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Philip Holzmann (Foaly)
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User Since
Mar 20 2014, 5:04 PM (392 w, 2 d)

Recent Activity

Tue, Sep 14

Philip Holzmann (Foaly) added a comment to T91114: Boolean Modifier not working .

Note: the normals on the objects are inverted. After recalculating them, the modifier works without any issue.

Tue, Sep 14, 4:52 PM · Modeling, BF Blender

Tue, Aug 31

Philip Holzmann (Foaly) closed T91080: 3d print toolbox export: scale of .stl is 1000 lower than in blende as Archived.

Blender assumes that the unit scale in the .stl is in meters, and scales it correctly according to that.
However, the de facto standard is to use millimeters (which is used by most slicers).

Tue, Aug 31, 2:36 PM · BF Blender

Sat, Aug 28

Philip Holzmann (Foaly) merged T90987: Boolean modifier: a mesh is not cutted from another mesh into T89391: Boolean is not working properly with exact faces as 2.92.
Sat, Aug 28, 1:02 PM · Modeling, BF Blender
Philip Holzmann (Foaly) merged task T90987: Boolean modifier: a mesh is not cutted from another mesh into T89391: Boolean is not working properly with exact faces as 2.92.
Sat, Aug 28, 1:02 PM · BF Blender
Philip Holzmann (Foaly) added a comment to T90987: Boolean modifier: a mesh is not cutted from another mesh.

(Please remember to provide a simplified case for bug reports in the future. Most included objects are unnecessary. Also include a description of what you expected to see instead, since that isn't immediately apparent.)

Sat, Aug 28, 1:01 PM · BF Blender

Aug 26 2021

Philip Holzmann (Foaly) closed T90906: Boolean bug as Archived.

Try testing this with a alpha version of Blender 3.0: https://builder.blender.org/download/daily/
It has most likely been fixed already. Blender 2.93 is known to have issues.

Aug 26 2021, 5:54 PM · BF Blender
Philip Holzmann (Foaly) closed T90720: Boolean modifier: self intersection do not work with single object as Archived.

This is working as expected.
If you only want to remove self intersections, you can set the operand type to "Collection" instead. (See the manual: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/booleans.html)

Aug 26 2021, 5:51 PM · BF Blender

Jun 28 2021

Philip Holzmann (Foaly) reopened T89391: Boolean is not working properly with exact faces as 2.92 as "Confirmed".

Looking through the code, handling negative scale is intended to work.
See for example the checks for is_negative_m4(object->obmat) in MOD_boolean.cc.

Jun 28 2021, 3:32 PM · Modeling, BF Blender
Philip Holzmann (Foaly) added a comment to T89391: Boolean is not working properly with exact faces as 2.92.

@Howard Trickey (howardt)
I disagree. The old behavior was both consistent and useful:

  • When an object is scaled to a negative scale, the outside is kept as the outside (i.e. the normals are automatically flipped). This applies both to viewport display (as seen if the Face Orientation Overlay is activated) and rendering.
  • It is useful for mirroring linked duplicates (by scaling them with a negative scale. I do this all the time in my workflow.). If the new behavior is kept, there is no longer an easy way to use those.
Jun 28 2021, 1:10 PM · Modeling, BF Blender
Philip Holzmann (Foaly) added a comment to T88873: Boolean don't work.

Seems to be a duplicate of T89391.

Jun 28 2021, 12:57 PM · Modeling, Modifiers, BF Blender
Philip Holzmann (Foaly) updated subscribers of T89438: Geometry Nodes Boolean Union Unstable in Render.

@shannon zachow (shannonz) There has been a recent fix with booleans. See T89330.
Can you try again with a new build and confirm whether the issue still exists?

Jun 28 2021, 12:29 PM · BF Blender

Jun 24 2021

Philip Holzmann (Foaly) added a comment to T89330: Regression: Exact Boolean Fails On Simple Model.

I think I may have found a simpler case, with just 3 cubes. Maybe that helps?

