- User Since
- Apr 9 2014, 9:13 AM (283 w, 3 d)
Aug 27 2014
The disabling of the flags was how I chose to solve the problem of creating a new primitive in editmode (the problem that isn't handled properly for spheres) - ie. flagging only the faces that require UVs with FACE_MARK/FACE_NEW then disabling the flag after the call to BM_mesh_calc_uvs_*(). Do you think there's a better way of handling this @Campbell Barton (campbellbarton) or does that seem reasonable to you?
Aug 26 2014
Fixed adding a new UV layer every time an object is added, moved responsibility for disabling flags out into the functions that enable them, little style cleanups, allowed generate UVs option to be saved, fixed a one-line if
Jul 19 2014
Updated diff with requested changes.
May 11 2014
Cool - works for me =) thanks
Apr 27 2014
Couldn't confirm on Arch Linux 64-bit, works as expected for me.
Apr 23 2014
Patch submitted, feel free to check it out: D481 =)
Apr 18 2014
So I've been playing around with it for a few days and managed to get default UVs for cubes working ok (yay! though they could be better... but we'll get there =D) - I guess I'll take this now. Hopefully I can get things working reasonably well in the next couple weeks =) this is my first time doing anything open source at all (much less Blender) so we'll see how it goes 0o
Apr 9 2014
Would it be unreasonable to do this by default instead of adding it as an option? I've never done any work on Blender and this seems like it could be an okay place to start over the next couple weeks.