- User Since
- Jun 19 2019, 10:53 PM (9 w, 3 d)
Jul 11 2019
I have the same problem. And, as I explained in T65939 , the issue is texture related.
Jul 8 2019
You need to enable "Screen Space Refraction" in the material settings, and also in Eevee's "Screen Space Reflections" settings (tick Refraction checkbox). This is intended behavior.
Jul 5 2019
Hello, in the end I was finally able to find the source of the problem. The scene had several 4k textures and after changing settings so the texture "Limit Size" was 1024 (instead of the default "no limit"), the shader compilation went smoother, the program didn't stall and it rendered the scene as expected. Also when working with that limit the program didn't have those big hiccups. I also changed Image Display Method to "2D Texture".
Jun 21 2019
Thanks for the response.