Jun 24 2021, 9:42 AM · Modifiers, Modeling, BF Blender

Jun 23 2021

Philip Holzmann (Foaly) triaged T89330: Regression: Exact Boolean Fails On Simple Model as High priority.

Changing priority to high, since this is a recent regression.

Jun 23 2021, 9:31 AM · Modifiers, Modeling, BF Blender

Jun 21 2021

Philip Holzmann (Foaly) updated subscribers of T89330: Regression: Exact Boolean Fails On Simple Model.

@Howard Trickey (howardt) I think this would be for you.

Jun 21 2021, 10:39 AM · Modifiers, Modeling, BF Blender
Philip Holzmann (Foaly) created T89330: Regression: Exact Boolean Fails On Simple Model.
Jun 21 2021, 10:39 AM · Modifiers, Modeling, BF Blender

Mar 12 2021

Philip Holzmann (Foaly) added a comment to T86364: the instability of versions released after 2.90.1.

I've opened the file, unhid all the collections and objects, and switched to rendered preview, however, it doesn't seem to crash.

Mar 12 2021, 12:11 PM · BF Blender
Philip Holzmann (Foaly) closed T85998: Import .STL Files as Archived.

No reply for two weeks.

Mar 12 2021, 11:20 AM · Add-ons (BF-Blender)
Philip Holzmann (Foaly) changed the status of T86364: the instability of versions released after 2.90.1 from Needs Triage to Needs Information from User.

@Bird (Countty) The download seems to be unavailable.
You can upload files here directly via drag and drop (,or by clicking the cloud icon with the up arrow in the text editor).

Mar 12 2021, 11:07 AM · BF Blender

Jan 11 2021

Büke Beyond (beyond) awarded D8897: Allow Hiding The Wire Around Images a Like token.
Jan 11 2021, 9:04 AM · User Interface, EEVEE & Viewport

Jan 7 2021

Philip Holzmann (Foaly) added a comment to T84470: Undo Can Get Stuck If Sculpt Mode Has Been Entered via Undo.

Yes, just draw with the draw brush.
The things in parentheses are not steps, they are what happens.

Jan 7 2021, 9:05 PM · Pipeline, Assets & I/O, Sculpt, Paint & Texture, BF Blender
Philip Holzmann (Foaly) added a comment to T84470: Undo Can Get Stuck If Sculpt Mode Has Been Entered via Undo.

I just remembered this one: T80174.
It may be related.

Jan 7 2021, 6:43 PM · Pipeline, Assets & I/O, Sculpt, Paint & Texture, BF Blender

Jan 6 2021

Philip Holzmann (Foaly) created T84470: Undo Can Get Stuck If Sculpt Mode Has Been Entered via Undo.
Jan 6 2021, 7:49 PM · Pipeline, Assets & I/O, Sculpt, Paint & Texture, BF Blender
Philip Holzmann (Foaly) added inline comments to D10014: Fix T84420: Linking regular materials to gpencil.
Jan 6 2021, 2:20 PM · Grease Pencil

Jan 5 2021

Philip Holzmann (Foaly) created T84420: Linking Materials causes Regular Materials to be used in Grease Pencil.
Jan 5 2021, 5:43 PM · Grease Pencil, BF Blender

Dec 16 2020

Philip Holzmann (Foaly) added a comment to T83078: Box Trim Causes Crash.

I'd like to note that this bug was not about it actually crashing, but about it being very slow.
So this is not the same as the bug it was merged with.

Dec 16 2020, 11:46 PM · Sculpt, Paint & Texture, BF Blender

Dec 10 2020

Philip Holzmann (Foaly) added a comment to T83494: GLSL 'clamp' issue?.

I get the same result as @Stanislav Blinov (radcapricorn).

Dec 10 2020, 6:49 PM · EEVEE & Viewport, BF Blender

Dec 6 2020

Philip Holzmann (Foaly) added a comment to T83012: Crash With Exact Self Booleans With > ~1.5M Triangles.

