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Chaowei Ding (Dayar)
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User Since
Nov 1 2020, 6:05 AM (39 w, 1 d)

Recent Activity

Tue, Jul 20

Chaowei Ding (Dayar) added a comment to T89812: It can't snap vertices when using community addon 'Snap_Utilities_Line'..

Tue, Jul 20, 5:21 PM · Add-ons (Community)
Chaowei Ding (Dayar) added a comment to T89812: It can't snap vertices when using community addon 'Snap_Utilities_Line'..
Tue, Jul 20, 5:15 PM · Add-ons (Community)

Mon, Jul 12

Chaowei Ding (Dayar) updated the task description for T89813: It's easy to crash when using community addon 'Snap_Utilities_Line'..
Mon, Jul 12, 12:39 PM · Add-ons (Community)
Chaowei Ding (Dayar) created T89813: It's easy to crash when using community addon 'Snap_Utilities_Line'..
Mon, Jul 12, 12:38 PM · Add-ons (Community)
Chaowei Ding (Dayar) created T89812: It can't snap vertices when using community addon 'Snap_Utilities_Line'..
Mon, Jul 12, 12:38 PM · Add-ons (Community)
Chaowei Ding (Dayar) added a comment to T89810: Vertex snapping at world origin when using 'Snap_Utilities_Line' add-on.

Ok,I will report the first one again.

Mon, Jul 12, 12:16 PM · Add-ons (Community)
Chaowei Ding (Dayar) created T89810: Vertex snapping at world origin when using 'Snap_Utilities_Line' add-on.
Mon, Jul 12, 11:58 AM · Add-ons (Community)

Dec 6 2020

Chaowei Ding (Dayar) added a comment to T83470: There is no difference between "keep corners" and "all" under "UV Smooth".

Haha, I see. I don't know much about it. Thank you.

Dec 6 2020, 6:50 PM · Modeling, Modifiers, BF Blender
Chaowei Ding (Dayar) added a comment to T83470: There is no difference between "keep corners" and "all" under "UV Smooth".

Thank you.
(Forgive me for my poor English.)
I have one more question, when I tested some more features recently, I found that blender's 'Bevel Modifier' offered an 'Arc' in the 'Miter Outer' option, which I found to be very useful.


When working with such models, c4d users usually use the first method, while blender users can use the second method to make the process easier.

But it still requires an additional step, if there are too many in the model, which would require many cuts with the knife tool.
It may be a bit greedy to say this, but I'd like to make a suggestion, and that is, coud you please help us connect this line after you 'Arc' it, or provide an additional option under 'Arc' to connect or not, so that we quad modelers can save some more modeling time.

Dec 6 2020, 6:20 PM · Modeling, Modifiers, BF Blender
Chaowei Ding (Dayar) added a comment to T83470: There is no difference between "keep corners" and "all" under "UV Smooth".

UV is the same, the subdivision is also Catmull Clark
The result is the same, with distortion at the top and sides.

Dec 6 2020, 5:29 PM · Modeling, Modifiers, BF Blender
Chaowei Ding (Dayar) added a comment to T83470: There is no difference between "keep corners" and "all" under "UV Smooth".


This is what it looks like in c4d.

Dec 6 2020, 4:39 PM · Modeling, Modifiers, BF Blender
Chaowei Ding (Dayar) added a comment to T83151: The active layer index of 'note' can not be renamed by double click..

I tried, using the latest daily version, and yours does work, but mine just doesn't. I double-clicked many times, but I can't rename it at all!

This video is using the latest daily version, the mouse cursor double clicked on this area many times, but it doesn't have the same effect as yours!

Dec 6 2020, 4:33 PM · BF Blender
Chaowei Ding (Dayar) created T83470: There is no difference between "keep corners" and "all" under "UV Smooth".
Dec 6 2020, 4:20 PM · Modeling, Modifiers, BF Blender

Nov 28 2020

Chaowei Ding (Dayar) created T83151: The active layer index of 'note' can not be renamed by double click..
Nov 28 2020, 3:26 PM · BF Blender