Page MenuHome

Andres Stephens (Draise)
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 11 2017, 4:33 PM (207 w, 2 d)

Recent Activity

Fri, Jul 23

Andres Stephens (Draise) awarded D12018: Data-block Preview: Create preview using current frame a Like token.
Fri, Jul 23, 9:27 PM · Asset Browser (Blender 3.0)
Andres Stephens (Draise) added a comment to T90045: Where to put "Mark as Asset".

Suggested expected UX per editor, which can be divided into two levels of UX, the intuitive and the granular:

Fri, Jul 23, 6:25 PM · Asset Browser Project Overview, Asset Browser (Milestone 1: Basic, Local Asset Browser)

Thu, Jul 22

Andres Stephens (Draise) added a comment to T87627: Asset Browser Search Bar not working.

Can confirm, search doesn't work with Collections. Mesh data yes. Material nodes can be limited.

Thu, Jul 22, 4:49 AM · Asset Browser (Blender 3.0), Asset Browser
Andres Stephens (Draise) awarded D11988: Fix T89984: Improve Icon previews reflective and transmissive materials. a Love token.
Thu, Jul 22, 4:48 AM · Asset Browser (Blender 3.0), Render & Cycles
Andres Stephens (Draise) added a comment to T90025: Blender 101: Monkey App..

Is this like an asset reviewer standalone?

Thu, Jul 22, 4:48 AM · Asset Browser Project Overview, Asset Browser, User Interface
Andres Stephens (Draise) added a comment to T85962: Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV)..

This is a pretty big spanner in the UX of joining and merging and applying geometry from instances. If there are no UVs post the modifier - but the instance has one, they should be applied when applied, it is expected behaviour to preserve the legacy UV's without needing to work around.

Thu, Jul 22, 12:17 AM · Nodes & Physics, Geometry Nodes, BF Blender
Andres Stephens (Draise) awarded T85962: Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV). a Like token.
Thu, Jul 22, 12:17 AM · Nodes & Physics, Geometry Nodes, BF Blender

Wed, Jul 14

Andres Stephens (Draise) awarded T87423: Trim Curve Node a Love token.
Wed, Jul 14, 5:59 AM · Nodes & Physics, Geometry Nodes

Mon, Jul 5

Andres Stephens (Draise) awarded rB643720f8abdb: UI: Do Not Resize Already-Open Temporary Windows a Like token.
Mon, Jul 5, 6:18 PM
Andres Stephens (Draise) awarded D11276: Initial attribute list for meshes. a Love token.
Mon, Jul 5, 6:17 PM

Jul 1 2021

Andres Stephens (Draise) awarded D11768: Assets: Don't keep dragged in assets marked as assets a Love token.
Jul 1 2021, 1:06 AM · Asset Browser (Blender 3.0), Pipeline, Assets & I/O, Asset Browser, Core

Jun 29 2021

Andres Stephens (Draise) awarded T89525: Migrate OpenGL Shaders to Vulkan. a Love token.
Jun 29 2021, 5:08 PM · EEVEE & Viewport, BF Blender
Andres Stephens (Draise) added a comment to T89140: Compact node for input types (attribute, value) and visibility for attribute processor.

Proposal B has my vote - even just an unused colour that says "Undefined: will adapt to what you plug in". Not sure about the picker readout proposal of E though, I think the readout should be dynamic to what you plug in.

Jun 29 2021, 5:07 PM · Geometry Nodes

Jun 28 2021

Andres Stephens (Draise) awarded rB6ce4d39e6bd5: Geometry Nodes: initial attribute list for meshes a Love token.
Jun 28 2021, 5:00 PM
Andres Stephens (Draise) awarded D11470: Geometry Nodes: New Viewer node. a Love token.
Jun 28 2021, 4:59 PM · Geometry Nodes

Jun 24 2021

Andres Stephens (Draise) awarded D11522: [WIP] Geometry Nodes: Text nodes a Love token.
Jun 24 2021, 9:49 PM · Geometry Nodes

