- User Since
- Sep 2 2019, 6:19 PM (43 w, 6 d)
Thu, Jul 2
Sat, Jun 27
Fri, Jun 26
Nevermind, figured it out, I pinned the panel, that was what happened.
Mon, Jun 8
Just want to stress it here just in case, I encountered the problem when using the addon but the problem is completely reproducible without the addon. I have asked my friend, who doesn't have the addon, to try the steps and he can reproduce the problem just like that. Just saying it here just in case.
Sun, Jun 7
May 19 2020
The problem is resolved in the lastest daily build (May 19, hash: ff7a30d92884)
May 18 2020
Update: 1920 * 1920 suddenly starts to work fine today, but 2k and 4k etc. are still blacking out.
Yes it is still super slow after loading factory settings
Yes undo and other operations are very fast in Eevee and Solid View mode.
May 17 2020
May 12 2020
That seems to be a mistake ?
I tested again on 1920*1080 ratio, and change only the percentage as it goes, the result is that it happens to any resolution above 104%
It is the same after loading factory settings, and in the sampler panel the x and y change when I move the mouse but not z, and the RGB values stay 0.
It's nothing important, I just randomly sculpted something and wanted to post it to my social media. :)
It's almost completely flat, I don't think that's the problem.
Here is the system info .txt file
Mar 8 2020
Thanks, it works.
Mar 7 2020
Mar 3 2020
Ok, understand now, the diffuse color is more important in this case.
Alright then. got it.
Mar 2 2020
@Jeroen Bakker (jbakker) Please review this report again, it is not the diffuse color pass, it is the diffuse direct pass.
No it's not the diffuse color pass, it's the diffuse direct pass, which should have been pure white no matter what color the material is. I want to check the lighting without the distraction of materials. If you think I am talking about diffuse color pass, it's likely that you did not check my attached .blend file.
Mar 1 2020
Feb 28 2020
Feb 27 2020
Oh it's fixed now? Cool! By the way I discovered today that the "sheen" value in the Principled BSDF also affects the result, this is probably not a bug but I still would like to know why. Could anyone expain that for me?
Feb 25 2020
I just tested the new Eevee Diffuse Light pass in 2.83 daily build. the same bug goes to Eevee as well, but worse, the rendered Eevee diffuse pass in the compositor is also red. Please check both Cycles and Eevee.
Feb 21 2020
Feb 17 2020
I updated the task description, since I now understand the problem has nothing to do with thickness and solidify modifier. And I don't want this problem to be left not resolved because of my wording problem. Please compare the results from both the stable version, and the beta version from 2020-01-21 attached.
But still, delete the solidify modifier, and the beta version works, but not the stable version, I wonder why.
Ok, got it.
Feb 16 2020
Feb 12 2020
Feb 7 2020
Hello, I am not a programmer, I am just a user (just trying out new things), and I discovered that the search function in the Shader Editor's Shift A menu does not work, any reason for that?
Jan 15 2020
Jan 14 2020
Jan 11 2020
Dec 24 2019
Oct 15 2019
Really？But I can reproduce it here every single time!
Oct 14 2019
Sep 28 2019
Sep 26 2019
Sep 23 2019
Anyone working on this bug? I checked the newst everyday version and the bug is still there. This is a major bug! This would be the first thing people notice when opening blender, I heard that 2.81 official release is around the corner, is it going to just leave this bug there?
Sep 17 2019
Sep 4 2019
I posted another similar post before being led to this one, I figured that after you do all the steps, don't play the animation yet, save the project, and close blender. Delete the .blend1 file beside the .blend file, the open it up again, and play the animation, the hair particles are now following the cube.