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Daniel Paul (DaPaulus)
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User Since
Dec 1 2016, 10:39 PM (167 w, 3 d)

Recent Activity

Thu, Feb 6

Daniel Paul (DaPaulus) awarded T73324: Particles Nodes a Love token.
Thu, Feb 6, 4:48 PM · Nodes, Nodes & Physics, BF Blender

Dec 19 2019

Daniel Paul (DaPaulus) updated the task description for T72568: Hidden objects problem.
Dec 19 2019, 10:51 AM · BF Blender
Daniel Paul (DaPaulus) updated the task description for T72568: Hidden objects problem.
Dec 19 2019, 10:45 AM · BF Blender
Daniel Paul (DaPaulus) created T72568: Hidden objects problem.
Dec 19 2019, 10:40 AM · BF Blender

Dec 16 2019

Daniel Paul (DaPaulus) added a comment to T65347: Unify overlay engines.

version: 2.82 (sub 5), branch: master, commit date: 2019-12-15 18:46, hash: rB3b163483c478

Dec 16 2019, 12:58 PM · GPU / Viewport

Dec 13 2019

Daniel Paul (DaPaulus) added a comment to T65347: Unify overlay engines.

I'm not sure if this has something to do with the AA refactor, but it looks like the wireframe overlay has no correct AA since "Unify overlay engines". "Overlay Smooth Wires" does something but it doesn't look nearly as smooth as it was before.

Dec 13 2019, 2:41 PM · GPU / Viewport

Dec 12 2019

Daniel Paul (DaPaulus) added a comment to D4837: Cycles: Add support for adding custom AOV render passes.

You are awesome guys!!!

Dec 12 2019, 1:08 PM · BF Blender (2.82), Render & Cycles
Daniel Paul (DaPaulus) awarded T68873: Highpoly mesh sculpting performance a Love token.
Dec 12 2019, 11:42 AM · Performance, Sculpt, Paint, Texture

Nov 26 2019

Daniel Paul (DaPaulus) added a comment to T70634: Graph Editor: Reevaluate Key and Handle Selection Behavior.

Yes, please!

Nov 26 2019, 2:16 PM · BF Blender (2.82), Animation & Rigging
Daniel Paul (DaPaulus) awarded T70634: Graph Editor: Reevaluate Key and Handle Selection Behavior a Love token.
Nov 26 2019, 2:14 PM · BF Blender (2.82), Animation & Rigging

Nov 21 2019

Daniel Paul (DaPaulus) awarded T65347: Unify overlay engines a Love token.
Nov 21 2019, 5:52 PM · GPU / Viewport
Daniel Paul (DaPaulus) awarded T68901: Motion path viewport editing a Love token.
Nov 21 2019, 5:49 PM · Animation & Rigging, BF Blender
Daniel Paul (DaPaulus) awarded T68996: OpenSubdiv GPU acceleration a Love token.
Nov 21 2019, 12:40 PM · GPU / Viewport, BF Blender

Nov 8 2019

Daniel Paul (DaPaulus) added a comment to T55486: Workbench: small tasks.

Could we add (colored wireframes on top of solid mode) to the list? At the moment it's single color.

Nov 8 2019, 11:12 AM · GPU / Viewport

Nov 5 2019

Daniel Paul (DaPaulus) added a comment to T67088: Everything Nodes UX.

Maybe a little bit off-topic but this could improve the readability of node-systems in general.
Especially with animation nodes and the new Bparticles, where a lot of nodes are used, it's sometimes difficult to see where nodes are actually connected. The node-noodle gradient of selected nodes goes into the same grey as every other noodle.

Nov 5 2019, 11:46 AM · User Interface, BF Blender

Oct 29 2019

Daniel Paul (DaPaulus) added a comment to T68989: Selection future-proof design.

Depth select is clearly broken since 2.8, i don't use it anymore, because of the lag it has when eevee is under moderate load.

Oct 29 2019, 11:03 AM · GPU / Viewport, BF Blender
Daniel Paul (DaPaulus) awarded T68989: Selection future-proof design a 100 token.
Oct 29 2019, 10:59 AM · GPU / Viewport, BF Blender

Oct 10 2019

Daniel Paul (DaPaulus) awarded T68990: Vulkan support a The World Burns token.
Oct 10 2019, 10:06 AM · GPU / Viewport, BF Blender

Sep 26 2019

Daniel Paul (DaPaulus) added a comment to T63064: Cycles viewport render border no longer shows scene behind with OpenGL.

Much need! This feature is one of the main reasons I switched to blender.

