- User Since
- Mar 20 2014, 5:04 PM (192 w, 28 m)
Feb 11 2017
Dec 2 2016
Oct 24 2015
Sep 22 2015
Sep 15 2015
Tried it on GPU. I also get the fireflies.
And I noticed: the bigger the cylinder, the more fireflies.
Sep 8 2015
May 30 2015
I just wanted to report the same thing...
This is pretty weird, because it works in the viewport.
And it is not true, that it is completely invisible, there are some strange artifacts around the mesh border.
Apr 16 2015
I did not know that this behaviour was intended.
But I think there is no point in having a mirror operator, if it can't mirror rotated objects.
I sometimes create objects wich are linked copies (so I can't just apply the rotation) and having to parent them to an empty to mirror them correctly is a bit weird.
Apr 15 2015
Mar 19 2015
Mar 17 2015
Both, the buildbot build and 2.74rc1 don't crash.
Sorry, I should have checked that before reporting the bug.
Mar 16 2015
Jun 27 2014
The use count option works. Now I don't have to recreate the groups every time I open my scene.
Jun 21 2014
Mar 21 2014
Increasing the Memory Cache Limit solves the problem :)