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Debuk (Debuk)
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User Since
Nov 4 2019, 11:05 AM (85 w, 4 d)

Recent Activity

Mar 17 2021

Debuk (Debuk) awarded D10579: Add Handlers to Operators. a Love token.
Mar 17 2021, 12:06 PM

Jul 8 2020

Debuk (Debuk) added a comment to rB80393a0ebadc: UV: add rip tool.

Thanks much for that. But it could be better reachable by

  1. Adding an entry to the uv context menu next to the stitch menu entry
  2. Add some shortcuts to the Industry Compatible Keymap for stitching and ripping too.
Jul 8 2020, 10:22 AM
Debuk (Debuk) awarded rB80393a0ebadc: UV: add rip tool a Like token.
Jul 8 2020, 10:13 AM

Jun 17 2020

Debuk (Debuk) added a comment to D8042: UI: Ctrl-click on panel header to expand & collapse subpanels.
Jun 17 2020, 11:43 PM · User Interface
Debuk (Debuk) added a comment to D8042: UI: Ctrl-click on panel header to expand & collapse subpanels.

That's disappointing. I didn't know that there's a well defined threshold for that and hard to believe while looking at all these color values for themes in the prefs. The reason why I brought that up, was because there are quite some people who argued for a more compact layout for modifiers, like the modfiers addon, with a single modifier visible at a time. And with an option for the default behaviour to collapse all modifiers except the most recent unfolded one, you would have made a step to bring those back in. The people on devtalk are just representative for more users with that kind of preference.

Jun 17 2020, 11:42 PM · User Interface

Jun 16 2020

Debuk (Debuk) added a comment to D8042: UI: Ctrl-click on panel header to expand & collapse subpanels.

A user preference setting would be nice that swaps the behaviour of ctrl clicks and simple clicks completely.

Jun 16 2020, 11:32 AM · User Interface

Jun 1 2020

Debuk (Debuk) awarded D7071: Ruler: New Snap Gizmo and its use in the Ruler tool a Love token.
Jun 1 2020, 2:51 PM · User Interface

May 21 2020

Debuk (Debuk) added a comment to T76810: Synchronizing editors between workspaces.

If workspaces have more than one editor with same type, how to determine which area in one workspace corresponds to the area in another workspace?

May 21 2020, 1:10 PM · User Interface

May 6 2020

Debuk (Debuk) added a comment to T76302: Multires Rebuild Subdivision shrinks shape.

This is no bug and there is no danger that this is introducing problems. If the algorithm finds patches that can be evenly unsubivided it simply takes the position of the "remaining points" of the finegrained mesh itself. This is just the simplest solution for positioning the basemeshes points. Technically this is as valid as any other position and is rather a safe choice. The only thing that decides here about right or wrong is if the baseshape and the displacement combine to be the original smooth input surface.

May 6 2020, 10:53 PM · Modeling, Modifiers, Sculpt, Paint & Texture, BF Blender

May 2 2020

Debuk (Debuk) awarded rBae98a033c856: Outliner: Add new delete operator a Love token.
May 2 2020, 1:03 PM

Apr 24 2020

Debuk (Debuk) awarded rB4542b50afcfc: T75631: New multires shrinkage problem a Like token.
Apr 24 2020, 12:09 PM

Apr 18 2020

Debuk (Debuk) added a comment to rB62103e7d420f: Industry Compat keymap: Add keys for Remesh.

See 3378 and 3379 now have duplicates

Apr 18 2020, 9:29 PM

Apr 17 2020

Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

According to summarizing post, this topic is about solving two problems:
View Selection Occlusion/select through problem and Face boundary selection.

Apr 17 2020, 9:37 AM · Modeling, BF Blender
Debuk (Debuk) added a comment to D7415: Sculpt: Multires Subdivide Simple.

Is it OK to include the 3 options as operators? Like subdivide, subdivide simple and subdivide linear. Then we can disable the simple mode of the modifier in a later patch if we find that it does not have any other use case.

Apr 17 2020, 9:13 AM

Apr 14 2020

Debuk (Debuk) added a comment to D5919: Overlay: Retopology.

@Jeroen Bakker (jbakker) : I also hope this is still on track for 2.83. If there are some concerns, can we at least have this included and activatable as experimental feature in master.

Apr 14 2020, 12:56 PM · BF Blender (2.83), GPU / Viewport

Apr 7 2020

Debuk (Debuk) added a comment to T75104: Sculpt Mode: Combined mesh doesn't show in sculpt mode.

