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Evgeny Rodygin (Evgeny_Rodygin)
blend4web.com

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User Details

User Since
Jun 9 2014, 4:59 PM (275 w, 5 d)

Developer from the Blend4Web Team.

Recent Activity

Oct 7 2015

Evgeny Rodygin (Evgeny_Rodygin) updated D1542: "Do not tint cycled nodes" option for node trees..
Oct 7 2015, 3:44 PM

Sep 25 2015

Evgeny Rodygin (Evgeny_Rodygin) added a comment to T46256: Python.exe is missing a .dll.

This is a really important issue for Blend4Web. We have implemented a new web Project Management tool in the upcoming release and it needs to run some Blender Python scripts. So it doesn't work for our Windows 8 users without installing additional packages. It would be nice if this small dll was included to the installation.

Sep 25 2015, 2:04 PM · BF Blender: Next, Python, BF Blender

Apr 21 2015

Evgeny Rodygin (Evgeny_Rodygin) added a comment to T44461: Crash and file corruption after calc_normals_split, calc_tessface execution..

This bug is reproduced only on Linux. It was tested on Ubuntu, Debian, Arch. The interesting thing is that if we build Blender by our own, crash disappears. Probably, some issues with Linux libraries?

Apr 21 2015, 12:16 AM · BF Blender

Apr 9 2015

Evgeny Rodygin (Evgeny_Rodygin) added a comment to T44308: Texture paint has 1px offset from mouse center.

Added blend file with 16x16 image opened in texture paint mode. You can see that when drawing in UV/Image Editor pixels appear in wrong positions (upper-right from mouse). This behavior takes place in any other file.

Apr 9 2015, 9:25 AM · BF Blender

Apr 8 2015

Evgeny Rodygin (Evgeny_Rodygin) added a comment to T44308: Texture paint has 1px offset from mouse center.

I have accidentally posted this task (thanks to my keyboard) and haven't finished it. And now I can't edit it, though I'm the owner.
Anyway, I think it is clear what I wanted to say.

Apr 8 2015, 11:20 AM · BF Blender
Evgeny Rodygin (Evgeny_Rodygin) created T44308: Texture paint has 1px offset from mouse center.
Apr 8 2015, 11:09 AM · BF Blender

Mar 13 2015

Evgeny Rodygin (Evgeny_Rodygin) updated D909: Vector Transform node support for GLSL mode and the internal renderer.
Mar 13 2015, 3:15 PM · BF Blender: Next
Evgeny Rodygin (Evgeny_Rodygin) updated D846: Smoothstep Shader Node implementation.
Mar 13 2015, 3:13 PM
Evgeny Rodygin (Evgeny_Rodygin) updated D810: Environment lighting for the GLSL mode.
Mar 13 2015, 3:00 PM · GPU / Viewport, Rendering
Evgeny Rodygin (Evgeny_Rodygin) updated D1120: Normal Map node support for GLSL mode and the internal render (multiple tangents support).
Mar 13 2015, 2:56 PM
Evgeny Rodygin (Evgeny_Rodygin) updated D923: Cycles Geometry outputs support for Blender Internal and GLSL render.
Mar 13 2015, 2:54 PM · GPU / Viewport, Rendering
Evgeny Rodygin (Evgeny_Rodygin) updated D1175: Support for native render capabilities in custom render engines through Python API. (version 1).
Mar 13 2015, 2:51 PM
Evgeny Rodygin (Evgeny_Rodygin) retitled D1175: Support for native render capabilities in custom render engines through Python API. (version 1) from Native render features support for custom render engine. to Support for native render capabilities in custom render engines through Python API..
Mar 13 2015, 12:50 PM

Feb 5 2015

Evgeny Rodygin (Evgeny_Rodygin) added a comment to D1045: Outliner. Crash while changing library link when its name doesn't match a search pattern. .

would need to check on this, perhaps the filter could always display items which are being edited?

Feb 5 2015, 9:53 AM

Nov 26 2014

Evgeny Rodygin (Evgeny_Rodygin) edited reviewers for D846: Smoothstep Shader Node implementation, added: Antony Riakiotakis (psy-fi); removed: Jeroen Bakker (jbakker), Lukas Toenne (lukastoenne), Ton Roosendaal (ton).
Nov 26 2014, 5:10 PM
Evgeny Rodygin (Evgeny_Rodygin) edited reviewers for D843: Incorrectly named inputs of the Material and Extended Material nodes, added: Antony Riakiotakis (psy-fi); removed: Lukas Toenne (lukastoenne), Ton Roosendaal (ton).
Nov 26 2014, 5:08 PM · User Interface
Evgeny Rodygin (Evgeny_Rodygin) edited reviewers for D810: Environment lighting for the GLSL mode, added: Antony Riakiotakis (psy-fi); removed: Shinsuke Irie (irie), Ton Roosendaal (ton).
Nov 26 2014, 5:08 PM · GPU / Viewport, Rendering
Evgeny Rodygin (Evgeny_Rodygin) retitled D899: Gamma node support for Blender Internal from New node in the Blender Internal (gamma node) to Gamma node support for Blender Internal.
Nov 26 2014, 5:06 PM · Game Rendering, Rendering
Evgeny Rodygin (Evgeny_Rodygin) edited reviewers for D899: Gamma node support for Blender Internal, added: Antony Riakiotakis (psy-fi); removed: Shinsuke Irie (irie), Brecht Van Lommel (brecht), Ton Roosendaal (ton).
Nov 26 2014, 5:06 PM · Game Rendering, Rendering

Nov 21 2014

Evgeny Rodygin (Evgeny_Rodygin) updated D909: Vector Transform node support for GLSL mode and the internal renderer.
Nov 21 2014, 5:11 PM · BF Blender: Next
Evgeny Rodygin (Evgeny_Rodygin) updated D899: Gamma node support for Blender Internal.
Nov 21 2014, 9:22 AM · Game Rendering, Rendering

Nov 17 2014

Evgeny Rodygin (Evgeny_Rodygin) updated subscribers of D899: Gamma node support for Blender Internal.
Nov 17 2014, 2:10 PM · Game Rendering, Rendering

Oct 1 2014

Evgeny Rodygin (Evgeny_Rodygin) updated D810: Environment lighting for the GLSL mode.
Oct 1 2014, 3:51 PM · GPU / Viewport, Rendering