Falk David (Fulk33)
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User Since
Jan 4 2017, 10:29 AM (84 w, 4 d)

Recent Activity

Tue, Jul 31

Falk David (Fulk33) created T56180: Grease Pencil edit mode select menu crash.
Tue, Jul 31, 9:24 PM · Restricted Project, BF Blender: 2.8

May 17 2018

Falk David (Fulk33) added a comment to D3330: Multi Object Mode: Added sort elements..

Oh, right. Can I put the if around the if that checks for the selection of any vert/edge/face? Maybe I am not quite understanding how this should work...

May 17 2018, 3:10 PM
Falk David (Fulk33) updated the diff for D3330: Multi Object Mode: Added sort elements..

Missed a space

May 17 2018, 1:49 PM
Falk David (Fulk33) updated the diff for D3330: Multi Object Mode: Added sort elements..

Now looping over all objects regardless ofwhether type is set or not. Added check for SRT_SELECTED.

May 17 2018, 1:47 PM
Falk David (Fulk33) added a comment to D3376: Multi Object Editing: Added snap selection to cursor.

I think I don't understand what you mean, I can't seem to find a difference. What exactly is it, that's not working right now?

May 17 2018, 1:06 PM

May 16 2018

Falk David (Fulk33) added a comment to D3379: Edit Mesh: multi-object sort_elements support.

If you look at T54643 under Differential Revisions you can see which operators are already being worked on. I this case, there already is a diff D3330.

May 16 2018, 11:03 AM · Mesh Modeling

May 15 2018

Falk David (Fulk33) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

Is MESH_OT_edge_face_add under "Face Menu" a duplicate of MESH_OT_edge_face_add under the "Edge Menu" ?

May 15 2018, 12:07 PM · Mesh Modeling, Code Quest
Falk David (Fulk33) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3377: Multi Object Editing: Added snap cursor to selected.
May 15 2018, 12:00 PM · Mesh Modeling, Code Quest
Falk David (Fulk33) added a task to D3377: Multi Object Editing: Added snap cursor to selected: T54643: Multi-Object-Mode: EditMesh Tools.
May 15 2018, 12:00 PM
Falk David (Fulk33) created D3377: Multi Object Editing: Added snap cursor to selected.
May 15 2018, 11:59 AM
Falk David (Fulk33) added a task to D3376: Multi Object Editing: Added snap selection to cursor: T54643: Multi-Object-Mode: EditMesh Tools.
May 15 2018, 11:44 AM
Falk David (Fulk33) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3376: Multi Object Editing: Added snap selection to cursor.
May 15 2018, 11:44 AM · Mesh Modeling, Code Quest
Falk David (Fulk33) created D3376: Multi Object Editing: Added snap selection to cursor.
May 15 2018, 11:44 AM

May 14 2018

Falk David (Fulk33) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

I don't know if this has been mentioned yet, but the Knife Project tool requires you to select two objects and then enter Edit mode on one of them. This is not possible with multi-object-mode, because you will always enter edit mode on both objects. One possible way of fixing this would be to simply require the user to 'pick' the object they want to project from (e.g. using the eyedropper feature).

May 14 2018, 5:27 PM · Mesh Modeling, Code Quest
Falk David (Fulk33) updated the diff for D3330: Multi Object Mode: Added sort elements..

Didnt compile because of a missplaced bracket

May 14 2018, 4:48 PM
Falk David (Fulk33) updated the diff for D3330: Multi Object Mode: Added sort elements..

Forgot MEM_freeN

May 14 2018, 4:45 PM
Falk David (Fulk33) updated the diff for D3330: Multi Object Mode: Added sort elements..

Moved CTX_data_view_layer into if statement

May 14 2018, 4:42 PM
Falk David (Fulk33) added a comment to D3330: Multi Object Mode: Added sort elements..

I also moved the BKE_view_layer_array_from_objects_in_edit_mode_unique_data call inside the if statement, so that it is not called every time.

May 14 2018, 4:34 PM
Falk David (Fulk33) updated the diff for D3330: Multi Object Mode: Added sort elements..

Changed the way the seed gets handled in loop over objects, so that it gives a consistent result.

May 14 2018, 4:33 PM
Falk David (Fulk33) added a comment to D3349: Multi object edit: Added MESH_OT_vert_connect_path.