This problem of unsync meshstates between editmode/objectmode and sculptmode also happens in other cases. It's quite easy to reproduce by using the polygon editing addon polyquilt. It's 100 percent reproducable by using it. I also informed the addon developer about the problem, but I think the info might be placed better here.

Apr 7 2020, 12:01 AM · Sculpt, Paint & Texture, BF Blender

Apr 1 2020

Debuk (Debuk) added a comment to D7272: Synchronizing editors between workspaces.

Thanks much @Michael Soluyanov (crantisz) for keeping improving it. Personally I really like this version, it is much easier to handle than the previous one. Concerning on what should be included in the syncing I am personally rather agreeing with @Brecht Van Lommel (brecht), that syncing the transforms between the viewports is the most important thing.

Apr 1 2020, 7:34 PM · User Interface

Mar 27 2020

Debuk (Debuk) added a comment to D7055: Experimental preference to support holding keys to transform, tap to activate the tool.

@Campbell Barton (campbellbarton) : Any news on this? I am having high hopes for this.

Mar 27 2020, 6:37 PM · User Interface, BF Blender

Mar 24 2020

Debuk (Debuk) added a comment to T75003: Outliner scrollbar does not appear with resolutions greater than FHD.

@Richard Antalik (ISS) I tested it on multiple PCs with 1920 x 1200 WUXGA single and multimontor systems. Happening everywhere.
As I've written the amount of deadspace can be increased or decreased depending on the outliners "aspect ratio". So if you increase the horizontal width before duplication the error increases until no scrollbar is displayed at all ( before resizing after duplication)

Mar 24 2020, 4:46 PM · User Interface, BF Blender

Mar 22 2020

Debuk (Debuk) updated subscribers of T75003: Outliner scrollbar does not appear with resolutions greater than FHD.
  1. @Campbell Barton (campbellbarton): No I dont think these glitches were introduced by this patch. These already exist.
    • Default startup file.
    • Duplicate all objects until outliner has vertical scroll-bar.
    • Hovering over the right scroll-bar
      • doesn't do anything if you are in the upper part of the outliner and move the mouse towards the right side
      • works from a specific point on below y wise
  1. The nonworking area in the upper part increases the more vertical space the outliner has in the beginning.
    • Default startup file.
    • Resize outliner vertically
    • Duplicate all objects until outliner has vertical scroll-bar.
    • ...
  2. If you make the outliner area wider *BEFORE* duplicating objects then it does no longer work at all until the area has been resized again. So if you resize the area the glitch is gone.
    • Default startup file.
    • Resize outliner horizontally
    • Duplicate all objects until outliner has vertical scroll-bar.
    • ...

This is the current behaviour without this patch applied. I Also tested with 2.80 aswell as the current alpha!

Animated Gif. Wide outliner glitch and Tall outliner glitch

Mar 22 2020, 9:03 AM · User Interface, BF Blender

Mar 20 2020

Debuk (Debuk) awarded D4960: New Voxel Mesher Modifier a Love token.
Mar 20 2020, 9:23 AM · Modifiers, BF Blender
Debuk (Debuk) awarded rB885caa453585: Multires: Support "Subdivide" for Simple subdivision type a Love token.
Mar 20 2020, 9:10 AM

Mar 18 2020

Debuk (Debuk) created T74899: "Draw Face Sets"-brush not in bpy.data.brushes until it has been the active tool once.
Mar 18 2020, 10:43 PM · Sculpt, Paint & Texture, Add-ons (BF-Blender), BF Blender

Mar 17 2020

Debuk (Debuk) awarded D5919: Overlay: Retopology a Love token.
Mar 17 2020, 4:34 PM · BF Blender (2.83), GPU / Viewport

Mar 16 2020

Debuk (Debuk) added a comment to D7055: Experimental preference to support holding keys to transform, tap to activate the tool.

If the key was held long enough the tool will stay active after key release.

This is not how it should work.

Oops. Didn't reread what I had written. Yes mixed it up accidently in the last statement. Short taps are obviously meant to permanently activate the tool. (Where you read something about toggling is unclear to me.) But at some point you have to make a decision if it's meant as sticky key or not. And by putting it to the keyrelease timestamp the behaviour will be much more direct.

Mar 16 2020, 7:43 PM · User Interface, BF Blender
Debuk (Debuk) added a comment to D7055: Experimental preference to support holding keys to transform, tap to activate the tool.

