.

Oct 27 2016, 8:36 AM · OpenGL / Gfx, Platform: Mac OS X

Oct 12 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

If possible, can fix this bug for 2.78a release?

Oct 12 2016, 9:40 AM · OpenGL / Gfx, Platform: Mac OS X

Oct 3 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Blender 2.78 release lldb crash report with --debug-gpu

Oct 3 2016, 10:00 AM · OpenGL / Gfx, Platform: Mac OS X

Sep 21 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Not give many new information:

Sep 21 2016, 2:13 AM · OpenGL / Gfx, Platform: Mac OS X

Sep 20 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Also this version fail, crash very fast.

Sep 20 2016, 1:30 AM · OpenGL / Gfx, Platform: Mac OS X
Chau (BlenderNavi) added a comment to F363823: Blender 278 SoftGL.zip.

Also this version fail, crash very fast.

Sep 20 2016, 1:28 AM

Sep 18 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

From lldb treadbacktrace:

Sep 18 2016, 7:51 AM · OpenGL / Gfx, Platform: Mac OS X
Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Blender 2.78 RC 2 still crash (show no window before crash). New blender no support MacOS 10.7?

Sep 18 2016, 5:41 AM · OpenGL / Gfx, Platform: Mac OS X

Sep 9 2016

Chau (BlenderNavi) added a comment to T47478: new default UV coordinates on some mesh primitives are poor/missing.

Two bottom pictures from Maya follow my first maps for UV sphere and torus.

Sep 9 2016, 9:39 AM · Mesh Modeling, BF Blender

Sep 6 2016

Chau (BlenderNavi) added a comment to T47488: Add a good default UV map to our 'monkey' primitive..

I get pattern from this video from Mystic Duder:
https://www.youtube.com/watch?v=vu2jZwRmz1o

Sep 6 2016, 3:27 PM · Mesh Modeling, Quick Hacks
Chau (BlenderNavi) added a comment to T47488: Add a good default UV map to our 'monkey' primitive..

Here is high resolution map with symmetry for monkey head. Please tell me your ideas guys. If happy with this I will finish clean up and list coordinates for all points.
PNG file:

Sep 6 2016, 6:09 AM · Mesh Modeling, Quick Hacks

Sep 5 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Blender 2.78 RC 1 show grey window then crash. Not include fix yet? Crah report below.

Sep 5 2016, 10:02 AM · OpenGL / Gfx, Platform: Mac OS X

Aug 29 2016

Chau (BlenderNavi) added a comment to T47478: new default UV coordinates on some mesh primitives are poor/missing.

Carlo, like this map:

Aug 29 2016, 2:17 PM · Mesh Modeling, BF Blender
Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

I think I prefer hardware GL like 2.76 if possible. Thanks very much Mike!

Aug 29 2016, 10:33 AM · OpenGL / Gfx, Platform: Mac OS X
Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Hoan Hô! Excelenté, it work!

Aug 29 2016, 2:29 AM · OpenGL / Gfx, Platform: Mac OS X

Aug 28 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Blender show grey window before crash. Improve a little!

Aug 28 2016, 3:16 PM · OpenGL / Gfx, Platform: Mac OS X
Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Thread backtrace:

Aug 28 2016, 5:19 AM · OpenGL / Gfx, Platform: Mac OS X
Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Result from lldb

Aug 28 2016, 5:17 AM · OpenGL / Gfx, Platform: Mac OS X

Aug 27 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

All test builds fail, no window appear. Crash reports:

Aug 27 2016, 5:40 PM · OpenGL / Gfx, Platform: Mac OS X
Chau (BlenderNavi) added a comment to T47478: new default UV coordinates on some mesh primitives are poor/missing.

For ico sphere I think can use this coordinate system:

Aug 27 2016, 4:28 AM · Mesh Modeling, BF Blender
Chau (BlenderNavi) added a comment to T47478: new default UV coordinates on some mesh primitives are poor/missing.

For UV sphere, I think should use this coordinate pattern:

Aug 27 2016, 1:40 AM · Mesh Modeling, BF Blender

Aug 26 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Version 2.78 RC1 crash too when start Blender. Never see any window. Crash report below.

