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User Since
Aug 18 2019, 5:37 PM (89 w, 5 d)

Recent Activity

Nov 16 2020

CobraA (CobraA) added a comment to T82713: Snapping in the shader editor is linked with the 3d View..

Feature requests are off-topic on the bug tracker. Please use one of our channels listed on the following website for your proposal: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

Nov 16 2020, 7:11 PM · BF Blender

Nov 14 2020

CobraA (CobraA) added a comment to T82713: Snapping in the shader editor is linked with the 3d View..

Thank you for your report. The use_snap is part of the bpy.types.ToolSettings. These settings apply to the entire scene, e.g for the current scene the use_snap property can be accessed through bpy.context.scene.tool_settings. This is not a bug, but a design choice.

Nov 14 2020, 5:34 PM · BF Blender
CobraA (CobraA) created T82713: Snapping in the shader editor is linked with the 3d View..
Nov 14 2020, 6:18 AM · BF Blender

Nov 13 2020

CobraA (CobraA) awarded D9547: Sculpt: Refactor transform code to allow incremental updates a Like token.
Nov 13 2020, 1:38 AM

Oct 29 2020

CobraA (CobraA) awarded D9380: Sculpt: Insert Mesh Brush tool a Love token.
Oct 29 2020, 1:15 AM

Oct 27 2020

CobraA (CobraA) added a comment to D9355: Sculpt: Dyntopo detail size edit operator.

Currently, it is not added to the keymap. It should be added with the

shortcut "Shift + R" to be consistent with the voxel remesher workflow,

but if it is done this way it conflicts with the keymap. Is there a way
to do this without merging the operators?

I m really glad to see some love on Dyntopo. For the keymap, the actual Dyntopo detail size shortcut is shift+d, it is clear that this patch implementation is user friendlier than the one in Master. I m voting to remove the old one and update the manual :)

Then we need the resolution/detail size on the widget, Personally i don't care about a pretty UI as long as i can read the number somewhere.
Currently this patch doesn't show it anywhere.

Oct 27 2020, 4:57 PM

Oct 21 2020

CobraA (CobraA) awarded rBf7832b1583cd: Volumes: new Volume to Mesh modifier a Like token.
Oct 21 2020, 6:13 PM

Oct 16 2020

CobraA (CobraA) awarded D9237: Add a callback to `IDTypeInfo` to allow preservation of some data accross memfile undos a Like token.
Oct 16 2020, 11:46 PM

Oct 14 2020

CobraA (CobraA) added a comment to D9180: Box/Lasso Directional Selection.

This pretty standard behavior elsewhere, from CAD applications to 3Ds max, I don't see how it would destroy any workflows or confuse users.

Again in this could be implemented as an operator property for Box Lasso and Paint select, and exposed to key configs one could customize, use both "inclusive" selection, "exclusive" or keep old behavior, even on a per key basis.
It could simultaneously be exposed to the redo panel as well, as operator option to toggle behavior after the fact, allowing users maximum flexibility without additional user preferences.

Oct 14 2020, 11:34 PM · User Interface
CobraA (CobraA) awarded D9180: Box/Lasso Directional Selection a Dislike token.
Oct 14 2020, 7:11 PM · User Interface
CobraA (CobraA) added a comment to D9180: Box/Lasso Directional Selection.

this will disrupt users workflows alot and changes how box select work entirely, someone made a better suggestion on devtalk where instead of directional selection make it like modals operators where after drawing the box you can hit another hotkey to change the direction (so it won't matter which direction you start from) also you can add other future features like holding spacebar to move the box around before releasing/dropping it...etc
to me that seems to fit how blender works in general and can be done to other selection tools without destroying current workflow & muscle memory.

This is getting added as an option, ur selection method will remain as it was.. and for those of us that know the benefit of this method its a welcome new feature.. and if u can calm down you can happily ignore it after you have tried it .. but i dont think you will its Awesome :)

Oct 14 2020, 7:11 PM · User Interface
CobraA (CobraA) added a comment to D9180: Box/Lasso Directional Selection.

this will disrupt users workflows alot and changes how box select work entirely, someone made a better suggestion on devtalk where instead of directional selection make it like modals operators where after drawing the box you can hit another hotkey to change the direction (so it won't matter which direction you start from) also you can add other future features like holding spacebar to move the box around before releasing/dropping it...etc
to me that seems to fit how blender works in general and can be done to other selection tools without destroying current workflow & muscle memory.

