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Zijun Zhou (Eary)
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User Since
Sep 2 2019, 6:19 PM (10 w, 1 d)

Recent Activity

Tue, Oct 15

Zijun Zhou (Eary) updated the task description for T70800: Issue with toggling fullscreen in camera view in cycles.
Tue, Oct 15, 3:33 PM · GPU / Viewport, Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T70800: Issue with toggling fullscreen in camera view in cycles.

Really?But I can reproduce it here every single time!

Tue, Oct 15, 1:12 AM · GPU / Viewport, Cycles, BF Blender

Oct 14 2019

Zijun Zhou (Eary) created T70800: Issue with toggling fullscreen in camera view in cycles.
Oct 14 2019, 7:25 AM · GPU / Viewport, Cycles, BF Blender

Sep 28 2019

Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

If anything changed between versions, it was involving the initial orientation of the lamp.
But the real problem remains.

Sep 28 2019, 4:34 AM · BF Blender

Sep 26 2019

Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

This is a limitation of the technique used to create shadows.
https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping
One way to alleviate the problem is by enabling Soft Shadows.

Sep 26 2019, 2:49 PM · BF Blender
Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

I fear this is not a bug, but it is a limitation on this kind of shadow.
It needs a resolution and orientation.
Attach a simple file showing the problem to facilitate the investigation.

Sep 26 2019, 2:58 AM · BF Blender

Sep 23 2019

Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

Anyone working on this bug? I checked the newst everyday version and the bug is still there. This is a major bug! This would be the first thing people notice when opening blender, I heard that 2.81 official release is around the corner, is it going to just leave this bug there?

Sep 23 2019, 7:17 PM · BF Blender

Sep 17 2019

Zijun Zhou (Eary) added a comment to T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.

The default light has a rotation:
x: 37.261d
y: 3.16371d
z: 106.936d


If you copy those values into the rotation of the newly created light you'll get the same ugly shadow on that particular face. Apparently rotation of point lights in Eevee matters?

Sep 17 2019, 2:51 PM · BF Blender
Zijun Zhou (Eary) created T69969: Eevee Shadow under the default point light is different from a new point light in same place same settings.
Sep 17 2019, 6:50 AM · BF Blender

Sep 4 2019

Zijun Zhou (Eary) added a comment to T58044: Issue with rigid body and modifiers dependent on transform.

I posted another similar post before being led to this one, I figured that after you do all the steps, don't play the animation yet, save the project, and close blender. Delete the .blend1 file beside the .blend file, the open it up again, and play the animation, the hair particles are now following the cube.

Try again and reopen blender without deleting .blend1 file, because .blend1 file is just a backup of the saved .blend file.

Sep 4 2019, 6:37 AM · BF Blender, Dependency Graph, Physics
Zijun Zhou (Eary) added a comment to T58044: Issue with rigid body and modifiers dependent on transform.

I posted another similar post before being led to this one, I figured that after you do all the steps, don't play the animation yet, save the project, and close blender. Delete the .blend1 file beside the .blend file, the open it up again, and play the animation, the hair particles are now following the cube.

Sep 4 2019, 1:27 AM · BF Blender, Dependency Graph, Physics

Sep 2 2019

Zijun Zhou (Eary) added a comment to T69419: 【Bug Report】 The hair particles don't move with rigid body simulation.

Having a .blend would make this easier to debug.

Sep 2 2019, 8:26 PM · BF Blender
Zijun Zhou (Eary) updated the task description for T69419: 【Bug Report】 The hair particles don't move with rigid body simulation.
Sep 2 2019, 7:03 PM · BF Blender
Zijun Zhou (Eary) updated the task description for T69419: 【Bug Report】 The hair particles don't move with rigid body simulation.
Sep 2 2019, 7:01 PM · BF Blender
Zijun Zhou (Eary) created T69419: 【Bug Report】 The hair particles don't move with rigid body simulation.
Sep 2 2019, 6:52 PM · BF Blender