- User Since
- Dec 1 2016, 10:39 PM (221 w, 6 d)
Jun 11 2020
Mar 9 2020
Getting pretty nice results with this.
Will viewport rendering be affected by adaptive sampling too?
Mar 6 2020
Mar 3 2020
Feb 27 2020
Feb 21 2020
Feb 6 2020
Dec 19 2019
Dec 16 2019
version: 2.82 (sub 5), branch: master, commit date: 2019-12-15 18:46, hash: rB3b163483c478
Dec 13 2019
I'm not sure if this has something to do with the AA refactor, but it looks like the wireframe overlay has no correct AA since "Unify overlay engines". "Overlay Smooth Wires" does something but it doesn't look nearly as smooth as it was before.
Dec 12 2019
You are awesome guys!!!
Nov 26 2019
Nov 21 2019
Nov 8 2019
Could we add (colored wireframes on top of solid mode) to the list? At the moment it's single color.
Nov 5 2019
Maybe a little bit off-topic but this could improve the readability of node-systems in general.
Especially with animation nodes and the new Bparticles, where a lot of nodes are used, it's sometimes difficult to see where nodes are actually connected. The node-noodle gradient of selected nodes goes into the same grey as every other noodle.
Oct 29 2019
Depth select is clearly broken since 2.8, i don't use it anymore, because of the lag it has when eevee is under moderate load.
Oct 10 2019
Sep 26 2019
Much need! This feature is one of the main reasons I switched to blender.
Sep 17 2019
Sep 16 2019
@Clément Foucault (fclem) yeah that's true. Doing this automated by a script should work, I'll give it a try.
Sep 11 2019
The new bump looks sweet and crisp, nearly the same result as in cycles.
Aug 29 2019
Unfortunately, this is still an issue, when eevee is used in a quite moderate scene with some shaders, the lag is clearly noticeable.
Deactivating auto depth feels much smoother, without any lag.
Aug 23 2019
That's pretty good news :D Thank you!
Aug 21 2019
I also noticed, that cycles in viewport was much smoother with 2.79. Looks and feels like the refresh rate has changed.
Maybe this is also the reason for the camera zoom lag.
I started using blender with 2.78 and use it daily. I'm pretty sure there is no significant slowdown in 2.8 compared to 2.78.
Same behavior in 2.8.
When switching to the timeline, show hidden isn't taken into account at all.
The keyframes just disappear when the object is invisible.
Aug 14 2019
Wow, it took me 2 years to figure this out. Maybe this should be shown at the first startup, so users will be aware of this windows issue.
Jul 29 2019
Also noticed a small input lag while Auto Depth is activated, that didn't occur in 2.79.
Especially noticeable in bigger scenes (over 5 mill Polys)
Jul 15 2019
I think when using G + Number or mouse drag, it multiplies the value. If the value is 0 it's not multipliable anymore.
Jul 14 2019
Same issue here, I get regular freezes in eevee and lookdev on win 10 and rc1.
This behavior is unchanged for round about 4 months now.
Set the timeout to 0 and the freezes are gone. :)
I think i have a similar issue on windows, there are regular freezes while in lookdev or eevee and especially annoying with a lot of textures. The gpu memory is going down and up again while the freeze is happening. I'm on rc1
Jun 17 2019
May 28 2019
May 20 2019
May 18 2019
May 16 2019
May 15 2019
Good to know.
Does this mean, I should do another bugreport for Eevee because TAA is not working while using Viewport render?
May 13 2019
May 10 2019
At the moment, Render AA from workbench isn't applied to Render Viewport Image and Render Viewport Animation.
May 9 2019
May 8 2019
I'm not sure if this is the right place, but since one or two days ago, the "recents" tab is collabsed.
I love the new Soft Shadows! Thank you!
This is one of the main features we decided to use blender for our virtual production studio.
The ability to have a second output with (in our case is an alpha output)
makes it super comfortable to integrate realtime preview over greenscreen and vice-versa.
Mask out some objects or just bring CGI elements in front of people is really handy with multiple viewport visibility's.
Apr 30 2019
Apr 25 2019
Apr 4 2019
Mar 27 2019
It was fixed before I could report it. You guys are crazy!
Just looked at it, it is fixed. :)
Mar 25 2019
Mar 15 2019
Mar 14 2019
Mar 13 2019
I did a factory reset, now its gone. Quit time is back to one second.
Maybe some plugin could have caused the problem.
Can't reproduce the issue. Thanks anyway :)
Mar 12 2019
Compress file is deactivated in both cases.
Mar 11 2019
Mar 8 2019
Feb 25 2019
I can confirm that
Feb 20 2019
@Andrei Nadin (AnadinX) Yes! I also think that this is the best way I have encountered in DDC apps so far.
Feb 19 2019
For nested visibility, a third state could make objects globally visible,
even when parent objects or collections aren't visible.
I think visibility and render should be visible all the time,
but we could toggle both of them with alt+click.
Feb 7 2019
Jan 30 2019
Excuse me if this was mentioned before.
How will the viewport and render visibility toggles be used in the future?
Jan 28 2019
Jan 23 2019
Jan 18 2019
@Harley Acheson (harley) Best solution so far. The resting zone does really not exist at the moment, you have to move immediately while clicking to define the direction.
Jan 17 2019
These areas are really small for a frequently used UI element