Caden Mitchell (CadenMitchell)
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User Since
May 26 2017, 4:15 AM (56 w, 2 d)

Recent Activity

Thu, May 31

Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

@LazyDodo (LazyDodo) Has this been brought up with the 2.8 team? I've just fixed lots of bugs so it's probably the best time to test it. Otherwise, it may be much longer before the next release. If it is too late, they can just use version 1f693aefca0 instead.

Thu, May 31, 7:19 AM · BF Blender: 2.8, Addons
Caden Mitchell (CadenMitchell) updated the task description for T55120: I will help unify Blender 2.80's engine comatibility.
Thu, May 31, 7:10 AM · BF Blender: 2.8, Addons
Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

Changes on GitHub

Thu, May 31, 7:08 AM · BF Blender: 2.8, Addons

Sun, May 27

Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

TODO: For version 0.6 get light probes working in Cycles. The tab appears empty. This should be an easy fix.

Sun, May 27, 8:24 AM · BF Blender: 2.8, Addons

May 25 2018

Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

Changes on GitHub.

May 25 2018, 10:55 AM · BF Blender: 2.8, Addons

May 21 2018

Caden Mitchell (CadenMitchell) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

BGE bug reports are redundant at this point. The next version of Blender (2.8) will not have a game engine so reporting bugs will not be beneficial. I'd suggest you use UPBGE, although I'm pretty sure that the project is dead now because all the developers have left. You may need to look into developing on a new platform such as Godot Engine, Unreal Engine, or Unity. Farewell BGE!

May 21 2018, 5:54 AM · Game Engine
Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

I've created a GitHub for the project too. That way it may be easier to contribute if anyone is interested.

May 21 2018, 4:46 AM · BF Blender: 2.8, Addons
Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

@LazyDodo (LazyDodo) Thank you then! And obviously the actual developers could do this much better than me. I guess this is mainly to lay out the groundwork for them to come back in and clean up later. I still have some design ideas for the project like maybe using the 3D view header sort of like the "shading" or "overlays" panel. I just don't know how because there's no documentation yet.

May 21 2018, 3:22 AM · BF Blender: 2.8, Addons
Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

@LazyDodo (LazyDodo) Why has this task been reassigned to @Dalai Felinto (dfelinto)? Does this mean that the addon is going to be merged with the actual Blender 2.8 project?

May 21 2018, 1:26 AM · BF Blender: 2.8, Addons
Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

Changes on GitHub.

May 21 2018, 12:26 AM · BF Blender: 2.8, Addons

May 20 2018

Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

Blender crashed here before I could finish but basically, I was showing off the unified shader system and render properties system.

May 20 2018, 12:21 AM · BF Blender: 2.8, Addons

May 19 2018

Caden Mitchell (CadenMitchell) updated the task description for T55120: I will help unify Blender 2.80's engine comatibility.
May 19 2018, 11:46 AM · BF Blender: 2.8, Addons
Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

Changes on GitHub.

May 19 2018, 11:45 AM · BF Blender: 2.8, Addons
Caden Mitchell (CadenMitchell) added a comment to T55120: I will help unify Blender 2.80's engine comatibility.

Changes on GitHub.

May 19 2018, 9:01 AM · BF Blender: 2.8, Addons
Caden Mitchell (CadenMitchell) created T55120: I will help unify Blender 2.80's engine comatibility.
May 19 2018, 5:49 AM · BF Blender: 2.8, Addons

Mar 21 2018

Caden Mitchell (CadenMitchell) added a comment to T54391: When is Blender 2.8 beta happening?.

Right. Sorry! Where is a good place to ask these kinds of questions? Also, can I report actual 2.8 bugs without them being taken down because I found a major one!

Mar 21 2018, 11:31 PM · BF Blender
Caden Mitchell (CadenMitchell) created T54391: When is Blender 2.8 beta happening?.
Mar 21 2018, 8:50 PM · BF Blender

Mar 15 2018

Caden Mitchell (CadenMitchell) added a comment to T54303: wall bug .

Hmmm. Make sure that your camera isn't scaled. Select your camera and press Alt+S. Also, is your door part of the wall or is it a separate object?

Mar 15 2018, 6:22 PM · Game Engine, BF Blender

Mar 14 2018

Caden Mitchell (CadenMitchell) added a comment to T54303: wall bug .