Okay, I must have misinterpreted something here, it appears the crash was indeed due to running out of memory.
The crash happened in source\blender\blenlib\intern\mesh_intersect.cc:trimesh_nary_intersect() in the call itt_map.reserve(tri_ov.overlap().size());.

Dec 6 2020, 1:55 PM · BF Blender
Philip Holzmann (Foaly) added a comment to T83012: Crash With Exact Self Booleans With > ~1.5M Triangles.

I have tried this again with a debugger attached. At the time of crash, Blender has only allocated a total of ~4GB.
I will try to investigate further.

Dec 6 2020, 10:14 AM · BF Blender

Nov 27 2020

Philip Holzmann (Foaly) changed the status of T83078: Box Trim Causes Crash from Needs Triage to Needs Information from User.

I cannot confirm.
Does this only happen with high poly meshes? In that case you might be running out of memory.

Nov 27 2020, 9:17 AM · Sculpt, Paint & Texture, BF Blender

Nov 26 2020

Philip Holzmann (Foaly) added a comment to T82014: Backface culling not working when exact boolean is applied.

I would argue that this is not a bug.
The mesh does not describe a closed volume; its normals are pointing in the wrong way.
The exact boolean seems to detect this and flips the normals back.

Nov 26 2020, 10:47 PM · Modifiers, Modeling, BF Blender

Nov 25 2020

Philip Holzmann (Foaly) renamed T83012: Crash With Exact Self Booleans With > ~1.5M Triangles from Crash With Exact Seö > ~1.5M Triangles to Crash With Exact Self Booleans With > ~1.5M Triangles.
Nov 25 2020, 6:36 PM · BF Blender
Philip Holzmann (Foaly) created T83012: Crash With Exact Self Booleans With > ~1.5M Triangles.
Nov 25 2020, 6:35 PM · BF Blender

Nov 21 2020

Philip Holzmann (Foaly) created T82905: Multires Subdivide Randomly Creates Spikes.
Nov 21 2020, 7:28 PM · Sculpt, Paint & Texture, BF Blender
Philip Holzmann (Foaly) created T82903: Exact Boolean with Incorrect Result - multiprecision/float round trips not exact.
Nov 21 2020, 3:59 PM · Modifiers, Modeling, BF Blender

Nov 15 2020

Philip Holzmann (Foaly) created T82736: Exact Boolean Result is Wrong With Almost Coplanar Faces.
Nov 15 2020, 11:47 AM · BF Blender

Nov 12 2020

Philip Holzmann (Foaly) closed T82642: New Exact Boolean Plane bug Blender 2.91 Beta as Archived.

This is not considered a bug.

Nov 12 2020, 6:51 PM · BF Blender

Nov 11 2020

Philip Holzmann (Foaly) added a comment to T82047: Boolean issues when duplicating and rotating mesh or object.

@Howard Trickey (howardt) Can this be reopened? I'm still getting the same wrong result with the latest 2.91 beta (2.91.0 4960780d76bf-windows64).

Nov 11 2020, 11:15 PM · Modifiers, Modeling, BF Blender

Nov 8 2020

Philip Holzmann (Foaly) added a comment to T82047: Boolean issues when duplicating and rotating mesh or object.

I've been checking this with the latest builds from the buildbot: 2.91 beta 46da8e9eb958-windows64, 2.92 alpha 7be47dadea50-windows64.
I also built the latest master 39012146e142bf400c7140d90ecfd27c45b589ca myself.

Nov 8 2020, 11:42 PM · Modifiers, Modeling, BF Blender
Philip Holzmann (Foaly) added a comment to T82047: Boolean issues when duplicating and rotating mesh or object.

Maybe there is a misunderstanding here:
I'm not talking about the long stretched flat faces that remain, the issue is that a part of the mesh on the right disappears.

Nov 8 2020, 8:28 PM · Modifiers, Modeling, BF Blender
Philip Holzmann (Foaly) added a comment to T82047: Boolean issues when duplicating and rotating mesh or object.

