Page MenuHome

Daniel Paul (DaPaulus)
User

Projects

User does not belong to any projects.

User Details

User Since
Dec 1 2016, 10:39 PM (136 w, 5 d)

Recent Activity

Mon, Jul 15

Daniel Paul (DaPaulus) added a comment to T66965: Scaling of Object/Anything to 0, you can't scale latter anymore.

I think when using G + Number or mouse drag, it multiplies the value. If the value is 0 it's not multipliable anymore.

Mon, Jul 15, 9:46 AM · BF Blender

Sun, Jul 14

Daniel Paul (DaPaulus) added a comment to T63349: Eevee Texture Time Out Causes Freezing.

Same issue here, I get regular freezes in eevee and lookdev on win 10 and rc1.
This behavior is unchanged for round about 4 months now.
Set the timeout to 0 and the freezes are gone. :)

Sun, Jul 14, 9:19 PM · BF Blender
Daniel Paul (DaPaulus) added a comment to T66577: Blender viewport freezing with any and all view ports.

I think i have a similar issue on windows, there are regular freezes while in lookdev or eevee and especially annoying with a lot of textures. The gpu memory is going down and up again while the freeze is happening. I'm on rc1

Sun, Jul 14, 8:46 PM · BF Blender

Jun 17 2019

Daniel Paul (DaPaulus) awarded T65864: Baking with Eevee a Like token.
Jun 17 2019, 11:12 AM · Rendering, Eevee

May 28 2019

Daniel Paul (DaPaulus) created T65233: Playback is slower, when Normal Map Node with Tangent Space is used.
May 28 2019, 2:35 PM · BF Blender

May 20 2019

Daniel Paul (DaPaulus) awarded D4786: Proportional Editing Vertex Gradient a Love token.
May 20 2019, 1:38 PM

May 18 2019

Vyacheslav (hitrpr) awarded T64646: Eevee TAA not used for render viewport animation a Love token.
May 18 2019, 4:07 AM · BF Blender

May 16 2019

Daniel Paul (DaPaulus) awarded rBb52a0c78aff3: Workbench,EEVEE: Viewport Render Samples a Like token.
May 16 2019, 8:54 AM

May 15 2019

Daniel Paul (DaPaulus) assigned T64646: Eevee TAA not used for render viewport animation to Clément Foucault (fclem).
May 15 2019, 11:44 AM · BF Blender
Daniel Paul (DaPaulus) created T64646: Eevee TAA not used for render viewport animation .
May 15 2019, 11:43 AM · BF Blender
Daniel Paul (DaPaulus) added a comment to T64543: Viewport render doesn't apply AA from Workbench.

Good to know.
Does this mean, I should do another bugreport for Eevee because TAA is not working while using Viewport render?

May 15 2019, 9:50 AM · BF Blender

May 13 2019

Daniel Paul (DaPaulus) added a comment to T64543: Viewport render doesn't apply AA from Workbench.

Hey Jeroen,

May 13 2019, 5:05 PM · BF Blender
Daniel Paul (DaPaulus) assigned T64543: Viewport render doesn't apply AA from Workbench to Jeroen Bakker (jbakker).
May 13 2019, 9:24 AM · BF Blender
Daniel Paul (DaPaulus) created T64543: Viewport render doesn't apply AA from Workbench.
May 13 2019, 9:23 AM · BF Blender

May 10 2019

Daniel Paul (DaPaulus) awarded D4828: Workbench: Viewport AA Preferences a Like token.
May 10 2019, 1:02 PM
Daniel Paul (DaPaulus) added a comment to D4828: Workbench: Viewport AA Preferences.

At the moment, Render AA from workbench isn't applied to Render Viewport Image and Render Viewport Animation.

May 10 2019, 1:02 PM

May 9 2019

Daniel Paul (DaPaulus) awarded T54656: Cycles/Eevee texture nodes for modifiers, painting and more a Party Time token.
May 9 2019, 8:21 PM · Rendering, Eevee, Cycles

May 8 2019

Daniel Paul (DaPaulus) added a comment to T62971: File Browser UI.

I'm not sure if this is the right place, but since one or two days ago, the "recents" tab is collabsed.

