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Vyacheslav (Ghostil)
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User Since
Jan 18 2018, 5:05 PM (52 w, 3 d)

Recent Activity

Sat, Jan 12

Vyacheslav (Ghostil) created T60452: Deselect Edge in UV editor in 2.8.
Sat, Jan 12, 11:51 PM · BF Blender

Dec 19 2018

Vyacheslav (Ghostil) added a comment to T59605: Blender 2.8 crash in shading workspace.


When it crashes nothing is displayed in the console. It just turns off.

Dec 19 2018, 5:34 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T59605: Blender 2.8 crash in shading workspace.

Switching to fully guarded memory allocator.
Blender 2.80 (sub 39)
Build: 18/12/2018 17:49 Windows Release
argv[0] = D:\Program Files\blender-2.80.0-git.168a6a4bfc1-windows64\blender.exe
argv[1] = --debug
argv[2] = --debug-gpu

Dec 19 2018, 4:39 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T59605: Blender 2.8 crash in shading workspace.
  • Please upload the .blend file with the texture packed into it.
  • Which OS do you use?
  • Which GPU do you have?
  • Which version of Blender do you use?
Dec 19 2018, 4:01 PM · BF Blender
Vyacheslav (Ghostil) renamed T59605: Blender 2.8 crash in shading workspace from Blender 2.8 crash in shading worrkspace to Blender 2.8 crash in shading workspace.
Dec 19 2018, 8:23 AM · BF Blender
Vyacheslav (Ghostil) created T59605: Blender 2.8 crash in shading workspace.
Dec 19 2018, 8:23 AM · BF Blender

Dec 5 2018

Vyacheslav (Ghostil) created T58825: Image Repeat Counter in 2.8.
Dec 5 2018, 10:18 PM · BF Blender

Nov 28 2018

Vyacheslav (Ghostil) created T58125: Error in UV editor in blender 2.8.
Nov 28 2018, 10:22 PM · BF Blender

Nov 26 2018

Vyacheslav (Ghostil) added a comment to T58055: all edge in orthografic view.

@Brecht Van Lommel (brecht) i think there is a bug in object mode->(solid), it doesn't display on selected meshes like in 2.79.

{F5726513}

@Vyacheslav (Ghostil), u can select all models an enter edit mode it will display wireframes on all meshes in orthos.

Nov 26 2018, 8:45 PM · BF Blender

Nov 25 2018

Vyacheslav (Ghostil) added a comment to T58055: all edge in orthografic view.

in 2.79 i normal see all edge.

Nov 25 2018, 11:21 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T58055: all edge in orthografic view.

It's a good suggestion to improve Blender, but not considered a bug.

It would take some time to implement, and also would make drawing slower.

Nov 25 2018, 11:12 PM · BF Blender
Vyacheslav (Ghostil) created T58055: all edge in orthografic view.
Nov 25 2018, 9:54 PM · BF Blender

Nov 6 2018

Vyacheslav (Ghostil) added a comment to T57640: UVs not unwrapping to 0-1 space in blender 2.8 when unselected in the Image Editor.

To me it seems blender2.8 behaves a little differently from 2.79 in regards to selection:

All is fine if you have the Keep UV and edit mode mesh selection in syncoption ON.
If you have this ON you should have a UVs unwrapped and in 0-1 UV space.
(this was kind of reported before in T57060 -- and eventually closed but issue with selection persist actually, see the following)

Now to the difference (see attached file):


In 2.8, it makes a difference which UVs you have selected in the UVEditor, in 2.79 this was not the case.
If you have a single UV selected (in UV editor), but select all faces in the 3D view and call unwrap from the 3D view then

  • 2.79 will unwrap all and put them in 0-1 space
  • 2.8 will unwrap all (but seperated in two islands), but only pack one part in 0-1 space the other is somewhere out of 0-1 space

    I think this should not be intentional? @Campbell Barton (campbellbarton) : mind having a look?
Nov 6 2018, 9:57 PM · BF Blender: 2.8

Nov 5 2018

Vyacheslav (Ghostil) created T57640: UVs not unwrapping to 0-1 space in blender 2.8 when unselected in the Image Editor.
Nov 5 2018, 8:27 PM · BF Blender: 2.8
Vyacheslav (Ghostil) added a comment to T57604: fbx no import in blender 2.8.

