- User Since
- Aug 6 2019, 6:56 PM (48 w, 5 d)
Feb 21 2020
@Campbell Barton (campbellbarton) I've attached test files to this message.
Aug 7 2019
I've been able to replicate this issue in a simple scene (an extruded cube, with the lightprobes, light sources, and cameras all inside the inner layer of the cube). The render can be seen below; note that the same issue with the loss of indirect lighting occurs on the render with multiple irradiance volumes.