Page MenuHome

Zijun Zhou (Eary)
User

Projects

User does not belong to any projects.

User Details

User Since
Sep 2 2019, 6:19 PM (146 w, 6 d)

Recent Activity

Mon, Jun 6

Zijun Zhou (Eary) added a comment to T98623: 8 Bit Images Marked as Filmic sRGB in Image Editor's Right Click Inspection Still Shows Data As If It is sRGB.

The value in sRGB would be the one after the "CM" label (I think it's CM from Color Management).

Mon, Jun 6, 10:02 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) updated the task description for T98623: 8 Bit Images Marked as Filmic sRGB in Image Editor's Right Click Inspection Still Shows Data As If It is sRGB.
Mon, Jun 6, 7:58 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a project to T98623: 8 Bit Images Marked as Filmic sRGB in Image Editor's Right Click Inspection Still Shows Data As If It is sRGB: Render & Cycles.

If I remember correctly Blender's Color Management is under Render & Cycles module.

Mon, Jun 6, 7:55 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) created T98623: 8 Bit Images Marked as Filmic sRGB in Image Editor's Right Click Inspection Still Shows Data As If It is sRGB.
Mon, Jun 6, 7:53 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) closed T94421: JPG Marked as Filmic Log in Image Editor has Worse Quality than Staight Output in Compositor as Resolved.

Seems no longer the case in the latest 3.3, don't know which commit solves it, I am guessing these two?
rB33f5e8f2391944acf8c6cc56bcc352bc10af016c
rB9d8fb80f218f05f743943a289e2aad579e709058

Mon, Jun 6, 7:35 AM · EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) added a comment to rB2b80bfe9d0e9: Color Management: add Filmic sRGB as an image colorspace.

I think it's important to put in the release note and the manual that if the texture was not encoded with Filmic base (medium) contrast, if it's just some random stock JPG online, mark it as Filmic sRGB here is a hack, though still sometimes useful, people need to understand it's nature instead of considering it a one-size-fit-all solution for all sRGB textures. Also need to be noted in the manual and the release note is that the color data will be transformed to open domain (greater than 1) so better not use it with albedo textures.

Mon, Jun 6, 12:54 AM

May 27 2022

Zijun Zhou (Eary) added a comment to T98405: False color look gives incorrect values.

It's multiplying with the luminance coefficients in log space, but they only make scene in linear space

May 27 2022, 6:30 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T98405: False color look gives incorrect values.

Yes I am aware of that however even when taking the perceptional differences into consideration the value is too high:

The luminous coefficient for sRGB blue is 0.0722 if we know convert the Blue value of 40 into the percieved brightness we get: 40*0.0722=2.888
So basically the RGb triple 0/0/40 is perceptionally as bright as 2.888/2.888/2.888, which is still way to bright to be considered middle gray.

May 27 2022, 6:12 PM · Render & Cycles, BF Blender

May 26 2022

Zijun Zhou (Eary) added a comment to T98405: False color look gives incorrect values.

it returned gray for a Blue value of 40 which I think definetely is way to high to be middle gray.

May 26 2022, 11:04 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T98405: False color look gives incorrect values.

The False color in Blender is indeed different from the Filmic master on GitHub:

May 26 2022, 8:01 PM · Render & Cycles, BF Blender
Troy Sobotka (sobotka) awarded T98036: RGB Blackbody Node Still Broken After The Fix a Like token.
May 26 2022, 7:13 PM · Render & Cycles, BF Blender

May 23 2022

Zijun Zhou (Eary) added a comment to T98036: RGB Blackbody Node Still Broken After The Fix.

Resolve setting is CIE XYZ since that is what the EXR was encoded in

May 23 2022, 4:32 PM · Render & Cycles, BF Blender

May 11 2022

Zijun Zhou (Eary) created T98036: RGB Blackbody Node Still Broken After The Fix.
May 11 2022, 7:39 AM · Render & Cycles, BF Blender

Apr 27 2022

Zijun Zhou (Eary) added a comment to T68926: Color Management Improvements.

I created an OCIO config so that default-Blender, ACES, TCAMv2 and AgX configurations can be used all together.