True, no FBX support for 6.1.
That format is a moving target, so it was decided to not support all kinds of variants.

Not a bug though, archiving
(feel free to comment again if you have issues using version 7100 binary)

Nov 5 2018, 6:23 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T57233: UV Editor Tools Todo.

@Vyacheslav (Ghostil), maybe, but there are many other TODO's to handle for 2.8 already, so it's not part of this task.

Nov 5 2018, 6:17 PM · BF Blender: 2.8, User Interface, Code Quest

Nov 4 2018

Vyacheslav (Ghostil) added a comment to T57604: fbx no import in blender 2.8.

Nov 4 2018, 10:11 AM · BF Blender
Vyacheslav (Ghostil) added a comment to T57604: fbx no import in blender 2.8.

Blender can not read and export to fbx 6.1 binary. ((((
It is necessary to try to alter in obj.

Nov 4 2018, 9:44 AM · BF Blender

Nov 3 2018

Vyacheslav (Ghostil) created T57604: fbx no import in blender 2.8.
Nov 3 2018, 11:03 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T57233: UV Editor Tools Todo.


Hi. Is it possible to add the option of selecting polygons included in 1 island in 1 click in the 3D form? How is this done now in the uv section?

Nov 3 2018, 7:10 PM · BF Blender: 2.8, User Interface, Code Quest

Oct 5 2018

Vyacheslav (Ghostil) updated the task description for T57076: Quick Favorites text.
Oct 5 2018, 9:46 PM · BF Blender
Vyacheslav (Ghostil) created T57076: Quick Favorites text.
Oct 5 2018, 9:44 PM · BF Blender

Sep 24 2018

Vyacheslav (Ghostil) created T56896: COPY\PASTE UV in Blender 2.80.
Sep 24 2018, 10:12 AM · BF Blender

Jul 22 2018

Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Also, BGE (and all related things, like textured faces) has been removed from blender2.8, so this is no more maintained area of code. Thanks for the report anyway.

Jul 22 2018, 10:46 PM · BF Blender

Jun 30 2018

Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

Smoothing groups will not add normal as in 3d max?
If you make a model in some kind of game, these groups are often used, and they are not normally exported from the blender.

Jun 30 2018, 10:23 PM · BF Blender: 2.8, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

RGB color can be made as in all editors by whole values?
Red 255
Green 255
Blue 255 = White color!

Jun 30 2018, 8:43 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 18 2018

Vyacheslav (Ghostil) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.


Will it be interesting to show changes in the videos here?
Hotkeys for selecting objects will also be assigned by default as in object editing mode?

Jun 18 2018, 9:14 PM · Code Quest

Jun 4 2018

Vyacheslav (Ghostil) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.

When will the discussion of the editor uv?
It is very interesting that there will be added or changed.

Jun 4 2018, 7:00 PM · Code Quest
Vyacheslav (Ghostil) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.

I very much hope that all fields with decimal values can be in the settings lead to 1 title and keep these settings common for all scenes.
For example, as in the picture, so that you can remove all unnecessary values to 1.23 or 1.555 or .1.3344 etc and degrees in the same way 3.3 degrees or .123.77 and so on for all fields were in 1 format specifically for export.

Jun 4 2018, 6:57 PM · Code Quest
Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

As it says at the very top:

This will not replace blender's default keymap. This is an alternative keymap that will make Blender behave more like industry standard apps.

This keymap is for users who use mixed-software pipelines where it's impractical to switch hotkeys constantly, and also for users of other software packages who would like to try out Blender.

Again, this will not replace blender's default keymap.

Hi, will it be possible to assign a key to the material editor in 2.8? At 3d the max he was assigned to M.
It would be great if the blender would be something similar to compact material editor and safe material editor( in blender texture editor as node editor) like modal type.

Jun 4 2018, 10:58 AM · User Interface, BF Blender: 2.8, Code Quest

Jun 1 2018

Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

in 3ds max Key M = Material Editor,
cann in blender set M = Shader Editor?
Is it possible to make keys in the blender to select Workspace ?
in blender 2.79 scene name ( uv editing, , Default)?

