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Zsolt (Chromauron)
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User Since
Mar 8 2020, 1:04 PM (80 w, 21 h)

Recent Activity

May 19 2021

Zsolt (Chromauron) added a comment to T74804: Edges in Blender 2.83 too thin.

Super annoying...

May 19 2021, 9:12 PM · BF Blender

Apr 9 2021

Zsolt (Chromauron) awarded T73359: Blender editing performance with many datablocks a Burninate token.
Apr 9 2021, 10:40 PM · Core, Performance, BF Blender
Zsolt (Chromauron) added a comment to T60695: Optimized per-datablock global undo.

whats your scene like? how many polygons? whats your PC specs? I think after I upgraded my pc the lag is very less. Go to preferences and in viewport settings maybe remove anti aliasing? this helped me to increase the performance.

I think it's fairly obvious polygons/computer specs isn't the issue here. He's noticing undo in Blender is a pain whereas with other programs he didn't even need to think about it.

Unfortunately, it's a problem with Blender that needs fixing at high priority, not a problem with a user's workflow/computer.

Apr 9 2021, 10:38 PM · Restricted Project, Core, BF Blender, Performance

Apr 1 2021

Zsolt (Chromauron) added a comment to T60695: Optimized per-datablock global undo.

Bumping this again.

Basically it's the same as what I mentioned above. I'm currently in 2.91.2, and when I'm in a more complex scene, Undo is getting to be super annoying/slow/killing productivity.
If I make changes in edit mode, toggle to object level and toggle back into edit, then Undo, it can stall/take 5-10 seconds at least to undo my last edit...

This is even editing/toggling a mesh as simple as 100 verts or something. When I toggle/undo, it appears to reload the entire scene in those cases, or so I assume/am guessing.

This can really start to impact general workflows/flow when trying to work on the lowpoly stage , for example, while my highpoly is visible in the scene. So that I can see how things are aligned/fitting/etc.
I know I could hide the highpoly meshes in a collection/layer or some other method, but I really need to see both at once.

Coming from other modeling programs, I've really not even thought about my Undo actions, or it's basically a non-issue. But in blender it's starting to become a pretty big annoyance and sometimes almost makes me want to just use another program again.

It's great to see other areas of Blender improving, but, I really hope to see Undo getting love again... since it's a super basic action that EVERYONE always uses, and I feel really needs to function as smoothly as possible, to not get in the way of peoples flow/creativity/etc.

thank you!

Apr 1 2021, 8:52 PM · Restricted Project, Core, BF Blender, Performance

Nov 28 2020

Zsolt (Chromauron) closed T83062: Outliner ctr+click deselect does not work on items selected with shift+click (video) as Resolved.

You are right... this wasn't trivial. It works. The function that I thought is missing was there.
Thanks ur time.

Nov 28 2020, 6:52 PM · User Interface, BF Blender

Nov 26 2020

Zsolt (Chromauron) renamed T83062: Outliner ctr+click deselect does not work on items selected with shift+click (video) from Outliner ctr+click deselect does not work on selected items with shift+click (video) to Outliner ctr+click deselect does not work on items selected with shift+click (video).
Nov 26 2020, 5:23 PM · User Interface, BF Blender
Zsolt (Chromauron) created T83062: Outliner ctr+click deselect does not work on items selected with shift+click (video).
Nov 26 2020, 5:18 PM · User Interface, BF Blender

Nov 15 2020

Zsolt (Chromauron) added a comment to T60695: Optimized per-datablock global undo.

Are there still plans to improve Undo? Object level Undo is much better now. Although I still see some pretty long/rough Undos when toggling into edit mode and back out and then undoing.
I can often sit and wait 5,10,15 seconds yet for 1 undo step in a denser scene.

The mesh itself is lowpoly, but has some modifiers on it like bevel/subSurf. I'm not sure if it's because it's having to reload the entire scene during undo/recalculate a ton of modifiers or what.
I see the issue in 2.90.1 or 2.91/etc.

I can create a new bug if that helps/create an example file/scene or upload something here.

Nov 15 2020, 6:45 PM · Restricted Project, Core, BF Blender, Performance

Nov 4 2020

Zsolt (Chromauron) awarded D9205: Sculpt: Grab silhouette option a Love token.
Nov 4 2020, 11:32 PM · Sculpt, Paint & Texture

Oct 22 2020

Zsolt (Chromauron) awarded T74186: Proposal for fast high poly mesh editing a Burninate token.
Oct 22 2020, 3:29 PM · Modeling

Sep 19 2020

Zsolt (Chromauron) awarded T63392: It is not possible to activate select tool using hotkey without changing its mode a Burninate token.
Sep 19 2020, 9:43 PM · BF Blender
Zsolt (Chromauron) added a comment to T63392: It is not possible to activate select tool using hotkey without changing its mode.

@Ludvik Koutny (rawalanche) if you use cycle it preserves the select state, it just cycles after you press it again.

