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Oleg (DotBow)
Gamedev, Scripting

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User Details

User Since
Apr 16 2018, 10:14 PM (57 w, 8 h)

Recent Activity

Wed, May 15

Oleg (DotBow) awarded D4706: Object alignment dropdown in generic object_add properties a Burninate token.
Wed, May 15, 9:20 PM · User Interface, BF Blender: 2.8

Mon, May 13

Oleg (DotBow) awarded T54642: Asset Project - UI - Asset Browser a Love token.
Mon, May 13, 8:43 PM · Code Quest, BF Blender, User Interface

Thu, May 9

Oleg (DotBow) added a comment to T61474: Tranformation Gizmo is slowing down the viewport.

the problem is still there even with today's build

I think that saying its related to gizmo is super misleading.
It is way more noticeable when gizmos are present but it's still there without it

I mentioned that before on topic that was merged here, the problem is there only if other software ( even in the background) is not using the video card
Opening anything next to blender instance will give an instant speedup that includes Nvidia Experience Overlay which is enabled on GTX cards by default, so 99% of users will not even notice unless they disable everything.

Yes, exactly! Most people don't notice because they run lots of garbage in the background which prevents GPU from idling. Only in rare cases do people care about their system background processes remaining clean and not utilizing much of hardware resources. And only then this bug manifests. For some reason, in some cases, which include gizmos being visible, Blender keeps getting the GPU to idle, which causes constant lag spikes and stutter. I have to solve this by always launching OBS and keeping it running in the background, so that it keeps the GPU awake.

Thu, May 9, 2:54 PM · BF Blender
Oleg (DotBow) added a comment to T61474: Tranformation Gizmo is slowing down the viewport.
Thu, May 9, 2:37 PM · BF Blender
Oleg (DotBow) added a comment to T61474: Tranformation Gizmo is slowing down the viewport.

Did the situation improved with todays build?

Thu, May 9, 1:00 PM · BF Blender

Wed, May 8

Oleg (DotBow) awarded D4829: Confirm Discard Changes [WIP] a The World Burns token.
Wed, May 8, 9:08 PM

Mon, May 6

Oleg (DotBow) awarded D4786: Proportional Editing Vertex Gradient a Burninate token.
Mon, May 6, 7:40 PM
Oleg (DotBow) closed T64131: Crashes immediately after startup EXCEPTION_ACCESS_VIOLATION as Invalid.
Mon, May 6, 6:57 PM · BF Blender
Oleg (DotBow) added a comment to T64131: Crashes immediately after startup EXCEPTION_ACCESS_VIOLATION.

Can you try the latest blender beta and the latest nvidia drivers?

Mon, May 6, 6:41 PM · BF Blender
Oleg (DotBow) added a project to T64212: Drag'n'Drop not working if run as administrator on Windows: Platform: Windows.
Mon, May 6, 6:32 PM · Platform: Windows, BF Blender
Oleg (DotBow) created T64212: Drag'n'Drop not working if run as administrator on Windows.
Mon, May 6, 6:30 PM · Platform: Windows, BF Blender

Sat, May 4

Sree Teja Simha G (simtronium) awarded T64131: Crashes immediately after startup EXCEPTION_ACCESS_VIOLATION a Like token.
Sat, May 4, 7:01 PM · BF Blender
Oleg (DotBow) renamed T64131: Crashes immediately after startup EXCEPTION_ACCESS_VIOLATION from Crashes immediately after startup to Crashes immediately after startup EXCEPTION_ACCESS_VIOLATION.
Sat, May 4, 10:29 AM · BF Blender
Oleg (DotBow) added a comment to T64131: Crashes immediately after startup EXCEPTION_ACCESS_VIOLATION.
Sat, May 4, 10:13 AM · BF Blender
Oleg (DotBow) created T64131: Crashes immediately after startup EXCEPTION_ACCESS_VIOLATION.
Sat, May 4, 10:09 AM · BF Blender

Tue, Apr 30

Oleg (DotBow) added a comment to T64010: Extrude has proportional editing turned on all the time in the latest build resetting to factory defaults doesn't help.

Same bug with Duplicate Linked (Alt + D) - proportional editing is turning on.