Sep 26 2019, 4:29 PM · Cycles, Render & Cycles

Sep 17 2019

Daniel Paul (DaPaulus) awarded D5348: The ability to change the opacity of the wirefrane of the Uv editor a Love token.
Sep 17 2019, 9:51 AM · BF Blender (2.82), User Interface

Sep 16 2019

Daniel Paul (DaPaulus) added a comment to T68476: High Quality Bump.

@Clément Foucault (fclem) yeah that's true. Doing this automated by a script should work, I'll give it a try.

Sep 16 2019, 12:35 PM · GPU / Viewport

Sep 11 2019

Daniel Paul (DaPaulus) added a comment to T68476: High Quality Bump.

The new bump looks sweet and crisp, nearly the same result as in cycles.

Sep 11 2019, 9:09 AM · GPU / Viewport

Aug 29 2019

Daniel Paul (DaPaulus) reassigned T63026: Camera lag with Auto Depth turned on from Demeter Dzadik (Mets) to Clément Foucault (fclem).
Aug 29 2019, 3:23 PM · GPU / Viewport, BF Blender
Daniel Paul (DaPaulus) added a comment to T63026: Camera lag with Auto Depth turned on.

Unfortunately, this is still an issue, when eevee is used in a quite moderate scene with some shaders, the lag is clearly noticeable.
Deactivating auto depth feels much smoother, without any lag.

Aug 29 2019, 2:01 PM · GPU / Viewport, BF Blender

Aug 23 2019

Daniel Paul (DaPaulus) added a comment to T60695: Optimized per-datablock global undo.

That's pretty good news :D Thank you!

Aug 23 2019, 10:12 AM · BF Blender (2.83), Performance, Datablocks and Libraries

Aug 21 2019

Daniel Paul (DaPaulus) added a comment to T62437: Cycles zoom laggy with renderborder.

I also noticed, that cycles in viewport was much smoother with 2.79. Looks and feels like the refresh rate has changed.
Maybe this is also the reason for the camera zoom lag.

Aug 21 2019, 4:56 PM · User Interface, Rendering, Cycles, BF Blender
Daniel Paul (DaPaulus) added a comment to T60695: Optimized per-datablock global undo.

I started using blender with 2.78 and use it daily. I'm pretty sure there is no significant slowdown in 2.8 compared to 2.78.

Aug 21 2019, 1:47 PM · BF Blender (2.83), Performance, Datablocks and Libraries
Daniel Paul (DaPaulus) updated subscribers of T68313: Dopesheet Display Hidden doesn't work property combined with Only Selected..
Aug 21 2019, 11:20 AM · User Interface, Animation & Rigging, BF Blender
Daniel Paul (DaPaulus) added a comment to T68313: Dopesheet Display Hidden doesn't work property combined with Only Selected..

Same behavior in 2.8.
When switching to the timeline, show hidden isn't taken into account at all.
The keyframes just disappear when the object is invisible.

Aug 21 2019, 11:16 AM · User Interface, Animation & Rigging, BF Blender
Daniel Paul (DaPaulus) awarded T68313: Dopesheet Display Hidden doesn't work property combined with Only Selected. a Love token.
Aug 21 2019, 11:13 AM · User Interface, Animation & Rigging, BF Blender
Daniel Paul (DaPaulus) awarded T68636: Initial Particle Nodes a Love token.
Aug 21 2019, 10:09 AM · Nodes & Physics, BF Blender

Aug 14 2019

Daniel Paul (DaPaulus) added a comment to T64212: Drag'n'Drop not working if run as administrator on Windows.

Wow, it took me 2 years to figure this out. Maybe this should be shown at the first startup, so users will be aware of this windows issue.

Aug 14 2019, 1:33 PM · Platform: Windows, BF Blender
Daniel Paul (DaPaulus) awarded T67088: Everything Nodes UX a The World Burns token.
Aug 14 2019, 1:15 PM · User Interface, BF Blender
Daniel Paul (DaPaulus) awarded T68476: High Quality Bump a Love token.
Aug 14 2019, 10:10 AM · GPU / Viewport

Jul 29 2019

Daniel Paul (DaPaulus) added a comment to T67259: Auto depth not working with multires in sculpt mode.

Also noticed a small input lag while Auto Depth is activated, that didn't occur in 2.79.
Especially noticeable in bigger scenes (over 5 mill Polys)

Jul 29 2019, 2:29 PM · BF Blender

Jul 15 2019

Daniel Paul (DaPaulus) added a comment to T66965: Scaling of Object/Anything to 0, you can't scale latter anymore.

I think when using G + Number or mouse drag, it multiplies the value. If the value is 0 it's not multipliable anymore.

