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Zijun Zhou (Eary)
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User Since
Sep 2 2019, 6:19 PM (43 w, 6 d)

Recent Activity

Thu, Jul 2

Zijun Zhou (Eary) added a comment to T70800: Issue with toggling fullscreen in camera view in cycles.

To see if this comes from cycles and the viewport resizing, we can try setting Start Pixel very high.

Thu, Jul 2, 5:45 AM · Render & Cycles, Cycles, BF Blender

Sat, Jun 27

Zijun Zhou (Eary) closed T78319: GPencil: Strokes Disappear at Certain Angles as Resolved.
Sat, Jun 27, 2:39 AM · Grease Pencil, BF Blender
Zijun Zhou (Eary) added a comment to T78319: GPencil: Strokes Disappear at Certain Angles.

To solve, just subdivide the stroke and add more geometry and you can rotate without problem.

Sat, Jun 27, 2:38 AM · Grease Pencil, BF Blender

Fri, Jun 26

Zijun Zhou (Eary) added a comment to T78322: The Properties Panel on the Right Suddenly Only Has the World Settings Left.

Nevermind, figured it out, I pinned the panel, that was what happened.

Fri, Jun 26, 7:08 PM · BF Blender
Zijun Zhou (Eary) closed T78322: The Properties Panel on the Right Suddenly Only Has the World Settings Left as Invalid.
Fri, Jun 26, 7:07 PM · BF Blender
Zijun Zhou (Eary) created T78322: The Properties Panel on the Right Suddenly Only Has the World Settings Left.
Fri, Jun 26, 7:02 PM · BF Blender
Zijun Zhou (Eary) updated the task description for T78319: GPencil: Strokes Disappear at Certain Angles.
Fri, Jun 26, 5:20 PM · Grease Pencil, BF Blender
Zijun Zhou (Eary) created T78319: GPencil: Strokes Disappear at Certain Angles.
Fri, Jun 26, 5:08 PM · Grease Pencil, BF Blender

Mon, Jun 8

Zijun Zhou (Eary) added a comment to T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.

Just want to stress it here just in case, I encountered the problem when using the addon but the problem is completely reproducible without the addon. I have asked my friend, who doesn't have the addon, to try the steps and he can reproduce the problem just like that. Just saying it here just in case.

Mon, Jun 8, 4:29 AM · Render & Cycles, BF Blender

Sun, Jun 7

Zijun Zhou (Eary) updated the task description for T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.
Sun, Jun 7, 3:41 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) updated the task description for T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.
Sun, Jun 7, 3:36 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) updated the task description for T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.
Sun, Jun 7, 3:32 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) created T77552: Optix Viewport Denoiser Makes Objects Glow When Using High Exposure Even When There is no Light in the Scene.
Sun, Jun 7, 3:31 AM · Render & Cycles, BF Blender

May 19 2020

Zijun Zhou (Eary) closed T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled as Resolved.
May 19 2020, 5:39 AM · Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled.

The problem is resolved in the lastest daily build (May 19, hash: ff7a30d92884)

May 19 2020, 5:39 AM · Cycles, BF Blender

May 18 2020

Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

Update: 1920 * 1920 suddenly starts to work fine today, but 2k and 4k etc. are still blacking out.

May 18 2020, 5:29 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled.

Yes it is still super slow after loading factory settings

May 18 2020, 5:07 PM · Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled.

Yes undo and other operations are very fast in Eevee and Solid View mode.

May 18 2020, 12:38 AM · Cycles, BF Blender

May 17 2020

Zijun Zhou (Eary) created T76832: 2.83 Becomes Super Slow When Cycles Render View is Toggled.
May 17 2020, 5:36 PM · Cycles, BF Blender

May 12 2020

Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

That seems to be a mistake ?

May 12 2020, 7:41 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

I tested again on 1920*1080 ratio, and change only the percentage as it goes, the result is that it happens to any resolution above 104%

May 12 2020, 4:10 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .


It is the same after loading factory settings, and in the sampler panel the x and y change when I move the mouse but not z, and the RGB values stay 0.

May 12 2020, 3:06 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

It's nothing important, I just randomly sculpted something and wanted to post it to my social media. :)

May 12 2020, 8:08 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

It's almost completely flat, I don't think that's the problem.

