- User Since
- Tue, Aug 6, 6:56 PM (2 w, 1 d)
Wed, Aug 7
I've been able to replicate this issue in a simple scene (an extruded cube, with the lightprobes, light sources, and cameras all inside the inner layer of the cube). The render can be seen below; note that the same issue with the loss of indirect lighting occurs on the render with multiple irradiance volumes.