Apr 27 2022, 11:11 PM · Render & Cycles, Render Pipeline

Apr 21 2022

Zijun Zhou (Eary) added a comment to T68926: Color Management Improvements.

And the CIE-XYZ D65. Both of these color spaces would work fine for the role as "interchange" color space and it's basically a question of which one is more established. ACES tries to establish itself as a standard in the film industry and CIE has been around since 1931.

Apr 21 2022, 12:47 AM · Render & Cycles, Render Pipeline

Apr 19 2022

Zijun Zhou (Eary) added a comment to T68926: Color Management Improvements.

I noticed this:
rB029b0df81aa116a3e29f405dc8902834242d5338

Apr 19 2022, 8:51 PM · Render & Cycles, Render Pipeline

Apr 18 2022

Zijun Zhou (Eary) added a comment to F13009299: filmic_aces_exp7.png.

Brecht posted below to stop this discussion but I still want to comment on this so saying it here. This comparison probably didn't consider the different primaries used in the two configs. The current in-developemnt AgX is still using Linear BT.709 working space, it's unclear whether it will move on to Display P3 in the future. The ACES config is using ACEScg as working space, which involves in primaries that doesn't exist. The ACES image in this comparison seems to be using ACEScg, therefore you can only see the nastyness of color clipping. If you use BT.709/sRGB primaries with the ACES output transform you will see a more nasty hue shift.

Apr 18 2022, 10:54 PM

Mar 24 2022

Zijun Zhou (Eary) awarded rB5ac4e6c911f6: Color Management: add support for OpenColorIO color space aliases a Love token.
Mar 24 2022, 3:33 AM

Mar 14 2022

Zijun Zhou (Eary) added a comment to T96049: OCIO Aliases Feature Not Fully Working.

Any news on fixing this?

Mar 14 2022, 11:32 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) created T96421: RGB Blackbody Node Does Not Respect the Working Colorspace .
Mar 14 2022, 8:37 AM · BF Blender

Mar 12 2022

baoyu (baoyu) awarded T96049: OCIO Aliases Feature Not Fully Working a Love token.
Mar 12 2022, 10:42 PM · Render & Cycles, BF Blender

Feb 26 2022

Zijun Zhou (Eary) updated the task description for T96049: OCIO Aliases Feature Not Fully Working.
Feb 26 2022, 10:11 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) created T96049: OCIO Aliases Feature Not Fully Working.
Feb 26 2022, 10:07 PM · Render & Cycles, BF Blender

Feb 16 2022

Zijun Zhou (Eary) added a comment to T84819: OpenColorIO 2.0 Upgrade.

I've included all the aliases.

I saw it
https://blenderartists.org/t/feedback-development-filmic-baby-step-to-a-v2/1361663/10

Feb 16 2022, 9:27 PM · BF Blender (2.90), Render & Cycles
Zijun Zhou (Eary) added a comment to T84819: OpenColorIO 2.0 Upgrade.

A question. Is OCIO v2's aliases feature supported yet? This is an important feature to keep different configs (potentially new official config to ship with Blender) compatible with older *.blend files!

Feb 16 2022, 9:01 PM · BF Blender (2.90), Render & Cycles
Zijun Zhou (Eary) updated the task description for T95810: Eevee Attribute Rendering is Having Problem with Scene Referred/Open Domain Data.
Feb 16 2022, 12:54 AM · EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) added a project to T95810: Eevee Attribute Rendering is Having Problem with Scene Referred/Open Domain Data: EEVEE & Viewport.
Feb 16 2022, 12:53 AM · EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) created T95810: Eevee Attribute Rendering is Having Problem with Scene Referred/Open Domain Data.
Feb 16 2022, 12:52 AM · EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) removed a watcher for Geometry Nodes: Zijun Zhou (Eary).
Feb 16 2022, 12:36 AM

Jan 30 2022

Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

Yes it still happens without tiles. The thing is, it's not about Cycles, it's about the denoise node, this means I load a 2k EXR in and I would have the same problem. I think it might be the "CPU not fulfilling requirement" situation, because everytime I encounter that problem, I can just save a multilayer EXR and restart my computer, import the EXR and denoise with no problem. Therefore restarting the computer makes my CPU come back to life? And after using for a while the problem would come back and I would need to restart again.