May 12 2020, 7:56 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

Here is the system info .txt file

May 12 2020, 7:35 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) updated the task description for T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .
May 12 2020, 7:25 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) updated the task description for T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .
May 12 2020, 7:10 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) created T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .
May 12 2020, 7:07 AM · Render & Cycles, BF Blender

Mar 8 2020

Zijun Zhou (Eary) added a comment to T74521: Checker Texture precision limitation not noted in the manual.

Thanks, it works.

Mar 8 2020, 8:50 PM · Documentation, BF Blender

Mar 7 2020

Zijun Zhou (Eary) created T74521: Checker Texture precision limitation not noted in the manual.
Mar 7 2020, 8:52 AM · Documentation, BF Blender

Mar 3 2020

Zijun Zhou (Eary) added a comment to T74337: The Sheen Value Affecting the Diffuse Direct Render Pass.

Ok, understand now, the diffuse color is more important in this case.

Mar 3 2020, 1:02 AM · BF Blender
Zijun Zhou (Eary) added a comment to T74337: The Sheen Value Affecting the Diffuse Direct Render Pass.
Mar 3 2020, 12:58 AM · BF Blender
Zijun Zhou (Eary) added a comment to T74337: The Sheen Value Affecting the Diffuse Direct Render Pass.

Alright then. got it.

Mar 3 2020, 12:51 AM · BF Blender

Mar 2 2020

Zijun Zhou (Eary) updated subscribers of T74337: The Sheen Value Affecting the Diffuse Direct Render Pass.
Mar 2 2020, 10:30 PM · BF Blender
Zijun Zhou (Eary) added a comment to T74337: The Sheen Value Affecting the Diffuse Direct Render Pass.

@Jeroen Bakker (jbakker) Please review this report again, it is not the diffuse color pass, it is the diffuse direct pass.

Mar 2 2020, 10:30 PM · BF Blender
Zijun Zhou (Eary) updated subscribers of T74337: The Sheen Value Affecting the Diffuse Direct Render Pass.
Mar 2 2020, 10:27 PM · BF Blender
Zijun Zhou (Eary) updated the task description for T74337: The Sheen Value Affecting the Diffuse Direct Render Pass.
Mar 2 2020, 4:06 PM · BF Blender
Zijun Zhou (Eary) renamed T74337: The Sheen Value Affecting the Diffuse Direct Render Pass from The Sheen Value Affecting the Diffuse Render Pass to The Sheen Value Affecting the Diffuse Direct Render Pass.
Mar 2 2020, 4:01 PM · BF Blender
Zijun Zhou (Eary) added a comment to T74337: The Sheen Value Affecting the Diffuse Direct Render Pass.

No it's not the diffuse color pass, it's the diffuse direct pass, which should have been pure white no matter what color the material is. I want to check the lighting without the distraction of materials. If you think I am talking about diffuse color pass, it's likely that you did not check my attached .blend file.

Mar 2 2020, 4:00 PM · BF Blender

Mar 1 2020

Zijun Zhou (Eary) created T74337: The Sheen Value Affecting the Diffuse Direct Render Pass.
Mar 1 2020, 3:41 PM · BF Blender

Feb 28 2020

Zijun Zhou (Eary) created T74306: Viewer node us blocking user interface.
Feb 28 2020, 10:56 PM · User Interface, Nodes, BF Blender

Feb 27 2020

Zijun Zhou (Eary) added a comment to T74063: Eevee Viewport Shading Render Passes have problems once the saturation of the material becomes 1.

Oh it's fixed now? Cool! By the way I discovered today that the "sheen" value in the Principled BSDF also affects the result, this is probably not a bug but I still would like to know why. Could anyone expain that for me?

Feb 27 2020, 7:26 PM · EEVEE & Viewport, BF Blender

Feb 25 2020

Zijun Zhou (Eary) added a comment to T74063: Eevee Viewport Shading Render Passes have problems once the saturation of the material becomes 1.

I just tested the new Eevee Diffuse Light pass in 2.83 daily build. the same bug goes to Eevee as well, but worse, the rendered Eevee diffuse pass in the compositor is also red. Please check both Cycles and Eevee.

Feb 25 2020, 7:39 PM · EEVEE & Viewport, BF Blender

Feb 21 2020

Zijun Zhou (Eary) renamed T74063: Eevee Viewport Shading Render Passes have problems once the saturation of the material becomes 1 from Viewport Shading Render Passes have problems once the saturation of the material becomes 1 to Cycles Viewport Shading Render Passes have problems once the saturation of the material becomes 1.
Feb 21 2020, 6:38 AM · EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) created T74063: Eevee Viewport Shading Render Passes have problems once the saturation of the material becomes 1.
Feb 21 2020, 6:24 AM · EEVEE & Viewport, BF Blender

Feb 17 2020

Zijun Zhou (Eary) added a comment to T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects.

