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Zijun Zhou (Eary)
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User Since
Sep 2 2019, 6:19 PM (88 w, 16 h)

Recent Activity

Thu, May 6

Zijun Zhou (Eary) added a comment to T88078: Geometry Nodes: Ray Cast Node.

What does this ray cast node do? The only ray cast feature I know is like the DoF Picker in camera view, which just detects the distance between the camera and the object. Is this node doing something similar? Detect distance between objects or something? I am not quite sure

Thu, May 6, 10:51 PM · Geometry Nodes

Thu, Apr 22

Zijun Zhou (Eary) added a comment to T85374: Add a simple Switch node.

please add this in the shader node too!

Thu, Apr 22, 1:35 AM · Geometry Nodes

Tue, Apr 20

Zijun Zhou (Eary) added a comment to T87665: Geometry Nodes Disappear when we Enable Physics, but Remain Intact.

I think it is not a bug, it is just the active modifier being set to the physics modifier

Tue, Apr 20, 9:12 PM
Zijun Zhou (Eary) added a comment to D4960: New Voxel Mesher Modifier.

maybe I'm wrong, but as I see the current modifier system I don't understand that a geometry node is not a modifier at the same time. I understand that the goal is that all nodes are modifiers and that these are internally a simple geometry nodes with a single node and all outputs exposed. Ok that exposing as modifier some node does not make sense and will not be done, but what sense does it make to maintain two different modifier systems when the modifiers are simply a linear geometry nodes?

Tue, Apr 20, 10:24 AM · Modifiers, BF Blender
Zijun Zhou (Eary) added a comment to D4960: New Voxel Mesher Modifier.

If GN will clone subd, modifier, it should not be removed because of usability issues - subd modifier is very useful for modeling.

Tue, Apr 20, 7:37 AM · Modifiers, BF Blender

Mon, Apr 19

Zijun Zhou (Eary) added a comment to D4960: New Voxel Mesher Modifier.

Materials already work like that, in two parallel representations.

Mon, Apr 19, 9:09 PM · Modifiers, BF Blender

Sun, Apr 18

Zijun Zhou (Eary) added a comment to D4960: New Voxel Mesher Modifier.

Or at least do something so we don't have to open the node editor to use this.

Sun, Apr 18, 10:45 PM · Modifiers, BF Blender

Fri, Apr 16

Zijun Zhou (Eary) created T87555: Default View Transform for "General" Start Up Becomes "Standard" Instead of "Filmic".
Fri, Apr 16, 10:24 AM · Core, BF Blender

Thu, Apr 15

Zijun Zhou (Eary) updated the task description for T87536: Reroute points change types randomly.
Thu, Apr 15, 11:19 PM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) created T87536: Reroute points change types randomly.
Thu, Apr 15, 11:17 PM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) added a comment to T78932: Reroute node inconsistencies.

I encounter the same issue in the latest 2.93 daily build, it does not seem to be resolved, this happens to both shader nodes and geometry nodes.
First we have this default geometry in and output:

Thu, Apr 15, 4:17 AM · Nodes & Physics, Nodes, BF Blender
Zijun Zhou (Eary) added a comment to T86499: Create Workspace for Geometry Nodes.

For some reason I need to click the File ->Defaults -> Load Factory Settings to see the new workspace, but when I look into the preference settings, I cannot seem to find the relevant setting. I have not saved any custum startup scene, I am just using the official default cube scene. I don't want to completely lose my previous settings just for a new workspace, but I still want the workspace to be up there by default. Can someone tell me why this is happening and how to fix it.

Thu, Apr 15, 3:53 AM · Geometry Nodes

Mon, Apr 12

Zijun Zhou (Eary) added a comment to T43835: ray offsetting giving precission problems / render artifacts / cracks on far away geometry.

Don't know if this is the same issue, but I am having a similar problem, a large scale scene with a character far away from world origin

Mon, Apr 12, 2:13 AM · Render & Cycles, Cycles, BF Blender

Apr 9 2021

Zijun Zhou (Eary) added a comment to T87335: Geometry nodes material index attribute not working correctly on generated/instanced geometry.

