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Vyacheslav (Ghostil)
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User Since
Jan 18 2018, 5:05 PM (70 w, 2 d)

Recent Activity

Today

Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.

I'm really looking forward to fixing this bug.

Sat, May 25, 5:33 PM · BF Blender

Tue, May 21

Vyacheslav (Ghostil) added a comment to T64890: Russian Language .

“Complete” status means that more than 80% of UI messages are translated… If we wanted to only put those 100% translated, that one would be empty most of the time. ;)

Also, please ask that kind of questions on devtalk, this tracker is to handle real bugs.

Tue, May 21, 12:21 PM · BF Blender

Mon, May 20

Vyacheslav (Ghostil) created T64890: Russian Language .
Mon, May 20, 6:44 PM · BF Blender

Thu, May 16

Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.


last version blender
blender-2.80-3076544c8c52-win64
and last driver nvidia 430.64

Thu, May 16, 10:04 PM · BF Blender

Mon, May 13

Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.

Mon, May 13, 10:05 PM · BF Blender

Mon, May 6

Vyacheslav (Ghostil) changed Type from Bug to Design on T64221: Selection/Preview Haighlights in blender.
Mon, May 6, 11:21 PM · BF Blender
Vyacheslav (Ghostil) created T64221: Selection/Preview Haighlights in blender.
Mon, May 6, 11:21 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T64174: Automatically Store Quick Favorites .


That's what I meant, I created a preset and I have to select it every time to use it. Why not add a button to use the default so that it always remains for this export? If it is not necessary there is a reset by default. If I want to use it always I have to change the settings in the code. It is not comfortable.

Mon, May 6, 10:37 PM · BF Blender, User Interface
Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.


Last build.

Mon, May 6, 10:27 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T64174: Automatically Store Quick Favorites .

By default, now in the themes of the interface?
This is desirable at least for export and import.
Ie, I created a set to save 3D max in obj and this set is selected by default. And not like now after the release I have to choose everything from the list.

Mon, May 6, 6:09 PM · BF Blender, User Interface
Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.

I use 2.80 Beta Windows 64 bit May 04, 01:50:38 - ee0d8426ab6d Beta
and i see this bug.

Mon, May 6, 7:25 AM · BF Blender

Tue, Apr 30

Vyacheslav (Ghostil) added a comment to T63988: Outliner: Synced Selection.

This problem only in 2.8.
In 2.79 this normal selected and Synced outliner and 3d view.

Tue, Apr 30, 7:38 AM · BF Blender, User Interface

Mon, Apr 29

Vyacheslav (Ghostil) added a comment to T63988: Outliner: Synced Selection.

Khoroshaya ideya.V tom zhe 3d maks eto rabotayet sinkhronno so ()
58/5000
Good idea. In the same 3d max it works synchronously with scene explorer.

Mon, Apr 29, 6:53 PM · BF Blender, User Interface

Fri, Apr 26

Vyacheslav (Ghostil) added a comment to T63905: uv seam and edge size in user preferences in blender 2.8.


Real this option add in blender 2.8?

Fri, Apr 26, 8:35 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T63905: uv seam and edge size in user preferences in blender 2.8.

i change Type to Design since this is a question closer to the design and not the bug.

Fri, Apr 26, 1:20 PM · BF Blender
Vyacheslav (Ghostil) changed Type from Bug to Design on T63905: uv seam and edge size in user preferences in blender 2.8.
Fri, Apr 26, 1:08 PM · BF Blender
Vyacheslav (Ghostil) renamed T63905: uv seam and edge size in user preferences in blender 2.8 from uv seam and edge size in user preferences to uv seam and edge size in user preferences in blender 2.8.
Fri, Apr 26, 1:08 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T63905: uv seam and edge size in user preferences in blender 2.8.

Since 2.8 is still in the beta version and changes can be made, I asked this question here, if it’s not very long to add, developers can quickly review it and give me an answer.

Fri, Apr 26, 1:07 PM · BF Blender
Vyacheslav (Ghostil) created T63905: uv seam and edge size in user preferences in blender 2.8.
Fri, Apr 26, 1:05 PM · BF Blender

Apr 16 2019

Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.

Apr 16 2019, 9:56 PM · BF Blender

Apr 15 2019

Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.