@Campbell Barton (campbellbarton) I do really like the idea behind this feature. But I tested it out a bit and I found that even with the default threshold of 30px, I am constantly accidentally activating the operators with G/R/S since I am moving the mouse often & very quickly when using a pen.

In this case: is it possible to configure it so this works? or is this just impractical no matter how it's tweaked?

I've heard that some applications used this functionality (Softimage?), however I don't know if they attempted to distinguish between keyboard-click & drag.

It may be that the key-click events are too unreliable.

Using the speed of key presses instead of mouse-motion could help, although from past experience, these kinds of interactions tend to be something the user needs to *learn* and cause a lot of accidents early on.

@Campbell Barton (campbellbarton): I think the functionality should be triggered immediately on press and deciding if it was a tap or a sticky key should be done on key release purely based on the time between press time stamp and release time stamp.

Mar 16 2020, 10:24 AM · User Interface, BF Blender

Mar 15 2020

Debuk (Debuk) awarded rBbc0a0cdf1710: Multires: Fix Subdivide, Reshape and Apply Base a Like token.
Mar 15 2020, 10:12 PM

Mar 14 2020

Debuk (Debuk) added a comment to T74710: Industry Compatible Keymap: Pressing 3 doesn't enable Pose Mode.

In 2.83 it's working for me and the patch is definitely applied. I don't know if this patch made it into 2.82a. Did you check if that entry is at the top of the list as shown in the patch? ( industry_compatible_data.py )

Mar 14 2020, 12:26 PM · BF Blender

Mar 10 2020

Debuk (Debuk) added a comment to T74593: Face sets colors too random (visual problem).

Yes sure, 0..1 is too wide, but you get the point what I meant. I added the golden angle approach here as it is a simple deterministic series solving that problem very elegant to my view. But I fully agree with what you said.

Mar 10 2020, 3:18 PM · BF Blender
Debuk (Debuk) added a comment to T74593: Face sets colors too random (visual problem).

Contrasting rotations around the colorwheel can be done with the golden angle.

Mar 10 2020, 9:22 AM · BF Blender

Mar 9 2020

Debuk (Debuk) added a comment to rB62f238a65e33: Outliner: Allow deleting entire selection.

Thanks much @zachman for this. Is there a chance to get this working with Undo?

Mar 9 2020, 9:58 AM
Debuk (Debuk) awarded rB52dc1ddaa0d1: Revert "Outliner: Allow deleting entire selection" a Heartbreak token.
Mar 9 2020, 9:53 AM

Mar 8 2020

Debuk (Debuk) awarded D7055: Experimental preference to support holding keys to transform, tap to activate the tool a Love token.
Mar 8 2020, 9:39 AM · User Interface, BF Blender
Debuk (Debuk) added a comment to D7055: Experimental preference to support holding keys to transform, tap to activate the tool.

I also hope this will continue to grow. Sticky keys functionality really deserves to be a global feature.

Mar 8 2020, 9:39 AM · User Interface, BF Blender

Mar 6 2020

Debuk (Debuk) added a comment to T74509: Blender 2.82 crashes with AMD Radeon Pro Vega 64X 16Go on iMAC Pro 3GHz Intel Xeon W10 cores with 64Go RAM 2666 MHz DDR4 .

If you have no OpenCL devices listed, try loading factory settings in the preferences. That should trigger an update of the devicelist.

Mar 6 2020, 8:06 PM · BF Blender
Debuk (Debuk) added a comment to T74422: IC Keymap: Delete Objects from Outliner Shortcut broken.

@William Reynish (billrey) I can see the reasoning, but as @Zachman is also engaged to get this done, I'd wish blenders policy to treat things like this would rather consider that there are people out there using blender as part of their productive environment, than judging on if something feels like a hack.

Mar 6 2020, 11:52 AM · BF Blender
Debuk (Debuk) updated subscribers of T74422: IC Keymap: Delete Objects from Outliner Shortcut broken.

Hi @Zachman, no worries. I know pretty well how it was during that time. Thanks for your valuation.

Mar 6 2020, 9:21 AM · BF Blender

Mar 5 2020

Debuk (Debuk) added a comment to T74422: IC Keymap: Delete Objects from Outliner Shortcut broken.

@William Reynish (billreynish): Hi William, yes it's certainly annoying. And it's like that for no reason.