Pressing other keys while selecting is to me much more disruptive. I advise you to compile the patch and try it for a few days maybe if you haven't worked with this type of selection before.

Oct 14 2020, 5:48 PM · User Interface
CobraA (CobraA) added a comment to D9180: Box/Lasso Directional Selection.

this will disrupt users workflows alot and changes how box select work entirely, someone made a better suggestion on devtalk where instead of directional selection make it like modals operators where after drawing the box you can hit another hotkey to change the direction (so it won't matter which direction you start from) also you can add other future features like holding spacebar to move the box around before releasing/dropping it...etc
to me that seems to fit how blender works in general and can be done to other selection tools without destroying current workflow & muscle memory.

Oct 14 2020, 4:36 PM · User Interface

Oct 12 2020

CobraA (CobraA) awarded D8897: Allow Hiding The Wire Around Images a 100 token.
Oct 12 2020, 7:57 PM · User Interface, EEVEE & Viewport

Oct 8 2020

CobraA (CobraA) closed T80867: Sculpt's trim brushes generates geometry instead of removing. as Resolved.
Oct 8 2020, 3:14 PM · BF Blender

Oct 1 2020

CobraA (CobraA) added a comment to T80867: Sculpt's trim brushes generates geometry instead of removing..

HI @Germano Cavalcante (mano-wii), this issue is gone in the latest master so the report can be closed. Thank you.

Oct 1 2020, 3:03 AM · BF Blender

Sep 26 2020

CobraA (CobraA) added a comment to T63743: Show gizmo while transforming.

Papercut?
This issue really looks a lot more serious than that.

Sep 26 2020, 6:20 PM · Restricted Project, User Interface

Sep 18 2020

CobraA (CobraA) added a comment to T80867: Sculpt's trim brushes generates geometry instead of removing..

I did reset the factory settings, updated the build & everything it's the same.
Here is a sample file with the issue.

Sep 18 2020, 10:04 PM · BF Blender

Sep 17 2020

CobraA (CobraA) created T80867: Sculpt's trim brushes generates geometry instead of removing..
Sep 17 2020, 7:50 AM · BF Blender

Sep 16 2020

CobraA (CobraA) added a comment to T74967: Geometry Nodes Design.

I personally think Maya's approach is much more successful for Artists than Houdini, they can work without worrying about complexity of nodes & have the option to turn off or delete the "construction history" for them but at the same time have the low level control for every component whether you're doing modeling, rigging, shading..etc all put in one cohesive place .
This is why it's the front runner because of this balance, i am not sure if Blender can hit that since it wasn't built from the get go with the same paradigm & from seeing this task, it seems there will be only creation nodes.

Sep 16 2020, 8:20 PM · User Interface, BF Blender

Sep 15 2020

CobraA (CobraA) awarded rBda95d1d851b4: Fix T75881: Animation, limitation of Bézier Handles a Party Time token.
Sep 15 2020, 7:52 PM

Sep 13 2020

CobraA (CobraA) added a comment to T78606: Hair object - design proposal.

Have you guys checked Pixar's system? they made a SIGGRAPH talk & published some docs.

Sep 13 2020, 6:37 PM · Nodes & Physics
CobraA (CobraA) awarded D8687: Directly select animation curves in the graph editor a Like token.
Sep 13 2020, 6:01 PM · User Interface, Animation & Rigging, BF Blender (2.91)
CobraA (CobraA) awarded T78515: Hair object - Node types design a Love token.
Sep 13 2020, 6:47 AM · Nodes & Physics

Sep 11 2020

CobraA (CobraA) awarded D8286: Popover search menu when Drag&Release a NodeLink in node editors a Love token.
Sep 11 2020, 8:17 PM · BF Blender, User Interface
CobraA (CobraA) created T80677: Absolute grid snapping doesn't work with the move tool axes..
Sep 11 2020, 2:12 AM · Modeling, BF Blender

Aug 21 2020

CobraA (CobraA) added a comment to T79971: Regression: Transform Gizmos doesnt work anymore.

same here with the latest buildbot, previous issue of gizmos locking is fixed but now you can't interact with the axes.

Aug 21 2020, 5:55 PM · EEVEE & Viewport, BF Blender

Aug 20 2020

CobraA (CobraA) added a comment to T79945: Gizmos don't work in Edit Mode.

on windows it locks blender completely when enabling the transform tools, both object & edit mode.