Tue, Apr 30, 11:08 AM · BF Blender

Fri, Apr 26

Oleg (DotBow) updated the task description for T63898: Inconsistent style with "Open on Mouse Over" option.
Fri, Apr 26, 7:30 AM · User Interface, BF Blender
Oleg (DotBow) added a project to T63898: Inconsistent style with "Open on Mouse Over" option: User Interface.
Fri, Apr 26, 7:29 AM · User Interface, BF Blender
Oleg (DotBow) created T63898: Inconsistent style with "Open on Mouse Over" option.
Fri, Apr 26, 7:28 AM · User Interface, BF Blender

Apr 19 2019

Oleg (DotBow) added a comment to D4683: Support user icon sheets in PNG format.

One problem is that the current icon loading code assumes monochrome icons. For a colored icon set this means the icons will be tinted with with text and theme colors, which is not great.

The easiest way to distinguish between such icons would be based on the filename. For example if it's called blender_icons_mono_32.png it could do the same as it does now, and for blender_icons_color_32.png it could set all of them with type ICON_TYPE_COLOR_TEXTURE.

Apr 19 2019, 11:49 AM

Apr 18 2019

Oleg (DotBow) awarded D4683: Support user icon sheets in PNG format a Burninate token.
Apr 18 2019, 11:31 PM

Apr 5 2019

Oleg (DotBow) awarded rBa180b754eb40: Interface: New region type 'Footer', used by text editor a Love token.
Apr 5 2019, 7:12 PM

Mar 31 2019

Oleg (DotBow) added a comment to T54963: Industry Compatible Keymap.

My team also making move from 3DS Max to Blender .
Actually, I use Blender for 2 years as main software (after 3DS Max and Maya), but it is interesting to see how people get confused by things that I never thought of might be a problem.

Mar 31 2019, 1:41 PM · BF Blender, User Interface, Code Quest

Mar 24 2019

Oleg (DotBow) added a comment to T61474: Tranformation Gizmo is slowing down the viewport.

Can anyone try to reproduce the issue with tomorrow's built (March 24th) using --debug-gpu as command line argument? This should disable Polygon and line smoothing on the gizmos. I want to know if that's the issue or something else.

Mar 24 2019, 8:41 AM · BF Blender

Mar 21 2019

Oleg (DotBow) awarded D4569: Vertex Group Support For Triangulate Modifier a Love token.
Mar 21 2019, 7:04 PM · Modifiers

Mar 13 2019

Oleg (DotBow) created T62524: Panels with Keep Open enabled jumping around.
Mar 13 2019, 5:35 AM · BF Blender

Mar 10 2019

Oleg (DotBow) added a comment to T61474: Tranformation Gizmo is slowing down the viewport.

@Clément Foucault (fclem) This weird lag behavior is last about month for now, don't it should be high priority and fixed since it is totally ruin usability?
This lug still in all latest builds and I can reproduce it on different machines.
Please, don't throw such bugs that makes blender unusable at all.

Mar 10 2019, 9:34 AM · BF Blender

Mar 4 2019

Oleg (DotBow) closed T61838: Can't activate all Cycles Render Devices from script on first try as Invalid.

Ok, found solution:

Mar 4 2019, 8:21 PM · Addons, BF Blender

Feb 28 2019

Oleg (DotBow) created T62033: Can't access bpy.data.screens by name..
Feb 28 2019, 5:49 AM · BF Blender

Feb 24 2019

Oleg (DotBow) created T61907: Interaction mode dropdown inverted after recent UI changes.
Feb 24 2019, 9:58 AM · BF Blender
Oleg (DotBow) awarded D4400: 3D Cursor Rotation Control in 3D view side panel a Love token.
Feb 24 2019, 9:44 AM · BF Blender: 2.8

Feb 23 2019

Oleg (DotBow) closed T61863: Wireframe Color options not show as Invalid.

As @Rombout Versluijs (rombout) said this added in 779860d34e26, 2019-02-22 build, so I close task as invalid.

Feb 23 2019, 8:34 PM · BF Blender
Oleg (DotBow) added a comment to T61880: massively increased .blend load times.