Mar 5 2020, 9:52 AM · BF Blender

Mar 4 2020

Debuk (Debuk) added a comment to T74422: IC Keymap: Delete Objects from Outliner Shortcut broken.

Yes obviously it's a duplicate, sorry for that. But that's from July 2019

Mar 4 2020, 10:53 AM · BF Blender
Debuk (Debuk) updated subscribers of T74422: IC Keymap: Delete Objects from Outliner Shortcut broken.

@William Reynish (billreynish) Could you please have a look.

Mar 4 2020, 9:42 AM · BF Blender
Debuk (Debuk) created T74422: IC Keymap: Delete Objects from Outliner Shortcut broken.
Mar 4 2020, 9:41 AM · BF Blender

Mar 3 2020

Debuk (Debuk) awarded D6970: Transform: Make 'Absolute Grid Snapping' a new Snap Mode a Like token.
Mar 3 2020, 7:49 PM · Modeling
Debuk (Debuk) awarded D6791: Theming colors and size of background (transparency) checkerboard pattern a Like token.
Mar 3 2020, 12:39 PM · User Interface
Debuk (Debuk) awarded D6961: Theming shadows of nodes a Like token.
Mar 3 2020, 12:36 PM · User Interface
Debuk (Debuk) added a comment to T74360: Built-in themes.

I agree that red platinum would still fit in quite nicely. It's a lighter grey scheme, something that is no in there yet, places itself nice between "blender light" and "white8". Needs the same kind of fixes as white3 did. preferences, property icons, timeline background, if the camera is the active one the green icon is hard to read.

Mar 3 2020, 12:10 PM · User Interface, BF Blender
Debuk (Debuk) added a comment to T74360: Built-in themes.

@Michael Soluyanov (crantisz) : Well done. All good improvments, looks good to me.

Mar 3 2020, 9:20 AM · User Interface, BF Blender

Mar 2 2020

Debuk (Debuk) added a comment to D6982: Improve Curve extrude.

Can you please give an example of the big enough selection case?

Mar 2 2020, 11:30 PM
Debuk (Debuk) added a comment to T74360: Built-in themes.

Tried out some fixing values for white3.

Mar 2 2020, 2:47 PM · User Interface, BF Blender
Debuk (Debuk) added a comment to T74360: Built-in themes.

While I think white3 does overall a good job for a theme that is so bright, it has readability problems with the Properties Panel icons, there's nearly no difference to the background. And the toolbar icons have a much too strong contrast on the other hand. I think that should be tweaked, it feels unfinished.

Mar 2 2020, 12:30 PM · User Interface, BF Blender
Debuk (Debuk) added a comment to T74206: Crashes when selecting Material Properties tab..

@Charlie Jolly (charlie) : I never had the shading workspace crash. I still think that this is not one but two different bugs. So did you try applying D6959? It's not yet reviewed, so it's also not in master yet.

Mar 2 2020, 11:07 AM · EEVEE & Viewport, BF Blender
Debuk (Debuk) awarded D6982: Improve Curve extrude a Love token.
Mar 2 2020, 10:10 AM
Debuk (Debuk) added a comment to D6982: Improve Curve extrude.

I disagree on this being unintuitive. This is behaving exactly as extruding faces, where extruding selected areas normally just cause meshchanges at the selection-border. And if the selection is big enough to contain faces that don't touch this border they are treated the same as these center vertices here. This is how it should be done to my view.

Mar 2 2020, 10:08 AM
Debuk (Debuk) added a comment to T74315: Sculpt Cloth breaks Orbit Around Selection when cloth moves away from cursor.

I had a similar case some days ago, where I suddenly had lost track of the object completely, couldn't even restore the view with "View Selected" or "View All". Does this fail in your case too?

Mar 2 2020, 9:51 AM · BF Blender (2.83), Sculpt, Paint & Texture

Mar 1 2020

Debuk (Debuk) added a comment to T74206: Crashes when selecting Material Properties tab..

Updated to version: 2.83 (sub 5), branch: master, commit date: 2020-02-28 16:45, hash: rB85f980c517e4

Mar 1 2020, 9:56 PM · EEVEE & Viewport, BF Blender

Feb 29 2020

Debuk (Debuk) added a comment to T74206: Crashes when selecting Material Properties tab..

@Richard Antalik (ISS): Not sure if https://developer.blender.org/T74303 and this one belong together. I tried importing some images from within the Shading Workspace to the scene and aswell as to the shader editor. Both worked fine for me even if my material properties panel causes crashes.