Aug 20 2020, 4:14 PM · EEVEE & Viewport, User Interface, BF Blender

Jul 1 2020

CobraA (CobraA) awarded D7282: Sculpt: Pose Brush Affect Loose Parts property a The World Burns token.
Jul 1 2020, 2:01 AM · BF Blender (2.90)

Jun 30 2020

CobraA (CobraA) awarded D8157: Sculpt: Mask By Color a Love token.
Jun 30 2020, 9:02 PM

Jun 24 2020

CobraA (CobraA) created T78229: Animation editors playhead not refreshing (maximized editor).
Jun 24 2020, 11:21 PM · User Interface, Animation & Rigging, BF Blender

Jun 17 2020

CobraA (CobraA) awarded D8025: UI: Fix Transform Gizmo 2D and Transform Gizmo 3D low highlight contrast and inconsistency throughout all gizmos a Like token.
Jun 17 2020, 6:21 PM
CobraA (CobraA) added a comment to D8025: UI: Fix Transform Gizmo 2D and Transform Gizmo 3D low highlight contrast and inconsistency throughout all gizmos.

Just to inform you,this won't work on light themes or grease pencil template since the background is white, better make it a theme option with a complete different color like orange , yellow etc.

Jun 17 2020, 6:21 PM

Jun 14 2020

CobraA (CobraA) awarded rB9b099c86123f: UI: Drag and Drop Modifiers, Layout Updates a Dislike token.
Jun 14 2020, 9:08 PM

May 28 2020

CobraA (CobraA) added a comment to T57210: Add Object Tools Todo.

I saw this in the master. so what will happen to the blueprint tool be a seperate tool because it has more functionality?.

May 28 2020, 11:38 AM · BF Blender (2.90), BF Blender: 2.8, User Interface, Code Quest

May 26 2020

CobraA (CobraA) added a comment to rB219ce574b565: Revert "UI: View3D Cursor Changes".

Just give us the damn option since you guys get intimidated easily by a tiny group of angry voices that you had to revert it.

Developers took additional time to make proper design and provide a nice options.
This is not a return to the crosshair, this is a return to the design process.
I hope that in the end of it everyone will receive suitable options that they would like to use.

May 26 2020, 6:51 PM

May 25 2020

CobraA (CobraA) added a comment to rB219ce574b565: Revert "UI: View3D Cursor Changes".

Just give us the damn option since you guys get intimidated easily by a tiny group of angry voices that you had to revert it.

May 25 2020, 6:16 PM
CobraA (CobraA) awarded rB219ce574b565: Revert "UI: View3D Cursor Changes" a Dislike token.
May 25 2020, 6:14 PM

May 21 2020

CobraA (CobraA) awarded rBfc62a3366c32: UI: Remove duplicate Mark/Clear Seam entries from Edge menus a Dislike token.
May 21 2020, 9:17 PM

May 16 2020

CobraA (CobraA) added a comment to T76678: Visual Keymap Editor.

I too agree, this one seems you can navigate & change one thing at time which would be slow to customize an entire keymap while the current one allows for much more flexibilty it's just a long list of scrolling when it should have been a multi-column layout

May 16 2020, 10:25 PM · User Interface, BF Blender

May 15 2020

CobraA (CobraA) added a comment to T68448: Reports & Warnings UI.

This is much needed, is it possible to move everything from the system console to the info editor? I don't know about the other OS but on windows it's a big annoyance that you have to keep checking the system console and it doesn't help when it's a separate floating window.

May 15 2020, 3:53 AM · User Interface, BF Blender

May 13 2020

CobraA (CobraA) awarded T76472: Graph Editor: Fcurve extrapolation visibility a Love token.
May 13 2020, 11:44 PM · BF Blender, Animation & Rigging

May 11 2020

CobraA (CobraA) added a comment to T76578: Driven bone's visibility in the outliner has no color(purple) indication of their status..

In the 2.83 branch (rB0461727553135f4dee29) and master (rBde53c039adb4b7efe3a) the outliner also doesn't show the puple colour, but the properties panel does show it:

I now realise that the attached demo video is misleading, as the active bone is not the one with the driver on it.