Jun 1 2018, 3:11 PM · User Interface, BF Blender: 2.8, Code Quest

May 31 2018

Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

There are two checkboxes for each of these states:
Overlay When on, the highlight includes a translucent overlay on the object. Default=off.
A similar option I would like for a blender.
This box select in 3ds max and true 2 settings.


If the similar is already in 2.8 it will be very good.

May 31 2018, 5:18 PM · BF Blender: 2.8, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

You can not make a way to work with subobjects to activate the highlight of the active object?
2 options with connections,
1 only the side stroke of the object, now it is only in object mode.
2 stroke mode and solid illumination.
This mode can be turned off by default.
Colors and thickness should be customizable.
It would look nice and maybe it was.

May 31 2018, 4:51 PM · BF Blender: 2.8, User Interface, Code Quest

May 22 2018

Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .


This Screen in Houdini set Tailing

May 22 2018, 10:54 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

Я хочу возможность задавать количество повторов изображения как это можно делать в 3д макс или Гудини или Мая.Сейчас повторы могут быть только бесконечные или вообще без повторов. Если это накладно сделать в билд для 2.79 возможно это добавить в 2.8?
I want to be able to set the number of times an image is repeated as it can be done in 3D max or Houdini or Maya. Now the repeats can only be infinite or without repeats at all. If it's expensive to do this in build for 2.79, is it possible to add it to 2.8?

May 22 2018, 10:51 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

Having a hard time reproducing this.

Mind sharing your .blend file with packed textures so I can have a look?

Marking as incomplete for the time being...

May 22 2018, 10:42 PM · BF Blender

May 19 2018

Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

The number of times the texture image is repeated, counting outward in eight directions (the four corners and the four sides).

May 19 2018, 9:41 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

{F3396224}if Tiles x or y set example 2 repaint set 2.
Default repaint set tinfinitely

May 19 2018, 8:59 PM · BF Blender
Vyacheslav (Ghostil) created T55127: Error in UV editor in blender 2.79 .
May 19 2018, 8:51 PM · BF Blender

May 16 2018

Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

I wonder whether it will be possible to change the size of the manipulators? The manipulator for extrusion seems to me sometimes too big.
Will the manipulators for the uv editor be reworked? It would be nice to have there 2 options for working with faces, 1 as of now, and 2 same arrows as for vertices.

May 16 2018, 11:39 PM · User Interface, BF Blender: 2.8, Code Quest

May 7 2018

Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.


this i find size for 3ds max in internet.
1 unit = 1.0m = default Scene Units = Metric
metric = millimetrs user see size in all field
sorry my english.

May 7 2018, 7:52 PM · BF Blender: 2.8, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

You can’t though. If you want to model the solar system to scale, your scale is different from if you want to model an ant. It has to be. That’s why there’s a scale setting, to say what 1 unit means. What you are talking about is something else, which is ability to only *display* a certain unit of measurement. We could add that, but it would have to be a separate setting.

May 7 2018, 7:46 PM · BF Blender: 2.8, User Interface, Code Quest

May 6 2018

Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.


If I specify the unit of measure, see why it does not write the size of the cube 200cm and 2m? Must be everywhere cm

May 6 2018, 11:48 AM · BF Blender: 2.8, User Interface, Code Quest

May 5 2018

Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

in 3ds max Selection Lock Toggle turns selection locking on and off. Locking the selection prevents you from inadvertently selecting something else in a complex scene. KeyMap Space.

May 5 2018, 10:44 PM · User Interface, BF Blender: 2.8, Code Quest
Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

1 In the new version, can presets be saved for default settings in all sections?
2 when resizing for example by cm, the dimensions will always be measured in cm, and not as now 100 cm automatically converted to 1 m?
3 Can I fine-tune the accuracy of a semi-comma
1.0cm 1.00cm 1.000cm size?
I will ask here because I do not know where it can be discussed.

May 5 2018, 8:06 PM · BF Blender: 2.8, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

The layout that will default to the blender.