Jul 15 2019, 9:46 AM · BF Blender

Jul 14 2019

Daniel Paul (DaPaulus) added a comment to T63349: Eevee Texture Time Out Causes Freezing.

Same issue here, I get regular freezes in eevee and lookdev on win 10 and rc1.
This behavior is unchanged for round about 4 months now.
Set the timeout to 0 and the freezes are gone. :)

Jul 14 2019, 9:19 PM · BF Blender
Daniel Paul (DaPaulus) added a comment to T66577: Blender viewport freezing with any and all view ports.

I think i have a similar issue on windows, there are regular freezes while in lookdev or eevee and especially annoying with a lot of textures. The gpu memory is going down and up again while the freeze is happening. I'm on rc1

Jul 14 2019, 8:46 PM · BF Blender

Jun 17 2019

Daniel Paul (DaPaulus) awarded T65864: Baking with Eevee a Like token.
Jun 17 2019, 11:12 AM · Rendering, Eevee

May 28 2019

Daniel Paul (DaPaulus) created T65233: Playback is slower, when Normal Map Node with Tangent Space is used.
May 28 2019, 2:35 PM · BF Blender

May 20 2019

Daniel Paul (DaPaulus) awarded D4786: Proportional Editing Vertex Gradient a Love token.
May 20 2019, 1:38 PM · Modeling

May 18 2019

Vyacheslav (hitrpr) awarded T64646: Eevee TAA not used for render viewport animation a Love token.
May 18 2019, 4:07 AM · BF Blender

May 16 2019

Daniel Paul (DaPaulus) awarded rBb52a0c78aff3: Workbench,EEVEE: Viewport Render Samples a Like token.
May 16 2019, 8:54 AM

May 15 2019

Daniel Paul (DaPaulus) assigned T64646: Eevee TAA not used for render viewport animation to Clément Foucault (fclem).
May 15 2019, 11:44 AM · BF Blender
Daniel Paul (DaPaulus) created T64646: Eevee TAA not used for render viewport animation .
May 15 2019, 11:43 AM · BF Blender
Daniel Paul (DaPaulus) added a comment to T64543: Viewport render doesn't apply AA from Workbench.

Good to know.
Does this mean, I should do another bugreport for Eevee because TAA is not working while using Viewport render?

May 15 2019, 9:50 AM · BF Blender

May 13 2019

Daniel Paul (DaPaulus) added a comment to T64543: Viewport render doesn't apply AA from Workbench.

Hey Jeroen,

May 13 2019, 5:05 PM · BF Blender
Daniel Paul (DaPaulus) assigned T64543: Viewport render doesn't apply AA from Workbench to Jeroen Bakker (jbakker).
May 13 2019, 9:24 AM · BF Blender
Daniel Paul (DaPaulus) created T64543: Viewport render doesn't apply AA from Workbench.
May 13 2019, 9:23 AM · BF Blender

May 10 2019

Daniel Paul (DaPaulus) awarded D4828: Workbench: Viewport AA Preferences a Like token.
May 10 2019, 1:02 PM
Daniel Paul (DaPaulus) added a comment to D4828: Workbench: Viewport AA Preferences.

At the moment, Render AA from workbench isn't applied to Render Viewport Image and Render Viewport Animation.

May 10 2019, 1:02 PM

May 9 2019

Daniel Paul (DaPaulus) awarded T54656: Cycles/Eevee texture nodes for modifiers, painting and more a Party Time token.
May 9 2019, 8:21 PM · BF Blender, Sculpt, Paint, Texture, Rendering

May 8 2019

Daniel Paul (DaPaulus) added a comment to T62971: File Browser UI.

I'm not sure if this is the right place, but since one or two days ago, the "recents" tab is collabsed.

May 8 2019, 2:14 PM · User Interface, BF Blender
Daniel Paul (DaPaulus) added a comment to rBb8331b79e63c: Eevee: Implement jittered soft shadowmap.

I love the new Soft Shadows! Thank you!

May 8 2019, 1:30 PM
Daniel Paul (DaPaulus) added a comment to T61327: Per-Viewport Collection Visibility.

This is one of the main features we decided to use blender for our virtual production studio.
The ability to have a second output with (in our case is an alpha output)
makes it super comfortable to integrate realtime preview over greenscreen and vice-versa.
Mask out some objects or just bring CGI elements in front of people is really handy with multiple viewport visibility's.

