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Liam Mitchell (CommanderCorianderSalamander)
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User Since
Apr 9 2014, 9:13 AM (283 w, 3 d)

Recent Activity

Aug 27 2014

Liam Mitchell (CommanderCorianderSalamander) added a comment to D481: Default UV generation for mesh primitives.

The disabling of the flags was how I chose to solve the problem of creating a new primitive in editmode (the problem that isn't handled properly for spheres) - ie. flagging only the faces that require UVs with FACE_MARK/FACE_NEW then disabling the flag after the call to BM_mesh_calc_uvs_*(). Do you think there's a better way of handling this @Campbell Barton (campbellbarton) or does that seem reasonable to you?

Aug 27 2014, 3:58 AM

Aug 26 2014

Liam Mitchell (CommanderCorianderSalamander) updated the diff for D481: Default UV generation for mesh primitives.

Fixed adding a new UV layer every time an object is added, moved responsibility for disabling flags out into the functions that enable them, little style cleanups, allowed generate UVs option to be saved, fixed a one-line if

Aug 26 2014, 6:22 AM

Jul 19 2014

Liam Mitchell (CommanderCorianderSalamander) updated the diff for D481: Default UV generation for mesh primitives.

Updated diff with requested changes.

Jul 19 2014, 11:26 PM
Liam Mitchell (CommanderCorianderSalamander) commandeered D481: Default UV generation for mesh primitives.
Jul 19 2014, 11:23 PM

May 11 2014

Liam Mitchell (CommanderCorianderSalamander) added a comment to T40133: Discrepancy between displayed DeltaX and actual keyframe movement when translating keyframes via DopeSheet.

Cool - works for me =) thanks

May 11 2014, 7:41 AM · Animation, BF Blender
Liam Mitchell (CommanderCorianderSalamander) attached 0 file(s) of 1: F88353: broken-keyframes.blend
May 11 2014, 6:14 AM · Animation, BF Blender
Liam Mitchell (CommanderCorianderSalamander) claimed T40133: Discrepancy between displayed DeltaX and actual keyframe movement when translating keyframes via DopeSheet.
May 11 2014, 6:13 AM · Animation, BF Blender

Apr 27 2014

Liam Mitchell (CommanderCorianderSalamander) added a comment to T39909: Snap to edge doesn't work if constraint to one axis.

Couldn't confirm on Arch Linux 64-bit, works as expected for me.

Apr 27 2014, 10:26 AM · BF Blender, Modeling

Apr 23 2014

Liam Mitchell (CommanderCorianderSalamander) added a comment to T37879: UV coordinates for Mesh primitives.

Patch submitted, feel free to check it out: D481 =)

Apr 23 2014, 10:41 PM · BF Blender, Modeling, Quick Hacks

Apr 18 2014

Liam Mitchell (CommanderCorianderSalamander) claimed T37879: UV coordinates for Mesh primitives.

So I've been playing around with it for a few days and managed to get default UVs for cubes working ok (yay! though they could be better... but we'll get there =D) - I guess I'll take this now. Hopefully I can get things working reasonably well in the next couple weeks =) this is my first time doing anything open source at all (much less Blender) so we'll see how it goes 0o

Apr 18 2014, 2:11 AM · BF Blender, Modeling, Quick Hacks

Apr 9 2014

Liam Mitchell (CommanderCorianderSalamander) added a comment to T37879: UV coordinates for Mesh primitives.

Would it be unreasonable to do this by default instead of adding it as an option? I've never done any work on Blender and this seems like it could be an okay place to start over the next couple weeks.

Apr 9 2014, 9:23 AM · BF Blender, Modeling, Quick Hacks