This seems to have been fixed in part recently.

Nov 8 2020, 12:33 PM · Modifiers, Modeling, BF Blender

Nov 6 2020

Philip Holzmann (Foaly) closed T82048: Grease Pencil f12 Render Artifacts as Archived.
Nov 6 2020, 4:52 PM · BF Blender
Philip Holzmann (Foaly) added a comment to T82048: Grease Pencil f12 Render Artifacts.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Nov 6 2020, 4:52 PM · BF Blender

Nov 2 2020

Philip Holzmann (Foaly) added a comment to T81775: Crash on Exiting Texture Paint With Multiresolution (Image Editor involved).

I can confirm that this no longer crashes, but the object disappears instead.

Nov 2 2020, 1:23 PM · EEVEE & Viewport, Sculpt, Paint & Texture, BF Blender

Oct 26 2020

Philip Holzmann (Foaly) changed the status of T82047: Boolean issues when duplicating and rotating mesh or object from Needs Information from User to Needs Information from Developers.

I can confirm with 2.92.0 alpha e4728d0a167c

Oct 26 2020, 12:25 AM · Modifiers, Modeling, BF Blender

Oct 25 2020

Philip Holzmann (Foaly) changed the status of T82048: Grease Pencil f12 Render Artifacts from Needs Triage to Needs Information from User.

First, try if updating the driver fixes the issue, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

Oct 25 2020, 10:22 AM · BF Blender
Philip Holzmann (Foaly) changed the status of T82047: Boolean issues when duplicating and rotating mesh or object from Needs Triage to Needs Information from User.

I cannot reproduce.
Following your instructions, everything works correctly.

Oct 25 2020, 10:09 AM · Modifiers, Modeling, BF Blender

Oct 23 2020

Philip Holzmann (Foaly) updated the task description for T81997: Wireframe is not Updated When Converting to Mesh.
Oct 23 2020, 11:59 AM · Modeling, BF Blender
Philip Holzmann (Foaly) created T81997: Wireframe is not Updated When Converting to Mesh.
Oct 23 2020, 11:22 AM · Modeling, BF Blender
Philip Holzmann (Foaly) updated the diff for D9319: Allow custom comments in the STL exporter.

renamed Empty to None

Oct 23 2020, 8:56 AM · Import/Export, Add-ons (BF-Blender)

Oct 22 2020

Philip Holzmann (Foaly) requested review of D9319: Allow custom comments in the STL exporter.
Oct 22 2020, 10:03 PM · Import/Export, Add-ons (BF-Blender)

Oct 20 2020

Philip Holzmann (Foaly) added a comment to T81775: Crash on Exiting Texture Paint With Multiresolution (Image Editor involved).

I'd also like to note that the root of the issue seems to be happening at the sampling (pressing S).
You can see that in the image editor the lines from wireframe disappear and it looks like it's drawn with "optimal display".

Oct 20 2020, 11:18 PM · EEVEE & Viewport, Sculpt, Paint & Texture, BF Blender

Oct 18 2020

Philip Holzmann (Foaly) added a comment to T81775: Crash on Exiting Texture Paint With Multiresolution (Image Editor involved).

Note that the crash doesn't seem to happen if there is not Image Editor open.

Oct 18 2020, 1:39 PM · EEVEE & Viewport, Sculpt, Paint & Texture, BF Blender

Oct 16 2020

Philip Holzmann (Foaly) created T81775: Crash on Exiting Texture Paint With Multiresolution (Image Editor involved).
Oct 16 2020, 4:37 PM · EEVEE & Viewport, Sculpt, Paint & Texture, BF Blender

Oct 12 2020

CobraA (CobraA) awarded D8897: Allow Hiding The Wire Around Images a 100 token.
Oct 12 2020, 7:57 PM · User Interface, EEVEE & Viewport
Julien Kaspar (JulienKaspar) awarded D8897: Allow Hiding The Wire Around Images a Love token.
Oct 12 2020, 9:54 AM · User Interface, EEVEE & Viewport