Jun 18 2021

Andres Stephens (Draise) awarded D11594: Compositor: Full frame Value node a Like token.
Jun 18 2021, 4:11 AM · Compositing
Andres Stephens (Draise) awarded D11593: Compositor: Full frame RGB node a Like token.
Jun 18 2021, 4:11 AM · Compositing
Andres Stephens (Draise) awarded D11073: Edge-scrolling for node editor a Love token.
Jun 18 2021, 4:11 AM · Nodes, User Interface
Andres Stephens (Draise) awarded D11619: Raycast geometry node. a Love token.
Jun 18 2021, 4:11 AM
Andres Stephens (Draise) added a comment to T78919: Popover search menu when Drag&Release a NodeLink in node editors.

Bump, will this be implemented for 3.0? I certainly hope so! It looks practically done.

Jun 18 2021, 1:33 AM · User Interface

Jun 16 2021

Andres Stephens (Draise) awarded D8883: UI - LOCAL View3D overlay stats a Love token.
Jun 16 2021, 4:48 PM · BF Blender (2.92), User Interface

Jun 15 2021

Andres Stephens (Draise) awarded rBb18373ef6ac4: VSE strip thumbnail drawing function a Love token.
Jun 15 2021, 9:03 PM
Andres Stephens (Draise) awarded T89144: Thumbnail Drawing for VSE strip thumbnails a Love token.
Jun 15 2021, 9:03 PM · Video Sequencer, User Interface, Restricted Project
Andres Stephens (Draise) awarded D11616: VSE strip thumbnail drawing function a Love token.
Jun 15 2021, 9:02 PM · VFX & Video, Video Sequencer

Jun 14 2021

Andres Stephens (Draise) awarded rBf6c5af3d4753: Add option to link assets on drag & drop a Love token.
Jun 14 2021, 6:11 PM
Andres Stephens (Draise) awarded rBbd87ba90e639: Render Window as Non-Child on Win32 platform a Love token.
Jun 14 2021, 6:11 PM
Andres Stephens (Draise) awarded rB2246d456aa84: Animation: Allow selection of FCurve + its keys a Love token.
Jun 14 2021, 6:11 PM
Andres Stephens (Draise) awarded rB4f81b4b4ce29: Windows: Use TBBMalloc for GMP a Love token.
Jun 14 2021, 6:10 PM
Andres Stephens (Draise) awarded rB7b30a3e98def: Performance: Use parallel range for ImBuf scanline processor. a Love token.
Jun 14 2021, 6:10 PM
Andres Stephens (Draise) awarded rB28617bb16798: Sequencer: Transform ImBuf Processor. a Love token.
Jun 14 2021, 6:10 PM
Andres Stephens (Draise) awarded rB7b76a160a464: Sequencer: Do not redraw during playback. a Love token.
Jun 14 2021, 6:10 PM
Andres Stephens (Draise) awarded rB2e19649bb91b: Sequencer: Performance image crop transform. a Love token.
Jun 14 2021, 6:10 PM

May 29 2021

Andres Stephens (Draise) awarded D11428: EEVEE: Fix NaN caused by ensure_valid_reflection() a Love token.
May 29 2021, 9:10 PM

May 26 2021

Andres Stephens (Draise) awarded D10505: UI: Freestyle UI Upgrade a Love token.
May 26 2021, 5:22 PM · Render & Cycles, Freestyle, User Interface

May 16 2021

Andres Stephens (Draise) awarded D11267: Shader Nodes: Tileable Voronoi a Love token.
May 16 2021, 12:56 AM · Cycles, Render & Cycles, Nodes, EEVEE & Viewport

May 15 2021

Andres Stephens (Draise) awarded D11233: Fix T87715: Eevee: Holdout options not available in Outliner Collection context menu a Love token.
May 15 2021, 9:19 PM · User Interface, EEVEE & Viewport, Render & Cycles

May 7 2021

Andres Stephens (Draise) awarded T83811: Library Override: Investigate Resync Improvements. a Love token.
May 7 2021, 11:44 PM · Core, BF Blender (2.93)
Andres Stephens (Draise) added a comment to T83811: Library Override: Investigate Resync Improvements..