May 11 2020, 10:00 PM · User Interface, Animation & Rigging, BF Blender

May 9 2020

CobraA (CobraA) renamed T76578: Driven bone's visibility in the outliner has no color(purple) indication of their status. from Driven bones visibility in the outliner has no color(purple) indication of their status. to Driven bone's visibility in the outliner has no color(purple) indication of their status..
May 9 2020, 5:22 AM · User Interface, Animation & Rigging, BF Blender
CobraA (CobraA) updated the task description for T76578: Driven bone's visibility in the outliner has no color(purple) indication of their status..
May 9 2020, 4:32 AM · User Interface, Animation & Rigging, BF Blender
CobraA (CobraA) created T76578: Driven bone's visibility in the outliner has no color(purple) indication of their status..
May 9 2020, 4:30 AM · User Interface, Animation & Rigging, BF Blender
CobraA (CobraA) added a comment to T75672: Status Bar & Statistics re-shuffling.

Remember this is only for 2.9x, not for 2.83.x. As time passes and this conversation continues, and I try to use the new stats, the more convinced I am that we should just re-expose the stats through python to at least allow addons to display them as necessary.

Hmmm ,I am sure i have seen Pablo's stream showing stats in 2.83 unless that was reverted, i mainly compile 2.90 after the master branch was pushed to 2.90, but if stats are not yet in 2.83 then it's good because all these issues need to be resolved before the official release.

May 9 2020, 12:51 AM · BF Blender (2.90), User Interface

May 8 2020

CobraA (CobraA) awarded D7497: WIP: Window Creation Refactor a Pirate Logo token.
May 8 2020, 5:59 AM · User Interface

May 6 2020

CobraA (CobraA) awarded D7622: Add An Opacity Slider to Overlay Wireframe a 100 token.
May 6 2020, 10:17 PM · EEVEE & Viewport, Modeling, User Interface

May 5 2020

CobraA (CobraA) added a comment to T75672: Status Bar & Statistics re-shuffling.

The stats should be a popover, a dropdown menu with each line as an option, whatever that makes them easily toggleable instead of just one toggle in the overlays.
Blender is not just a modeling app, each workspace should have certain stats shown and their "visiblity" enabled by default.
As of now, we don't have much control over them and them being disabled by default will cause more headaches and bug reports when the 2.83 gets released...so best to avoid that and enabled the stats for all the workspaces/templates.

May 5 2020, 11:36 PM · BF Blender (2.90), User Interface

May 4 2020

CobraA (CobraA) awarded D7621: [WIP] WM: Brush Palette operator a Party Time token.
May 4 2020, 9:52 PM
CobraA (CobraA) created T76413: Trackball's preselection highlighting is too bright in 2.90..
May 4 2020, 7:22 PM · EEVEE & Viewport, User Interface, BF Blender

May 2 2020

CobraA (CobraA) awarded D7498: UI: Drag and Drop Modifiers, Layout updates a Orange Medal token.
May 2 2020, 9:23 PM · Modifiers, User Interface
CobraA (CobraA) awarded D7490: UI: List Panel System a Orange Medal token.
May 2 2020, 9:21 PM · User Interface
CobraA (CobraA) awarded T76315: Multi-Object Property Editing a Orange Medal token.
May 2 2020, 9:21 PM · BF Blender, User Interface
CobraA (CobraA) awarded D7499: UI: Drag and Drop Constraints, Layout Updates a Orange Medal token.
May 2 2020, 9:21 PM · User Interface
CobraA (CobraA) added a comment to T75986: A constrained bone (Dampedtrack) doesn't reset to the default position..

2.79 also displayed these same dependencies when you exit armature edit mode.
The way blender 2.8x handles dependencies has changed. What looks like a regression with dependency cycles can be the result of some improvements in performance and bug fixing.
And I don't think it's worth considering the somewhat unpredictable behavior of dependency cycles as a regression.

May 2 2020, 7:11 PM · BF Blender

May 1 2020

CobraA (CobraA) added a comment to T75881: Graph Editor : limitation of Bézier Handles.

It's a feature request on RCS, the workaround that people suggested to me is to add another keyframe in each middle.

May 1 2020, 11:01 PM · Animation & Rigging, BF Blender
CobraA (CobraA) awarded D7583: Improve proportional edit drawing a Like token.
May 1 2020, 5:59 AM · User Interface
CobraA (CobraA) added a comment to D7583: Improve proportional edit drawing.

I would say, the influence should be shown before any transformation too & the circle should be drawn only when changing the size. that would make it useful but different than what we had before.

