- User Since
- Apr 7 2017, 4:39 PM (11 w, 3 d)
May 5 2017
All I want to achieve is to fluid inflow object emit fluid the same way on non animated mesh and animated mesh. I already tried the displacement and ocean modifier, looks good but I wanted drops dripping from running character. As soon as I tick option "export animated mesh" inflow emits enormous amounts of fluid. Is there a way to make deformed mesh emit fluid like non deformed (not animated)?
Apr 28 2017
So to make it working right I need to put into domain a FLUID object and make character mesh a FLUID CONTROL object? As far as I imagine - this way my character will not emit any drops (as my basic intention was). Am I right?