Jan 30 2022, 8:32 PM · Render & Cycles, BF Blender

Jan 24 2022

Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

Also just to be clear, the denoise option in render settings is doing fine, it's just the compositor denoise node that's still giving me black. I mainly use the render setting denoise nowadays since I have learned that there is no real difference between them in speed or quality.

Jan 24 2022, 7:35 PM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T76668: The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 .

Yes I can still reproduce

Jan 24 2022, 7:31 PM · Render & Cycles, BF Blender

Jan 19 2022

Zijun Zhou (Eary) added a comment to D12481: Compositing Convert color space node.

Great node! One thing missing though, the ability to load arbitrary ocio config from disk.

Jan 19 2022, 1:37 AM

Dec 27 2021

Zijun Zhou (Eary) added projects to T94421: JPG Marked as Filmic Log in Image Editor has Worse Quality than Staight Output in Compositor: Images & Movies, Compositing.
Dec 27 2021, 10:49 PM · EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) created T94421: JPG Marked as Filmic Log in Image Editor has Worse Quality than Staight Output in Compositor.
Dec 27 2021, 10:47 PM · EEVEE & Viewport, BF Blender

Dec 19 2021

Zijun Zhou (Eary) added a comment to D13533: Adding Manifold Next Event Estimation Sampling Technique.

Just tested this, several problems I encountered.

  1. Caster inside/through another caster doesn't work


This is water inside a glass cup, only the cup has caustics. If I hide the cup, the water would have caustics too.

  1. Cannot seem to flag a mesh light as caustic light (maybe add the options to the material panel as well?)
Dec 19 2021, 6:47 AM

Dec 16 2021

Zijun Zhou (Eary) added a comment to D13533: Adding Manifold Next Event Estimation Sampling Technique.

Non-SDS caustics are also visible in the pool scene

Not sure what’s happening in the Suzanne scene

Dec 16 2021, 10:22 PM

Dec 15 2021

Zijun Zhou (Eary) added a comment to D13533: Adding Manifold Next Event Estimation Sampling Technique.

Ground Truth @ 32 spp (Filter Glossy = 0)

If I understand this correctly, this is supposed to be the right most image? But on the image it says Filter Glossy = 1, is this a typo?

Dec 15 2021, 12:13 AM

Dec 12 2021

Zijun Zhou (Eary) added a comment to D13533: Adding Manifold Next Event Estimation Sampling Technique.

Ground Truth @ 32 spp (Filter Glossy = 0)

Dec 12 2021, 2:56 AM

Dec 4 2021

Zijun Zhou (Eary) added a comment to T93607: Remesh Modifier loses reference from Set Material in Geometry Nodes..

I would also guess this to be an expected behavior, because this can actually be seen without Geometry Nodes. Add a cube with the two materials, assign the second one to all faces in edit mode, then use a remesh modifier, you will see it go back to the first material, so I would also say that this is not a bug.

Dec 4 2021, 1:17 AM · Modifiers, Geometry Nodes, BF Blender

Dec 2 2021

Zijun Zhou (Eary) added a comment to T93551: Mesh Auto Smooth and Normals Design Changes.

Hmm how does it work then? You said from the user level, does it mean that the user would still think of it as shade smooth, but under the hood it is actually backwards, it is assigning sharp edges rather than assigning smooth flags? I still don't think I get it

Dec 2 2021, 11:41 AM · Modeling, Geometry Nodes
Zijun Zhou (Eary) added a comment to T93551: Mesh Auto Smooth and Normals Design Changes.

Remove shade_smooth and replace it with edge_sharp ? Does it mean all meshes will be smoothed by default and only be unsmoothed by assigning sharps?

Dec 2 2021, 6:36 AM · Modeling, Geometry Nodes

Nov 30 2021

Zijun Zhou (Eary) awarded rBTS5827: weekly fixes, progress at 100% a Like token.
Nov 30 2021, 9:23 PM
Zijun Zhou (Eary) added a comment to T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.

It took me some time to understand what the above statement means but I think it means "This task will be resolved after the commit is made", since the commit is not made yet this is technically not resolved yet, just making it clear for the record.

