- User Since
- Oct 31 2017, 3:46 AM (86 w, 13 h)
Feb 9 2019
Dec 8 2018
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Jun 11 2018
aha, I see.
Apologies for the false report then.
Jun 10 2018
Jan 5 2018
Same here. Noticed it since 2.79. Updated to latest win10 update. enabled triple buffer. None of that helps.
I always suspected it had something to do with the new "principled bdsf" shader. Cause even without textures it can slow down the material preview drop down 10s-1m once you have a few of them in your scene.
The worst is when I'm using a few 2k or 4k textures. Every single time blender needs to preview a texture or material icon it lags 30s-1m easily.
Although personally when this happens I don't see a significant spike in processor or mem usage in the task manager. (but I have a lot of ram.)