Yes, but this is *extremely* inconvenient, as it messes up your select tool mode any time you press it once more, which happens very often. It's a lot easier to just press select tool key for a good measure, than to actually look for which tool you have active. ESPECIALLY when you have the toolbar hidden. Having cycle behavior by default is a huge mistake.

To be very clear. Cycling of the tool modes is in no way a replacement for remembering the tool mode when activated through a hotkey. Cycling is also very inefficient way of getting directly to a tool mode you want. Can you possibly imagine having to press a key 3 times to enter the 4th mode of the tool every single time you switch back to that tool? That'd be a horrifying workflow.

Sep 19 2020, 9:43 PM · BF Blender

Sep 3 2020

Zsolt (Chromauron) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Burninate token.
Sep 3 2020, 3:22 PM · User Interface, BF Blender: 2.8

Aug 16 2020

Zsolt (Chromauron) awarded T73360: Fast highpoly mesh editing a Love token.
Aug 16 2020, 8:55 PM · Performance, Modeling, BF Blender

Jul 23 2020

Zsolt (Chromauron) awarded T77777: Outliner Collection Colors a Burninate token.
Jul 23 2020, 7:35 PM · Restricted Project, User Interface

Jul 22 2020

Zsolt (Chromauron) added a comment to rB615af4e23969: DRW: draw hook relationship lines.

IMHO: would be nice to be able to set the color and the thickness of the relations lines in the theme settings, since on a dark background it's hardly visible.

Jul 22 2020, 10:23 PM

Jul 21 2020

Zsolt (Chromauron) awarded T73479: 3D View Selection Occlusion (Select Through) a Burninate token.
Jul 21 2020, 1:33 PM · Modeling, BF Blender

Jul 16 2020

Zsolt (Chromauron) closed T78984: Deleting a bone crashes blender. as Archived.

Thx for the triage. I disabled my latest addon installed and it solved the problem. No crashes so far when deleting a bone.

Jul 16 2020, 7:36 PM · BF Blender
Zsolt (Chromauron) updated the task description for T78984: Deleting a bone crashes blender..
Jul 16 2020, 1:53 PM · BF Blender
Zsolt (Chromauron) created T78984: Deleting a bone crashes blender..
Jul 16 2020, 1:52 PM · BF Blender

Jul 14 2020

Zsolt (Chromauron) awarded T57936: Mesh modeling performance regressions a Love token.
Jul 14 2020, 10:02 AM · Performance, Modeling, BF Blender

Jul 11 2020

Zsolt (Chromauron) awarded T78396: Pack to the same bounding box a Love token.
Jul 11 2020, 3:51 PM · Restricted Project, BF Blender

Jul 8 2020

Zsolt (Chromauron) awarded T54862: Multi-Object Properties Editing a Burninate token.
Jul 8 2020, 8:29 PM · User Interface
Zsolt (Chromauron) awarded T54862: Multi-Object Properties Editing a Love token.
Jul 8 2020, 8:26 PM · User Interface
Zsolt (Chromauron) awarded T54862: Multi-Object Properties Editing a Burninate token.
Jul 8 2020, 8:26 PM · User Interface

May 24 2020

Zsolt (Chromauron) awarded D5919: Overlay: Retopology a Love token.
May 24 2020, 5:51 PM · BF Blender (2.83), GPU / Viewport

May 11 2020

Zsolt (Chromauron) awarded T54661: Gizmo Design a Love token.
May 11 2020, 7:17 PM · User Interface, BF Blender: 2.8, Code Quest

May 7 2020

Zsolt (Chromauron) awarded T72866: EngineeringPlan: Vertex Painting in Sculpt Mode a Love token.
May 7 2020, 2:04 AM · Sculpt, Paint & Texture

Apr 17 2020

Zsolt (Chromauron) awarded T70161: FBX I/O Imports and exports objects with wrong scale transform a Like token.
Apr 17 2020, 9:56 PM · Add-ons (BF-Blender), Import/Export

Mar 20 2020

Zsolt (Chromauron) awarded T67462: Outliner: support delete in the keymap for different data-types a 100 token.
Mar 20 2020, 9:04 PM · User Interface, BF Blender

Mar 15 2020

Zsolt (Chromauron) awarded T60695: Optimized per-datablock global undo a Burninate token.
Mar 15 2020, 7:25 PM · Restricted Project, Core, BF Blender, Performance
Zsolt (Chromauron) awarded T63743: Show gizmo while transforming a Burninate token.
Mar 15 2020, 3:06 PM · Restricted Project, User Interface

Mar 8 2020

Zsolt (Chromauron) awarded T37427: Allow View Navigation within Modal Operators a Love token.
Mar 8 2020, 1:06 PM · User Interface, BF Blender
Zsolt (Chromauron) awarded D6313: Add panning to circle select a Love token.
Mar 8 2020, 1:05 PM