I encountered this problem a few weeks ago, and after discussion with my friends, we came to the conclusion that all we needed to do for solving the problem is this:

Apr 9 2021, 5:27 PM · Nodes & Physics, Geometry Nodes, BF Blender

Mar 23 2021

Zijun Zhou (Eary) added a comment to T86828: Line Primitive doesn't get instanced.

I have a guess, could this be related to this T86732 ? The lines are probably there, it is just the wireframe not showing

Mar 23 2021, 9:33 PM · Geometry Nodes, BF Blender

Mar 21 2021

Zijun Zhou (Eary) added a comment to T86723: Node Editor: Minimap.

Input and output nodes are not like other nodes, the users should be able to recognize them is the minimap, right?

Mar 21 2021, 4:45 AM · User Interface, Geometry Nodes

Mar 19 2021

Zijun Zhou (Eary) updated the task description for T86722: Missing updates after geometry nodes drag and drop.
Mar 19 2021, 2:49 AM · Geometry Nodes, BF Blender
Zijun Zhou (Eary) updated the task description for T86722: Missing updates after geometry nodes drag and drop.
Mar 19 2021, 2:44 AM · Geometry Nodes, BF Blender
Zijun Zhou (Eary) updated the task description for T86722: Missing updates after geometry nodes drag and drop.
Mar 19 2021, 2:43 AM · Geometry Nodes, BF Blender
Zijun Zhou (Eary) renamed T86722: Missing updates after geometry nodes drag and drop from Two Bugs of Geometry Nodes' Drag and Drop Object Collection to Two Bugs of Geometry Nodes' Drag and Drop Object into Object Info.
Mar 19 2021, 2:41 AM · Geometry Nodes, BF Blender
Zijun Zhou (Eary) updated the task description for T86722: Missing updates after geometry nodes drag and drop.
Mar 19 2021, 2:40 AM · Geometry Nodes, BF Blender
Zijun Zhou (Eary) updated the task description for T86722: Missing updates after geometry nodes drag and drop.
Mar 19 2021, 2:31 AM · Geometry Nodes, BF Blender
Zijun Zhou (Eary) created T86722: Missing updates after geometry nodes drag and drop.
Mar 19 2021, 2:31 AM · Geometry Nodes, BF Blender

Mar 5 2021

Zijun Zhou (Eary) added a comment to T86276: Geometry Nodes: Can't seem to re-add group input and output nodes..

They have been working on it for a while now D10241
I actually thought it would simple to do, but it turned out to be a rather difficult design choice, judging from their conversation.

Mar 5 2021, 1:39 AM · Geometry Nodes, BF Blender

Feb 26 2021

Zijun Zhou (Eary) added a comment to T85967: Geometry Nodes: geometry created with volume to mesh node does not conform to smooth shading.

It seems like they are planning to make shade smooth an attribute so that we can shade smooth it with Attribute Fill node. D10538

Feb 26 2021, 9:03 PM · Geometry Nodes, BF Blender

Feb 22 2021

Vyacheslav (hitrpr) awarded T85618: Wireframe Displays Strangely in Eevee (Rendered, material Preview) a Like token.
Feb 22 2021, 9:00 PM · BF Blender (2.93), EEVEE & Viewport

Feb 17 2021

Zijun Zhou (Eary) added a comment to T85718: Crash when Baking Eevee Indirect Lighting.

Oh okey. I just think it might be better if I could just do it instead of wasting their time, lol

Feb 17 2021, 5:33 AM · EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) closed T85718: Crash when Baking Eevee Indirect Lighting as Archived.

