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Debuk (Debuk)
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User Since
Nov 4 2019, 11:05 AM (15 w, 2 d)

Recent Activity

Today

Debuk (Debuk) awarded T73532: Knife tool Cut Through not possible in IC Keymap a Like token.
Wed, Feb 19, 9:54 AM · User Interface, BF Blender

Yesterday

Debuk (Debuk) added a comment to D6400: Synchronization of editors between workspaces using tags (slots) .

What I tried to say was this. I think it would be a nice achievement if a single workspace could have multiple 3d-viewports synced and multiple unsynced viewports at once.

Tue, Feb 18, 8:03 PM · User Interface
Debuk (Debuk) added a comment to D6400: Synchronization of editors between workspaces using tags (slots) .

@Brecht Van Lommel (brecht) The main drawback of a "Sync Across Workspaces" checkbox is, that there is no longer a way for a distinct workspace to opt out of this syncing process, without introducing more control flags.

Tue, Feb 18, 6:33 PM · User Interface

Sun, Feb 9

Debuk (Debuk) awarded rB8e981efe38ae: 3D View: support axis views with axis-aligned roll a Like token.
Sun, Feb 9, 5:08 PM
Debuk (Debuk) added a comment to D6466: UI Suggestion: Add/Remove Icons.

Yes things like these could be much clearer with submenus. But most dropdownlists have their dropdown unfolding icon placed on the right side. But here it's on the left side.
And on the right side there would be exactly the expected icon. But that would be for another functionality. So to prevent confusion this should be changed.

Sun, Feb 9, 1:16 AM · User Interface

Wed, Feb 5

Debuk (Debuk) awarded D5336: Destructive Extrude Operator a Love token.
Wed, Feb 5, 12:13 AM · Modeling
Debuk (Debuk) added a comment to D5336: Destructive Extrude Operator.

"Teardown Extrude" would be my proposal for this.

Wed, Feb 5, 12:12 AM · Modeling

Tue, Feb 4

Debuk (Debuk) awarded D4786: Proportional Editing Vertex Gradient a Love token.
Tue, Feb 4, 11:47 PM · Modeling

Mon, Feb 3

Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

An interesting example of the implementation of such functionality for discussion:
https://gumroad.com/l/viewport_presets

Mon, Feb 3, 11:13 PM · Modeling, BF Blender

Sat, Feb 1

Debuk (Debuk) added a comment to T73196: Support for binding additional keys.

Open Topics:

  • How to handle non US keymaps?
    • We could support binding raw keycodes (so we don't need to expand our fixed table of keys to include keys from all keyboard layouts).
    • We could support keyboard layouts, which all include the US keymap, extending on it for keys it doesn't include. This could be selected as a preference.
Sat, Feb 1, 7:37 PM · User Interface, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Well, speaking of terminology

Xray as word is mainly describing that it's a LookTrough Mode to me. The fact that occluded elements can be selected by this is not really communicated by that and is rather "just" known by it's users. And using it for activating cases where you no longer can't look through is an unfortunate choide of words I think. But lets ignore that for a moment. Perhaps there is a better word that could remedy that.

Sat, Feb 1, 6:07 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73532: Knife tool Cut Through not possible in IC Keymap.

Yes, you are right with that, the entry itself is there.

Sat, Feb 1, 5:16 PM · User Interface, BF Blender
Debuk (Debuk) created T73532: Knife tool Cut Through not possible in IC Keymap.
Sat, Feb 1, 12:46 PM · User Interface, BF Blender

Fri, Jan 31

Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Select Through is needed for special type of modeling when topology is predictable for user (like gamedev modeling). It is widespread behaviour in industry standards software, so, as industry standard solution, it is more about popularity.

Fri, Jan 31, 11:19 AM · Modeling, BF Blender

Thu, Jan 30

Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

I agree this feels a bit weak, but this is mostly because I wanted to avoid altering the current selection behaviour. Its actually simple to connect that in whatever way we want..
Anyhow Im curious to see if something will come out of this..

The thing is, I simply don't know of a way to resolve that conflict in a reasonable way. There would need to be some sort of toggle or switch to say 'stop selecting the items that are visible - instead use the Select Through toggle and ignore X-ray, Wireframe or other things' - and only show the Select Through toggle in that case. But to me that's very weak and messy.
In principle I am not against adding a Select Through toggle, but am not happy with adding lots of complexity to handle this conflict in behavior. Of course if we can think of a good/reasonable solution then it probably will be fine, so as far as I am concerned that is the main obstacle.

