- User Since
- Oct 25 2015, 9:03 PM (111 w, 3 d)
Sep 3 2017
Sep 2 2017
I haven't heard of a planned change in the behavior of the 3D cursor for 2.8 but I'm not involved enough to know. You probably know better, so, do as you wish
You made some good points. I update my proposal :
Sep 1 2017
I think you didn't reply to Aaron by telling if you did try on RC2
Aug 26 2017
Adding info :
Detail flood fill doesn't work when the origin of the object is not at the center of the object. Doing Transform > Origin to Geometry fixes the issue.
Aug 20 2017
This has likely been fixed in 2.79. See this gif :
Aug 19 2017
ok, sorry for that.
Closing the other one and keeping this one would make more sense to me, as the other one doesn't qualify as a valid bug report (more as a feature request), whereas this one does, as I explained in my previous commentary, but I'll leave it to you from here.
Note that even the non-regressed version doesn't completely fix the issues mentioned in the other task in terms of parallelism between the UV edge and the bled edge. If the quad is distorted, you lose that parallelism :
I assigned you because you were assigned to this one https://developer.blender.org/T43709. It may be the same issue but I'd like to know if you have an answer to my question above.
Aug 12 2017
I also made a rightclickselect proposal :
Aug 11 2017
I created a clarified version of your report here : https://developer.blender.org/T52355 and closed this one.
This would be understandable as the surface of the object is affected by the boolean object. However it should at least work when the modifier is hidden, which is not the case. We have to remove the object from the modifier or remove the modifier itself.
I can't seem to have that problem with Arch Linux
Aug 10 2017
It's not a bug but the behavior of the feature is a bit cheap.
The way it extends the pixels is as shown in this image (according to my experiments) :
This has been fixed in 2.79
Aug 9 2017
I agree with Jonathan. Margin is being used for both spacing UV islands when unwrapping and extending the pixels when baking for example.
And bleeding is also used for extending pixels but this time when painting a texture. It's a bit confusing.
Jul 28 2017
Jul 27 2017
Jul 24 2017
There you go
Jul 23 2017
May 31 2017
I just tested with Renderman and well...
May 30 2017
Some industry render engines like 3Delight have the terminator artifact too (maybe even Renderman ? I would like to test).
How do you do a "Close by commit" ? Do you simply close ant it automatically detects the related commit ?
It seems the username is case sensitive. I previously didn't use uppercase in my username and now that I did it asked for my GNOME keyring and then it committed the revision.
Thanks for your help !
my credentials don't work. I used the same as for logging in here.
ok thanks I will do that.
May 29 2017
This request actually belongs more to rightclickselect.com. If anyone wants to make a proper request there, give a link here and I'll probably upvote it.
May 28 2017
Actually now I think this last behavior I added is not a limitation but how it's meant to be. We just have to know how to take advantage of it.
So I updated the diff to add a warning instead of a limitation (among changing some words and fixing some typos)