Aug 26 2016, 4:00 AM · OpenGL / Gfx, Platform: Mac OS X

Aug 23 2016

Chau (BlenderNavi) added a comment to T47489: Add a default UV map to our torus mesh primitive.

Please finish it. I not know enough detail about how Blender mesh system work. I hope some one see this and help me finish it.

Aug 23 2016, 7:17 AM · Quick Hacks, Mesh Modeling

Jul 27 2016

Chau (BlenderNavi) added a comment to T47489: Add a default UV map to our torus mesh primitive.

I add mesh coordinates for torus object. I try run it in Blender's text editor but it do nothing, also not appear in Object Menu. I use Blender 2.76. Please try it and tell me if it work.

Jul 27 2016, 5:28 AM · Quick Hacks, Mesh Modeling

Jul 7 2016

Chau (BlenderNavi) added a comment to T47488: Add a good default UV map to our 'monkey' primitive..

Youtube video from Mysticduder have nice mesh pattern below. I people like this pattern I will make it symmetric and get coordinate for all points. Please tell me your ideas about it. Thaks!

Jul 7 2016, 6:11 AM · Mesh Modeling, Quick Hacks

Jun 23 2016

Chau (BlenderNavi) added a comment to T47489: Add a default UV map to our torus mesh primitive.

Pseudo code for create texCoord use diagram above. Sorry I program C/ObjectiveC but I think good Python programmer can understand this!

Jun 23 2016, 11:59 AM · Quick Hacks, Mesh Modeling
Chau (BlenderNavi) added a comment to T47489: Add a default UV map to our torus mesh primitive.

Can use this pattern for texture coordinate:

Jun 23 2016, 4:42 AM · Quick Hacks, Mesh Modeling
Chau (BlenderNavi) added a comment to T47489: Add a default UV map to our torus mesh primitive.
Jun 23 2016, 4:40 AM · Quick Hacks, Mesh Modeling

May 25 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Hi Mike, have test build for me. Should I try current build? Thanks! I want help fix this problem for 2.78 asset management build.

May 25 2016, 1:41 AM · OpenGL / Gfx, Platform: Mac OS X

Apr 7 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Version 2.77a crash too. Crash report below.
Can some person create special test version for help find this bug. I can download and run special test version.

Apr 7 2016, 5:34 AM · OpenGL / Gfx, Platform: Mac OS X

Mar 21 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Version 2.77 crash too

Mar 21 2016, 11:49 AM · OpenGL / Gfx, Platform: Mac OS X

Mar 7 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Crash report

Mar 7 2016, 12:07 PM · OpenGL / Gfx, Platform: Mac OS X
Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Blender version RC2 still crash when start. no window appear before crash.

Mar 7 2016, 12:05 PM · OpenGL / Gfx, Platform: Mac OS X

Mar 3 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Sergey Sharybin (sergey) I download version:
blender-2.77-d49985c-OSX-10.6-x86_64
It crash same with version I download before. Crash before show any window.

Mar 3 2016, 11:55 AM · OpenGL / Gfx, Platform: Mac OS X

Mar 2 2016

Chau (BlenderNavi) added a comment to T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.

Sergey Sharybin (sergey), OK I download newest version from link you give. Will try VBO and new build tonight. Sorry about crash report. Will remeber file attachment. Thanks!

Mar 2 2016, 12:08 PM · OpenGL / Gfx, Platform: Mac OS X

Feb 29 2016

Chau (BlenderNavi) created T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5.
Feb 29 2016, 11:14 AM · OpenGL / Gfx, Platform: Mac OS X

Sep 30 2015

Chau (BlenderNavi) created T46328: Bug with Fast effects smoke.
Sep 30 2015, 12:17 PM · BF Blender

Jun 25 2015

Chau (BlenderNavi) created T45188: Translations for Interface not complete/no work (I try several language).
Jun 25 2015, 1:27 PM · BF Blender

May 2 2015

Chau (BlenderNavi) created T44586: Viet language problem for Blender Interface.
May 2 2015, 12:56 PM · BF Blender