Try entering edit mode on the wall and selecting everything and pressing Ctrl+T. It will triangulate everything. The Blender Game Engine converts everything to tris before the game starts and it uses a bad method.

Mar 14 2018, 12:03 AM · Game Engine, BF Blender

Jan 16 2018

Caden Mitchell (CadenMitchell) created T53805: Blender EEVEE Needs the Metallic Shader Back.
Jan 16 2018, 7:57 PM · BF Blender: 2.8

Sep 20 2017

Caden Mitchell (CadenMitchell) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

I get the EXCEPTION_ACCESS_VIOLATION error every time on Linux with HD 3000 GPU on laptop. This crashes my computer completely (not just Blender) and I have to power off with power button. This is a problem on Manjaro KDE, Kubuntu, Ubuntu Gnome, and Zorin OS 12. Most of the time this only happens with a high poly object and being close to it with perspective. If using orthographic view it never crashes for me. This may be the best solution for Intel users at least for now.

Sep 20 2017, 5:04 AM · OpenGL / Gfx

Sep 18 2017

Caden Mitchell (CadenMitchell) renamed T52820: Blender 2.8 Cycles Viewport Stops Rendering after Setting up Camera Tracking Scene from Blender 2.8 Cycles Stops Rendering after Setting up Camera Tracking Scene to Blender 2.8 Cycles Viewport Stops Rendering after Setting up Camera Tracking Scene.
Sep 18 2017, 9:20 PM · Cycles, BF Blender: 2.8
Caden Mitchell (CadenMitchell) created T52820: Blender 2.8 Cycles Viewport Stops Rendering after Setting up Camera Tracking Scene.
Sep 18 2017, 9:19 PM · Cycles, BF Blender: 2.8

Aug 24 2017

Caden Mitchell (CadenMitchell) added a comment to T52103: EEVEE Slows to a Crawl when Adding Objects and Materials.

Okay! I will check and let you know if it starts running faster!

Aug 24 2017, 7:17 PM · Platform: Linux, BF Blender: 2.8

Jul 19 2017

Caden Mitchell (CadenMitchell) added a comment to T52099: File will not append, error "EXCEPTION_ACCESS_VIOLATION" due to 0 <= 0.

I get this error on 2.8 when using cell fracture.

Jul 19 2017, 6:18 AM · BF Blender

Jul 18 2017

Caden Mitchell (CadenMitchell) created T52103: EEVEE Slows to a Crawl when Adding Objects and Materials.
Jul 18 2017, 4:08 AM · Platform: Linux, BF Blender: 2.8
Caden Mitchell (CadenMitchell) edited projects for T52102: EEVEE Light Probes do not Update when Moving, added: BF Blender: 2.8, Platform: Linux; removed BF Blender.
Jul 18 2017, 3:38 AM · Platform: Linux, BF Blender: 2.8
Caden Mitchell (CadenMitchell) created T52102: EEVEE Light Probes do not Update when Moving.
Jul 18 2017, 3:38 AM · Platform: Linux, BF Blender: 2.8
Caden Mitchell (CadenMitchell) created T52101: EEVEE Light Probes do not Properly Reflect Metallic Objects.
Jul 18 2017, 3:21 AM · Platform: Linux, BF Blender: 2.8

Jul 15 2017

Caden Mitchell (CadenMitchell) added a comment to T52062: Blender 2.8 Crashes When Opening the Material Tab in the Properties Panel.

Okay! Thank you. I didn't know that there was a new version out already!

Jul 15 2017, 1:08 AM · Platform: Linux, BF Blender: 2.8

Jul 14 2017

Caden Mitchell (CadenMitchell) created T52062: Blender 2.8 Crashes When Opening the Material Tab in the Properties Panel.
Jul 14 2017, 11:24 PM · Platform: Linux, BF Blender: 2.8

Jul 13 2017

Caden Mitchell (CadenMitchell) added a comment to T52043: Blender EEVEE Roughness Does Not Work Properly on Metallic Materials.

It's like this in previous versions too.