May 8 2019, 12:53 PM · BF Blender (2.81)
Daniel Paul (DaPaulus) awarded T61327: Per-Viewport Collection Visibility a Love token.
May 8 2019, 12:41 PM · BF Blender (2.81)

Apr 30 2019

Daniel Paul (DaPaulus) awarded T63193: Animation Editor Scrubbing Area a Love token.
Apr 30 2019, 4:50 PM · BF Blender, User Interface
Daniel Paul (DaPaulus) awarded T58251: Blender ignores linked meshes when rendering in Cycles a The World Burns token.
Apr 30 2019, 10:16 AM · BF Blender, Rendering, Cycles

Apr 25 2019

Daniel Paul (DaPaulus) awarded T62437: Cycles zoom laggy with renderborder a Pterodactyl token.
Apr 25 2019, 5:52 PM · User Interface, Rendering, Cycles, BF Blender
Daniel Paul (DaPaulus) awarded T62437: Cycles zoom laggy with renderborder a Like token.
Apr 25 2019, 5:52 PM · User Interface, Rendering, Cycles, BF Blender
Daniel Paul (DaPaulus) awarded rB5f888e65c3e7: Outliner: Show parenting hierarchy in view layer view a Burninate token.
Apr 25 2019, 1:15 PM

Apr 4 2019

Daniel Paul (DaPaulus) awarded T60695: Optimized per-datablock global undo a Like token.
Apr 4 2019, 1:27 PM · BF Blender (2.83), Performance, Datablocks and Libraries

Mar 27 2019

Daniel Paul (DaPaulus) changed the status of T62928: Workbench solidmode Multisampling broken from Unknown Status to Resolved.

It was fixed before I could report it. You guys are crazy!
Just looked at it, it is fixed. :)

Mar 27 2019, 11:18 AM · BF Blender

Mar 25 2019

Daniel Paul (DaPaulus) created T62928: Workbench solidmode Multisampling broken.
Mar 25 2019, 4:59 PM · BF Blender

Mar 15 2019

Daniel Paul (DaPaulus) awarded rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation a The World Burns token.
Mar 15 2019, 11:09 AM

Mar 14 2019

Daniel Paul (DaPaulus) awarded T58658: Texture coordinate from another object seems does not work render/lookdev modes a Burninate token.
Mar 14 2019, 6:17 PM · Eevee, GPU / Viewport, BF Blender: 2.8

Mar 13 2019

Daniel Paul (DaPaulus) changed the status of T62480: Closing files takes about 5 times longer from Unknown Status to Resolved.
Mar 13 2019, 10:19 AM · BF Blender
Daniel Paul (DaPaulus) added a comment to T62480: Closing files takes about 5 times longer.

I did a factory reset, now its gone. Quit time is back to one second.
Maybe some plugin could have caused the problem.
Can't reproduce the issue. Thanks anyway :)

Mar 13 2019, 10:19 AM · BF Blender

Mar 12 2019

Daniel Paul (DaPaulus) added a comment to T62480: Closing files takes about 5 times longer.

Compress file is deactivated in both cases.

Mar 12 2019, 12:48 PM · BF Blender
Daniel Paul (DaPaulus) created T62480: Closing files takes about 5 times longer.
Mar 12 2019, 9:35 AM · BF Blender

Mar 11 2019

Daniel Paul (DaPaulus) created T62437: Cycles zoom laggy with renderborder.
Mar 11 2019, 10:42 AM · User Interface, Rendering, Cycles, BF Blender

Mar 8 2019

Daniel Paul (DaPaulus) updated the task description for T62351: Material Ouptut selection broken.
Mar 8 2019, 11:32 AM · User Interface, Rendering, Nodes, BF Blender
Daniel Paul (DaPaulus) created T62351: Material Ouptut selection broken.
Mar 8 2019, 11:29 AM · User Interface, Rendering, Nodes, BF Blender

Feb 25 2019

Daniel Paul (DaPaulus) added a comment to T51133: Bad performance with texture painting depending on multi-thread settings.

I can confirm that

Feb 25 2019, 12:35 PM · Sculpt, Paint, Texture, BF Blender

Feb 20 2019

Daniel Paul (DaPaulus) added a comment to T61578: Outliner Visibility Update.

@Andrei Nadin (AnadinX) Yes! I also think that this is the best way I have encountered in DDC apps so far.

Feb 20 2019, 12:25 PM · User Interface, BF Blender

Feb 19 2019

Daniel Paul (DaPaulus) added a comment to T61578: Outliner Visibility Update.

For nested visibility, a third state could make objects globally visible,
even when parent objects or collections aren't visible.

Feb 19 2019, 1:17 PM · User Interface, BF Blender
Daniel Paul (DaPaulus) added a comment to T61578: Outliner Visibility Update.

I think visibility and render should be visible all the time,
but we could toggle both of them with alt+click.