May 1 2020, 5:58 AM · User Interface

Apr 30 2020

CobraA (CobraA) awarded D7547: ActionConstraint: Option to combine transform components separately a Love token.
Apr 30 2020, 5:55 AM · Animation & Rigging

Apr 29 2020

CobraA (CobraA) added a comment to T68926: Color Management Improvements.

If you've set up the colors to be this dull with the Standard transform with the default Blender configuration, then I think you've picked the wrong colors in the material and are trying to compensate for them in the wrong place. Or there is some kind of bug or configuration issue.

Apr 29 2020, 10:18 AM · Render & Cycles, Rendering

Apr 28 2020

CobraA (CobraA) added a comment to T68926: Color Management Improvements.

Solid mode always uses the Standard transform, which by default has more contrast that Filmic. It's unclear to me what kind of setup you are using to get low contrast in solid mode.

It's the same setup for both excpet for small changes for the rendered mode to get better colors & higher contrast.

Apr 28 2020, 5:16 PM · Render & Cycles, Rendering
CobraA (CobraA) added a comment to T68926: Color Management Improvements.

Hey Guys.
I made a thread on the devtalk about Color Management in the Viewport (Solid Mode), to be honest i don't understand why it doesn't get color managed or can use the workbench's rendered mode in a way, because the materials & textures look washed out and if you do a viewport render then they're different from what you see in the viewport...

Apr 28 2020, 6:19 AM · Render & Cycles, Rendering

Apr 26 2020

CobraA (CobraA) added a comment to D7410: UI: Show Stats in 3DView.

Another variation:

👍

Apr 26 2020, 2:32 AM · User Interface

Apr 25 2020

CobraA (CobraA) added a comment to D7410: UI: Show Stats in 3DView.

@CobraA (CobraA) - Something like this!

But that doesn't look completely thought out. Here you are left-aligning each number column while holding out space for 5 characters on the left side ("5,244") while seven on the right ("196,608"). So is it your intention that the widths of the columns constantly change to fit the widest content at that time? Because that would be irritating as they reshuffle.

Similarly if you hold out space for the widest numbers then it really intrudes into the working space.

Apr 25 2020, 11:40 PM · User Interface
CobraA (CobraA) added a comment to D7410: UI: Show Stats in 3DView.

made brightness difference between the text and the numbers so they're not on the same level.

That is not needed imo.

Apr 25 2020, 11:29 PM · User Interface
CobraA (CobraA) added a comment to D7410: UI: Show Stats in 3DView.

@CobraA (CobraA) - needs to be more padding both vertically and horizontally just to make it easy on the eyes....

It is difficult to work with "more". Just capture what it looks like now, move it in a graphics editor until you like it, and paste it here.

Something like this! I also made brightness difference between the text and the numbers so they're not on the same level.

Apr 25 2020, 11:06 PM · User Interface
CobraA (CobraA) added a comment to D7410: UI: Show Stats in 3DView.

I too agree that there needs to be more padding both vertically and horizontally just to make it easy on the eyes, The Devs also changed the text's typography which i don't like either, i hope they become themeable in the future so we can tweak it.

Apr 25 2020, 9:55 PM · User Interface

Apr 24 2020

CobraA (CobraA) awarded D7516: Workbench: Darken inactive objects a Party Time token.
Apr 24 2020, 9:15 PM
CobraA (CobraA) added a comment to D7510: Object: Switch Object operator.

Yeah this should work in a general way instead of just in sculpting, Piemenus should get this feature where you can hover over the objects & switch to the other modes but this might clash with Blender's concept of Select first then operate.

Apr 24 2020, 6:49 PM · User Interface
CobraA (CobraA) awarded D7510: Object: Switch Object operator a Love token.
Apr 24 2020, 6:17 PM · User Interface

Apr 22 2020

CobraA (CobraA) added a comment to T75986: A constrained bone (Dampedtrack) doesn't reset to the default position..

This rig has a Dependency cycles.
See the console:

Dependency cycle detected:
  OBArmature/Bone.001/BONE_CONSTRAINTS() depends on
  OBArmature/Ctrl/BONE_DONE() via 'Damped Track'
  OBArmature/Ctrl/BONE_READY() via 'Ready -> Done'
  OBArmature/Ctrl/BONE_CONSTRAINTS() via 'Constraints -> Ready'
  OBArmature/Bone.001/BONE_DONE() via 'Damped Track'
  OBArmature/Bone.001/BONE_READY() via 'Ready -> Done'
  OBArmature/Bone.001/BONE_CONSTRAINTS() via 'Constraints -> Ready'
Detected 1 dependency cycles

Undefined behavior of rig when it has dependency cycle is not a bug.
You need to find a way to rig your model without introducing such cycles.

