- User Since
- Dec 4 2018, 12:05 AM (37 w, 4 d)
Jun 14 2019
No he detectado el problema en la "build" de hoy. Prueba a actualizar la versión.
Jun 9 2019
Using chained array modifiers increase memory usage by a lot. Maybe this could give some hint on where relies the problem.
Jun 8 2019
Can confirm. On my older 14 May Build works ok.
May 27 2019
May 17 2019
I cannot reproduce on last build: May 17, 16:58:23 - 848967c21d0e
May 16 2019
May 8 2019
May 6 2019
Can confirm on my set up. 4k and 1080p. Seems that ctrl z still works on secondary window.
Apr 27 2019
I can confirm here on latest commit (2019-04-27, 12:19)
Apr 16 2019
Can confirm on latest build. On lessen performant machines are specially remarkable (tested on centrino, 4gb RAM, intel iGPU). I tried "triple click" :D and it worked!. Seems related to some sort of buffer issue when blender is busy (this is purely speculative and can be erroneous). Thanks!
Apr 15 2019
Hi to All:
Apr 5 2019
Apr 4 2019
Applying rotation to object will solve it. Not a bug 🙂
Apr 1 2019
Mar 31 2019
If you add a subsurf modifier before convert, you can verify that the geometry is already unwelded. So I'd dare to say that conversion is not the problem here. cheers.
Mar 29 2019
Noticed that when "loop slide" is disabled, seems that "harden normals" works as intended.
Mar 26 2019
Nice idea, I'll test it in these days. ¿Would be hard to add a vertex group with the new vertex created? I'm thinking about using the data transfer modifier and transfer the normals from an "unbooleaned" duplicate for a perfect shading on surrounding areas.
Mar 24 2019
Hi there! I think we're not facing a bug here. Rotating the empty along Z axis 90º would solve the problem. I'd like others to come in and confirm. Cheers! .