Oct 11 2020

Philip Holzmann (Foaly) updated the summary of D8897: Allow Hiding The Wire Around Images.
Oct 11 2020, 4:50 PM · User Interface, EEVEE & Viewport
Philip Holzmann (Foaly) updated the diff for D8897: Allow Hiding The Wire Around Images.
Oct 11 2020, 4:24 PM · User Interface, EEVEE & Viewport

Oct 9 2020

Philip Holzmann (Foaly) changed the status of T81569: Relative bug of the empty from Needs Triage to Needs Information from User.

Not a bug, as far as I can tell.

Oct 9 2020, 10:13 PM · BF Blender
Philip Holzmann (Foaly) closed T81535: parenting bug as Archived.

This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions.

Oct 9 2020, 12:16 AM · BF Blender

Oct 5 2020

Philip Holzmann (Foaly) created T81466: Radial Symmetry in Sculpt Mode does not work with Clipping Region.
Oct 5 2020, 8:04 PM · Sculpt, Paint & Texture, BF Blender

Sep 25 2020

Philip Holzmann (Foaly) added a comment to T80856: Cycles ray tracing precision issue with effective coordinates near 0.

(tested with blender-2.91.0 0106e17f07fe linux64)

Sep 25 2020, 5:02 PM · Render & Cycles, BF Blender
Philip Holzmann (Foaly) closed T81118: Eevee bug with the Array Modifier as Archived.

Not a bug.
The cap object has modifiers that are disabled in the viewport but enabled for render.

Sep 25 2020, 2:28 PM · BF Blender

Sep 15 2020

Philip Holzmann (Foaly) requested review of D8897: Allow Hiding The Wire Around Images.
Sep 15 2020, 5:15 PM · User Interface, EEVEE & Viewport

Sep 2 2020

Philip Holzmann (Foaly) added a comment to T47108: Bmesh boolean fails with overlapping faces.

I can confirm that the file above also fails.
Though this probably has a different cause than the original bug here.
I have simplified the file further and isolated the step where it fails:

Sep 2 2020, 7:44 PM · Modifiers, Modeling, BF Blender

Aug 31 2020

Philip Holzmann (Foaly) created T80277: Exact Boolean Sometimes Fails With Coplanar Faces.
Aug 31 2020, 1:04 PM · Modeling, Modifiers, BF Blender

Aug 29 2020

Philip Holzmann (Foaly) added a comment to T80174: When sculpting with dyntopo using undo hides random parts of the geometry.

Related:
T77974
T75846

Aug 29 2020, 3:58 PM · Sculpt, Paint & Texture, BF Blender

Jul 30 2020

Philip Holzmann (Foaly) added a comment to T79394: Incorrect volume calculation for complex object from 3D-Print toolbox.

Keep in mind that calculating the volume reliably can only work on manifold meshes.
The default Suzanne mesh is not manifold.

Jul 30 2020, 6:27 PM · BF Blender

Jul 27 2020

Philip Holzmann (Foaly) added a comment to T79225: World Standart of Parenting.

@Demeter Dzadik (Mets) @Roman (roman13)
Keep in mind that this will not work with Curve objects, since they have another hidden matrix that the python api does not take care of.
(E.g. doing o.matrix_world = o.matrix_world will also move an object, rather than doing nothing.)

Jul 27 2020, 2:23 PM

Jul 11 2020

Philip Holzmann (Foaly) added inline comments to D8127: Fix T78296: Performance - Use Binary Search for MDeformWeight.
Jul 11 2020, 7:43 AM

Jul 3 2020

Philip Holzmann (Foaly) added a comment to T78575: Assert when using prop_tabs_enum.

