- User Since
- Aug 18 2019, 5:37 PM (89 w, 5 d)
Nov 16 2020
Nov 14 2020
Nov 13 2020
Oct 29 2020
Oct 27 2020
Then we need the resolution/detail size on the widget, Personally i don't care about a pretty UI as long as i can read the number somewhere.
Currently this patch doesn't show it anywhere.
Oct 21 2020
Oct 16 2020
Oct 14 2020
this will disrupt users workflows alot and changes how box select work entirely, someone made a better suggestion on devtalk where instead of directional selection make it like modals operators where after drawing the box you can hit another hotkey to change the direction (so it won't matter which direction you start from) also you can add other future features like holding spacebar to move the box around before releasing/dropping it...etc
to me that seems to fit how blender works in general and can be done to other selection tools without destroying current workflow & muscle memory.
Oct 12 2020
Oct 8 2020
Oct 1 2020
HI @Germano Cavalcante (mano-wii), this issue is gone in the latest master so the report can be closed. Thank you.
Sep 26 2020
Sep 18 2020
I did reset the factory settings, updated the build & everything it's the same.
Here is a sample file with the issue.
Sep 17 2020
Sep 16 2020
I personally think Maya's approach is much more successful for Artists than Houdini, they can work without worrying about complexity of nodes & have the option to turn off or delete the "construction history" for them but at the same time have the low level control for every component whether you're doing modeling, rigging, shading..etc all put in one cohesive place .
This is why it's the front runner because of this balance, i am not sure if Blender can hit that since it wasn't built from the get go with the same paradigm & from seeing this task, it seems there will be only creation nodes.
Sep 15 2020
Sep 13 2020
Have you guys checked Pixar's system? they made a SIGGRAPH talk & published some docs.
Sep 11 2020
Aug 21 2020
same here with the latest buildbot, previous issue of gizmos locking is fixed but now you can't interact with the axes.
Aug 20 2020
on windows it locks blender completely when enabling the transform tools, both object & edit mode.
Jul 1 2020
Jun 30 2020
Jun 24 2020
Jun 17 2020
Just to inform you,this won't work on light themes or grease pencil template since the background is white, better make it a theme option with a complete different color like orange , yellow etc.
Jun 14 2020
May 28 2020
I saw this in the master. so what will happen to the blueprint tool be a seperate tool because it has more functionality?.
May 26 2020
May 25 2020
Just give us the damn option since you guys get intimidated easily by a tiny group of angry voices that you had to revert it.
May 21 2020
May 16 2020
I too agree, this one seems you can navigate & change one thing at time which would be slow to customize an entire keymap while the current one allows for much more flexibilty it's just a long list of scrolling when it should have been a multi-column layout
May 15 2020
This is much needed, is it possible to move everything from the system console to the info editor? I don't know about the other OS but on windows it's a big annoyance that you have to keep checking the system console and it doesn't help when it's a separate floating window.
May 13 2020
May 11 2020
May 9 2020
Hmmm ,I am sure i have seen Pablo's stream showing stats in 2.83 unless that was reverted, i mainly compile 2.90 after the master branch was pushed to 2.90, but if stats are not yet in 2.83 then it's good because all these issues need to be resolved before the official release.
May 8 2020
May 6 2020
May 5 2020
The stats should be a popover, a dropdown menu with each line as an option, whatever that makes them easily toggleable instead of just one toggle in the overlays.
Blender is not just a modeling app, each workspace should have certain stats shown and their "visiblity" enabled by default.
As of now, we don't have much control over them and them being disabled by default will cause more headaches and bug reports when the 2.83 gets released...so best to avoid that and enabled the stats for all the workspaces/templates.
May 4 2020
May 2 2020
May 1 2020
It's a feature request on RCS, the workaround that people suggested to me is to add another keyframe in each middle.
I would say, the influence should be shown before any transformation too & the circle should be drawn only when changing the size. that would make it useful but different than what we had before.
Apr 30 2020
Apr 29 2020
Apr 28 2020
It's the same setup for both excpet for small changes for the rendered mode to get better colors & higher contrast.
I made a thread on the devtalk about Color Management in the Viewport (Solid Mode), to be honest i don't understand why it doesn't get color managed or can use the workbench's rendered mode in a way, because the materials & textures look washed out and if you do a viewport render then they're different from what you see in the viewport...
Apr 26 2020
Apr 25 2020
Something like this! I also made brightness difference between the text and the numbers so they're not on the same level.
I too agree that there needs to be more padding both vertically and horizontally just to make it easy on the eyes, The Devs also changed the text's typography which i don't like either, i hope they become themeable in the future so we can tweak it.
Apr 24 2020
Yeah this should work in a general way instead of just in sculpting, Piemenus should get this feature where you can hover over the objects & switch to the other modes but this might clash with Blender's concept of Select first then operate.
Apr 22 2020
Mar 30 2020
Mar 29 2020
Someone made a similar proposal which got a ton of votes on RCS,Viewport Statistics.
While i think the added options are a bit overkill but it could be used as a reference for this experimantal patch if it goes that direction.
Mar 28 2020
Hydra & USD integration require huge changes to Blender including bumping the OpenGL version to 4 & up or
Moving to Vulkan which might speed the process , but still takes years of developement to reach a good result, that if the Devs decide to do it...Hydra is probably out of the question since we have Eevee but USD might come after 10 years or so :)
I would like to mention auto-framing of the curves when selecting the channels instead of manual framing.
Mar 19 2020
Hey Pablo at the mark 0:06 of your video, this "issue" happens so many times with the regular brushes, when you smooth there is this quick switch between brushes all the time.
Is there a reason for that, could it be fixed?I couldn't capture it before as it happens too fast but you managed to do it here.
Sorry for hijacking this task :).
Mar 12 2020
@Sybren A. Stüvel (sybren) My pleasure, Thank you for taking the time to take a look at it.
Mar 11 2020
Mar 10 2020
Feb 20 2020
Feb 19 2020
I have observed one thing with the autosmooth in comparison to another software, Blender seems to calculate it (realtime) all the time.
Feb 18 2020
Dyntopo is actually one of the best solution out there, it's a shame that's suffereing from bad performance and haven't been developed for many years but it shouldn't be removed at all, that would be a huge mistake.
Feb 17 2020
Just found out about this great addon from the 2.82 release page,I wish if we could have something similar for "Bone Layers", cheers.