Don't know how to close as duplicate, but apparently this report already exist T85603

Feb 17 2021, 4:17 AM · EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) added a project to T85718: Crash when Baking Eevee Indirect Lighting: EEVEE & Viewport.
Feb 17 2021, 4:13 AM · EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) created T85718: Crash when Baking Eevee Indirect Lighting.
Feb 17 2021, 3:42 AM · EEVEE & Viewport, BF Blender

Feb 14 2021

Zijun Zhou (Eary) updated the task description for T85618: Wireframe Displays Strangely in Eevee (Rendered, material Preview).
Feb 14 2021, 1:19 AM · BF Blender (2.93), EEVEE & Viewport
Zijun Zhou (Eary) added a project to T85618: Wireframe Displays Strangely in Eevee (Rendered, material Preview): EEVEE & Viewport.
Feb 14 2021, 1:06 AM · BF Blender (2.93), EEVEE & Viewport
Zijun Zhou (Eary) created T85618: Wireframe Displays Strangely in Eevee (Rendered, material Preview).
Feb 14 2021, 1:06 AM · BF Blender (2.93), EEVEE & Viewport

Feb 13 2021

Zijun Zhou (Eary) added a comment to D10238: EEVEE: Depth of field: New implementation.

I just tried this out, is this the intended behavior?


I used a point light with a smaller size to test the bokeh, it seems it's been turned into an LED lamp or something, it looks strange

Feb 13 2021, 7:08 AM

Feb 4 2021

Zijun Zhou (Eary) created T85354: Color wheel disappears after adjusting the color despite the mouse is still within the color wheel region.
Feb 4 2021, 3:40 AM · BF Blender

Dec 20 2020

Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

I am going over old reports. Can you still reproduce this issue in latest build form https://builder.blender.org/download/ ?

Dec 20 2020, 5:24 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) closed T83967: Unable to Import a PNG image texture, but the very same image can be used in Maya without problems as Resolved.
Dec 20 2020, 5:08 PM · BF Blender
Zijun Zhou (Eary) added a comment to T83967: Unable to Import a PNG image texture, but the very same image can be used in Maya without problems.

Alright, I will close this post then

Dec 20 2020, 5:07 PM · BF Blender
Zijun Zhou (Eary) added a comment to T83967: Unable to Import a PNG image texture, but the very same image can be used in Maya without problems.

But that, alone, is enough to tell you that the file is invalid.

Dec 20 2020, 12:07 AM · BF Blender

Dec 19 2020

Zijun Zhou (Eary) updated the task description for T83967: Unable to Import a PNG image texture, but the very same image can be used in Maya without problems.
Dec 19 2020, 11:16 PM · BF Blender
Zijun Zhou (Eary) updated the task description for T83967: Unable to Import a PNG image texture, but the very same image can be used in Maya without problems.
Dec 19 2020, 11:15 PM · BF Blender
Zijun Zhou (Eary) created T83967: Unable to Import a PNG image texture, but the very same image can be used in Maya without problems.
Dec 19 2020, 11:08 PM · BF Blender

Oct 26 2020

Zijun Zhou (Eary) added a watcher for Geometry Nodes: Zijun Zhou (Eary).
Oct 26 2020, 5:17 AM

Oct 25 2020

Zijun Zhou (Eary) added a comment to T70800: Issue with toggling fullscreen in camera view in cycles.

Just tested it again, it seems it can still be reproduced in 2.83.8, but not 2.90.1 and above. It seems something happened between the versions.

Oct 25 2020, 3:22 PM · Render & Cycles, Cycles, BF Blender

Oct 24 2020

Zijun Zhou (Eary) added a comment to T74967: Geometry Nodes Design.

This is why it would be very important to have nodes generated also by the regular viewport workflow. You would end with the best of both worlds: you can go the nodes way, powerful as you want; or you can still go the 3d way, which would have a sort of realtime history in the form of a nodegraph. Together they'd make a hybrid approach where one can model and adjust the nodes back and forth.
Sorry for repeating myself.

Oct 24 2020, 9:27 AM · User Interface, BF Blender

Oct 20 2020

Zijun Zhou (Eary) added a comment to T73201: New volume object type.

For some reason this new update D9141 was not posted in here, and the volume to mesh modifier checkbox is still not checked, I was not aware of its existence until somebody told me about this today. I was like, no way, I subscribed to this post, how come I am knowing this later than you, lol.

Oct 20 2020, 6:18 AM · Nodes & Physics, BF Blender

Oct 19 2020

Zijun Zhou (Eary) added a comment to T78011: Cycles: blue-noise dithered sampling.