I tried open file with 779860d34e26, 9541ce2c261b, 1af810b4ff17 - loads instantly on windows.

Feb 23 2019, 5:21 PM · BF Blender
Oleg (DotBow) awarded T61578: Outliner Visibility Update a Love token.
Feb 23 2019, 8:55 AM · User Interface, BF Blender

Feb 22 2019

Oleg (DotBow) added a comment to T61844: User interface looks very weird when starting Blender 2.8 with older MacBook Pro (Mid 2009).

Blender 2.8 requirements for VGA is OpenGL 3.2 compatible graphics with 2 GB RAM.
NVIDIA GeForce 9600 GT supports only OpenGL 2.1

Feb 22 2019, 11:48 AM · BF Blender
Oleg (DotBow) added a comment to T61817: 2.8 shader editor Bug.

Can't reproduce on
2.80, 9541ce2c261b, blender2.8, 2019-02-22.
2.80, 1af810b4ff17, blender2.8, 2019-02-21.
2.80, 855b3e68ef27, blender2.8, 2019-02-20.
Try latest build.

Feb 22 2019, 8:46 AM · BF Blender
Oleg (DotBow) added a comment to T61828: Unable to get object to stay hidden while new mesh tool is active..

Can reproduce on 2.80, 9541ce2c261b, blender2.8, 2019-02-21.
I think it caused by
Outliner visibility unification: Implement 3 levels of viewport visibility like in here T61788.

Feb 22 2019, 8:42 AM · BF Blender
Oleg (DotBow) triaged T61839: Using 2.8 and I got stuck and cannot do anything and can't load my sved into old version as Needs Information from User priority.

Hi!
Please, share your .blend file to investigate problem easier otherwise it hard to know what happening.
And please add Blender Version (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen).

Feb 22 2019, 8:30 AM · BF Blender
Oleg (DotBow) awarded D3203: Baking system overhaul: Move baking settings from render settings into BakePasses a Love token.
Feb 22 2019, 8:27 AM
Oleg (DotBow) updated the task description for T61838: Can't activate all Cycles Render Devices from script on first try.
Feb 22 2019, 7:36 AM · Addons, BF Blender
Oleg (DotBow) created T61838: Can't activate all Cycles Render Devices from script on first try.
Feb 22 2019, 7:35 AM · Addons, BF Blender

Feb 21 2019

Oleg (DotBow) added a comment to T61793: Hidden objects appears after baking maps.

It seems same bug take place when rendering using F12 as mentioned in here T61788.

Feb 21 2019, 12:01 PM · BF Blender
Oleg (DotBow) updated the task description for T61793: Hidden objects appears after baking maps.
Feb 21 2019, 11:58 AM · BF Blender
Oleg (DotBow) updated the task description for T61793: Hidden objects appears after baking maps.
Feb 21 2019, 11:58 AM · BF Blender
Oleg (DotBow) created T61793: Hidden objects appears after baking maps.
Feb 21 2019, 11:54 AM · BF Blender
Oleg (DotBow) created T61782: Adjust Last Operation doubled Delimit label.
Feb 21 2019, 8:48 AM · BF Blender

Feb 18 2019

Oleg (DotBow) closed T61651: Toggle System Console not working as Invalid.

Ok, sorry ... That's problem from my side.
I'm launching Blender using PYQT5 QProcess and it hides the console in some way.

Feb 18 2019, 7:50 AM · Platform: Windows, BF Blender
Oleg (DotBow) added a comment to T61651: Toggle System Console not working.

Can't reproduce, window is still there on the latest buildbot and toggle works fine. i am however highly suspicions of the blender version reported.

Open Blender -> Press F3 -> Search for "Toggle System Console" -> Press Enter

F3 is the 2.8 shortcut, in 2.79 this is the space key.

Feb 18 2019, 7:41 AM · Platform: Windows, BF Blender
Oleg (DotBow) added a comment to T61651: Toggle System Console not working.

Wow, just noticed that Blender now starting without opening console window, that's great!
That's why operator not working I suppose...