May 8 2019, 2:14 PM · User Interface, BF Blender
Daniel Paul (DaPaulus) added a comment to rBb8331b79e63c: Eevee: Implement jittered soft shadowmap.

I love the new Soft Shadows! Thank you!

May 8 2019, 1:30 PM
Daniel Paul (DaPaulus) added a comment to T61327: Per-Viewport Collection Visibility.

This is one of the main features we decided to use blender for our virtual production studio.
The ability to have a second output with (in our case is an alpha output)
makes it super comfortable to integrate realtime preview over greenscreen and vice-versa.
Mask out some objects or just bring CGI elements in front of people is really handy with multiple viewport visibility's.

May 8 2019, 12:53 PM · BF Blender
Daniel Paul (DaPaulus) awarded T61327: Per-Viewport Collection Visibility a Love token.
May 8 2019, 12:41 PM · BF Blender

Apr 30 2019

Daniel Paul (DaPaulus) awarded T63193: Animation Editor Scrubbing Area a Love token.
Apr 30 2019, 4:50 PM · BF Blender, User Interface
Daniel Paul (DaPaulus) awarded T58251: Blender ignores linked meshes when rendering in Cycles a The World Burns token.
Apr 30 2019, 10:16 AM · BF Blender, Rendering, Cycles

Apr 25 2019

Daniel Paul (DaPaulus) awarded T62437: Cycles zoom laggy with renderborder a Pterodactyl token.
Apr 25 2019, 5:52 PM · BF Blender
Daniel Paul (DaPaulus) awarded T62437: Cycles zoom laggy with renderborder a Like token.
Apr 25 2019, 5:52 PM · BF Blender
Daniel Paul (DaPaulus) awarded rB5f888e65c3e7: Outliner: Show parenting hierarchy in view layer view a Burninate token.
Apr 25 2019, 1:15 PM

Apr 4 2019

Daniel Paul (DaPaulus) awarded T60695: Optimized per-datablock global undo a Like token.
Apr 4 2019, 1:27 PM · Datablocks and Libraries

Mar 27 2019

Daniel Paul (DaPaulus) closed T62928: Workbench solidmode Multisampling broken as Resolved.

It was fixed before I could report it. You guys are crazy!
Just looked at it, it is fixed. :)

Mar 27 2019, 11:18 AM · BF Blender

Mar 25 2019

Daniel Paul (DaPaulus) created T62928: Workbench solidmode Multisampling broken.
Mar 25 2019, 4:59 PM · BF Blender

Mar 15 2019

Daniel Paul (DaPaulus) awarded rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation a The World Burns token.
Mar 15 2019, 11:09 AM

Mar 14 2019

Daniel Paul (DaPaulus) awarded T58658: Texture coordinate from another object seems does not work render/lookdev modes a Burninate token.
Mar 14 2019, 6:17 PM · Eevee, GPU / Viewport, BF Blender: 2.8

Mar 13 2019

Daniel Paul (DaPaulus) closed T62480: Closing files takes about 5 times longer as Resolved.
Mar 13 2019, 10:19 AM · BF Blender
Daniel Paul (DaPaulus) added a comment to T62480: Closing files takes about 5 times longer.

I did a factory reset, now its gone. Quit time is back to one second.
Maybe some plugin could have caused the problem.
Can't reproduce the issue. Thanks anyway :)

Mar 13 2019, 10:19 AM · BF Blender

Mar 12 2019

Daniel Paul (DaPaulus) added a comment to T62480: Closing files takes about 5 times longer.

Compress file is deactivated in both cases.

Mar 12 2019, 12:48 PM · BF Blender
Daniel Paul (DaPaulus) created T62480: Closing files takes about 5 times longer.
Mar 12 2019, 9:35 AM · BF Blender

Mar 11 2019

Daniel Paul (DaPaulus) created T62437: Cycles zoom laggy with renderborder.
Mar 11 2019, 10:42 AM · BF Blender

Mar 8 2019

Daniel Paul (DaPaulus) updated the task description for T62351: Material Ouptut selection broken.
Mar 8 2019, 11:32 AM · User Interface, Rendering, Nodes, BF Blender
Daniel Paul (DaPaulus) created T62351: Material Ouptut selection broken.
Mar 8 2019, 11:29 AM · User Interface, Rendering, Nodes, BF Blender

Feb 25 2019

Daniel Paul (DaPaulus) added a comment to T51133: Bad performance with texture painting depending on multi-thread settings.

