- User Since
- Dec 1 2016, 10:39 PM (129 w, 1 d)
Mon, May 20
Sat, May 18
Thu, May 16
Wed, May 15
Good to know.
Does this mean, I should do another bugreport for Eevee because TAA is not working while using Viewport render?
Mon, May 13
Fri, May 10
At the moment, Render AA from workbench isn't applied to Render Viewport Image and Render Viewport Animation.
Thu, May 9
Wed, May 8
I'm not sure if this is the right place, but since one or two days ago, the "recents" tab is collabsed.
Would it bring better responsiveness, if jittered shadows calculation would be paused while one is navigating the viewport?
While there is input in the viewport, and the camera is moving, it almost looks like soft shadows is disabled. (because only one jittered sample could be calculated I think)
I'm wondering if it is possible to start the calculation only when the camera is still. Or would this bring other downsides?
Navigating without soft shadows is much faster in some cases of course.
This is one of the main features we decided to use blender for our virtual production studio.
The ability to have a second output with (in our case is an alpha output)
makes it super comfortable to integrate realtime preview over greenscreen and vice-versa.
Mask out some objects or just bring CGI elements in front of people is really handy with multiple viewport visibility's.
Tue, Apr 30
Thu, Apr 25
Apr 25 2019
Apr 4 2019
Mar 27 2019
It was fixed before I could report it. You guys are crazy!
Just looked at it, it is fixed. :)
Mar 25 2019
Mar 15 2019
Mar 14 2019
Mar 13 2019
I did a factory reset, now its gone. Quit time is back to one second.
Maybe some plugin could have caused the problem.
Can't reproduce the issue. Thanks anyway :)
Mar 12 2019
Compress file is deactivated in both cases.
Mar 11 2019
Mar 8 2019
Feb 25 2019
I can confirm that
Feb 20 2019
@Andrei Nadin (AnadinX) Yes! I also think that this is the best way I have encountered in DDC apps so far.
Feb 19 2019
For nested visibility, a third state could make objects globally visible,
even when parent objects or collections aren't visible.
I think visibility and render should be visible all the time,
but we could toggle both of them with alt+click.
Feb 7 2019
Jan 30 2019
Excuse me if this was mentioned before.
How will the viewport and render visibility toggles be used in the future?
Jan 28 2019
Jan 23 2019
Jan 18 2019
@Harley Acheson (harley) Best solution so far. The resting zone does really not exist at the moment, you have to move immediately while clicking to define the direction.
Jan 17 2019
These areas are really small for a frequently used UI element
Jan 4 2019
Dec 27 2018
Dec 6 2018
Dec 3 2018
Sep 11 2018
Aug 16 2018
Jun 19 2018
May 30 2018
Thanks Clément for your answer.
May 29 2018
I dont know if it is allowed to ask questions here, so sorry in advance.
May 28 2018
Im not sure if i overlooked something in the description above,
but will the motion paths be calculated automatically.
So we dont have to set the framerange, only a max and min frame value would be nice.
May 25 2018
May 23 2018
Apr 26 2018
Apr 3 2018
Jan 25 2018
Ohh okay, i didnt know.
The option for metallic is not for all metal textures available.
Dec 2 2016
Im so happy that it works :) :)
Dec 1 2016