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Eddie J. L. Christian (EddieChristian)
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User Since
Nov 29 2018, 9:32 PM (33 w, 5 d)

Recent Activity

May 24 2019

Eddie J. L. Christian (EddieChristian) closed T64777: Nvidia RTX Code/Driver needs Updated as Resolved.

Was do to hardware malfunction.

May 24 2019, 11:26 PM · BF Blender
Eddie J. L. Christian (EddieChristian) added a comment to T64777: Nvidia RTX Code/Driver needs Updated.

You can close this bug. As it turns out the video ram on my RTX card was failing. The card burnt out and was replaced. Now there are no errors.

May 24 2019, 11:25 PM · BF Blender

May 18 2019

Eddie J. L. Christian (EddieChristian) added a comment to T64777: Nvidia RTX Code/Driver needs Updated.

Here you go. Updating to the Newest Nvidia SDK should fix this.

May 18 2019, 2:23 PM · BF Blender
Eddie J. L. Christian (EddieChristian) added a comment to T64777: Nvidia RTX Code/Driver needs Updated.

It happens on every file. Blender throws cuda errors on High Rez renders (4k or higher). Also Evee is greatly affected. The creator of E-Cylcles says he is using Nvidia drivers from last March to keep it working. That is not possible for me because I have other programs that require using the current Nvidia drivers. To test you are going to have to load up the current drivers on an RTX card.

May 18 2019, 2:07 PM · BF Blender
Eddie J. L. Christian (EddieChristian) updated the task description for T64777: Nvidia RTX Code/Driver needs Updated.
May 18 2019, 1:50 AM · BF Blender
Eddie J. L. Christian (EddieChristian) updated the task description for T64777: Nvidia RTX Code/Driver needs Updated.
May 18 2019, 1:49 AM · BF Blender
Eddie J. L. Christian (EddieChristian) updated the task description for T64777: Nvidia RTX Code/Driver needs Updated.
May 18 2019, 1:49 AM · BF Blender
Eddie J. L. Christian (EddieChristian) created T64777: Nvidia RTX Code/Driver needs Updated.
May 18 2019, 12:57 AM · BF Blender

Feb 6 2019

Eddie J. L. Christian (EddieChristian) added a comment to T61222: OBJ IMPORT BROKEN.

Ok so the mesh is fine but the Materials seem to be not reading in properly. That is good to know. I can tell you that the mesh has been tested in multiple applications and the .mtl file is being read in correctly. No scrambled normal maps , no transparent materials etc.. So at least now I know the issue is with the .mtl reader.

Feb 6 2019, 9:23 PM · Import/Export, Addons
Eddie J. L. Christian (EddieChristian) added a comment to T61222: OBJ IMPORT BROKEN.


I have attached a zip with an OBJ and its textures. Just import it and select options : Don't change Vertex Order and Keep Polygroups.
Select Rendered Display render preview.
On FBX import it brings things in properly if the maps are in the same folder. This is not the case for obj import.

I included an image of the FBX import so you can see what it should look like.

Feb 6 2019, 10:11 AM · Import/Export, Addons
Eddie J. L. Christian (EddieChristian) created T61222: OBJ IMPORT BROKEN.
Feb 6 2019, 12:59 AM · Import/Export, Addons

Nov 30 2018

Eddie J. L. Christian (EddieChristian) created T58369: CUDA Binary Kernal for this Graphics Card Compute Capability (7.5) Not Found.
Nov 30 2018, 10:31 PM · BF Blender