Feb 29 2020, 8:47 AM · EEVEE & Viewport, BF Blender

Feb 28 2020

Debuk (Debuk) added a comment to T74206: Crashes when selecting Material Properties tab..

Don't know if it still has to get narrowed down to what causes it, but it still worked in:

Feb 28 2020, 9:05 AM · EEVEE & Viewport, BF Blender
Debuk (Debuk) added a comment to T74265: Using the colorchooser crashes blender.

@Campbell Barton (campbellbarton): I testet it some more. And yes seems ATI dependent. And it turns out that this is not related directly to the color chooser.
It's just chrashing delayed, so I got it wrong.
It's crashing because the Material Properties are open.

Feb 28 2020, 8:27 AM · BF Blender

Feb 27 2020

Debuk (Debuk) updated the task description for T74265: Using the colorchooser crashes blender.
Feb 27 2020, 10:09 PM · BF Blender
Debuk (Debuk) updated the task description for T74265: Using the colorchooser crashes blender.
Feb 27 2020, 9:44 PM · BF Blender
Debuk (Debuk) added a comment to T74265: Using the colorchooser crashes blender.

Hmm strange. This is the latest nightly. Didn't have it before.

Feb 27 2020, 8:24 PM · BF Blender
Debuk (Debuk) created T74265: Using the colorchooser crashes blender.
Feb 27 2020, 8:05 PM · BF Blender

Feb 26 2020

Debuk (Debuk) added a comment to D6616: Enable 'Selection Only' for all built-in exporters.

Hi Harley, sure for whatever the solution will be like, there will be at least one person that fails using it. But that also applies to other ridiculous things like people could open a save dialog instead of an open dialog and overwrite the file they wanted to load.

Feb 26 2020, 1:37 AM · User Interface, Add-ons (Community)
Debuk (Debuk) added a comment to D6616: Enable 'Selection Only' for all built-in exporters.

Is there some technical reason why "Selection Only" can't be set based on whether anything is selected? So if I have something selected when I go to Export that checkmark will be initially turned on, but it will be off if I have nothing selected. That just seems to fit with user expectations a bit better and wouldn't result in exporting nothing.

Feb 26 2020, 12:38 AM · User Interface, Add-ons (Community)

Feb 25 2020

Debuk (Debuk) added a comment to D6934: UI: Allow to draw uiItemL in white (as selected).

I would if I knew how.

Feb 25 2020, 10:20 PM · User Interface
Debuk (Debuk) added a comment to D6616: Enable 'Selection Only' for all built-in exporters.

@William Reynish (billreynish) : If I get you right you're talking about the change to enable "Selection Only" as Default. Ok yes having this as default might be somehow unexpected. But the feature itself is not seldom useful. So why not simply duplicate the Export Submenu to a "Export Selection". We currently also have "Save As" and "Save Copy".

Feb 25 2020, 7:59 PM · User Interface, Add-ons (Community)
Debuk (Debuk) added a comment to D6616: Enable 'Selection Only' for all built-in exporters.

@William Reynish (billreynish): I know it's not the perfect place/patch to mention the following, but as this patch is at least still pending and is highly related to this topic, I'd like to ask for adding the "Selection only" functionality itself not only to the exporters but also to the FileSave Dialog for blend files. It's just logical to my view to have it in there too and could make saving parts of a blend file much more straightforward if this would be available in combination with "Save Copy".

Feb 25 2020, 7:26 PM · User Interface, Add-ons (Community)

Feb 19 2020

Debuk (Debuk) awarded T73532: Knife tool Cut Through not possible in IC Keymap a Like token.
Feb 19 2020, 9:54 AM · User Interface, BF Blender

Feb 18 2020

Debuk (Debuk) added a comment to D6400: Synchronization of editors between workspaces using tags (slots) .

What I tried to say was this. I think it would be a nice achievement if a single workspace could have multiple 3d-viewports synced and multiple unsynced viewports at once.

Feb 18 2020, 8:03 PM · User Interface
Debuk (Debuk) added a comment to D6400: Synchronization of editors between workspaces using tags (slots) .

@Brecht Van Lommel (brecht) The main drawback of a "Sync Across Workspaces" checkbox is, that there is no longer a way for a distinct workspace/ viewport to opt out of this syncing process, without introducing more control flags.

