- User Since
- Nov 29 2018, 9:32 PM (33 w, 5 d)
May 24 2019
Was do to hardware malfunction.
You can close this bug. As it turns out the video ram on my RTX card was failing. The card burnt out and was replaced. Now there are no errors.
May 18 2019
Here you go. Updating to the Newest Nvidia SDK should fix this.
It happens on every file. Blender throws cuda errors on High Rez renders (4k or higher). Also Evee is greatly affected. The creator of E-Cylcles says he is using Nvidia drivers from last March to keep it working. That is not possible for me because I have other programs that require using the current Nvidia drivers. To test you are going to have to load up the current drivers on an RTX card.
Feb 6 2019
Ok so the mesh is fine but the Materials seem to be not reading in properly. That is good to know. I can tell you that the mesh has been tested in multiple applications and the .mtl file is being read in correctly. No scrambled normal maps , no transparent materials etc.. So at least now I know the issue is with the .mtl reader.
I have attached a zip with an OBJ and its textures. Just import it and select options : Don't change Vertex Order and Keep Polygroups.
Select Rendered Display render preview.
On FBX import it brings things in properly if the maps are in the same folder. This is not the case for obj import.
I included an image of the FBX import so you can see what it should look like.