Feb 19 2019, 11:10 AM · User Interface, BF Blender
Daniel Paul (DaPaulus) awarded T61578: Outliner Visibility Update a Party Time token.
Feb 19 2019, 10:41 AM · User Interface, BF Blender

Feb 7 2019

Daniel Paul (DaPaulus) awarded T61277: Unwrap option :[Correct Aspect] doesn't work a 100 token.
Feb 7 2019, 1:32 PM · BF Blender

Jan 30 2019

Daniel Paul (DaPaulus) added a comment to T57857: Collections, objects visibility and local view.

Excuse me if this was mentioned before.
How will the viewport and render visibility toggles be used in the future?

Jan 30 2019, 2:37 PM · User Interface, BF Blender: 2.8

Jan 28 2019

Daniel Paul (DaPaulus) awarded D4242: Corner Action Zones Not Bisected by Move a Love token.
Jan 28 2019, 3:22 PM · BF Blender: 2.8

Jan 23 2019

Daniel Paul (DaPaulus) awarded T54661: Gizmo Design a Love token.
Jan 23 2019, 2:22 PM · User Interface, BF Blender: 2.8, Code Quest
Daniel Paul (DaPaulus) awarded T54987: Implement Multi-Object Properties Editing a Love token.
Jan 23 2019, 2:02 PM · User Interface

Jan 18 2019

Daniel Paul (DaPaulus) added a comment to T59856: Splitting and merging viewports is much harder to achieve in 2.8.

@Harley Acheson (harley) Best solution so far. The resting zone does really not exist at the moment, you have to move immediately while clicking to define the direction.

Jan 18 2019, 2:34 PM · BF Blender

Jan 17 2019

Daniel Paul (DaPaulus) awarded D4071: Window-Manager: Rewrite Drag & Drop System [WIP] a Love token.
Jan 17 2019, 2:59 PM
Daniel Paul (DaPaulus) added a comment to T59856: Splitting and merging viewports is much harder to achieve in 2.8.

These areas are really small for a frequently used UI element

Jan 17 2019, 11:52 AM · BF Blender
Daniel Paul (DaPaulus) added a comment to T60589: Increase Area Splitting Action Zone Size.

Please reply in the existing task like D4033 or on devtalk, creating tasks here is not for user feedback.

Jan 17 2019, 10:57 AM · User Interface
Daniel Paul (DaPaulus) updated the task description for T60589: Increase Area Splitting Action Zone Size.
Jan 17 2019, 10:39 AM · User Interface
Daniel Paul (DaPaulus) created T60589: Increase Area Splitting Action Zone Size.
Jan 17 2019, 10:34 AM · User Interface
Daniel Paul (DaPaulus) added a comment to D4139: Incorrect Splitter Zone Shapes.
Jan 17 2019, 10:22 AM · BF Blender: 2.8

Jan 4 2019

Daniel Paul (DaPaulus) awarded T51214: Dynamic Paint Works Only in Viewport Render a Love token.
Jan 4 2019, 1:36 PM · Physics, BF Blender

Dec 27 2018

Daniel Paul (DaPaulus) awarded D4033: Reduce Area Splitting Action Zone Size a Dislike token.
Dec 27 2018, 3:19 PM · BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T59856: Splitting and merging viewports is much harder to achieve in 2.8 a Like token.
Dec 27 2018, 3:19 PM · BF Blender
Daniel Paul (DaPaulus) awarded T57683: New Material Preview a 100 token.
Dec 27 2018, 3:16 PM · BF Blender
Daniel Paul (DaPaulus) awarded T58969: Outliner Improvements a Love token.
Dec 27 2018, 3:15 PM · User Interface, BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T56702: Blender 2.8: Left Click Select a Love token.
Dec 27 2018, 3:04 PM · User Interface, BF Blender: 2.8
Daniel Paul (DaPaulus) awarded T57857: Collections, objects visibility and local view a Love token.
Dec 27 2018, 2:58 PM · User Interface, BF Blender: 2.8

Dec 6 2018

Daniel Paul (DaPaulus) awarded T58647: Micro freezing when GPU usage 0-3% on a Hi_dpi screen (4k monitor in my case) a Love token.
Dec 6 2018, 12:03 PM · BF Blender

Dec 3 2018

Daniel Paul (DaPaulus) awarded T58534: Difficulty in selecting vertices, arrests and faces in "smaller areas" a Like token.
Dec 3 2018, 12:52 PM · BF Blender

Sep 11 2018

Daniel Paul (DaPaulus) added a watcher for BF Blender: 2.8: Daniel Paul (DaPaulus).
Sep 11 2018, 9:42 AM