I also added a "Could not connect vertices" error message.

May 14 2018, 3:03 PM · BF Blender: 2.8
Falk David (Fulk33) updated the diff for D3349: Multi object edit: Added MESH_OT_vert_connect_path.

Moved error report outside of loop over objects.

May 14 2018, 3:01 PM · BF Blender: 2.8
Falk David (Fulk33) added a comment to D3293: Multi object edit: Added MESH_OT_vert_connect_path.

OK, thank you for the info!

May 14 2018, 2:11 PM

May 12 2018

Falk David (Fulk33) updated the diff for D3330: Multi Object Mode: Added sort elements..
  • Second loop not needed.

Updated as requested.

May 12 2018, 1:18 AM
Falk David (Fulk33) updated the summary of D3349: Multi object edit: Added MESH_OT_vert_connect_path.
May 12 2018, 1:11 AM · BF Blender: 2.8
Falk David (Fulk33) added a comment to D3293: Multi object edit: Added MESH_OT_vert_connect_path.

It didnt seem to update this diff but instead created a new one D3349

May 12 2018, 1:09 AM
Falk David (Fulk33) retitled D3349: Multi object edit: Added MESH_OT_vert_connect_path from Rebased and cleanup to Multi object edit: Added MESH_OT_vert_connect_path.
May 12 2018, 1:07 AM · BF Blender: 2.8
Falk David (Fulk33) created D3349: Multi object edit: Added MESH_OT_vert_connect_path.
May 12 2018, 1:05 AM · BF Blender: 2.8

May 10 2018

Falk David (Fulk33) retitled D3317: Add multi-object mode for UV_OT_reset, UV_OT_cube_project, UV_OT_cylinder_project, UV_OT_sphere_project from Add multi-object mode for UV_OT_reset to Add multi-object mode for UV_OT_reset, UV_OT_cube_project, UV_OT_cylinder_project, UV_OT_sphere_project.
May 10 2018, 9:55 PM
Falk David (Fulk33) added a task to D3333: Multi Object Mode: Added MESH_OT_fill: T54643: Multi-Object-Mode: EditMesh Tools.
May 10 2018, 9:14 PM
Falk David (Fulk33) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3333: Multi Object Mode: Added MESH_OT_fill.
May 10 2018, 9:14 PM · Mesh Modeling, Code Quest
Falk David (Fulk33) created D3333: Multi Object Mode: Added MESH_OT_fill.
May 10 2018, 9:14 PM
Falk David (Fulk33) updated the diff for D3330: Multi Object Mode: Added sort elements..

Last one was a wrong patch ...

May 10 2018, 8:00 PM
Falk David (Fulk33) updated the diff for D3330: Multi Object Mode: Added sort elements..

BMEditMesh not needed in loop.

May 10 2018, 7:58 PM
Falk David (Fulk33) added a task to D3330: Multi Object Mode: Added sort elements.: T54643: Multi-Object-Mode: EditMesh Tools.
May 10 2018, 7:50 PM
Falk David (Fulk33) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3330: Multi Object Mode: Added sort elements..
May 10 2018, 7:50 PM · Mesh Modeling, Code Quest
Falk David (Fulk33) created D3330: Multi Object Mode: Added sort elements..
May 10 2018, 7:49 PM
Falk David (Fulk33) updated the diff for D3293: Multi object edit: Added MESH_OT_vert_connect_path.

I have created a new function bm_connect_vert_pair (other name suggestions are welcome!) that basically does the same as edbm_vert_connect_exec before multi object edit. Then I used it in the new edbm_vert_connect_exec and also edbm_vert_connect_path_exec so that each operator only loops through the objects once.

May 10 2018, 6:46 PM

May 9 2018

Falk David (Fulk33) added a comment to D3293: Multi object edit: Added MESH_OT_vert_connect_path.

I see. I'll have some time this afternoon and then I will try and see what I can do.
And yes, thinking about it, the break is unnecessary.

