- User Since
- May 26 2017, 4:15 AM (56 w, 2 d)
Thu, May 31
@LazyDodo (LazyDodo) Has this been brought up with the 2.8 team? I've just fixed lots of bugs so it's probably the best time to test it. Otherwise, it may be much longer before the next release. If it is too late, they can just use version 1f693aefca0 instead.
Changes on GitHub
Sun, May 27
TODO: For version 0.6 get light probes working in Cycles. The tab appears empty. This should be an easy fix.
May 25 2018
May 21 2018
BGE bug reports are redundant at this point. The next version of Blender (2.8) will not have a game engine so reporting bugs will not be beneficial. I'd suggest you use UPBGE, although I'm pretty sure that the project is dead now because all the developers have left. You may need to look into developing on a new platform such as Godot Engine, Unreal Engine, or Unity. Farewell BGE!
I've created a GitHub for the project too. That way it may be easier to contribute if anyone is interested.
@LazyDodo (LazyDodo) Thank you then! And obviously the actual developers could do this much better than me. I guess this is mainly to lay out the groundwork for them to come back in and clean up later. I still have some design ideas for the project like maybe using the 3D view header sort of like the "shading" or "overlays" panel. I just don't know how because there's no documentation yet.
May 20 2018
Blender crashed here before I could finish but basically, I was showing off the unified shader system and render properties system.
May 19 2018
Mar 21 2018
Right. Sorry! Where is a good place to ask these kinds of questions? Also, can I report actual 2.8 bugs without them being taken down because I found a major one!
Mar 15 2018
Hmmm. Make sure that your camera isn't scaled. Select your camera and press Alt+S. Also, is your door part of the wall or is it a separate object?
Mar 14 2018
Try entering edit mode on the wall and selecting everything and pressing Ctrl+T. It will triangulate everything. The Blender Game Engine converts everything to tris before the game starts and it uses a bad method.
Jan 16 2018
Sep 20 2017
I get the EXCEPTION_ACCESS_VIOLATION error every time on Linux with HD 3000 GPU on laptop. This crashes my computer completely (not just Blender) and I have to power off with power button. This is a problem on Manjaro KDE, Kubuntu, Ubuntu Gnome, and Zorin OS 12. Most of the time this only happens with a high poly object and being close to it with perspective. If using orthographic view it never crashes for me. This may be the best solution for Intel users at least for now.
Sep 18 2017
Aug 24 2017
Okay! I will check and let you know if it starts running faster!
Jul 19 2017
I get this error on 2.8 when using cell fracture.
Jul 18 2017
Jul 15 2017
Okay! Thank you. I didn't know that there was a new version out already!
Jul 14 2017
Jul 13 2017
It's like this in previous versions too.
Jul 11 2017
Jul 9 2017
That's strange. I swear I have a reflection plane right by the front of the building, right by the trees. I tried to point it out in this one as the plane is a bit hidden. I also have it selected so that it can be more easily found.
Jul 7 2017
This is not an error with Windows only, entering edit mode on Linux with Intel HD 3000 also crashes.
Jun 25 2017
Jun 23 2017
This wall disappears if you turn on only render in the display panel.
Jun 7 2017
When using this version entering edit mode and entering the object it gives me this error:
Performance is very good on my big project however. ;)
When I run in terminal I get this error:
Jun 6 2017
May 28 2017
Thank you. I didn't realize that that was what was causing it.
May 26 2017
Okay. Could this just be because my machine is only OpenGL 3.0. Thanks for the fast reply anyways! ;)