- User Since
- Nov 1 2020, 6:05 AM (39 w, 1 d)
Tue, Jul 20
Mon, Jul 12
Ok,I will report the first one again.
Dec 6 2020
Haha, I see. I don't know much about it. Thank you.
(Forgive me for my poor English.)
I have one more question, when I tested some more features recently, I found that blender's 'Bevel Modifier' offered an 'Arc' in the 'Miter Outer' option, which I found to be very useful.
When working with such models, c4d users usually use the first method, while blender users can use the second method to make the process easier.
But it still requires an additional step, if there are too many in the model, which would require many cuts with the knife tool.
It may be a bit greedy to say this, but I'd like to make a suggestion, and that is, coud you please help us connect this line after you 'Arc' it, or provide an additional option under 'Arc' to connect or not, so that we quad modelers can save some more modeling time.
UV is the same, the subdivision is also Catmull Clark
The result is the same, with distortion at the top and sides.
This is what it looks like in c4d.
I tried, using the latest daily version, and yours does work, but mine just doesn't. I double-clicked many times, but I can't rename it at all!
This video is using the latest daily version, the mouse cursor double clicked on this area many times, but it doesn't have the same effect as yours!