Happy to see this task.

May 7 2021, 11:44 PM · Core, BF Blender (2.93)

Apr 28 2021

Andres Stephens (Draise) awarded D11102: Fix Compositor: WorkScheduler task model deletes works a Like token.
Apr 28 2021, 3:03 PM

Apr 24 2021

Andres Stephens (Draise) awarded T56744: Proposal: Improving Brush Workflow in Blender a Love token.
Apr 24 2021, 3:40 AM · BF Blender (2.93), User Interface, BF Blender: 2.8

Apr 23 2021

Andres Stephens (Draise) awarded D8084: UI: Join or Close Any Area a Love token.
Apr 23 2021, 4:27 PM · User Interface

Apr 19 2021

Andres Stephens (Draise) added a comment to T87310: Add "Asset User" to the data-block user counting.

Alternatively, if something is marked as an asset, in the fake user count, it should be 1, as if it were fake. If you have a fake orphan data, the count is 1. If you mark it, the count should still be one. If you are refering to the fact that a marked asset makes two fake data blocks, instead of only one, then yes.. this would need to be fixed.

Apr 19 2021, 4:54 PM · Asset Browser (Blender 3.0), Asset Browser Project Overview, Core, Asset Browser (Milestone 1: Basic, Local Asset Browser)
Andres Stephens (Draise) added a comment to T87310: Add "Asset User" to the data-block user counting.

I would opt for something with a simpler UX. It is already complex enough to think about fake users and it's UX - so the marked asset should just tag fake user, and if unmarked, un-tag fake user. There are very rare cases where you want to automatically delete/remove a marked asset, so it should just be fake anyway - this destructive or non-destructive unmarking of the assets should be already assumed by the operator of unmarking the asset. Destructive Unmark (remove fake), Unmark (keep fake)

Apr 19 2021, 4:45 PM · Asset Browser (Blender 3.0), Asset Browser Project Overview, Core, Asset Browser (Milestone 1: Basic, Local Asset Browser)
Andres Stephens (Draise) awarded T87627: Asset Browser Search Bar not working a Burninate token.
Apr 19 2021, 4:31 PM · Asset Browser (Blender 3.0), Asset Browser
Andres Stephens (Draise) added a watcher for EEVEE & Viewport: Andres Stephens (Draise).
Apr 19 2021, 4:31 PM

Apr 15 2021

Andres Stephens (Draise) added a comment to T79237: Blender 2.90/ 2.91 Sculpt Vertex Paint - Stencil not working.

Wait what? So we don't have stencils to paint with in 2.92 releases and newer?

Apr 15 2021, 6:41 PM · Sculpt, Paint & Texture, BF Blender

Apr 13 2021

Andres Stephens (Draise) awarded T56948: Multi-Object-Mode: Operators that need refactor on their logic a Love token.
Apr 13 2021, 9:51 PM · Modeling, BF Blender

Apr 12 2021

Andres Stephens (Draise) awarded T73360: Fast highpoly mesh editing a Love token.
Apr 12 2021, 3:38 PM · Performance, Modeling, BF Blender
Andres Stephens (Draise) awarded rB5c4d24e1fd75: EEVEE: Ensure Reflection: Use new implementation a Like token.
Apr 12 2021, 3:37 PM

Apr 9 2021

Andres Stephens (Draise) added a comment to T87083: Convert all data to real mesh when applying the nodes modifier.

A warning for operations that may cause crashes or freezing may be a good UX and an encourage change of thought for Blender UI design. We confirm delete dialogues and other operators, even library override application, it would also be consistent here to confirm this operator with a "⚠️* attached to the confirm dialogue. It hurts none and saves work for many.