Feb 18 2019, 5:32 AM · Platform: Windows, BF Blender
Oleg (DotBow) created T61651: Toggle System Console not working.
Feb 18 2019, 5:26 AM · Platform: Windows, BF Blender

Feb 14 2019

Oleg (DotBow) added a watcher for Blender Asset Manager: Oleg (DotBow).
Feb 14 2019, 5:59 PM

Feb 11 2019

Oleg (DotBow) awarded D4264: Splitting/Joining Feedback a Love token.
Feb 11 2019, 8:56 PM · User Interface, BF Blender: 2.8, BF Blender

Dec 25 2018

Oleg (DotBow) triaged T59835: blender as Needs Information from User priority.

Hi!
First, please use an english (it is an International language, and it used all across blender services) to write you report.
Secondly, fill all the info in the description and describe you problem more or attach a screenshot.
It will help developers investigate problem faster.

Dec 25 2018, 5:02 AM · BF Blender

Dec 22 2018

Oleg (DotBow) raised the priority of T59749: Why clipping not working from Needs Information from User to Needs Triage by Developer.

It seems mirror can't read geometry produced by curve modifier. Don't know is this a bug or by design.

Dec 22 2018, 4:42 PM
Oleg (DotBow) lowered the priority of T59749: Why clipping not working from Confirmed, High to Needs Information from User.

Please, provide full information including:

  • Operating system
  • Graphics card
  • Blender Version (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Dec 22 2018, 11:56 AM

Dec 19 2018

Oleg (DotBow) added a comment to T59626: Renaming in outliner doesn't update icons position.

Probably caused by rBf4c70a35a292: UI: tweak text editing fields for higher contrast.

I guess this background just needs to become opaque.

Dec 19 2018, 6:09 PM · BF Blender: 2.8, BF Blender
Oleg (DotBow) created T59626: Renaming in outliner doesn't update icons position.
Dec 19 2018, 5:21 PM · BF Blender: 2.8, BF Blender
Oleg (DotBow) added a comment to T59603: Snapping broken for Rotation and Scaling.

Well, it's not a bug, there is now options to affect specific type of transformation.
Weird... Maybe enable all by default since it is confusing?

Dec 19 2018, 6:31 AM · BF Blender: 2.8, BF Blender
Oleg (DotBow) created T59603: Snapping broken for Rotation and Scaling.
Dec 19 2018, 6:08 AM · BF Blender: 2.8, BF Blender
Oleg (DotBow) closed T59575: bevel does not work on certain edges as Invalid.

@Szymon Warunek (szymi) Hi.
You forgot to apply scale to your object.
There is a thread explaining why you need to do such thing.

Dec 19 2018, 5:11 AM · Mesh Modeling, BF Blender: 2.8, BF Blender

Dec 18 2018

Oleg (DotBow) added a comment to T59529: Auto Smooth Angle Ignored in Object Mode.

@George Harris (rambobl) Please, add a hash and date from splash screen into Blender Version. "Blender 2.80 latest build" is useless.

Dec 18 2018, 6:31 AM · BF Blender
Oleg (DotBow) closed T59539: Deleting Default Camera Crash as Resolved.

Already fixed rBac80ceae7707918eb410dcef6df199adf1615ca7

Dec 18 2018, 6:20 AM · BF Blender
Oleg (DotBow) closed T59538: Crash when deleting cube in default scene as Resolved.

Fixed rBac80ceae7707918eb410dcef6df199adf1615ca7

Dec 18 2018, 6:17 AM
Oleg (DotBow) added a comment to T59535: Select Linked All operator not refreshing when changing delimit mode.

Same situation covers the Select Linked operator too.

Dec 18 2018, 6:09 AM · BF Blender: 2.8, BF Blender
Oleg (DotBow) created T59535: Select Linked All operator not refreshing when changing delimit mode.
Dec 18 2018, 5:46 AM · BF Blender: 2.8, BF Blender

Dec 6 2018

Oleg (DotBow) added a comment to rBe44dfbbba545: Transform: enable shrink-wrap even offset by default.

Had a look at this part of code. I can confirm that T57086 caused by this.
I'm new to blender code, can't really fix it for now - the Alt key still behave as it was in 2.7*.
Why in transform.c lines 4989, 5004 used input from Alt key not actual value of use_even_offset?