From the looks of it, plus notes from the "Tuesday talks", it seems blue-noise dithered sampling is planned to be implemented by the end of bcon2.

Oct 19 2020, 2:21 AM · BF Blender (2.91), Cycles, Render & Cycles

Sep 29 2020

Zijun Zhou (Eary) added a comment to T81212: Some Viewport Overlay is gone if you move the view in Cycles render view.

Emm… Any news? It doesn't seem to have any improvement

Sep 29 2020, 7:06 AM · EEVEE & Viewport, Render & Cycles, BF Blender

Sep 26 2020

Zijun Zhou (Eary) created T81212: Some Viewport Overlay is gone if you move the view in Cycles render view.
Sep 26 2020, 6:46 PM · EEVEE & Viewport, Render & Cycles, BF Blender

Sep 23 2020

Zijun Zhou (Eary) created T81096: G X and type in numbers modifies the z axis as well.
Sep 23 2020, 5:06 PM · Modeling, BF Blender
Zijun Zhou (Eary) added a comment to T41287: Color Picker applies color management incorrectly in 2.71.

I am searching for the reason why the V in HSV is limited to 4.875, and I am being led to here. I have glimpsed through the entire page but I cannot really see where the number 4.875 is mentioned. Could someone explain to me why Blender currently limits the V in HSV to 4.875? And why would it have anything to do with the color picker?

Sep 23 2020, 3:38 AM · BF Blender

Sep 20 2020

Zijun Zhou (Eary) updated the task description for T80983: Import Images As Planes Imports Alpha as Emission Strength.
Sep 20 2020, 8:48 AM · Add-ons (BF-Blender)
Zijun Zhou (Eary) created T80983: Import Images As Planes Imports Alpha as Emission Strength.
Sep 20 2020, 6:55 AM · Add-ons (BF-Blender)

Sep 16 2020

Zijun Zhou (Eary) added a comment to T80849: The formula in "Specular BSDF" page of the Blender Manual does not match its examples.

Also this specular value is calculated also from the ior? This specular can turn things into metal when the value is high, and it also has colors, I believe it should not be the same as the specular in Principled BSDF, since the one in Principled BSDF cannot turn things into metal and is only a grey scale value input.

Sep 16 2020, 6:22 PM · Documentation
Zijun Zhou (Eary) created T80849: The formula in "Specular BSDF" page of the Blender Manual does not match its examples.
Sep 16 2020, 6:16 PM · Documentation

Sep 13 2020

Zijun Zhou (Eary) added a comment to T78011: Cycles: blue-noise dithered sampling.
Sep 13 2020, 9:39 AM · BF Blender (2.91), Cycles, Render & Cycles
Zijun Zhou (Eary) added a comment to T78011: Cycles: blue-noise dithered sampling.

You can test some of the sampling patches in our build, in graphicall.org, the bonemaster build

This is one of the patches, the other one is the scramble distance. Brecht has to test if it’s feasible for the blender production standards, and I’m not sure if there will be more patches around

Sep 13 2020, 9:39 AM · BF Blender (2.91), Cycles, Render & Cycles
Zijun Zhou (Eary) added a comment to T78011: Cycles: blue-noise dithered sampling.

From the looks of it, plus notes from the "Tuesday talks", it seems blue-noise dithered sampling is planned to be implemented by the end of bcon2. But keep in mind that things may change.

Sep 13 2020, 8:09 AM · BF Blender (2.91), Cycles, Render & Cycles

Sep 12 2020

Zijun Zhou (Eary) added a comment to T78011: Cycles: blue-noise dithered sampling.

It says bcon 2 features, does it mean it is possible to see this feature in 2.91 after Sept 16 by next week?

Sep 12 2020, 9:45 AM · BF Blender (2.91), Cycles, Render & Cycles

Aug 22 2020

Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

I figured out one thing, if I want to denoise it right after rendering the image, it is going to turn black. But I can save the image as a multilayer openexr file, and thn restart my computer, something interesting happens. After restarting, open Blender's compositor, check "use node" and drag the openexr in. Ctrl Shift on it, you can see it is totally black in the "composite" layer mode, but if you change layer mode to "view layer" you can see the original image. I can denoise just fine after restarting. But after some time the denoise node blacks out again.