Apr 9 2021, 3:25 PM · Geometry Nodes

Apr 8 2021

Andres Stephens (Draise) awarded D10575: SSR Diffuse reflections // SSGI a Love token.
Apr 8 2021, 7:40 PM · EEVEE & Viewport

Apr 2 2021

Andres Stephens (Draise) awarded T86578: white artifacts in EEVEE a Pirate Logo token.
Apr 2 2021, 2:03 AM · BF Blender (2.93), EEVEE & Viewport
Andres Stephens (Draise) added a comment to T86578: white artifacts in EEVEE.


You can see the issue happening in the Diffuse Light AOV of the Eevee render.

Apr 2 2021, 2:02 AM · BF Blender (2.93), EEVEE & Viewport
Andres Stephens (Draise) added a comment to T86578: white artifacts in EEVEE.

Can confirm. Should be a high priority bug.

Apr 2 2021, 1:55 AM · BF Blender (2.93), EEVEE & Viewport
Andres Stephens (Draise) added a comment to T86795: EEVEE Render Glitch.

Can confirm.

Apr 2 2021, 1:47 AM · EEVEE & Viewport, BF Blender
Andres Stephens (Draise) awarded T86795: EEVEE Render Glitch a Pirate Logo token.
Apr 2 2021, 1:46 AM · EEVEE & Viewport, BF Blender
Andres Stephens (Draise) added a comment to T86752: EEVEE fireflies along faces.

Relevant tasks:
https://developer.blender.org/T86795
https://developer.blender.org/T86578

Apr 2 2021, 1:46 AM · EEVEE & Viewport, BF Blender
Andres Stephens (Draise) added a comment to T86752: EEVEE fireflies along faces.

Can confirm, this is due to the new Fresnel is BSDF pbr materials. The optimized fresnel from 2.92 didin't have this, but they changed the code and instroduced this with 2.93.

Apr 2 2021, 1:35 AM · EEVEE & Viewport, BF Blender
Andres Stephens (Draise) awarded T86752: EEVEE fireflies along faces a Pirate Logo token.
Apr 2 2021, 1:33 AM · EEVEE & Viewport, BF Blender

Apr 1 2021

Andres Stephens (Draise) added a watcher for Asset Browser: Andres Stephens (Draise).
Apr 1 2021, 11:33 PM

Mar 29 2021

Andres Stephens (Draise) awarded T76678: Visual Keymap Editor a Love token.
Mar 29 2021, 6:33 PM · User Interface, BF Blender
Andres Stephens (Draise) added a comment to T86298: Crashin during opening saved scene in 2.92.0 or 2.9.3 .

I will merge and build again later this week to test. I'll let you know.

Mar 29 2021, 6:06 PM · Geometry Nodes, BF Blender (2.93), Nodes & Physics
Andres Stephens (Draise) awarded rB81fae56cb921: Fix T86298: crash when loading "corrupted" geometry node tree a Love token.
Mar 29 2021, 4:59 PM
Andres Stephens (Draise) awarded D10835: UI: Gizmo Button for Lock Camera to View a Burninate token.
Mar 29 2021, 4:52 PM · User Interface
Andres Stephens (Draise) added a comment to T86298: Crashin during opening saved scene in 2.92.0 or 2.9.3 .

Can confirm, even with blend files saved in 2.93 from last week (21st of March) they corrupt and makes blender do a hard crash.

Mar 29 2021, 4:37 PM · Geometry Nodes, BF Blender (2.93), Nodes & Physics
Andres Stephens (Draise) awarded T86298: Crashin during opening saved scene in 2.92.0 or 2.9.3 a Pirate Logo token.
Mar 29 2021, 4:37 PM · Geometry Nodes, BF Blender (2.93), Nodes & Physics
Andres Stephens (Draise) added a comment to T75465: Bendy Bones: Bone Size / Envelope Reversed.

Can confirm the issue:
Right now, it is nearly impossible to know that you can scale Bendy Bones (when rig display is set to Bendy Bones) by using the "Bone Envelope tool" - something completely de-attached from bendy bone scale concerning UX.