Dec 6 2018, 5:13 AM

Dec 5 2018

Oleg (DotBow) closed T58806: Extrude Faces Along Normal Offset Even toggle not working properly as Archived.
Dec 5 2018, 5:52 PM · BF Blender: 2.8, BF Blender
Oleg (DotBow) updated the task description for T58806: Extrude Faces Along Normal Offset Even toggle not working properly.
Dec 5 2018, 5:51 PM · BF Blender: 2.8, BF Blender
Oleg (DotBow) reopened T58806: Extrude Faces Along Normal Offset Even toggle not working properly as "Open".
Dec 5 2018, 5:49 PM · BF Blender: 2.8, BF Blender
Oleg (DotBow) created T58806: Extrude Faces Along Normal Offset Even toggle not working properly.
Dec 5 2018, 5:46 PM · BF Blender: 2.8, BF Blender

Dec 4 2018

Oleg (DotBow) assigned T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected to Bastien Montagne (mont29).
Dec 4 2018, 7:00 AM · BF Blender, BF Blender: 2.8
Oleg (DotBow) added a comment to T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected.

I can't get it work with array modifier too...

Dec 4 2018, 6:57 AM · BF Blender, BF Blender: 2.8

Oct 8 2018

Oleg (DotBow) added a comment to T54943: Blender 2.8 Defaults.

Select Linked to Shift + RMB Double Click needed because then you can add it to selection, either way it will deselect everything before it.

Oct 8 2018, 11:12 AM · BF Blender: 2.8, User Interface, Code Quest
Oleg (DotBow) added a comment to T54943: Blender 2.8 Defaults.

Is there possibility to change Select Linked to Shift + RMB Double Click and Select Linked All to RMB Double Click in case of user-friendly selecting workflow? I mean make it as default shortcuts, because now there is no easy way to discover how to select whole complements of the mesh.

Oct 8 2018, 10:19 AM · BF Blender: 2.8, User Interface, Code Quest

Oct 3 2018

Oleg (DotBow) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

Well, it's tricky to make a proper behavior on this. But user still expect 'auto join' in my opinion.
Thanx for explanation by the way!

Oct 3 2018, 1:32 PM · Mesh Modeling, Code Quest
Oleg (DotBow) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

Oleg are those two different objects? If so I don't think it will work. You also cannot create edges or faces between different objects.

We could have a better error message here though.

Oct 3 2018, 1:08 PM · Mesh Modeling, Code Quest
Oleg (DotBow) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

@Dalai Felinto (dfelinto) MESH_OT_bridge_edge_loops committed but it is not working at all 😞

Oct 3 2018, 12:04 PM · Mesh Modeling, Code Quest

Aug 27 2018

Oleg (DotBow) awarded T56571: Tools: Per-tool Todo List a Love token.
Aug 27 2018, 6:37 PM · BF Blender: 2.8, User Interface, Code Quest

Aug 11 2018

Oleg (DotBow) awarded D3594: New sculpting brush cursor a Burninate token.
Aug 11 2018, 9:45 PM · Sculpting and Painting

Jun 28 2018

Oleg (DotBow) added a comment to T54951: Properties Editor Design.

@William Reynish (billreynish) @Dalai Felinto (dfelinto) @Campbell Barton (campbellbarton) Hi guys! I made a proposal on Right-Click Select about checkboxes. I think it should work very well for parts of panel where checkboxes mixed with other UI elements. It easy to click on them and they don't distract the layout. What do you think about it?
P.S. Didn't notice my proposal is already mentioned in messages above. Glad peoples like it!

Jun 28 2018, 6:12 AM · BF Blender: 2.8, User Interface, Code Quest

Jun 25 2018

Oleg (DotBow) added a comment to T55621: Annotation Pencil Design.

@William Reynish (billreynish) Hi. It will be very convenient to have "Camera Facing Billboard" option per "annotation" object, when it automatically face to camera view all the time like 3d sprites in games.