I can confirm that

Feb 25 2019, 12:35 PM · Sculpting and Painting, BF Blender

Feb 20 2019

Daniel Paul (DaPaulus) added a comment to T61578: Outliner Visibility Update.

@Andrei Nadin (AnadinX) Yes! I also think that this is the best way I have encountered in DDC apps so far.

Feb 20 2019, 12:25 PM · User Interface, BF Blender

Feb 19 2019

Daniel Paul (DaPaulus) added a comment to T61578: Outliner Visibility Update.

For nested visibility, a third state could make objects globally visible,
even when parent objects or collections aren't visible.

Feb 19 2019, 1:17 PM · User Interface, BF Blender
Daniel Paul (DaPaulus) added a comment to T61578: Outliner Visibility Update.

I think visibility and render should be visible all the time,
but we could toggle both of them with alt+click.

Feb 19 2019, 11:10 AM · User Interface, BF Blender
Daniel Paul (DaPaulus) awarded T61578: Outliner Visibility Update a Party Time token.
Feb 19 2019, 10:41 AM · User Interface, BF Blender

Feb 7 2019

Daniel Paul (DaPaulus) awarded T61277: Unwrap option :[Correct Aspect] doesn't work a 100 token.
Feb 7 2019, 1:32 PM · BF Blender

Jan 30 2019

Daniel Paul (DaPaulus) added a comment to T57857: Collections, objects visibility and local view.

Excuse me if this was mentioned before.
How will the viewport and render visibility toggles be used in the future?

Jan 30 2019, 2:37 PM · User Interface, BF Blender: 2.8

Jan 28 2019

Daniel Paul (DaPaulus) awarded D4242: Corner Action Zones Not Bisected by Move a Love token.
Jan 28 2019, 3:22 PM · BF Blender: 2.8

Jan 23 2019

Daniel Paul (DaPaulus) awarded T54661: Gizmo Design a Love token.
Jan 23 2019, 2:22 PM · User Interface, BF Blender: 2.8, Code Quest
Daniel Paul (DaPaulus) awarded T54987: Implement Multi-Object Properties Editing a Love token.
Jan 23 2019, 2:02 PM · User Interface

Jan 18 2019

Daniel Paul (DaPaulus) added a comment to T59856: Splitting and merging viewports is much harder to achieve in 2.8.

@Harley Acheson (harley) Best solution so far. The resting zone does really not exist at the moment, you have to move immediately while clicking to define the direction.

Jan 18 2019, 2:34 PM · BF Blender

Jan 17 2019

Daniel Paul (DaPaulus) awarded D4071: New Drag & Drop System [WIP] a Love token.
Jan 17 2019, 2:59 PM
Daniel Paul (DaPaulus) added a comment to T59856: Splitting and merging viewports is much harder to achieve in 2.8.

These areas are really small for a frequently used UI element

Jan 17 2019, 11:52 AM · BF Blender
Daniel Paul (DaPaulus) added a comment to T60589: Increase Area Splitting Action Zone Size.

Please reply in the existing task like D4033 or on devtalk, creating tasks here is not for user feedback.

Jan 17 2019, 10:57 AM · User Interface
Daniel Paul (DaPaulus) updated the task description for T60589: Increase Area Splitting Action Zone Size.
Jan 17 2019, 10:39 AM · User Interface
Daniel Paul (DaPaulus) created T60589: Increase Area Splitting Action Zone Size.
Jan 17 2019, 10:34 AM · User Interface
Daniel Paul (DaPaulus) added a comment to D4139: Incorrect Splitter Zone Shapes.
Jan 17 2019, 10:22 AM · BF Blender: 2.8

Jan 4 2019

Daniel Paul (DaPaulus) awarded T51214: Dynamic Paint Works Only in Viewport Render a Love token.
Jan 4 2019, 1:36 PM · Physics, BF Blender