I cannot reproduce.
blender-2.90.0- 5a13f682ee5f -linux64

Jul 3 2020, 5:01 PM · User Interface, Python API, BF Blender

Jul 2 2020

Philip Holzmann (Foaly) added a reviewer for D8188: Fix T78527: GPencil Mirror modifier is inconsistent with Mesh Mirror: Antonio Vazquez (antoniov).
Jul 2 2020, 8:47 PM · Grease Pencil
Philip Holzmann (Foaly) added a comment to T78527: GPencil: Mirror is inconsistent with Mesh Mirror.

I wrote a patch.
See D8188

Jul 2 2020, 8:45 PM · Grease Pencil, BF Blender
Philip Holzmann (Foaly) requested review of D8188: Fix T78527: GPencil Mirror modifier is inconsistent with Mesh Mirror.
Jul 2 2020, 8:42 PM · Grease Pencil
Philip Holzmann (Foaly) changed the subtype of T78527: GPencil: Mirror is inconsistent with Mesh Mirror from "Bug" to "Report".

Tested with commit 85980743b058e287f1d6400a64dcc60f87fad000
Date: Thu Jul 2 10:16:54 2020 -0600

Jul 2 2020, 7:17 PM · Grease Pencil, BF Blender
Philip Holzmann (Foaly) closed T78518: Manual assignment of vertex weights is broken as Archived.

I cannot reproduce this.

Jul 2 2020, 1:50 PM · BF Blender
Philip Holzmann (Foaly) created T78527: GPencil: Mirror is inconsistent with Mesh Mirror.
Jul 2 2020, 11:28 AM · Grease Pencil, BF Blender

Jun 27 2020

Philip Holzmann (Foaly) created T78371: Error "Gizmos hidden in this view" when trying to delete with measure tool and gizmos disabled.
Jun 27 2020, 11:51 PM · User Interface, BF Blender

Jun 26 2020

Philip Holzmann (Foaly) added a comment to D8127: Fix T78296: Performance - Use Binary Search for MDeformWeight.

This is not a finished implementation, right?
I believe there are multiple other places, where def_nr is changed, which would destroy the sorting.

Jun 26 2020, 2:25 PM

Jun 19 2020

Philip Holzmann (Foaly) added a comment to T77974: Sculpting: glitches after undoing a Dyntopo stroke.

@Ankit Meel (ankitm) I cannot reproduce it with the instructions here.
I can reproduce it with the file from T75846 (as mentioned there).

Jun 19 2020, 9:40 PM · Sculpt, Paint & Texture, BF Blender

Jun 18 2020

Philip Holzmann (Foaly) added a comment to T77974: Sculpting: glitches after undoing a Dyntopo stroke.

Probably the same bug: T75846
Back then we were unable to reproduce.

Jun 18 2020, 10:50 AM · Sculpt, Paint & Texture, BF Blender

Jun 17 2020

Philip Holzmann (Foaly) closed T77961: Error: EXCEPTION_ACCESS_VIOLATION with last and clean blender 2.79 on win 7 with last update as Archived.

I'm sorry, but Blender 2.79 is not being patched anymore.

Jun 17 2020, 7:21 PM · BF Blender
Philip Holzmann (Foaly) requested review of D8059: Improve Dirty Vertex Colors Documentation.
Jun 17 2020, 6:38 PM · Documentation

May 17 2020

Philip Holzmann (Foaly) created T76824: EEVEE: Spotlight Parented To Scaled Object Behaves Incorrectly.
May 17 2020, 9:23 AM · EEVEE & Viewport, BF Blender
Philip Holzmann (Foaly) created T76823: Scaled Spotlight Does Not Work In Cycles.
May 17 2020, 9:12 AM · Render & Cycles, Cycles, BF Blender

May 5 2020

Philip Holzmann (Foaly) added a comment to T63377: "Principled Volume" node not working anymore in EEVEE..

@Jason Boycott (BlenderPlebe) If you have found a bug, please report it as a new bug.

May 5 2020, 5:51 PM · EEVEE & Viewport, BF Blender: 2.8, BF Blender

Apr 29 2020

Philip Holzmann (Foaly) added a comment to T76117: Smooth Modifer Crash - TDR.