May 9 2018, 2:49 PM
Falk David (Fulk33) added a task to D3293: Multi object edit: Added MESH_OT_vert_connect_path: T54643: Multi-Object-Mode: EditMesh Tools.
May 9 2018, 1:36 PM
Falk David (Fulk33) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3293: Multi object edit: Added MESH_OT_vert_connect_path.
May 9 2018, 1:36 PM · Mesh Modeling, Code Quest
Falk David (Fulk33) created D3293: Multi object edit: Added MESH_OT_vert_connect_path.
May 9 2018, 1:35 PM
Falk David (Fulk33) updated the diff for D3276: Added select loose to multi edit mode..

Requested changes have been made.

May 9 2018, 12:46 PM · BF Blender: 2.8
Falk David (Fulk33) added a task to D3279: EditMesh: multi object spin support: T54643: Multi-Object-Mode: EditMesh Tools.
May 9 2018, 3:41 AM
Falk David (Fulk33) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3279: EditMesh: multi object spin support.
May 9 2018, 3:41 AM · Mesh Modeling, Code Quest
Falk David (Fulk33) added a task to D3276: Added select loose to multi edit mode.: T54643: Multi-Object-Mode: EditMesh Tools.
May 9 2018, 3:40 AM · BF Blender: 2.8
Falk David (Fulk33) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3276: Added select loose to multi edit mode..
May 9 2018, 3:40 AM · Mesh Modeling, Code Quest
Falk David (Fulk33) added a task to D3225: Multi-Object-Editing : Dissolve (Context-Sensitive): T54643: Multi-Object-Mode: EditMesh Tools.
May 9 2018, 3:39 AM · BF Blender: 2.8
Falk David (Fulk33) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3225: Multi-Object-Editing : Dissolve (Context-Sensitive).
May 9 2018, 3:39 AM · Mesh Modeling, Code Quest
Falk David (Fulk33) added a task to D3222: Multi-Object-Editing : Support for Grid Fill: T54643: Multi-Object-Mode: EditMesh Tools.
May 9 2018, 3:38 AM · BF Blender: 2.8
Falk David (Fulk33) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3222: Multi-Object-Editing : Support for Grid Fill.
May 9 2018, 3:38 AM · Mesh Modeling, Code Quest
Falk David (Fulk33) created D3279: EditMesh: multi object spin support.
May 9 2018, 3:15 AM
Falk David (Fulk33) added reviewers for D3276: Added select loose to multi edit mode.: Dalai Felinto (dfelinto), Campbell Barton (campbellbarton).
May 9 2018, 2:51 AM · BF Blender: 2.8
Falk David (Fulk33) created D3276: Added select loose to multi edit mode..
May 9 2018, 2:49 AM · BF Blender: 2.8

May 8 2018

Falk David (Fulk33) added reviewers for D3222: Multi-Object-Editing : Support for Grid Fill: Dalai Felinto (dfelinto), Campbell Barton (campbellbarton).
May 8 2018, 2:40 PM · BF Blender: 2.8
Falk David (Fulk33) added a comment to D3216: Multi-Object-Editing : Support for Face Dissolve.

No problem, didn't took that long anyways :)

May 8 2018, 2:40 PM · BF Blender: 2.8
Falk David (Fulk33) added a comment to T54643: Multi-Object-Mode: EditMesh Tools.

@Harsha (blendcode)
You can submit a new patch for review here: https://developer.blender.org/differential/diff/create/
Getting commit rights is not so easy, see https://wiki.blender.org/index.php/Dev:Doc/Process/Commit_Rights for more Info :)

May 8 2018, 8:10 AM · Mesh Modeling, Code Quest
Falk David (Fulk33) created D3225: Multi-Object-Editing : Dissolve (Context-Sensitive).
May 8 2018, 1:05 AM · BF Blender: 2.8
Falk David (Fulk33) created D3224: Multi-Object-Editing : Extrude Repeat.
May 8 2018, 12:30 AM · BF Blender: 2.8

May 7 2018

Falk David (Fulk33) created D3222: Multi-Object-Editing : Support for Grid Fill.
May 7 2018, 11:57 PM · BF Blender: 2.8
Falk David (Fulk33) added a comment to D3216: Multi-Object-Editing : Support for Face Dissolve.

Oh I think someone was faster than me - didn't check the changes in the main task :(

May 7 2018, 10:51 PM · BF Blender: 2.8
Falk David (Fulk33) created D3216: Multi-Object-Editing : Support for Face Dissolve.
May 7 2018, 10:47 PM · BF Blender: 2.8