Feb 18 2020, 6:33 PM · User Interface

Feb 9 2020

Debuk (Debuk) awarded rB8e981efe38ae: 3D View: support axis views with axis-aligned roll a Like token.
Feb 9 2020, 5:08 PM
Debuk (Debuk) added a comment to D6466: UI Suggestion: Add/Remove Icons.

@William Reynish (billreynish) Yes things like these could be much clearer with submenus. But most dropdownlists have their dropdown unfolding icon placed on the right side. But here it's on the left side.
And on the right side there would be exactly the expected icon. But that would be for another functionality. So to prevent confusion this should be changed.

Feb 9 2020, 1:16 AM · User Interface

Feb 5 2020

Debuk (Debuk) awarded D5336: Destructive Extrude Operator a Love token.
Feb 5 2020, 12:13 AM · Modeling
Debuk (Debuk) added a comment to D5336: Destructive Extrude Operator.

"Teardown Extrude" would be my proposal for this.

Feb 5 2020, 12:12 AM · Modeling

Feb 4 2020

Debuk (Debuk) awarded D4786: Proportional Editing Vertex Gradient a Love token.
Feb 4 2020, 11:47 PM · Modeling

Feb 3 2020

Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

An interesting example of the implementation of such functionality for discussion:
https://gumroad.com/l/viewport_presets

Feb 3 2020, 11:13 PM · Modeling, BF Blender

Feb 1 2020

Debuk (Debuk) added a comment to T73196: Support for binding additional keys.

Open Topics:

  • How to handle non US keymaps?
    • We could support binding raw keycodes (so we don't need to expand our fixed table of keys to include keys from all keyboard layouts).
    • We could support keyboard layouts, which all include the US keymap, extending on it for keys it doesn't include. This could be selected as a preference.
Feb 1 2020, 7:37 PM · User Interface, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Well, speaking of terminology

Xray as word is mainly describing that it's a LookTrough Mode to me. The fact that occluded elements can be selected by this is not really communicated by that and is rather "just" known by it's users. And using it for activating cases where you no longer can't look through is an unfortunate choide of words I think. But lets ignore that for a moment. Perhaps there is a better word that could remedy that.

Feb 1 2020, 6:07 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73532: Knife tool Cut Through not possible in IC Keymap.

Yes, you are right with that, the entry itself is there.

Feb 1 2020, 5:16 PM · User Interface, BF Blender
Debuk (Debuk) created T73532: Knife tool Cut Through not possible in IC Keymap.
Feb 1 2020, 12:46 PM · User Interface, BF Blender

Jan 31 2020

Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Select Through is needed for special type of modeling when topology is predictable for user (like gamedev modeling). It is widespread behaviour in industry standards software, so, as industry standard solution, it is more about popularity.

Jan 31 2020, 11:19 AM · Modeling, BF Blender

Jan 30 2020

Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

I agree this feels a bit weak, but this is mostly because I wanted to avoid altering the current selection behaviour. Its actually simple to connect that in whatever way we want..

Anyhow Im curious to see if something will come out of this..

The thing is, I simply don't know of a way to resolve that conflict in a reasonable way. There would need to be some sort of toggle or switch to say 'stop selecting the items that are visible - instead use the Select Through toggle and ignore X-ray, Wireframe or other things' - and only show the Select Through toggle in that case. But to me that's very weak and messy.

In principle I am not against adding a Select Through toggle, but am not happy with adding lots of complexity to handle this conflict in behavior. Of course if we can think of a good/reasonable solution then it probably will be fine, so as far as I am concerned that is the main obstacle.

Jan 30 2020, 1:06 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Changing selection color is fraught with a surprising number of problems, we ran into this when tweaking the theme color early in 2.80, Since we already have color for edge crease, sharpness, selected .. selected-active. I would leave the selection color alone.

Jan 30 2020, 12:36 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

While technically true, I don't think this is a reasonable argument, The same could be said for select-linked, select-all, select-more... Border and lasso select are projecting selected elements in screen-space, which is different to topology based selection functions.

Jan 30 2020, 12:24 PM · Modeling, BF Blender

Jan 29 2020

Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Sure, sorry for that.

Jan 29 2020, 10:50 PM · Modeling, BF Blender
Debuk (Debuk) updated subscribers of T73479: 3D View Selection Occlusion (Select Through) .

yes I am for conservation because i don't like features creep ,sure Devs agree on that too..