Mar 29 2021, 3:54 PM · User Interface, Animation & Rigging, BF Blender
Andres Stephens (Draise) awarded T75465: Bendy Bones: Bone Size / Envelope Reversed a Love token.
Mar 29 2021, 3:47 PM · User Interface, Animation & Rigging, BF Blender

Mar 28 2021

Andres Stephens (Draise) awarded D10800: Color Management: Dreadful alternative hack to fix View Transform for the VSE in 2.93 a Love token.
Mar 28 2021, 3:34 AM · VFX & Video, Rendering, Video Sequencer

Mar 22 2021

Andres Stephens (Draise) awarded T84520: "Double Symmetry" in Weight Painting a Like token.
Mar 22 2021, 7:48 PM · Sculpt, Paint & Texture, Animation & Rigging, BF Blender
Andres Stephens (Draise) awarded T85796: Alt+Click to select overlapping bones a Love token.
Mar 22 2021, 7:48 PM · Animation & Rigging, BF Blender
Andres Stephens (Draise) awarded T86583: Prototype for portal/level/pages node groups a Burninate token.
Mar 22 2021, 7:47 PM · Geometry Nodes
Andres Stephens (Draise) awarded rB884f934a853f: EEVEE: Lights: Add Volume and diffuse light power slider a Love token.
Mar 22 2021, 5:41 PM
Andres Stephens (Draise) awarded rB89ef0da5513a: EEVEE: Volumetrics: Add support for soft volumetric shadows a Love token.
Mar 22 2021, 5:41 PM

Mar 20 2021

Andres Stephens (Draise) awarded T80730: BGL deprecation a Like token.
Mar 20 2021, 8:04 AM · BF Blender (2.93), EEVEE & Viewport
Andres Stephens (Draise) added a comment to T86331: Preferences window needs to be dragged or resized before you can activate its save menu.

Can confirm the bug. Glad to see a fix.

Mar 20 2021, 8:03 AM · BF Blender (2.93), Platform: Windows, User Interface
Andres Stephens (Draise) added a comment to T86723: Node Editor: Minimap.

A toggle for top or botton corner would be nice, I personally would prefer top right for muscle memory from visual widgets and also consistency with the rest. Keep up the awesome proposal! Hope to see this soon, from what I understand the drawing code from the editor is a tricky beast to do something like this, so best luck to you!

Mar 20 2021, 7:57 AM · User Interface, Geometry Nodes
Andres Stephens (Draise) awarded T86723: Node Editor: Minimap a Love token.
Mar 20 2021, 7:55 AM · User Interface, Geometry Nodes

Mar 18 2021

Andres Stephens (Draise) added a comment to D10737: Add Segments Option to Simple Solidify.

Hope it gets reviewed soon! I would use this immediately.

Mar 18 2021, 4:14 PM · Modifiers
Andres Stephens (Draise) awarded D10737: Add Segments Option to Simple Solidify a Love token.
Mar 18 2021, 4:14 PM · Modifiers

Mar 15 2021

Andres Stephens (Draise) updated subscribers of D6322: Mesh: Select through.

@Benjamin Sauder (kioku), some friends of mine in a fork managed to get this patch going with 2.93, but we have found a snag. The current implementation doesn't multi-select faces, only vertices and edges.

Mar 15 2021, 6:01 PM

Mar 10 2021

Andres Stephens (Draise) awarded T54642: Asset Project: User Interface a Love token.
Mar 10 2021, 10:14 PM · BF Blender (3.0), Asset Browser, Pipeline, Assets & I/O, User Interface
Andres Stephens (Draise) awarded T73366: Asset Manager “Basics” a Love token.
Mar 10 2021, 10:14 PM · BF Blender (3.0), Asset Browser, User Interface, Pipeline, Assets & I/O
Andres Stephens (Draise) added a comment to T79178: Asset Manager: Support preview thumbnails for more data-block types.

Can't wait for more thumbnails for node groups. Or custom thumbnails!

