- User Since
- Dec 9 2015, 11:46 AM (220 w, 5 h)
Wed, Jan 29
@Richard Antalik (ISS)
Yes, I've download the latest nvidia driver (441.87) and the problem is still here for me.
Jan 24 2020
There is no custom gizmo in T73033 (the script is using the GIZMO_GT_arrow_3d gizmo) and it's working perfectly, no problem there.
Can't try on another PC, and it's the basic display settings.
I just tried on blender 2.82-18343c230d2c-windows64 and if the selection is still a problem, the shape of the gizmo is good and I was wrong.
Jan 10 2020
Jan 6 2020
Jan 4 2020
@Robert Guetzkow (rjg) Yes I understand now, but as user it's really disconcerting to see the link disappearing without any warning when you change from a vector to a float, but the connection is still there. And as an addon developper, there is no error telling you that the link is not corresponding to the operation. But, well, it's working now, not a big deal. Again, thanks a lot for taking the time.
Thanks to both of you for the tips, it's working now using your advise. Sorry for the misunderstanding !
But as @Stanislav Blinov (radcapricorn) say, the same behavior appear when changing manually the operation in the node editor, wich is really strange
Aug 17 2019
Aug 15 2019
Jul 6 2019
Just for information, the selection is now working fine, thanks !, but the new_custom_shape function is not working for me with the 'TRIS' type option.
This is what the gizmo looks like using the gizmo_custom_geometry.py template and a point light :
Jun 16 2019
Ok, thanks, i thought it was a bug..
Jun 8 2019
May 22 2019
May 5 2019
Feb 16 2019
I don't know if it's only for me, but this how the gizmo looks like when I run the script and it's difficult for me to select :
Feb 10 2019
Jan 31 2019
Still craching with the latest build : Version 280 sub 42 date 2019-01-28 22:11 hash 957b4547aeeb
Jan 28 2019
Just tried with the latest build and have the same crash :
Delete config, fresh start, open the default scene, delete the cube, go to UV workspace, use the cursor, crash.
Jan 27 2019
Jan 20 2019
For information, this is working :
point = C.object
Jan 16 2019
Yes, it's exactly that. It's useful to target an object quickly, think of a light or a reflector for bouncing light in shadow areas.
Jan 15 2019
Ok, thanks a lot for the explanations and your hard work guys !
I will have to find another way to make this texture.