Aug 22 2020, 5:04 PM · Render & Cycles, BF Blender

Aug 14 2020

Zijun Zhou (Eary) added a comment to T79756: Mix Shader Acts Differently in Cycles and Eevee.

This still does not make sense, for sss node, all you need to do is to swap the two slot, if that really is a limitation, why would swaping work? Also swaping does not work with Glossy, it only works with sss, it does not make sense.
I am trying to create a node group, where I had to mix a principled BSDF with a Glossy, and switch between them, the factor depended on another input value, when that value is 0 it use the principled BSDF completely, when the value is 1 it uses the Glossy completely. Any ideas on how to achieve that without using the mix shader?

Aug 14 2020, 2:05 AM · BF Blender

Aug 13 2020

Zijun Zhou (Eary) updated the task description for T79756: Mix Shader Acts Differently in Cycles and Eevee.
Aug 13 2020, 8:25 PM · BF Blender
Zijun Zhou (Eary) created T79756: Mix Shader Acts Differently in Cycles and Eevee.
Aug 13 2020, 8:20 PM · BF Blender

Aug 4 2020

Zijun Zhou (Eary) created T79527: Mouse Change When Hovering Over a Value Cannot Revert Back After Applying Modifiers with Ctrl A.
Aug 4 2020, 8:03 PM · BF Blender

Jul 27 2020

Zijun Zhou (Eary) added a comment to T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.

The option to use Optix Denoise for non-RTX cards is... gone? I can no longer find it!
EDIT: Nevermind, Optix is back in today's 2.90 build.

Jul 27 2020, 10:03 AM · Render & Cycles, BF Blender

Jul 25 2020

Zijun Zhou (Eary) added a comment to T79216: Shading Problem in Eevee in Top Orthonographic View When the Scale is not Applie Yet.

An update here, checking the "high quality normals" checkbox under the performance tab in the render settings also make the phenomenon react. (I originally thought it disappeared, but once I scale it after that, it appears again) I think this information may help people identify the problem.

Jul 25 2020, 8:16 AM · EEVEE & Viewport, OpenGL Error, BF Blender
Zijun Zhou (Eary) added a comment to T79216: Shading Problem in Eevee in Top Orthonographic View When the Scale is not Applie Yet.

I am pretty sure my driver is the latest.

Jul 25 2020, 7:02 AM · EEVEE & Viewport, OpenGL Error, BF Blender

Jul 24 2020

Zijun Zhou (Eary) updated the task description for T79216: Shading Problem in Eevee in Top Orthonographic View When the Scale is not Applie Yet.
Jul 24 2020, 3:33 AM · EEVEE & Viewport, OpenGL Error, BF Blender
Zijun Zhou (Eary) created T79216: Shading Problem in Eevee in Top Orthonographic View When the Scale is not Applie Yet.
Jul 24 2020, 3:31 AM · EEVEE & Viewport, OpenGL Error, BF Blender

Jul 14 2020

Zijun Zhou (Eary) updated subscribers of T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.

@Patrick Mours (pmoursnv) I told the author of Photographer @Fabien (chafouin) what you have said, and he said:

Jul 14 2020, 2:46 AM · Render & Cycles, BF Blender

Jul 13 2020

Zijun Zhou (Eary) closed T73035: Eevee crashes when rendering a completely empty scene with just an animated camera as Resolved.
Jul 13 2020, 4:29 PM · BF Blender
Zijun Zhou (Eary) added a comment to T73035: Eevee crashes when rendering a completely empty scene with just an animated camera.

Sorry for late reply, I tested it again today after reading your reply and it seems working now.

Jul 13 2020, 4:26 PM · BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

UPDATE: There is a new switch in the latest 2.90 build in the render settings panel to toggle openimage denoise, I tested it and found out that the 2k render with that option toggled is denoising just fine (though generally slower), while the denoise node is still making it black. There is something unique to the node that is causing my problem.

Jul 13 2020, 4:22 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.

Alright, I think I would just use open image denoise then.