There is a patch that proposes to display these dependencies in the UI: D4730: Depsgraph: display a dependency cycle warning in the UI.

Apr 22 2020, 8:34 PM · BF Blender
CobraA (CobraA) updated subscribers of T75425: Bone selection behaves poorly.

I've made a little demonstration of how selecting overlapping bones currently works versus how it used to work in 2.80. This behavior is in both edit and pose mode which makes creating parenting or constraints tricky to do.

Apr 22 2020, 3:51 AM · EEVEE & Viewport, BF Blender
CobraA (CobraA) updated the task description for T75986: A constrained bone (Dampedtrack) doesn't reset to the default position..
Apr 22 2020, 1:32 AM · BF Blender
CobraA (CobraA) renamed T75986: A constrained bone (Dampedtrack) doesn't reset to the default position. from A constrained bone (Dampedtrack) doesn't reset to the rest pose default. to A constrained bone (Dampedtrack) doesn't reset to the default position..
Apr 22 2020, 12:48 AM · BF Blender
CobraA (CobraA) updated the task description for T75986: A constrained bone (Dampedtrack) doesn't reset to the default position..
Apr 22 2020, 12:46 AM · BF Blender
CobraA (CobraA) created T75986: A constrained bone (Dampedtrack) doesn't reset to the default position..
Apr 22 2020, 12:38 AM · BF Blender

Mar 30 2020

CobraA (CobraA) created T75203: Crash when changing active keying set..
Mar 30 2020, 5:54 AM · User Interface, BF Blender

Mar 29 2020

CobraA (CobraA) added a comment to D7271: UI Experiment: Scene Stats.

Someone made a similar proposal which got a ton of votes on RCS,Viewport Statistics.
While i think the added options are a bit overkill but it could be used as a reference for this experimantal patch if it goes that direction.

Mar 29 2020, 10:16 AM · User Interface

Mar 28 2020

CobraA (CobraA) added a comment to T68908: Faster Animation Playback.

If its posible integrate Hydra/USD in the viewport to improvement playback animation?

Also whatever thing is visible should be cached, if there is hair, cloth, it should all be able to be part of this cache.

could help a cache per collections?

Hydra & USD integration require huge changes to Blender including bumping the OpenGL version to 4 & up or
Moving to Vulkan which might speed the process , but still takes years of developement to reach a good result, that if the Devs decide to do it...Hydra is probably out of the question since we have Eevee but USD might come after 10 years or so :)

Mar 28 2020, 10:50 PM · Animation & Rigging
CobraA (CobraA) added a comment to T68973: Animation channels list UI.

I would like to mention auto-framing of the curves when selecting the channels instead of manual framing.
https://blender.community/c/rightclickselect/bjfbbc/

Mar 28 2020, 10:32 PM · User Interface, Animation & Rigging, BF Blender

Mar 19 2020

CobraA (CobraA) awarded D7057: Sculpt: Surface Smooth Brush a Love token.
Mar 19 2020, 4:13 PM
CobraA (CobraA) added a comment to D7057: Sculpt: Surface Smooth Brush.

Hey Pablo at the mark 0:06 of your video, this "issue" happens so many times with the regular brushes, when you smooth there is this quick switch between brushes all the time.
Is there a reason for that, could it be fixed?I couldn't capture it before as it happens too fast but you managed to do it here.
Sorry for hijacking this task :).

Mar 19 2020, 4:13 PM

Mar 12 2020

CobraA (CobraA) added a comment to T74605: Key Indicator for motion paths not updating for objects.

@Sybren A. Stüvel (sybren) My pleasure, Thank you for taking the time to take a look at it.

Mar 12 2020, 4:56 PM · Animation & Rigging, Dependency Graph, BF Blender

Mar 11 2020

CobraA (CobraA) added a comment to T74640: Black outlines around animated Objects when Scrubbing/Playback..

I can see something, but nothing as evident as the one shown in the image.
Can you try decreasing the Viewport Samples to 1 and disabling Viewport Denoising?
Viewport Denoising is known to have some limitations like that.