Mar 10 2021, 10:13 PM · Asset Browser, BF Blender
Andres Stephens (Draise) awarded T79178: Asset Manager: Support preview thumbnails for more data-block types a Love token.
Mar 10 2021, 10:12 PM · Asset Browser, BF Blender

Mar 8 2021

Andres Stephens (Draise) awarded D9054: Pose Sliding tools improvements a Burninate token.
Mar 8 2021, 5:28 PM · BF Blender (2.93), User Interface, Animation & Rigging
Andres Stephens (Draise) awarded rB2d4b638a6745: Cryptomatte: Read metadata from multilayer OpenEXR. a Burninate token.
Mar 8 2021, 5:27 PM

Mar 3 2021

Andres Stephens (Draise) added a comment to D10576: Bands artifacts in dense volumetrics.

Hope this makes it in.

Mar 3 2021, 9:55 PM · Cycles
Andres Stephens (Draise) awarded D10576: Bands artifacts in dense volumetrics a Love token.
Mar 3 2021, 9:54 PM · Cycles

Mar 2 2021

Andres Stephens (Draise) added a comment to D10573: Geometry Nodes: Point Array Node.

Looking forward to this. A node like the array modifier or "new verts in an array", but as a node, would be useful. Specially if it has a UX similar to actually using the array modifier + some.

Mar 2 2021, 2:06 AM · Geometry Nodes

Feb 26 2021

Andres Stephens (Draise) awarded T86022: 3D View: mouse clicks pass through interface a Love token.
Feb 26 2021, 5:55 PM · User Interface, BF Blender

Feb 17 2021

Andres Stephens (Draise) added a comment to D10067: Geometry Nodes: Multi Input Sockets.

Been trying this out, it is tricky to unplug many noodles to the same socket, and to visually understand the socket array index. Most software has one socket to start, and if it's an array node, they will add another empty socket below. Plug that in, then another will show, plug that new one in, and another will show. In this case you can easily tell how many are in the array, what could be the index position of the socket, and also unplug conventionally without needing to rely on a few pixel wide hotspots.

Feb 17 2021, 7:59 PM · Nodes & Physics, Geometry Nodes

Feb 16 2021

Andres Stephens (Draise) awarded T73479: 3D View Selection Occlusion (Select Through) a Love token.
Feb 16 2021, 2:22 PM · Modeling, BF Blender
Andres Stephens (Draise) added a comment to T85655: Attribute Processor for UX improvement.

Could be a nice replacement for groups, or to add this kind of IN/OUT nodes inside of groups, but I don't think it's a good alternative to what groups provide. Though for looping structures, this would make sense.

Feb 16 2021, 1:57 AM · Geometry Nodes

Feb 12 2021

Andres Stephens (Draise) awarded T54656: Cycles/Eevee texture nodes for modifiers, painting and more a Hungry Hippo token.
Feb 12 2021, 7:49 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering
Andres Stephens (Draise) added a comment to T54656: Cycles/Eevee texture nodes for modifiers, painting and more.

Just tried to use these editors, and found they are almost a redundant and non-working editor - no thumbnails, no use when "use nodes" is on, and no properties accessible elsewhere in the UI. The editor is currently legacy with no integration into any practical use - and was mainly there for Blender Internal.

Feb 12 2021, 7:49 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering

Feb 4 2021

Andres Stephens (Draise) awarded D7000: Transform: Move with base point a Burninate token.
Feb 4 2021, 6:39 PM · Modeling

Jan 29 2021

Andres Stephens (Draise) awarded D10238: EEVEE: Depth of field: New implementation a Burninate token.
Jan 29 2021, 1:28 AM

Jan 27 2021

Andres Stephens (Draise) added a comment to T84380: UI: Discussion Topics & Possible To-Do's for 3.0.

I have been using 1,2,3,4,5,etc for direct mode switching, and object based modes like Armature pose and GP draw with SHIFT+2 - and directly jumping to modes quickly is very useful.

Jan 27 2021, 10:31 PM · BF Blender (3.0), User Interface