May 5 2018, 7:59 PM · User Interface, BF Blender: 2.8, Code Quest
Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

This will be the standard layout now in 2.8 as in many applications?

May 5 2018, 6:58 PM · User Interface, BF Blender: 2.8, Code Quest

May 3 2018

Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

Those are unfinished - more work needed.

May 3 2018, 10:41 PM · User Interface, BF Blender: 2.8, Code Quest
Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

Vyacheslav: Yes, you understand correctly. That's more or less what we want to have, plus the ability to adjust with widgets after the fact.

May 3 2018, 9:25 PM · User Interface, BF Blender: 2.8, Code Quest
Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

https://www.youtube.com/watch?v=qbK9al4pMbE
Here's something like this I hope there will be in view of will be in 2.8 if I correctly understood the description above for primitives?

May 3 2018, 7:39 PM · User Interface, BF Blender: 2.8, Code Quest
Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

In 2.8, will the interactive creation of polygons be as in many paid packages judging by the manipulators described for primitives?
It's great.

May 3 2018, 12:37 AM · User Interface, BF Blender: 2.8, Code Quest

Apr 19 2018

Vyacheslav (Ghostil) created T54730: interactive primitive in blender 2.8.
Apr 19 2018, 6:49 PM · BF Blender

Apr 18 2018

Vyacheslav (Ghostil) created T54715: Manipulator in Blender 2.79.
Apr 18 2018, 9:00 PM · Addons

Jan 24 2018

Vyacheslav (Ghostil) added a comment to T53877: 2.8: Remove ASCII FBX 6.1 exporter.

Binary 6.1 add hardly anyone will be so here I agree to better remove altogether what is now and leave only 1 format.

Jan 24 2018, 7:56 AM · BF Blender: 2.8

Jan 19 2018

Vyacheslav (Ghostil) added a comment to T53828: Export in ASCII FBX 6.1.

Will let @Bastien Montagne (mont29) have a (final?) word on this.

blender is not using Autodesks FBX SDK (iirc for legal reasons - free but not opensource...) but instead something that is reverse engineered.
So it is not as easy as changing a preset/option unfortunately... Supporting every flavor of FBX is therefor tedious and timeconsuming.
Can this be done? Probably yes. Will it be done? I have my doubts. But like I said: lets see what Bastien has to say.

Another possibility would be to get someone external paid to do this (you could try here or here)

Jan 19 2018, 5:38 PM · Import/Export, Addons
Vyacheslav (Ghostil) added a comment to T53828: Export in ASCII FBX 6.1.

Just tried Maya 2016 and Unity 5.4 and UVs come over without problems in ascii fbx.
3Ds max 5.0 is more than 15 years old, I think there is nothing we can do on our side to support something like this.
Not sure about the trail of 3d 3d 2015 [I guess you mean 3Ds Max 2015? ;)], cannot test this. But I would be surprised if this is not supported there...

Again, was there any (error) message upon import?

Jan 19 2018, 12:23 PM · Import/Export, Addons
Vyacheslav (Ghostil) added a comment to T53828: Export in ASCII FBX 6.1.

If I export ASCII FBX 6.1 I can see a LayerElementUV and corresponding stuff in the exported file.

Could you be more specific in regards to which 'other programs' have trouble importing those UVs?
Do they report any (error) messages whatsoever?
(I can try Maya/Soft/Unity tomorrow)

Marking as incomplete until we have further info...

Jan 19 2018, 7:16 AM · Import/Export, Addons

Jan 18 2018

Vyacheslav (Ghostil) added a comment to T53828: Export in ASCII FBX 6.1.

Old 3ds max no show uv in text fbx. (3DS max 5.0 ) for example.

Jan 18 2018, 8:37 PM · Import/Export, Addons
Vyacheslav (Ghostil) added a comment to T53828: Export in ASCII FBX 6.1.

You can try May maybe there will be it the same way. I tried the trial 3d 3d 2015. Only the binary FBX works fine, but it does not exist in the blender.

Jan 18 2018, 6:50 PM · Import/Export, Addons
Vyacheslav (Ghostil) created T53828: Export in ASCII FBX 6.1.
Jan 18 2018, 5:20 PM · Import/Export, Addons