Jul 13 2017, 7:57 AM · Platform: Linux, BF Blender: 2.8
Caden Mitchell (CadenMitchell) created T52043: Blender EEVEE Roughness Does Not Work Properly on Metallic Materials.
Jul 13 2017, 7:55 AM · Platform: Linux, BF Blender: 2.8

Jul 11 2017

Caden Mitchell (CadenMitchell) updated the task description for T51984: Blender EEVEE Reflection Plane Does not Reflect Sky Properly.
Jul 11 2017, 8:05 PM · Platform: Linux, BF Blender: 2.8

Jul 9 2017

Caden Mitchell (CadenMitchell) added a comment to T51984: Blender EEVEE Reflection Plane Does not Reflect Sky Properly.

That's strange. I swear I have a reflection plane right by the front of the building, right by the trees. I tried to point it out in this one as the plane is a bit hidden. I also have it selected so that it can be more easily found.

Jul 9 2017, 3:53 AM · Platform: Linux, BF Blender: 2.8

Jul 7 2017

Caden Mitchell (CadenMitchell) created T51986: Blender EEVEE Shadows Look Choppy.
Jul 7 2017, 2:56 AM · BF Blender: 2.8
Caden Mitchell (CadenMitchell) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

This is not an error with Windows only, entering edit mode on Linux with Intel HD 3000 also crashes.

Jul 7 2017, 2:05 AM · OpenGL / Gfx
Caden Mitchell (CadenMitchell) created T51984: Blender EEVEE Reflection Plane Does not Reflect Sky Properly.
Jul 7 2017, 12:16 AM · Platform: Linux, BF Blender: 2.8

Jun 25 2017

Caden Mitchell (CadenMitchell) updated the task description for T51893: Environment Textures do not Properly Light the Scene in Blender 2.8 EEVEE.
Jun 25 2017, 7:45 PM · BF Blender: 2.8
Caden Mitchell (CadenMitchell) created T51893: Environment Textures do not Properly Light the Scene in Blender 2.8 EEVEE.
Jun 25 2017, 7:43 PM · BF Blender: 2.8

Jun 23 2017

Caden Mitchell (CadenMitchell) created T51882: Blender 2.80 Crashes When Using Reflection Plane.
Jun 23 2017, 8:26 PM · BF Blender: 2.8
Caden Mitchell (CadenMitchell) added a comment to T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical Glitch.

This wall disappears if you turn on only render in the display panel.

Jun 23 2017, 8:23 PM · BF Blender: 2.8, Cycles

Jun 7 2017

Caden Mitchell (CadenMitchell) added a comment to T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical Glitch.

When using this version entering edit mode and entering the object it gives me this error:

Jun 7 2017, 3:00 AM · BF Blender: 2.8, Cycles
Caden Mitchell (CadenMitchell) added a comment to T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical Glitch.

Performance is very good on my big project however. ;)

Jun 7 2017, 2:03 AM · BF Blender: 2.8, Cycles
Caden Mitchell (CadenMitchell) added a comment to T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical Glitch.

When I run in terminal I get this error:

Jun 7 2017, 2:02 AM · BF Blender: 2.8, Cycles

Jun 6 2017

Caden Mitchell (CadenMitchell) updated the task description for T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical Glitch.
Jun 6 2017, 7:51 AM · BF Blender: 2.8, Cycles
Caden Mitchell (CadenMitchell) created T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical Glitch.
Jun 6 2017, 7:50 AM · BF Blender: 2.8, Cycles

May 28 2017

Caden Mitchell (CadenMitchell) added a comment to T51639: Blender Internal Render Distorted, Looks fine in OpenGL.

Thank you. I didn't realize that that was what was causing it.

May 28 2017, 9:05 AM · Blender File

May 26 2017

Caden Mitchell (CadenMitchell) created T51639: Blender Internal Render Distorted, Looks fine in OpenGL.
May 26 2017, 11:40 PM · Blender File
Caden Mitchell (CadenMitchell) added a comment to T51631: Blender Crash While in Edit Mode in Version 7.80 Dev..

Okay. Could this just be because my machine is only OpenGL 3.0. Thanks for the fast reply anyways! ;)

May 26 2017, 10:49 PM · BF Blender: 2.8
Caden Mitchell (CadenMitchell) created T51631: Blender Crash While in Edit Mode in Version 7.80 Dev..
May 26 2017, 4:39 AM · BF Blender: 2.8