I updated the task description, since I now understand the problem has nothing to do with thickness and solidify modifier. And I don't want this problem to be left not resolved because of my wording problem. Please compare the results from both the stable version, and the beta version from 2020-01-21 attached.

Feb 17 2020, 4:24 PM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) renamed T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects from Mantaflow Fails to bake liquid particles with flow objects that have thickness less than 0.042 m to Mantaflow Fails to bake liquid particles with plane shaped flow objects.
Feb 17 2020, 4:22 PM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) added a comment to T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects.

But still, delete the solidify modifier, and the beta version works, but not the stable version, I wonder why.

Feb 17 2020, 3:41 PM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) added a comment to T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects.

Ok, got it.

Feb 17 2020, 3:36 PM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) added a comment to T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects.
Feb 17 2020, 3:33 PM · Nodes & Physics, BF Blender

Feb 16 2020

Zijun Zhou (Eary) updated the task description for T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects.
Feb 16 2020, 4:54 PM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) renamed T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects from Mantaflow Fails to bake liquid particles with flow objects that has thickness less than 0.042 m to Mantaflow Fails to bake liquid particles with flow objects that have thickness less than 0.042 m.
Feb 16 2020, 4:36 AM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) updated the task description for T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects.
Feb 16 2020, 4:32 AM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) updated the task description for T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects.
Feb 16 2020, 4:30 AM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) created T73866: Mantaflow Fails to bake liquid particles with plane shaped flow objects.
Feb 16 2020, 4:23 AM · Nodes & Physics, BF Blender

Feb 12 2020

Zijun Zhou (Eary) added a comment to T73035: Eevee crashes when rendering a completely empty scene with just an animated camera.

Cause this is not reproducable... could this be related to the TdrDelay problem?
See my post here: https://developer.blender.org/T73541#868751

Feb 12 2020, 12:15 AM · BF Blender

Feb 7 2020

Zijun Zhou (Eary) added a comment to T73201: New volume object type.

@Zijun Zhou (Eary), are you saying the search function is broken specifically in a build of the new-object-types branch? I can see it greyed out when there is no material, but once adding one it works for me, same as other object types.

Feb 7 2020, 6:24 PM · Nodes & Physics, BF Blender
Zijun Zhou (Eary) added a comment to T73201: New volume object type.

Hello, I am not a programmer, I am just a user (just trying out new things), and I discovered that the search function in the Shader Editor's Shift A menu does not work, any reason for that?

Feb 7 2020, 5:11 PM · Nodes & Physics, BF Blender

Jan 15 2020

Zijun Zhou (Eary) updated the task description for T73035: Eevee crashes when rendering a completely empty scene with just an animated camera.
Jan 15 2020, 2:45 PM · BF Blender

Jan 14 2020

Zijun Zhou (Eary) added a comment to T73035: Eevee crashes when rendering a completely empty scene with just an animated camera.

Please test:

  • Older Blender version (2.80).
  • Workbench render engine.
  • Render to Same Window (preference).
  • Render -> Lock Interface
  • Viewport -> Viewport Render Image
Jan 14 2020, 11:30 PM · BF Blender

Jan 11 2020

Zijun Zhou (Eary) added a comment to T73035: Eevee crashes when rendering a completely empty scene with just an animated camera.

I can't reproduce the error. Can you render on Cycles without problem? (Test with CPU as well) Also try deleting all keyframes from camera and render to see if it still crashes.

My test was on:
Windows-10 64 Bits
GeForce GTX 1070 NVIDIA 441.66
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-05 17:27, hash: rBe993667a46c2

Jan 11 2020, 5:23 AM · BF Blender
Zijun Zhou (Eary) updated the task description for T73035: Eevee crashes when rendering a completely empty scene with just an animated camera.
Jan 11 2020, 3:15 AM · BF Blender
Zijun Zhou (Eary) renamed T73035: Eevee crashes when rendering a completely empty scene with just an animated camera from Eevee crashes when rendering a completely empty scene with just an animated camera es to Eevee crashes when rendering a completely empty scene with just an animated camera.
Jan 11 2020, 3:13 AM · BF Blender
Zijun Zhou (Eary) renamed T73035: Eevee crashes when rendering a completely empty scene with just an animated camera from Eevee crash when rendering a completely empty scene with just an animated camera to Eevee crashes when rendering a completely empty scene with just an animated camera es.
Jan 11 2020, 3:10 AM · BF Blender
Zijun Zhou (Eary) created T73035: Eevee crashes when rendering a completely empty scene with just an animated camera.
Jan 11 2020, 3:10 AM · BF Blender