Nov 30 2021, 10:22 AM · Translations, Geometry Nodes, BF Blender

Nov 28 2021

Zijun Zhou (Eary) added a comment to T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.

So basically the confusion between force field of physics sim and geo node field also exsits in English so it should not be taken as a translation problem to solve, the job is to convey the original intend of the said name.

Nov 28 2021, 8:21 AM · Translations, Geometry Nodes, BF Blender
Zijun Zhou (Eary) added a comment to T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.

but blender user in china almost not physicist

I think internationally Blender users are mostly artists because the way it is designed. So still the same situation as English. not our job to solve.

Nov 28 2021, 8:18 AM · Translations, Geometry Nodes, BF Blender
Zijun Zhou (Eary) added a comment to T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.

No Field is not 范围 which typically means "range".


Nov 28 2021, 8:04 AM · Translations, Geometry Nodes, BF Blender
Zijun Zhou (Eary) added a comment to T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.

I just got the message that you guys decided to translate Field as 域 which is typically the translation for domain. This is not correct. I already said my reasoning, it should be 场.

Nov 28 2021, 6:28 AM · Translations, Geometry Nodes, BF Blender

Nov 27 2021

Zijun Zhou (Eary) added a comment to T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.

Sorry I don't have a QQ account, registering for one is kind of a hassle. I tried to register for one after reading your reply, I was trying to do it on the web, then it told me for some reason I cannot do it on the web and I need to do it on my phone with the APP. I downloaded the APP and it asked me to find another person with QQ for more than half a year to scan a QR code for me.... No thank you, I don't have QQ, sorry.

Nov 27 2021, 9:15 PM · Translations, Geometry Nodes, BF Blender

Nov 26 2021

Zijun Zhou (Eary) added a comment to T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.

I don't understand why there is still no response. People are going to make tutorials with the wrong name on( this has already happened, unfortunately) , people are going to refer to it with the wrong name, and eventually a culture of referring to the wrong name would develop.

Nov 26 2021, 9:51 AM · Translations, Geometry Nodes, BF Blender

Nov 25 2021

Zijun Zhou (Eary) added a comment to T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.

Any hope this being fixed before 3.0 releases? This is improtant, Geometry Nodes just has a completely new system and users are going to understand the system with the nodes' names. With the names like "The Instances that are on the Points" for Instance on Points node in the official 3.0 release is just horrible and will cause a lot of misunderstanding and confusion.

Nov 25 2021, 4:49 AM · Translations, Geometry Nodes, BF Blender

Nov 24 2021

kursad k (kursadk) awarded T93179: Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles a Love token.
Nov 24 2021, 5:32 PM · Nodes & Physics, Geometry Nodes, EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) updated the task description for T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.
Nov 24 2021, 1:55 AM · Translations, Geometry Nodes, BF Blender
Zijun Zhou (Eary) updated the task description for T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.
Nov 24 2021, 1:54 AM · Translations, Geometry Nodes, BF Blender
Zijun Zhou (Eary) updated the task description for T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.
Nov 24 2021, 1:51 AM · Translations, Geometry Nodes, BF Blender
Zijun Zhou (Eary) added projects to T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation: Geometry Nodes, Translations.
Nov 24 2021, 1:33 AM · Translations, Geometry Nodes, BF Blender
Zijun Zhou (Eary) created T93342: Some Geometry Nodes Have Wrong Simplified Chinese Translation.
Nov 24 2021, 1:32 AM · Translations, Geometry Nodes, BF Blender

Nov 19 2021

Zijun Zhou (Eary) added a comment to T93111: THERE IS NO POINT ROTATE NODE IN 3.0.