Thu, Jan 30, 1:06 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Changing selection color is fraught with a surprising number of problems, we ran into this when tweaking the theme color early in 2.80, Since we already have color for edge crease, sharpness, selected .. selected-active. I would leave the selection color alone.

Thu, Jan 30, 12:36 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

While technically true, I don't think this is a reasonable argument, The same could be said for select-linked, select-all, select-more... Border and lasso select are projecting selected elements in screen-space, which is different to topology based selection functions.

Thu, Jan 30, 12:24 PM · Modeling, BF Blender

Wed, Jan 29

Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Sure, sorry for that.

Wed, Jan 29, 10:50 PM · Modeling, BF Blender
Debuk (Debuk) updated subscribers of T73479: 3D View Selection Occlusion (Select Through) .

yes I am for conservation because i don't like features creep ,sure Devs agree on that too..

I personally think a debate should be open to discuss differing approaches and generally look for the solution with the most advantages and I think the devs agree on that too.

Wed, Jan 29, 10:28 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

No this thread is not turning into a mess. From what I get the description this is about discussing advantages and drawbacks for designing and improving a specific tool. And just saying something has been in there somehow, just to wipe away different approaces is not helpful in any sense. Your argumentation is just about conservation. And I think your agresssive tone was and still is damaging here. I gave you some examples why your argumentation makes no sense, that's all I will say to that sort of comments.

Wed, Jan 29, 8:44 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

It's not so much that it's popular or not - I know that other apps work a different way.
The issue is that there is an inherent conflict. If you check the patch, you can disable Select Through, which means it should only select front faces. But if you switch to Wireframe or X-ray modes, it *will* still select through, even though the user turned off Select Through. The way it works in the patch, is that it's essentially 'select through even if something is not visible', and it only works one way - having Select Through set to Off doesn't ensure that you won't select through.

Wed, Jan 29, 8:18 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

How to make it obvious selecting-trough is enabled

Wed, Jan 29, 12:22 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

The main issue, is that this option conflicts with Blender's current paradigm, which is 'you select what you can see'.

Wed, Jan 29, 12:01 PM · Modeling, BF Blender

Mon, Jan 27

Debuk (Debuk) awarded D6400: Synchronization of editors between workspaces using tags (slots) a Love token.
Mon, Jan 27, 3:57 PM · User Interface

Sun, Jan 26

Debuk (Debuk) added a comment to T63743: Show gizmo while transforming.

Ok, you're right,that are indeed cases I've overlooked.

Sun, Jan 26, 11:19 PM · User Interface
Debuk (Debuk) added a comment to T63743: Show gizmo while transforming.

@Julian Eisel (Severin) I also think such a recalc is unneccessary. A change within for a centroid's position that differs from the transform itself is just neccessary if the considered elements change their relative position to each other. That's neither the case for multiple objects nor face, edge or vertex positions. Also in the case of proportional editing the selected elements keeps their relative positions and the unselected transformed ones are not relevant for the gizmo. So I also don't see a concrete cae for a recalc needed. Perhaps we are overlooking a special case, but shouldn't that be treated as a special case for the sake of performance anyway then? So if such a case exists we could also deactivate the cursor for that case until it can be adressed.

Sun, Jan 26, 5:53 PM · User Interface

Sat, Jan 25

Debuk (Debuk) added a comment to T73362: Tweak Tool not working if IC Keymap is chosen.

I had to factory reset to get it working in blender keymap.

Sat, Jan 25, 3:15 PM · BF Blender

Fri, Jan 24

Debuk (Debuk) updated the task description for T73362: Tweak Tool not working if IC Keymap is chosen.
Fri, Jan 24, 4:04 PM · BF Blender
Debuk (Debuk) updated the task description for T73362: Tweak Tool not working if IC Keymap is chosen.
Fri, Jan 24, 3:59 PM · BF Blender
Debuk (Debuk) created T73362: Tweak Tool not working if IC Keymap is chosen.
Fri, Jan 24, 3:56 PM · BF Blender
Debuk (Debuk) awarded D6639: View orbit snap: switch to orthographic when Auto Perspective option turned on a Like token.
Fri, Jan 24, 8:41 AM · EEVEE & Viewport

Wed, Jan 22

Debuk (Debuk) added a comment to D6437: Rename 'View Frame' -> 'Go to Playhead'.

Still unclear to me why this is an argument against "Focus" as a verb, but yes there may be more important topics indeed.