Jun 25 2018, 10:01 PM · Code Quest

Jun 8 2018

Oleg (DotBow) awarded T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update a Love token.
Jun 8 2018, 3:52 PM · Code Quest
Oleg (DotBow) awarded T55407: 2.8: Addons UI a Mountain of Wealth token.
Jun 8 2018, 3:52 PM · Code Quest

Jun 5 2018

Oleg (DotBow) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Will be very consistent to swap Y and C for axis switch ([Z, X, Y] to [Z, X, C]). All in a row!
It is like using 1, 2, 3 for modes and selection.
Y is too far from X and Z on keyboard and C is only for rare circle selection tool.

Jun 5 2018, 7:33 PM · Code Quest

Jun 3 2018

Oleg (DotBow) added a comment to T55303: Pie Menu Official addon manipulator pie is not working.

Can you please be more specific what exact version has the error? The 2.8 branch is the blender 2.80 if you build your own blender and currently most of the add-ons will not work as they need conversion to the new API calls.

Setting as incomplete until additional information is provided.

Jun 3 2018, 11:38 AM · Addons

Jun 2 2018

Oleg (DotBow) created T55303: Pie Menu Official addon manipulator pie is not working.
Jun 2 2018, 11:56 PM · Addons

May 11 2018

Oleg (DotBow) awarded T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design a Love token.
May 11 2018, 6:13 AM · Code Quest

May 10 2018

Oleg (DotBow) added a comment to T54845: Active Tool Settings.

Will there be option for F6 floating menu? It is still a lot faster in my opinion.
I maped it to SHIFT+RMB and always have permanent access to tool settings under mouse cursor.

May 10 2018, 4:38 PM · Code Quest

May 9 2018

Oleg (DotBow) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

VIEW3D_OT_snap_cursor_to_selected: the only problem is that the manipulator (or calculated center) of the selection is only calculated with parts of the active object.

May 9 2018, 10:11 PM · Mesh Modeling, Code Quest
Oleg (DotBow) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

@Dalai Felinto (dfelinto)
This operators already working:
MESH_OT_quads_convert_to_tris
MESH_OT_tris_convert_to_quads

May 9 2018, 4:55 PM · Mesh Modeling, Code Quest
Oleg (DotBow) updated the diff for D3253: Edit Mesh: multi-object MESH_OT_loop_to_region support.

"Move the '{' to the previous line" done.
"Move RNA.*_get outside the for loop" done.

May 9 2018, 2:31 PM · Code Quest

May 8 2018

Oleg (DotBow) updated the summary of D3245: Edit Mesh: multi-object MESH_OT_loop_multi_select support.
May 8 2018, 10:10 PM · Code Quest
Oleg (DotBow) updated the summary of D3248: Edit Mesh: multi-object MESH_OT_region_to_loop support.
May 8 2018, 10:10 PM · Code Quest
Oleg (DotBow) updated the summary of D3253: Edit Mesh: multi-object MESH_OT_loop_to_region support.
May 8 2018, 10:09 PM · Code Quest
Oleg (DotBow) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

@Dalai Felinto (dfelinto) I found out that TRANSFORM_OT_edge_slide is already working without any patching.
Also, how we should solve workflow design for tools like MESH_OT_bridge_edge_loops?
It seems like this operation should join objects, but I don't no how solve that task with my current knowledge(

May 8 2018, 8:40 PM · Mesh Modeling, Code Quest
Oleg (DotBow) created D3253: Edit Mesh: multi-object MESH_OT_loop_to_region support.
May 8 2018, 7:53 PM · Code Quest
Oleg (DotBow) created D3248: Edit Mesh: multi-object MESH_OT_region_to_loop support.
May 8 2018, 6:11 PM · Code Quest
Oleg (DotBow) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

@Dalai Felinto (dfelinto) Hi! I uploaded my first diff and the only thing I can't understand is how to know that no one works on the current task?

May 8 2018, 5:30 PM · Mesh Modeling, Code Quest
Oleg (DotBow) added a project to D3245: Edit Mesh: multi-object MESH_OT_loop_multi_select support: Code Quest.
May 8 2018, 5:27 PM · Code Quest
Oleg (DotBow) updated the summary of D3245: Edit Mesh: multi-object MESH_OT_loop_multi_select support.
May 8 2018, 5:20 PM · Code Quest