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Gilles R (Firehands)
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User Since
Mar 26 2016, 3:14 PM (169 w, 4 d)

Recent Activity

Jan 9 2018

Gilles R (Firehands) added a comment to T33730: Node Materials Won't Display Multiple UVs.

I tried with sample files submitted in T43086 and T42111 in blender 2.79.
Adding a modifier (eg: subsurf, array, decimate, triangulate, mirror) worked for me.
I set parameters so there is no effective modification of the mesh. Even if modifier appear red. It's OK.
Works both in internal player and standalone player.

Jan 9 2018, 7:16 PM · Game Rendering, Game Engine

May 19 2016

Gilles R (Firehands) added a comment to T48458: bge solidify materials.

A simple workaround is to add a polygon using the second material to the same object.
Hope this can help to investigate.

May 19 2016, 10:16 AM · Game Engine

Mar 29 2016

Gilles R (Firehands) added a comment to T34792: game engine node material bug with 2 vertex color channels.

Not sure whether for the same reason but the workaround I posted here: https://developer.blender.org/T33730 work in this case too.

Mar 29 2016, 4:29 PM · Game Rendering, Game Engine

Mar 26 2016

Gilles R (Firehands) added a comment to T33730: Node Materials Won't Display Multiple UVs.

I just found a workaround (at least with Blender 2.76).

Mar 26 2016, 3:26 PM · Game Rendering, Game Engine