@Richard Antalik (ISS) Did it actually crash for you when not using a debugger?

Apr 29 2020, 7:15 AM · Modifiers, BF Blender

Apr 26 2020

Philip Holzmann (Foaly) created T76121: Driver depending on animated modifier property does not update.
Apr 26 2020, 1:06 PM · Dependency Graph, Animation & Rigging, BF Blender
Philip Holzmann (Foaly) created T76117: Smooth Modifer Crash - TDR.
Apr 26 2020, 9:44 AM · Modifiers, BF Blender

Apr 24 2020

Philip Holzmann (Foaly) added a reviewer for D7513: Improve dirty vertex colors: Philipp Oeser (lichtwerk).
Apr 24 2020, 12:45 PM
Philip Holzmann (Foaly) requested review of D7513: Improve dirty vertex colors.
Apr 24 2020, 12:44 PM
Philip Holzmann (Foaly) created T76041: Low Contrast Dirty Vertex Colors With Loose Geometry.
Apr 24 2020, 9:16 AM · Modeling, BF Blender

Apr 20 2020

Philip Holzmann (Foaly) added a comment to T75846: undo in sculpt mode removes (delete) last edited mesh.

@Richard Antalik (ISS)
I was starting with the CLOUD CHARACTER TRAINING 11.blend.
I do not know of a way to reproduce it from scratch.

Apr 20 2020, 8:29 PM · BF Blender

Apr 18 2020

Philip Holzmann (Foaly) changed the status of T75846: undo in sculpt mode removes (delete) last edited mesh from Needs Triage to Needs Information from Developers.

I can confirm that after using the "Cut"-brush (Crease), and then Undo, some faces turn green.
No faces are deleted.
Maybe this is related to face sets somehow?

Apr 18 2020, 5:19 PM · BF Blender

Apr 2 2020

Philip Holzmann (Foaly) added a comment to T75259: Cycles Baking Ignores Exposure.

@Jonathan Lampel (jonathanl) In what sense is it broken? If you used 32 bit float textures, it should be ok.
If you plug in the result of a diffuse bake into an Emission shader (with strength 1.0), it should show the exact same result as if you just rendered with the original shader (disregarding specular).
Always applying the view transform would destroy that.

Apr 2 2020, 5:55 PM · BF Blender

Apr 1 2020

Philip Holzmann (Foaly) added a comment to T75259: Cycles Baking Ignores Exposure.

I think this is the intended behavior.

Apr 1 2020, 12:19 PM · BF Blender

Mar 24 2020

Philip Holzmann (Foaly) changed the status of T74111: Animation Playback Delayed With Time Remapping And AV-Sync from Needs Information from User to Needs Information from Developers.

I just tried with a self-built master b759857825b80af98621c2ff4b52f106ab79576c Tue Mar 24 14:02:16 2020 +0100
and with the alpha from builder.blender.org 94b8166a8b05

Mar 24 2020, 3:44 PM · Animation & Rigging, BF Blender

Feb 24 2020

Philip Holzmann (Foaly) changed the status of T74111: Animation Playback Delayed With Time Remapping And AV-Sync from Needs Information from User to Needs Triage.

I ran with --factory-startup

Feb 24 2020, 6:36 PM · Animation & Rigging, BF Blender
Philip Holzmann (Foaly) updated the task description for T74172: Mirror Bisect Modifer Causes Holes.
Feb 24 2020, 4:00 PM · Modifiers, Modeling, BF Blender
Philip Holzmann (Foaly) created T74172: Mirror Bisect Modifer Causes Holes.
Feb 24 2020, 4:00 PM · Modifiers, Modeling, BF Blender

Feb 22 2020

Philip Holzmann (Foaly) created T74111: Animation Playback Delayed With Time Remapping And AV-Sync.
Feb 22 2020, 12:14 PM · Animation & Rigging, BF Blender