Wed, Jan 22, 10:59 PM
Debuk (Debuk) added a comment to D6437: Rename 'View Frame' -> 'Go to Playhead'.

In the end it's relatively unimportant if we use the verbs "frame" or "focus" or "go to" in this case. Personally I like "go to" not that much as frame and focus are geared more towards moving a view or a scope and that is what is happening here.

Wed, Jan 22, 10:49 PM
Debuk (Debuk) added a comment to D6437: Rename 'View Frame' -> 'Go to Playhead'.

@William Reynish (billreynish) I understand why you think Playhead is less ambitious. Words like "view" or "frame" are used for many different noncorrelating things. In both forms as noun or as verb. So the lead to misunderstandings in isolation.

Wed, Jan 22, 5:51 PM
Debuk (Debuk) added a comment to D6505: UI Experiment: Scrollbars.
  1. @Campbell Barton (campbellbarton): No I dont think these glitches were introduced by this patch. These already exist.
    • Default startup file.
    • Duplicate all objects until outliner has vertical scroll-bar.
    • Hovering over the right scroll-bar
      • doesn't do anything if you are in the upper part of the outliner and move the mouse towards the right side
      • works from a specific point on below y wise
Wed, Jan 22, 11:36 AM · User Interface

Tue, Jan 21

Debuk (Debuk) added a comment to T73290: Object with wrong position and rotation do not rotate correctly.

What kind of operation could have set those values ?

Tue, Jan 21, 12:50 PM · BF Blender
Debuk (Debuk) closed T73290: Object with wrong position and rotation do not rotate correctly as Invalid.
Tue, Jan 21, 12:42 PM · BF Blender
Debuk (Debuk) added a comment to T73290: Object with wrong position and rotation do not rotate correctly.

Hi Julien, you did use an additional transform by having values set in the delta transform. (Object Properties Panel; below Tranform values).

Tue, Jan 21, 12:25 PM · BF Blender

Jan 16 2020

Debuk (Debuk) awarded D6594: Sculpt Snapshots a Love token.
Jan 16 2020, 12:32 PM · BF Blender (2.83)
Debuk (Debuk) added a comment to D6594: Sculpt Snapshots.

Yes very nice indeed. Quite some usecases may be somehow comparable to layers though.

Jan 16 2020, 12:30 PM · BF Blender (2.83)

Jan 15 2020

Debuk (Debuk) added a comment to T73150: Python Tooltips partially missing.

Animated Gif (Click to View)
Blender 2.80 Official Release

Jan 15 2020, 11:41 PM · BF Blender
Debuk (Debuk) added a comment to T73150: Python Tooltips partially missing.

What would you expect to see here?

For the box select eg. this would fit. No? bpy.ops.wm.tool_set_by_id(name="builtin.select_box)

Jan 15 2020, 10:46 PM · BF Blender
Debuk (Debuk) updated the task description for T73150: Python Tooltips partially missing.
Jan 15 2020, 10:32 PM · BF Blender
Debuk (Debuk) updated the task description for T73150: Python Tooltips partially missing.
Jan 15 2020, 10:30 PM · BF Blender
Debuk (Debuk) created T73150: Python Tooltips partially missing.
Jan 15 2020, 10:29 PM · BF Blender

Jan 11 2020

Debuk (Debuk) added a comment to D6518: [WIP] Add 3dView Edit Mesh Tool, Select Linked.

@David (hlorus) Yes I know that, thanks anyway. I wrote that rather as an info for you. I already have set it up testwise, and probably will suggest it if I will find an equally nice remapping for the conflicting loopselections that aligns with the idea of this keymap. Haven't yet found the time to think about that.

Jan 11 2020, 1:05 PM · User Interface

Jan 9 2020

Debuk (Debuk) added a comment to D6532: T64177 Toolbar icon theming support (GLSL version).

Ok, no problem. Thanks anyway.

Jan 9 2020, 11:48 PM · User Interface
Debuk (Debuk) added a comment to D6532: T64177 Toolbar icon theming support (GLSL version).

Ok I see. And when it finally arrives we'll be there to have a look. But especially in the grayscale version the treshold is not a hardcoded value in that sense but rather an epsilon (the invert2 variant). Could you perhaps also have a look if the icons invert well with that version?

