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Daniel Paul (DaPaulus)
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User Since
Dec 1 2016, 10:39 PM (115 w, 4 d)

Recent Activity

Thu, Feb 7

Daniel Paul (DaPaulus) awarded T61277: Unwrap option :[Correct Aspect] doesn't work a 100 token.
Thu, Feb 7, 1:32 PM · BF Blender

Wed, Jan 30

Daniel Paul (DaPaulus) added a comment to T57857: Collections, objects visibility and local view.

Excuse me if this was mentioned before.
How will the viewport and render visibility toggles be used in the future?

Wed, Jan 30, 2:37 PM · User Interface, BF Blender: 2.8

Mon, Jan 28

Daniel Paul (DaPaulus) awarded D4242: Corner Action Zones Not Bisected by Move a Love token.
Mon, Jan 28, 3:22 PM · BF Blender: 2.8

Wed, Jan 23

Daniel Paul (DaPaulus) awarded T54661: Gizmo Design a Love token.
Wed, Jan 23, 2:22 PM · User Interface, BF Blender: 2.8, Code Quest
Daniel Paul (DaPaulus) awarded T54987: Implement Multi-Object Properties Editing a Love token.
Wed, Jan 23, 2:02 PM · User Interface

Jan 18 2019

Daniel Paul (DaPaulus) added a comment to T59856: Splitting and merging viewports is much harder to achieve in 2.8.

@Harley Acheson (harley) Best solution so far. The resting zone does really not exist at the moment, you have to move immediately while clicking to define the direction.

Jan 18 2019, 2:34 PM · BF Blender

Jan 17 2019

Daniel Paul (DaPaulus) awarded D4071: New Drag & Drop System [WIP] a Love token.
Jan 17 2019, 2:59 PM
Daniel Paul (DaPaulus) added a comment to T59856: Splitting and merging viewports is much harder to achieve in 2.8.

These areas are really small for a frequently used UI element

Jan 17 2019, 11:52 AM · BF Blender
Daniel Paul (DaPaulus) added a comment to T60589: Increase Area Splitting Action Zone Size.

Please reply in the existing task like D4033 or on devtalk, creating tasks here is not for user feedback.

Jan 17 2019, 10:57 AM · User Interface
Daniel Paul (DaPaulus) updated the task description for T60589: Increase Area Splitting Action Zone Size.
Jan 17 2019, 10:39 AM · User Interface
Daniel Paul (DaPaulus) created T60589: Increase Area Splitting Action Zone Size.
Jan 17 2019, 10:34 AM · User Interface
Daniel Paul (DaPaulus) added a comment to D4139: Incorrect Splitter Zone Shapes.
Jan 17 2019, 10:22 AM · BF Blender: 2.8

Jan 4 2019

Daniel Paul (DaPaulus) awarded T51214: Dynamic Paint Works Only in Viewport Render a Love token.
Jan 4 2019, 1:36 PM · Physics, BF Blender

Dec 27 2018

Daniel Paul (DaPaulus) awarded D4033: Reduce Area Splitting Action Zone Size a Dislike token.
Dec 27 2018, 3:19 PM · BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T59856: Splitting and merging viewports is much harder to achieve in 2.8 a Like token.
Dec 27 2018, 3:19 PM · BF Blender
Daniel Paul (DaPaulus) awarded T57683: New Material Preview a 100 token.
Dec 27 2018, 3:16 PM · BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T58969: Outliner Improvements a Love token.
Dec 27 2018, 3:15 PM · User Interface, BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T56702: Blender 2.8: Left Click Select a Love token.
Dec 27 2018, 3:04 PM · User Interface, BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T57857: Collections, objects visibility and local view a Love token.
Dec 27 2018, 2:58 PM · User Interface, BF Blender: 2.8

Dec 6 2018

Daniel Paul (DaPaulus) awarded T58647: Micro freezing when GPU usage 0-3% on a Hi_dpi screen (4k monitor in my case) a Love token.
Dec 6 2018, 12:03 PM · BF Blender

Dec 3 2018

Daniel Paul (DaPaulus) awarded T58534: Difficulty in selecting vertices, arrests and faces in "smaller areas" a Like token.
Dec 3 2018, 12:52 PM · BF Blender

Sep 11 2018

Daniel Paul (DaPaulus) added a watcher for BF Blender: 2.8: Daniel Paul (DaPaulus).
Sep 11 2018, 9:42 AM

Aug 16 2018

Daniel Paul (DaPaulus) created T56415: Denoiser Channels not saving in compositing while save buffers is enabled.
Aug 16 2018, 10:58 AM · Cycles, BF Blender

Jun 19 2018

Daniel Paul (DaPaulus) awarded D2662: Cycles: Adaptive rendering based on a norm of rendered pixels a Like token.
Jun 19 2018, 10:11 AM

May 30 2018

Daniel Paul (DaPaulus) added a comment to T54659: Move and share Eevee / Cycles render settings.

Thanks Clément for your answer.

May 30 2018, 9:37 AM · Code Quest

May 29 2018

Daniel Paul (DaPaulus) added a comment to T54659: Move and share Eevee / Cycles render settings.

I dont know if it is allowed to ask questions here, so sorry in advance.

May 29 2018, 3:48 PM · Code Quest

May 28 2018

Daniel Paul (DaPaulus) added a comment to T54991: Implement motion path drawing code in draw engine.

Im not sure if i overlooked something in the description above,
but will the motion paths be calculated automatically.
So we dont have to set the framerange, only a max and min frame value would be nice.

May 28 2018, 2:52 PM · OpenGL / Gfx, Animation, Code Quest

May 25 2018

Daniel Paul (DaPaulus) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
May 25 2018, 2:01 PM · Code Quest

May 23 2018

Daniel Paul (DaPaulus) awarded T55109: Workbench: Transparency mode (See through) a Love token.
May 23 2018, 3:00 PM · Code Quest
Daniel Paul (DaPaulus) awarded T54951: Properties Editor Design a Love token.
May 23 2018, 10:29 AM · BF Blender: 2.8, User Interface, Code Quest

Apr 26 2018

Daniel Paul (DaPaulus) added a watcher for Code Quest: Daniel Paul (DaPaulus).
Apr 26 2018, 4:32 PM

Apr 3 2018

Daniel Paul (DaPaulus) added a watcher for Cycles: Daniel Paul (DaPaulus).
Apr 3 2018, 11:52 AM

Jan 25 2018

Daniel Paul (DaPaulus) added a comment to T53903: NodeWrangler Principled BSDF Auto Setup.

Ohh okay, i didnt know.
The option for metallic is not for all metal textures available.

Jan 25 2018, 4:57 PM · Nodes, Addons
Daniel Paul (DaPaulus) created T53903: NodeWrangler Principled BSDF Auto Setup.
Jan 25 2018, 9:56 AM · Nodes, Addons

Dec 2 2016

Daniel Paul (DaPaulus) added a comment to T49758: 3D Viewport Lag with NVIDIA 373.06 Driver (and Earlier).

Im so happy that it works :) :)

Dec 2 2016, 12:03 AM · OpenGL / Gfx, BF Blender

Dec 1 2016

Daniel Paul (DaPaulus) added a comment to T49758: 3D Viewport Lag with NVIDIA 373.06 Driver (and Earlier).

Hi Guys,

Dec 1 2016, 10:46 PM · OpenGL / Gfx, BF Blender