If this discussion still needs to go on I think we should move on to this thread:
https://devtalk.blender.org/t/geometry-nodes/16108/2399
Because like Hans said

Nov 19 2021, 11:30 PM · Geometry Nodes, Documentation

Nov 18 2021

Zijun Zhou (Eary) updated the task description for T93179: Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles.
Nov 18 2021, 4:04 AM · Nodes & Physics, Geometry Nodes, EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) updated the task description for T93179: Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles.
Nov 18 2021, 4:03 AM · Nodes & Physics, Geometry Nodes, EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) updated the task description for T93179: Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles.
Nov 18 2021, 3:56 AM · Nodes & Physics, Geometry Nodes, EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) added projects to T93179: Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles: EEVEE & Viewport, Geometry Nodes.
Nov 18 2021, 3:55 AM · Nodes & Physics, Geometry Nodes, EEVEE & Viewport, BF Blender
Zijun Zhou (Eary) created T93179: Eevee Attribute Rendering Has Some Left Out Nodes Comparing with Cycles.
Nov 18 2021, 3:55 AM · Nodes & Physics, Geometry Nodes, EEVEE & Viewport, BF Blender

Nov 16 2021

Zijun Zhou (Eary) added a comment to T93111: THERE IS NO POINT ROTATE NODE IN 3.0.

Capture Attribute node is a node specialized for evaluating Fields or values into Anonymous Attributes (Attributes that don't require you to type names), and pass it down for later use. Note that the arribute itself gets passed down through the green wire, the dashed wire is a field connection that is only a reference to the attribute.
More about Fields and Anonymous Attributes in general you can read this proposal, though the end product has some difference it is still worth reading:
https://devtalk.blender.org/t/fields-and-anonymous-attributes-proposal/19450
You can also read this blog post, but note that the blog post contains some different terminology when it comes to "Anonymous Attributes" etc
https://code.blender.org/2021/08/attributes-and-fields/

Nov 16 2021, 5:39 AM · Geometry Nodes, Documentation
Zijun Zhou (Eary) added a comment to T93111: THERE IS NO POINT ROTATE NODE IN 3.0.

EDIT: Just saw your comment below, I believe my screenshot here solves your problem.

Nov 16 2021, 5:25 AM · Geometry Nodes, Documentation
Zijun Zhou (Eary) added a comment to T93111: THERE IS NO POINT ROTATE NODE IN 3.0.

Not sure what you meant by "two walls to face each other", but the Rotation socket on Instance on Points node should do the job of the legacy Point Rotate node just fine
This is legacy nodes:


This is new nodes:

Nov 16 2021, 5:13 AM · Geometry Nodes, Documentation
Zijun Zhou (Eary) added a comment to T93111: THERE IS NO POINT ROTATE NODE IN 3.0.

Hmm just clicked on your link to the manual, it is indeed still referring to the legacy Point Rotate node, but in this page the transform node is checked: T92239
I guess they assumed becasue the transform node itself did not change so the documentation also does not change, while actually it needs to change because it refers to other legacy nodes.
So maybe this is more of a documentation problem here.

Nov 16 2021, 4:28 AM · Geometry Nodes, Documentation
Zijun Zhou (Eary) added a comment to T93111: THERE IS NO POINT ROTATE NODE IN 3.0.

This is not a bug, the Point Rotate node has been completely replaced. You can either do it on the Instance on Points node


Or do it after the instancing:

Nov 16 2021, 4:12 AM · Geometry Nodes, Documentation

Nov 12 2021

Zijun Zhou (Eary) updated subscribers of T92410: Shortcuts sometimes malfunction in 3.0 alpha master.

@Takahiro Shizuki (sntulix) Do you know what's going on? I am tagging you because you were the author of the patch D11929 that I suspect might be related.

Nov 12 2021, 4:42 AM · User Interface, BF Blender

Nov 9 2021

Zijun Zhou (Eary) added a comment to T92948: geo nodes breaks auto smooth and weighted normal modifier..

I don't think it's a bug, there is a patch for this but it doesn't seem to get anywhere D12080 Hope there will be some solution soon.

Nov 9 2021, 5:26 AM · Nodes & Physics, Geometry Nodes, BF Blender

Nov 5 2021

Zijun Zhou (Eary) added a comment to T92784: Geometric Node Volume to mesh. Vertex colors do not output.

Okey maybe I was not clear about my point.

Or if you are talking about storing the teask specific attribute there is a task here:
https://developer.blender.org/T91379

Nov 5 2021, 11:43 PM · Nodes & Physics, Geometry Nodes, BF Blender

Nov 4 2021

Zijun Zhou (Eary) created T92812: Default Startup Has "Standard" As View Transform Instead of "Filmic".
Nov 4 2021, 11:53 AM · BF Blender
Zijun Zhou (Eary) added a comment to T92784: Geometric Node Volume to mesh. Vertex colors do not output.