Jan 9 2020, 11:19 PM · User Interface
Debuk (Debuk) awarded T72786: Sculpt Mode RMB menu appears at shifted hotspot under pointer a Burninate token.
Jan 9 2020, 9:05 PM · BF Blender
Debuk (Debuk) awarded T57210: Add Object Tools Todo a Love token.
Jan 9 2020, 8:03 PM · BF Blender (2.83), BF Blender: 2.8, User Interface, Code Quest
Debuk (Debuk) added a comment to D6532: T64177 Toolbar icon theming support (GLSL version).

We will eventually have color management on everything.

Jan 9 2020, 6:32 PM · User Interface
Debuk (Debuk) added a comment to D6532: T64177 Toolbar icon theming support (GLSL version).

Hi @Yevgeny Makarov (jenkm), no I don't think we will have to invert the complete icon content. That might be true for arbitrary image content , images with lossy compressions, or icons with many different shades. But in the given case the we have just handdesigned icons with a heavily reduced color palette. I think we have just greyscales and a single keycolor in an icon. That's the opposite of an impossible case for getting a good color separation working.
Anyhow I just wrote it quick down in a couple minutes , so none of the cases I posted were extensively tested or tweaked yet. I posted it just as a base to discuss this as an option.

Jan 9 2020, 6:18 PM · User Interface
Debuk (Debuk) added a comment to D6532: T64177 Toolbar icon theming support (GLSL version).

@Yevgeny Makarov (jenkm) @William Reynish (billreynish)
Hi, by restricting the color inversion the whole shader could be much simpler.
I dropped the HSV conversion completely and tested out the following two inversion ideas. This also has the benefit that the inversion keeps the intended look of the icon better as colored parts keep their values unchanged.
The first one is limiting the inversion to bright and dark colors.
The second one is identifying all values that are nearly greyscale and inverts just these.
I put both invert methods next to each other in the same shader, which is meant as a possible replacement for gpu_shader_image_color_reverse_frag.glsl

Jan 9 2020, 12:28 AM · User Interface

Jan 8 2020

Debuk (Debuk) awarded D6518: [WIP] Add 3dView Edit Mesh Tool, Select Linked a Like token.
Jan 8 2020, 5:29 PM · User Interface
Debuk (Debuk) added a comment to D6518: [WIP] Add 3dView Edit Mesh Tool, Select Linked.

@David (hlorus) Thanks much for the info. I wasn't aware of the availability of the _pick variant and have simply assumed you covered the changes within this patch. I am testing the intregration of the _pick variant in my keymap right now. And yes it's exactly what I was asking your for, sorry for that, I wasn't aware of that, cause it's nowhere utilized in the Industry Compatible Keymap, which I am using for Blender.

Jan 8 2020, 5:24 PM · User Interface
Debuk (Debuk) added a comment to rB58e88d3816bb: Industry Compat keymap: Support MMB for immediate transform tool use again.

We'll make sure this works for all tools

Jan 8 2020, 1:00 PM
Debuk (Debuk) added a comment to D6518: [WIP] Add 3dView Edit Mesh Tool, Select Linked.

@David (hlorus) @William Reynish (billreynish) : Hi David, yes I guess quite some people hope for such an improvement. I think it's great. The control is faster and much more direct that way. I also thought if it's better to have a fourth mode or treat it as a tool as you did. But both method have their pros and cons

Jan 8 2020, 12:36 PM · User Interface
Debuk (Debuk) awarded rB58e88d3816bb: Industry Compat keymap: Support MMB for immediate transform tool use again a Like token.
Jan 8 2020, 9:51 AM
Debuk (Debuk) added a comment to rB58e88d3816bb: Industry Compat keymap: Support MMB for immediate transform tool use again.

@William Reynish (billreynish) Tested it out. Works really well.

Jan 8 2020, 9:50 AM

Jan 7 2020

Debuk (Debuk) added a comment to D6518: [WIP] Add 3dView Edit Mesh Tool, Select Linked.

@William Reynish (billreynish) : Hi William, a relating proposal was brought up over at Devtalk. I post the link here as it's worth to reread it regarding this patch and for further thoughts about why it is useful and how it could be embedded in blenders workflows.

Jan 7 2020, 6:57 PM · User Interface

Jan 6 2020

Debuk (Debuk) awarded D6532: T64177 Toolbar icon theming support (GLSL version) a Like token.
Jan 6 2020, 10:31 AM · User Interface
Debuk (Debuk) added a comment to D6532: T64177 Toolbar icon theming support (GLSL version).

@Yevgeny Makarov (jenkm): Hey very cool. You could restrict inversion to just very bright colors based on their luminance value compared to a treshold.