Dec 24 2019

Zijun Zhou (Eary) updated the task description for T72665: Eevee bump problem when using more than three 4D noise textures to the bump node.
Dec 24 2019, 3:46 AM · BF Blender
Zijun Zhou (Eary) created T72665: Eevee bump problem when using more than three 4D noise textures to the bump node.
Dec 24 2019, 3:45 AM · BF Blender

Oct 15 2019

Zijun Zhou (Eary) updated the task description for T70800: Issue with toggling fullscreen in camera view in cycles.
Oct 15 2019, 3:33 PM · Render & Cycles, Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T70800: Issue with toggling fullscreen in camera view in cycles.

Really?But I can reproduce it here every single time!

Oct 15 2019, 1:12 AM · Render & Cycles, Cycles, BF Blender

Oct 14 2019

Zijun Zhou (Eary) created T70800: Issue with toggling fullscreen in camera view in cycles.
Oct 14 2019, 7:25 AM · Render & Cycles, Cycles, BF Blender

Sep 28 2019

Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

If anything changed between versions, it was involving the initial orientation of the lamp.
But the real problem remains.

Sep 28 2019, 4:34 AM · BF Blender

Sep 26 2019

Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

This is a limitation of the technique used to create shadows.
https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping

One way to alleviate the problem is by enabling Soft Shadows.

Sep 26 2019, 2:49 PM · BF Blender
Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

I fear this is not a bug, but it is a limitation on this kind of shadow.
It needs a resolution and orientation.
Attach a simple file showing the problem to facilitate the investigation.

Sep 26 2019, 2:58 AM · BF Blender

Sep 23 2019

Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

Anyone working on this bug? I checked the newst everyday version and the bug is still there. This is a major bug! This would be the first thing people notice when opening blender, I heard that 2.81 official release is around the corner, is it going to just leave this bug there?

Sep 23 2019, 7:17 PM · BF Blender

Sep 17 2019

Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

The default light has a rotation:
x: 37.261d
y: 3.16371d
z: 106.936d


If you copy those values into the rotation of the newly created light you'll get the same ugly shadow on that particular face. Apparently rotation of point lights in Eevee matters?

Sep 17 2019, 2:51 PM · BF Blender
Zijun Zhou (Eary) created T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.
Sep 17 2019, 6:50 AM · BF Blender

Sep 4 2019

Zijun Zhou (Eary) added a comment to T58044: Issue with rigid body and modifiers dependent on transform.

I posted another similar post before being led to this one, I figured that after you do all the steps, don't play the animation yet, save the project, and close blender. Delete the .blend1 file beside the .blend file, the open it up again, and play the animation, the hair particles are now following the cube.

Try again and reopen blender without deleting .blend1 file, because .blend1 file is just a backup of the saved .blend file.

Sep 4 2019, 6:37 AM · Nodes & Physics, BF Blender, Dependency Graph, Physics
Zijun Zhou (Eary) added a comment to T58044: Issue with rigid body and modifiers dependent on transform.

I posted another similar post before being led to this one, I figured that after you do all the steps, don't play the animation yet, save the project, and close blender. Delete the .blend1 file beside the .blend file, the open it up again, and play the animation, the hair particles are now following the cube.

Sep 4 2019, 1:27 AM · Nodes & Physics, BF Blender, Dependency Graph, Physics

Sep 2 2019

Zijun Zhou (Eary) added a comment to T69419: 【Bug Report】 The hair particles don't move with rigid body simulation.

Having a .blend would make this easier to debug.

Sep 2 2019, 8:26 PM · BF Blender
Zijun Zhou (Eary) updated the task description for T69419: 【Bug Report】 The hair particles don't move with rigid body simulation.
Sep 2 2019, 7:03 PM · BF Blender
Zijun Zhou (Eary) updated the task description for T69419: 【Bug Report】 The hair particles don't move with rigid body simulation.
Sep 2 2019, 7:01 PM · BF Blender
Zijun Zhou (Eary) created T69419: 【Bug Report】 The hair particles don't move with rigid body simulation.
Sep 2 2019, 6:52 PM · BF Blender