I don't think this is a bug, you need a Set Material node.

Nov 4 2021, 10:14 AM · Nodes & Physics, Geometry Nodes, BF Blender

Oct 31 2021

Zijun Zhou (Eary) added a comment to T92571: Cycles: path guiding.

A question, what do you think of this: https://graphics.cg.uni-saarland.de/publications/rath-2020-siggraph-guiding.html
I talked about this on the devtalk thread some time ago: https://devtalk.blender.org/t/cycles-x-feedback/18598/405
It is said that it only adds three line of code to the Müller paper and it improves the result so much.
I am not sure how true this "three lines of code" statement is, but if it's really that easy to add on top of Müller et al. maybe this is something that can be considered?

Oct 31 2021, 8:40 AM · Cycles, Render & Cycles

Oct 29 2021

Zijun Zhou (Eary) added a project to T92598: Cycles Strange Light Falloff Behavior in CPU Viewport: Render & Cycles.
Oct 29 2021, 7:55 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) created T92598: Cycles Strange Light Falloff Behavior in CPU Viewport.
Oct 29 2021, 7:55 AM · Render & Cycles, BF Blender

Oct 28 2021

Zijun Zhou (Eary) added a comment to T92526: Cycles Viewport Denoising Appears Red.

I thought this should be higher priority? It's very easy to run into this

Oct 28 2021, 9:23 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to T92410: Shortcuts sometimes malfunction in 3.0 alpha master.

I can reproduce this using the microsoft simplified Chinese Pinyin input method.

Oct 28 2021, 3:42 AM · User Interface, BF Blender

Oct 27 2021

Zijun Zhou (Eary) added a project to T92526: Cycles Viewport Denoising Appears Red: Render & Cycles.
Oct 27 2021, 10:44 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) created T92526: Cycles Viewport Denoising Appears Red.
Oct 27 2021, 10:44 AM · Render & Cycles, BF Blender
Zijun Zhou (Eary) added a comment to D11835: Topology mapping mode for Attribute Transfer node.

Oh, I was expecting it to be the Attribute Transfer node, not the Transfer Attribute node.

Oct 27 2021, 6:47 AM · Geometry Nodes
Zijun Zhou (Eary) added a comment to D11835: Topology mapping mode for Attribute Transfer node.

It's called Index

Oct 27 2021, 6:02 AM · Geometry Nodes
Zijun Zhou (Eary) added a comment to T85962: Many Nodes (Join geometry, Boolean, Object Info?) and realizing instances remove UVs (output float2, not MLoopUV)..

https://developer.blender.org/D12969
Eevee can render generic attributes now, which at least enables a workaround for now


Oct 27 2021, 4:24 AM · Nodes & Physics, Geometry Nodes, BF Blender

Oct 20 2021

Zijun Zhou (Eary) added a comment to T92327: Geometry Nodes: Random Value node connected to Subdivision Mesh level socket gives error, but still appears to function..

Not quite though. It seems it just converts the field into a single constant value, I think the red line still needs to be there to signal the field does not work here

Oct 20 2021, 8:14 PM · Nodes & Physics, Geometry Nodes, BF Blender
Zijun Zhou (Eary) added a comment to T92348: Geometry Nodes: Set Position node uses implicit position for "Offset" mode, causing unintended displacement.

Okay I see your point here, I think I am fine with this then

Oct 20 2021, 5:15 PM · Nodes & Physics, Geometry Nodes, BF Blender
Zijun Zhou (Eary) added a comment to T92348: Geometry Nodes: Set Position node uses implicit position for "Offset" mode, causing unintended displacement.

If that's the point then probably it should just not use implicit position field at all, So default would be collapsed into one point, checking that offset checkbox would turn the model back to normal.
In my opinion, either that or keep the current behavior

Oct 20 2021, 5:05 PM · Nodes & Physics, Geometry Nodes, BF Blender
Zijun Zhou (Eary) added a comment to T92348: Geometry Nodes: Set Position node uses implicit position for "Offset" mode, causing unintended displacement.