Jul 13 2020, 4:18 PM · Render & Cycles, BF Blender

Jul 2 2020

Zijun Zhou (Eary) added a comment to T70800: Issue with toggling fullscreen in camera view in cycles.

To see if this comes from cycles and the viewport resizing, we can try setting Start Pixel very high.

Jul 2 2020, 5:45 AM · Render & Cycles, Cycles, BF Blender

Jun 27 2020

Zijun Zhou (Eary) closed T78319: GPencil: Strokes Disappear at Certain Angles as Resolved.
Jun 27 2020, 2:39 AM · Grease Pencil, BF Blender
Zijun Zhou (Eary) added a comment to T78319: GPencil: Strokes Disappear at Certain Angles.

To solve, just subdivide the stroke and add more geometry and you can rotate without problem.

Jun 27 2020, 2:38 AM · Grease Pencil, BF Blender

Jun 26 2020

Zijun Zhou (Eary) added a comment to T78322: The Properties Panel on the Right Suddenly Only Has the World Settings Left.

Nevermind, figured it out, I pinned the panel, that was what happened.

Jun 26 2020, 7:08 PM · BF Blender
Zijun Zhou (Eary) closed T78322: The Properties Panel on the Right Suddenly Only Has the World Settings Left as Archived.
Jun 26 2020, 7:07 PM · BF Blender
Zijun Zhou (Eary) created T78322: The Properties Panel on the Right Suddenly Only Has the World Settings Left.
Jun 26 2020, 7:02 PM · BF Blender
Zijun Zhou (Eary) updated the task description for T78319: GPencil: Strokes Disappear at Certain Angles.
Jun 26 2020, 5:20 PM · Grease Pencil, BF Blender
Zijun Zhou (Eary) created T78319: GPencil: Strokes Disappear at Certain Angles.
Jun 26 2020, 5:08 PM · Grease Pencil, BF Blender

Jun 8 2020

Zijun Zhou (Eary) added a comment to T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.

Just want to stress it here just in case, I encountered the problem when using the addon but the problem is completely reproducible without the addon. I have asked my friend, who doesn't have the addon, to try the steps and he can reproduce the problem just like that. Just saying it here just in case.

Jun 8 2020, 4:29 AM · Render & Cycles, BF Blender

Jun 7 2020

Zijun Zhou (Eary) updated the task description for T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.
Jun 7 2020, 3:41 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) updated the task description for T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.
Jun 7 2020, 3:36 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) updated the task description for T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.
Jun 7 2020, 3:32 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) created T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.
Jun 7 2020, 3:31 AM · Render & Cycles, BF Blender

May 19 2020

Zijun Zhou (Eary) closed T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled as Resolved.
May 19 2020, 5:39 AM · Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled.

The problem is resolved in the lastest daily build (May 19, hash: ff7a30d92884)

May 19 2020, 5:39 AM · Cycles, BF Blender

May 18 2020

Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

Update: 1920 * 1920 suddenly starts to work fine today, but 2k and 4k etc. are still blacking out.

May 18 2020, 5:29 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled.

Yes it is still super slow after loading factory settings

May 18 2020, 5:07 PM · Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled.

Yes undo and other operations are very fast in Eevee and Solid View mode.

May 18 2020, 12:38 AM · Cycles, BF Blender

May 17 2020

Zijun Zhou (Eary) created T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled.
May 17 2020, 5:36 PM · Cycles, BF Blender

May 12 2020

Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

That seems to be a mistake ?

May 12 2020, 7:41 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

I tested again on 1920*1080 ratio, and change only the percentage as it goes, the result is that it happens to any resolution above 104%

May 12 2020, 4:10 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .


It is the same after loading factory settings, and in the sampler panel the x and y change when I move the mouse but not z, and the RGB values stay 0.

May 12 2020, 3:06 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

It's nothing important, I just randomly sculpted something and wanted to post it to my social media. :)

May 12 2020, 8:08 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

It's almost completely flat, I don't think that's the problem.

May 12 2020, 7:56 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

Here is the system info .txt file

May 12 2020, 7:35 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) updated the task description for T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .
May 12 2020, 7:25 AM · Render & Cycles, BF Blender