- User Since
- Aug 18 2019, 5:37 PM (26 w, 3 h)
Yes, now they're fixed and can be open.
Fri, Feb 14
Wed, Feb 12
Tue, Feb 11
Did this get in the latest master or is it forgotten? the issue is still there and it's a bit annoying when using draw sharp or crease then remeshing.
I had to disable preserve volume but at the same time need it, this patch looks like it will fix it.
Sun, Feb 9
Hey @Michael Soluyanov (crantisz), I tried to contact you but it seems there is no direct message here, someone told me you're working on this patch so maybe you could merge this propsal which has already the code for it, it's just needs an update.
Tue, Feb 4
Mon, Feb 3
Sun, Feb 2
If you switch to Eevee go to edit mode, Xray then behaves just like 2.7's limit selection to visible . the same for the other engines rendered modes, it's just solid mode that needs some tweaks. Why would u add more complexities to selection tools modes...etc?.
Fri, Jan 31
Thu, Jan 30
It's also any property called child, I too have encountered this before.
Wed, Jan 29
@Debuk (Debuk) Don't tag me again, I have already unsubbed from this thread, I don't want to be added into this conversation, thank you.
With that sort of argumentation, we wouldn't even have a save dialog, or a menuentry for it in the file menu, we would also have no filemenu nor would we have Ctrl+S as a shortcut for triggering it. This all existed in other apps before and these things are also defacto standards just like the proposed select through implementation. This is being asked for so often because it's more efficient. Not because someone wants blender to be a copy of another tool. How does this sort of thinking fit to open source. Is eg. using OpenVDB about copying Dreamworks tools or any other software utilizing it?
This thread is turning into a mess, if you want that kind of conversation take it to the forums not here, undestood.
you should first know the context of my comment .
For you information it's not allowed to reference other Softwares here on the bug tracker, and any comment who do that should be deleted by the Admins.
This "feature" is only useful in Edit mode and it conflicts with xray which already does the job, but the problem with xray is that you have to fiddle with the sliders. for example in Object mode you want it 0.5 but in edit mode u need it at 1.0.
So the obvious solution is xray needs preset values or a way to set it per mode, no need to add more extra options if it can be solved by an existent one.
Tue, Jan 28
Is there an estimate to fixing this? especially the top right corner with the navigation widgets.
Mon, Jan 27
Undo shouldn’t affect any of these settings whether it’s the brush size,strength or falloff , it's still happening in others modes(weight paint, vertex paint, texture paint...etc.
Really annoying when you undo and you're not aware of the changes and then have to reset them.
Sun, Jan 26
I know this is maybe too early to discuss but i hope you guys take into account the sensitivity when draggin from the Gizmos axes, they're super sensitive when it's close to the origin and maybe we can get a better color highlighting along the way too, I can't see the axes highlight except for the white circles : (
Sat, Jan 25
2.8x could and should go beyond 2.7x in highpoly editing especially now we can edit multiple objects at the same time.
I hope things go well for this project.
Thu, Jan 23
Wed, Jan 22
Actullay these all seems wrong, it should be "Frame to Playhead", "Frame All" & Frame to Selected" not View or Go To, and hopefully in the future we get "Auto Frame"for Selected Curves which makes some of these options less necessary.
Tue, Jan 21
Mon, Jan 20
Sat, Jan 18
Jan 17 2020
flickering is bad enough if you have to (shift) select thousands of verts,edges and faces on a daily basis, this seems like adding more complexity when there is already a tweak tool that does the job.
@Campbell Barton (campbellbarton) this is the second time you close my repot for no reason even though I tried multiple times to explain the problem to the best of my ability.
This issue may not seem important to you but for those who actually use Blender for modeling and stuff ,me in this case have to deal with the quick flashes of the gizmos in the recent versions.
I need to use the 2.83 for the new features but at the same time I am forced to use the older ones like 2.81 because it doesn't have this annoying bug.
The least you can do is acknowledge the problem instead of flat out closing.
Exactly this, and aslo the Save Preferences button, if you change any setting and try to manually use it then it has no effect until you move the whole Editor a few pixels.
Jan 16 2020
Plz don't make it too complicated with too many Tools, just a few that work well with the combination of modifier keys, so the workflow is easy and streamlined.
if you add too many options it will break the flow when doing retopolog and slows the process alot.
Jan 15 2020
I found how to disable it, search "wm.toolbar_prompt" in the input editor and disable toolbar prompt for both left/right Alt.
Jan 13 2020
Can we not lose the multi column for the properties, please.
Jan 12 2020
Jan 11 2020
Jan 10 2020
If we can have the 2.7x occlude way, that would be great.
Jan 9 2020
Jan 8 2020
You need to reest the brush settings or Blender's settings, I too had it crashing until I reset everything.
Jan 6 2020
Jan 5 2020
Why not instead of fading in/out make it de(in)crease the number of lines? just like we had in 2.7, I prefer that over the infinite grid which i don't get why it was changed in the first place.
Jan 3 2020
Dec 29 2019
Yeah i have noticed that too, I think the overlay engine refactoring has messed up many things which are now annoying to deal with.
Dec 27 2019
Dec 19 2019
Dec 17 2019
It's not just weight painting it's also broken in pose mode, the X-Ray option doesn't work probably due to the Overaly engine refactoring
@Germano Cavalcante (mano-wii) Should we make a report for each or is it all related.