I believe that is more because almost nobody wants to collapse your model on the one point, so they just trying to prevent the node from doing so by default.

Oct 20 2021, 4:48 PM · Nodes & Physics, Geometry Nodes, BF Blender
Zijun Zhou (Eary) added a comment to T92348: Geometry Nodes: Set Position node uses implicit position for "Offset" mode, causing unintended displacement.

I actually liked this behaviour a lot though. Right now checking that check box will visually change the mesh and the user can understand straight up what's going on, Checking that box literally has a visual feedback of the mesh being offsetted. If checking the check box disables the implicit position field, then the user checking that box will not do anything visually, the user might have a harder time understanding what is going on

Oct 20 2021, 12:36 PM · Nodes & Physics, Geometry Nodes, BF Blender

Oct 14 2021

Zijun Zhou (Eary) awarded rBa059d16f65c5: Geometry Nodes: Add Offset Option to Set Postion a Love token.
Oct 14 2021, 6:36 AM

Oct 12 2021

Zijun Zhou (Eary) updated the task description for T92137: Render Result is a Visible Image with Alpha Channel Being 0.
Oct 12 2021, 11:35 AM · BF Blender
Zijun Zhou (Eary) created T92137: Render Result is a Visible Image with Alpha Channel Being 0.
Oct 12 2021, 11:29 AM · BF Blender

Oct 11 2021

Zijun Zhou (Eary) added a comment to T92102: Align Eular to Vector Node bug.

I encountered the same bug

Oct 11 2021, 8:45 AM · Nodes & Physics, Geometry Nodes, BF Blender

Oct 9 2021

Zijun Zhou (Eary) awarded rB79425ed32676: Geometry Nodes: Align Euler to Vector Node a Love token.
Oct 9 2021, 10:08 PM

Oct 6 2021

Zijun Zhou (Eary) added a comment to D12687: Geometry Nodes: Add Nodes to Get/Set Built-in Attributes.

I like the separators, it makes things clearer. IMO the input category also needs this to separate nodes like Position Normal Index from nodes like Object Info Collection Info etc. But this perhaps is more relevant to T91542

Oct 6 2021, 1:16 AM · Geometry Nodes

Oct 5 2021

Zijun Zhou (Eary) added a comment to T91934: Add "Fill Caps" option to the curve to mesh node.

Mesh to Curve? Or Curve to Mesh?

Oct 5 2021, 4:07 AM · Geometry Nodes

Oct 3 2021

Zijun Zhou (Eary) added a comment to T91931: Crash when saving the file without an active camera.

Steps:

  1. Go to Preference settings and go to Save&Load panel.
  2. Change File preview type from default "Screenshot" to "Camera View"
  3. Delete the camera object in the scene and save the file
  4. crash
Oct 3 2021, 11:42 PM · User Interface, BF Blender
Zijun Zhou (Eary) awarded rB54927caf4fcf: Geometry Nodes: Add side and fill segments to Cone/Cylinder nodes a Love token.
Oct 3 2021, 12:45 AM

Sep 30 2021

Zijun Zhou (Eary) added a comment to T91836: Broken geometry nodes reroute.

I thought I reported this?
T87536

Sep 30 2021, 6:46 PM · Nodes & Physics, Geometry Nodes, BF Blender

Sep 29 2021

Zijun Zhou (Eary) added a comment to T91780: Create nodes to get/set builtin attributes.

EDIT: I just realized what Hans meant by "can just enter a value directly into the node", so I am just repeating what he said then, lol. Sorry for that

Sep 29 2021, 7:10 AM · Geometry Nodes

Sep 27 2021

Zijun Zhou (Eary) added a comment to T91563: Function flow visualization.

I don't quite understand why the link between value and multiply would be data flow. The value node is not taking geometry source data, is it? The number it outputs is open to interpretation, when it's multiplied with Position it means this, when it multiplies with Normal it means something else. I think it should be part of the function flow. Because In my understanding this is the function (or expression) Ludvik was composing:
normal * 0
The zero should be part of the function, right? The zero is not geometry data from any source geometry, but simply a constant value with no particular meaning. The value node itself is also out-of-context on its own

Sep 27 2021, 6:13 PM · Geometry Nodes