Dec 27 2018

Daniel Paul (DaPaulus) awarded D4033: Reduce Area Splitting Action Zone Size a Dislike token.
Dec 27 2018, 3:19 PM · BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T59856: Splitting and merging viewports is much harder to achieve in 2.8 a Like token.
Dec 27 2018, 3:19 PM · BF Blender
Daniel Paul (DaPaulus) awarded T57683: New Material Preview a 100 token.
Dec 27 2018, 3:16 PM · BF Blender
Daniel Paul (DaPaulus) awarded T58969: Outliner Improvements a Love token.
Dec 27 2018, 3:15 PM · User Interface, BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T56702: Blender 2.8: Left Click Select a Love token.
Dec 27 2018, 3:04 PM · User Interface, BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T57857: Collections, objects visibility and local view a Love token.
Dec 27 2018, 2:58 PM · User Interface, BF Blender: 2.8

Dec 6 2018

Daniel Paul (DaPaulus) awarded T58647: Micro freezing when GPU usage 0-3% on a Hi_dpi screen (4k monitor in my case) a Love token.
Dec 6 2018, 12:03 PM · BF Blender

Dec 3 2018

Daniel Paul (DaPaulus) awarded T58534: Difficulty in selecting vertices, arrests and faces in "smaller areas" a Like token.
Dec 3 2018, 12:52 PM · BF Blender

Sep 11 2018

Daniel Paul (DaPaulus) added a watcher for BF Blender: 2.8: Daniel Paul (DaPaulus).
Sep 11 2018, 9:42 AM

Aug 16 2018

Daniel Paul (DaPaulus) created T56415: Denoiser Channels not saving in compositing while save buffers is enabled.
Aug 16 2018, 10:58 AM · Cycles, BF Blender

Jun 19 2018

Daniel Paul (DaPaulus) awarded D2662: Cycles: Adaptive rendering based on a norm of rendered pixels a Like token.
Jun 19 2018, 10:11 AM

May 30 2018

Daniel Paul (DaPaulus) added a comment to T54659: Move and share Eevee / Cycles render settings.

Thanks Clément for your answer.

May 30 2018, 9:37 AM · Cycles

May 29 2018

Daniel Paul (DaPaulus) added a comment to T54659: Move and share Eevee / Cycles render settings.

I dont know if it is allowed to ask questions here, so sorry in advance.

May 29 2018, 3:48 PM · Cycles

May 28 2018

Daniel Paul (DaPaulus) added a comment to T54991: Implement motion path drawing code in draw engine.

Im not sure if i overlooked something in the description above,
but will the motion paths be calculated automatically.
So we dont have to set the framerange, only a max and min frame value would be nice.

May 28 2018, 2:52 PM · GPU / Viewport, Animation, Code Quest

May 25 2018

Daniel Paul (DaPaulus) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
May 25 2018, 2:01 PM · Code Quest

May 23 2018

Daniel Paul (DaPaulus) awarded T55109: Workbench: Transparency mode (See through) a Love token.
May 23 2018, 3:00 PM · Code Quest
Daniel Paul (DaPaulus) awarded T54951: Properties Editor Design a Love token.
May 23 2018, 10:29 AM · BF Blender: 2.8, User Interface, Code Quest

Apr 26 2018

Daniel Paul (DaPaulus) added a watcher for Code Quest: Daniel Paul (DaPaulus).
Apr 26 2018, 4:32 PM

Apr 3 2018

Daniel Paul (DaPaulus) added a watcher for Cycles: Daniel Paul (DaPaulus).
Apr 3 2018, 11:52 AM

Jan 25 2018

Daniel Paul (DaPaulus) added a comment to T53903: NodeWrangler Principled BSDF Auto Setup.

Ohh okay, i didnt know.
The option for metallic is not for all metal textures available.

Jan 25 2018, 4:57 PM · Nodes, Addons
Daniel Paul (DaPaulus) created T53903: NodeWrangler Principled BSDF Auto Setup.
Jan 25 2018, 9:56 AM · Nodes, Addons

Dec 2 2016

Daniel Paul (DaPaulus) added a comment to T49758: 3D Viewport Lag with NVIDIA 373.06 Driver (and Earlier).

Im so happy that it works :) :)

Dec 2 2016, 12:03 AM · GPU / Viewport, BF Blender

Dec 1 2016

Daniel Paul (DaPaulus) added a comment to T49758: 3D Viewport Lag with NVIDIA 373.06 Driver (and Earlier).

Hi Guys,

Dec 1 2016, 10:46 PM · GPU / Viewport, BF Blender