I personally think a debate should be open to discuss differing approaches and generally look for the solution with the most advantages and I think the devs agree on that too.

Jan 29 2020, 10:28 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

@CobraA (CobraA) No this thread is not turning into a mess. From what I get the description this is about discussing advantages and drawbacks for designing and improving a specific tool. And just saying something has been in there somehow, just to wipe away different approaces is not helpful in any sense. Your argumentation is just about conservation. And I think your agresssive tone was and still is damaging here. I gave you some examples why your argumentation makes no sense, that's all I will say to that sort of comments.

Jan 29 2020, 8:44 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

It's not so much that it's popular or not - I know that other apps work a different way.

The issue is that there is an inherent conflict. If you check the patch, you can disable Select Through, which means it should only select front faces. But if you switch to Wireframe or X-ray modes, it *will* still select through, even though the user turned off Select Through. The way it works in the patch, is that it's essentially 'select through even if something is not visible', and it only works one way - having Select Through set to Off doesn't ensure that you won't select through.

Jan 29 2020, 8:18 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

How to make it obvious selecting-trough is enabled

Jan 29 2020, 12:22 PM · Modeling, BF Blender
Debuk (Debuk) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

The main issue, is that this option conflicts with Blender's current paradigm, which is 'you select what you can see'.

Jan 29 2020, 12:01 PM · Modeling, BF Blender

Jan 27 2020

Debuk (Debuk) awarded D6400: Synchronization of editors between workspaces using tags (slots) a Love token.
Jan 27 2020, 3:57 PM · User Interface

Jan 26 2020

Debuk (Debuk) added a comment to T63743: Show gizmo while transforming.

@Julian Eisel (Severin) Ok, you're right,that are indeed cases I've overlooked.

Jan 26 2020, 11:19 PM · Restricted Project, User Interface
Debuk (Debuk) added a comment to T63743: Show gizmo while transforming.

@Julian Eisel (Severin) I also think such a recalc is unneccessary. A change for a centroid's position that differs from the transform itself is just neccessary if the considered elements change their relative position to each other. That's neither the case for multiple objects nor face, edge or vertex positions. Also in the case of proportional editing the selected elements keeps their relative positions and the unselected transformed ones are not relevant for the gizmo. So I also don't see a concrete cae for a recalc needed. Perhaps we are overlooking a special case, but shouldn't that be treated as a special case for the sake of performance anyway then? So if such a case exists we could also deactivate the cursor for that case until it can be adressed.

Jan 26 2020, 5:53 PM · Restricted Project, User Interface

Jan 25 2020

Debuk (Debuk) added a comment to T73362: Tweak Tool not working if IC Keymap is chosen.

I had to factory reset to get it working in blender keymap.

Jan 25 2020, 3:15 PM · BF Blender

Jan 24 2020

Debuk (Debuk) updated the task description for T73362: Tweak Tool not working if IC Keymap is chosen.
Jan 24 2020, 4:04 PM · BF Blender
Debuk (Debuk) updated the task description for T73362: Tweak Tool not working if IC Keymap is chosen.
Jan 24 2020, 3:59 PM · BF Blender
Debuk (Debuk) created T73362: Tweak Tool not working if IC Keymap is chosen.
Jan 24 2020, 3:56 PM · BF Blender
Debuk (Debuk) awarded D6639: View orbit snap: switch to orthographic when Auto Perspective option turned on a Like token.
Jan 24 2020, 8:41 AM · EEVEE & Viewport

Jan 22 2020

Debuk (Debuk) added a comment to D6437: Rename 'View Frame' -> 'Go to Playhead'.

Still unclear to me why this is an argument against "Focus" as a verb, but yes there may be more important topics indeed.

Jan 22 2020, 10:59 PM
Debuk (Debuk) added a comment to D6437: Rename 'View Frame' -> 'Go to Playhead'.

In the end it's relatively unimportant if we use the verbs "frame" or "focus" or "go to" in this case. Personally I like "go to" not that much as frame and focus are geared more towards moving a view or a scope and that is what is happening here.

Jan 22 2020, 10:49 PM
Debuk (Debuk) added a comment to D6437: Rename 'View Frame' -> 'Go to Playhead'.

@William Reynish (billreynish) I understand why you think Playhead is less ambitious. Words like "view" or "frame" are used for many different noncorrelating things. In both forms as noun or as verb. So they lead to misunderstandings in isolation.

Jan 22 2020, 5:51 PM