- User Since
- Aug 18 2019, 5:37 PM (4 w, 5 d)
Thu, Sep 19
Wed, Sep 18
Here is the blend file.
Tue, Sep 17
Thu, Sep 5
Wed, Sep 4
Plz get this into 2.81, it's less than 2 weeks before feature freeze :)
Tue, Sep 3
How about making them appear only when cursor hover, you don't need to see them all the time even if u use other input devices & i believe it will work best with this vertical layout.
Thank you for fixing this, also can we get rid of the outline or border whatever that is when you have two opposite images for each views, u get a black border around them.
Both voxel remsher and voxel size should have hotkeys and voxel size should be made like dyntopo's detail size, no need to go to the panels and sub-panels to tweak values.
I recommand pivot point and orientation hotkeys ( , & . ), it doesn't make sense that u can call these pie menus in sculpt mode unless there are tools in developement that will use them.
Aug 18 2019
excuse my basic knowledge of the subject but when you say "everything nodes" that does that mean also on the data block level where an object can have different atomic nodes like attributes node,shape node, transform node,..etc aka as DG & DAG nodes something like in maya or softimage this gives more granular control on the scene data and how the information flow for hierarchies and relations or is it something more high level?