Jan 6 2020, 10:29 AM · User Interface

Jan 5 2020

Debuk (Debuk) awarded D6515: Sculpt: Expand 'Stroke Mode' enum to support quick switch to brushes and mask brush tool for keymaps on Sculpt a Love token.
Jan 5 2020, 4:39 PM · Sculpt, Paint, Texture

Jan 3 2020

Debuk (Debuk) awarded D6454: Transform: Move some hardcoded keyitems to keymap_data in python a Like token.
Jan 3 2020, 1:20 PM
Debuk (Debuk) awarded T54642: Asset Project: User Interface a Love token.
Jan 3 2020, 1:18 PM · Datablocks and Libraries, User Interface

Jan 1 2020

Debuk (Debuk) awarded D5975: Sculpt Vertex Colors a Love token.
Jan 1 2020, 7:44 PM · BF Blender (2.82)
Debuk (Debuk) awarded T72778: Proposal: Parenting and Object Hierarchy Changes a Love token.
Jan 1 2020, 7:37 PM · Datablocks and Libraries, Data, Assets & I/O, BF Blender
Debuk (Debuk) added a comment to T72778: Proposal: Parenting and Object Hierarchy Changes.

I also like what is proposed here. And I disagree to treat collection as a replacement or substitute for object hierarchies, they aren't really the same. Sure collections can be used for instancing and offer partially comparable things for scenemanagment as eg. empties, but as collections themselves have no editable transform, they are per definition no real substitute for object hierachies and I hope collections are seen as an additional tool for scene management but not as a way to remove object hierarchies with transforms as almost any other software out there has and throw it away and solve it once again somehow but differently. Empties and object hierachies are common, they are a simple and efficient solution for many usecases.

Jan 1 2020, 6:08 PM · Datablocks and Libraries, Data, Assets & I/O, BF Blender

Dec 19 2019

Debuk (Debuk) awarded D6449: Voxel Remesh: Edit Voxel Size operator a Like token.
Dec 19 2019, 10:55 AM · BF Blender (2.82)
Debuk (Debuk) added a comment to D6449: Voxel Remesh: Edit Voxel Size operator.

Hi Pablo, thats great. As the visualization seems placed at the meshes frontfacing boundingbox side rather than the current mouse position. Is it possible that you also enable this visualization while dragging the slider in the toolsettings remesh popup at the top of the viewport? I think it's as helpful if its contolled from there.

Dec 19 2019, 10:55 AM · BF Blender (2.82)

Dec 17 2019

Debuk (Debuk) awarded D5924: Add cursor for Tweak tool a Like token.
Dec 17 2019, 12:40 PM · User Interface

Nov 28 2019

Debuk (Debuk) awarded D6322: Mesh: Select through a Party Time token.
Nov 28 2019, 10:09 AM

Nov 16 2019

Debuk (Debuk) awarded D6262: UI: Custom Face Orientation Colors a Love token.
Nov 16 2019, 9:32 AM · User Interface

Nov 13 2019

Debuk (Debuk) added a comment to T66304: Tools, Selection & Gizmo design.

My whole last comment was based on taking up your idea of using the move manipulator, so once again I agree on move gizmo being a good choice for an advanced rewrite and also on the z axis as normal movement handle. If that will be decided it's all fine and dandy and I'm with you.

Nov 13 2019, 9:47 AM · BF Blender (2.82)

Nov 12 2019

Debuk (Debuk) added a comment to T66304: Tools, Selection & Gizmo design.

@Stanislav Blinov (radcapricorn) Sorry I completely overread that you meant the overlay to be individually editable before ripping. My proposals further above are assuming the rip tool itself isn't changed and is based on a single reference point (screenspace, surfacebound raycasted point or whatever) Still I'm not sure if this is beyond of scope for this topic, but it's a nice idea to have the side choices editable. It makes the setup more complex, but offers much more versatile selection options.

Nov 12 2019, 11:52 PM · BF Blender (2.82)
Debuk (Debuk) added a comment to T66304: Tools, Selection & Gizmo design.

@Stanislav Blinov (radcapricorn): I really like the idea of the overlay.

Nov 12 2019, 3:44 PM · BF Blender (2.82)

Nov 4 2019

Debuk (Debuk) added a comment to T66304: Tools, Selection & Gizmo design.

A gizmo as dominant tool access has more pro's than you have listed, eg
-it can easily be used to better present and trigger options, that are right now placed in a hidden popup
-it reduces the overall number of shortcuts needed in blender

Nov 4 2019, 11:44 AM · BF Blender (2.82)