Mar 11 2020, 4:33 PM · EEVEE & Viewport, BF Blender
CobraA (CobraA) created T74640: Black outlines around animated Objects when Scrubbing/Playback..
Mar 11 2020, 3:44 AM · EEVEE & Viewport, BF Blender

Mar 10 2020

CobraA (CobraA) updated the task description for T74605: Key Indicator for motion paths not updating for objects.
Mar 10 2020, 5:39 AM · Animation & Rigging, Dependency Graph, BF Blender
CobraA (CobraA) created T74605: Key Indicator for motion paths not updating for objects.
Mar 10 2020, 5:39 AM · Animation & Rigging, Dependency Graph, BF Blender

Feb 20 2020

CobraA (CobraA) added a comment to T68893: Smooth shading usabilty.

I don't get your point, my question is about performance not where this feature is useful for, I assume everybody knows that already.

I think we both are not sure what this question is about)
Is it about removing a feature to increase perfomance to satisfy some users? This is how this question sounds like.
For sure, any kind of realtime calculations lowers perfomance, but in this case It depends on the workflow, we cannot accept removing this.

Also what is "DCC" by the way?

p.s. aw, Digital Content Creation from UE/gamedev.
Well, it seems you indeed just asked, sorry then.
We have had a lot of things spoiled recently due to such things, so we have to be careful.

Feb 20 2020, 10:44 AM · Modeling, BF Blender

Feb 19 2020

CobraA (CobraA) added a comment to T68893: Smooth shading usabilty.

I have observed one thing with the autosmooth in comparison to another software, Blender seems to calculate it (realtime) all the time.

This feature is used in organic surface modeling to set geometry angles to a specified autosmooth. It allow to see if surface have wrong tension and curvature and quickly set correct one.

That's one of the reasons Blender is so good for optimized organic modeling.

Feb 19 2020, 7:08 PM · Modeling, BF Blender
CobraA (CobraA) added a comment to T68893: Smooth shading usabilty.

I have observed one thing with the autosmooth in comparison to another software, Blender seems to calculate it (realtime) all the time.

Feb 19 2020, 12:48 PM · Modeling, BF Blender
CobraA (CobraA) added a comment to T73934: Dyntopo Roadmap.

It seems you haven't enabled preserve volume & fix poles you need them to avoid artefacts, because the voxel remeshing is a grid parallel to faces of the Mesh..watch his talk at the BConf19 to understand how it works.
also there is this patch D6204 that needs to be added.

Mh …
I forgot these kinds of artifacts. Very different thing. Smooth brush fixed them in my workflow. But its nice to hear that its gonna be fixed.

My video showed how voxel remeshing wipes details. Checking "preserve volumes" and "fix poles" does not fix this, sadly.
If you like, you can try yourself. Just like in the video, with both checked, and see what happens.

Feb 19 2020, 5:29 AM · Sculpt, Paint & Texture

Feb 18 2020

CobraA (CobraA) added a comment to T73934: Dyntopo Roadmap.

Mh …
I guess images are stronger then words.

This video shows the problem I mentioned ago.
Video shows default cube. On each step, the cube gets rotated and remeshed. Look what happens to the cube corners.
Lets wipe the default cube

Feb 18 2020, 5:53 PM · Sculpt, Paint & Texture
CobraA (CobraA) awarded T73935: PBVH_TEXTURE Design a Love token.
Feb 18 2020, 1:35 PM · Sculpt, Paint & Texture
CobraA (CobraA) awarded T73934: Dyntopo Roadmap a Heartbreak token.
Feb 18 2020, 5:51 AM · Sculpt, Paint & Texture
CobraA (CobraA) added a comment to T73934: Dyntopo Roadmap.

Dyntopo is actually one of the best solution out there, it's a shame that's suffereing from bad performance and haven't been developed for many years but it shouldn't be removed at all, that would be a huge mistake.

Feb 18 2020, 5:51 AM · Sculpt, Paint & Texture

Feb 17 2020

CobraA (CobraA) awarded T69577: Collection Manager a Mountain of Wealth token.
Feb 17 2020, 1:10 PM · Add-ons (Community)
CobraA (CobraA) added a comment to T69577: Collection Manager.

Just found out about this great addon from the 2.82 release page,I wish if we could have something similar for "Bone Layers", cheers.

Feb 17 2020, 1:10 PM · Add-ons (Community)
CobraA (CobraA) awarded T68973: Animation channels list UI a Love token.
Feb 17 2020, 4:51 AM · User Interface, Animation & Rigging, BF Blender