New build and the bug continues.

Apr 15 2019, 9:38 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

in uv editor no job select mode vertex, edge, face.
in 3ds max sub object job in all mode 1-5.

Apr 15 2019, 8:12 PM · BF Blender, User Interface, Code Quest

Apr 9 2019

Vyacheslav (Ghostil) added a comment to T62793: Legacy Mesh Format in 2.79.

I've restored it in the 2.79 branch now, but it stays removed in master / 2.8.

Thank you very much.

Apr 9 2019, 9:06 PM · BF Blender

Apr 4 2019

Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.

At one time it worked and there were no such problems.

Apr 4 2019, 1:01 PM · BF Blender

Mar 26 2019

Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.

Is this still an issue with the latest nvidia drivers? (419.67)

Mar 26 2019, 8:24 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.

Is this still an issue with the latest nvidia drivers? (419.67)

Mar 26 2019, 3:22 PM · BF Blender

Mar 25 2019

Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.


See video.

Mar 25 2019, 9:23 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T62903: uv select edge black bug.

I can't reproduce it here.
Which version of Blender are you using exactly (please try the latest).

Can you make a short screen recording that shows the issue?
Do other selections result in the same issue?
Does it only happen when the transform tool is active?

Mar 25 2019, 7:23 PM · BF Blender

Mar 24 2019

Vyacheslav (Ghostil) created T62903: uv select edge black bug.
Mar 24 2019, 6:49 PM · BF Blender

Mar 21 2019

Vyacheslav (Ghostil) added a comment to T62793: Legacy Mesh Format in 2.79.

Then I think the plugin that you are using to open the scene in 3ds max needs to be updated, 2.63 was released 7 years ago, we can't keep supporting that forever.

Mar 21 2019, 7:09 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T62793: Legacy Mesh Format in 2.79.

Then I think the plugin that you are using to open the scene in 3ds max needs to be updated, 2.63 was released 7 years ago, we can't keep supporting that forever.

3DS MAX is also no newer than this version.
It is only needed to export models to old games.
Plugins are available only for versions 4 and 5 of MAX, so they are needed.
Therefore, it is more convenient to do everything in Blender and then only import to max and from there to the game.
FBH would be a good option but in those versions it is only 6.1 and it is not in the blender as a binary one.
Would remove this support in 2.8 then absolutely.

Mar 21 2019, 5:44 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T62793: Legacy Mesh Format in 2.79.

It was removed intentionally in rBe77d2b4e3f1a: Cleanup: remove legacy mesh save support.

I'm not sure why it should be kept, do you really need to be able to create meshes in latest versions and open them in 2.63? It's still possible to open the file in the official 2.79b release and save them with this option.

Mar 21 2019, 6:26 AM · BF Blender

Mar 20 2019

Vyacheslav (Ghostil) added a comment to T62793: Legacy Mesh Format in 2.79.

Mar 20 2019, 11:23 PM · BF Blender
Vyacheslav (Ghostil) created T62793: Legacy Mesh Format in 2.79.
Mar 20 2019, 11:17 PM · BF Blender

Mar 13 2019

Vyacheslav (Ghostil) added a comment to T61949: 3ds export no see texture format.

3DS does not export animation? When will it be at 2.8?

Mar 13 2019, 4:15 PM · Addons

Mar 12 2019

Vyacheslav (Ghostil) added a comment to T61286: Viewport grid units should be visible.

When will this return obranto interesting?

Mar 12 2019, 11:54 AM · BF Blender: 2.8, BF Blender

Mar 11 2019

Vyacheslav (Ghostil) added a comment to T62471: size gird information in 2.8 .


this in 2.8

Mar 11 2019, 10:26 PM · BF Blender
Vyacheslav (Ghostil) created T62471: size gird information in 2.8 .
Mar 11 2019, 10:21 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T62285: knife bug in 2.8.

I still can't reproduce this. The knife tools cuts as I expect it to on the default cube.

Mar 11 2019, 8:38 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T62285: knife bug in 2.8.

I still can't reproduce this. The knife tools cuts as I expect it to on the default cube.

Mar 11 2019, 4:16 PM · BF Blender

Mar 10 2019

Vyacheslav (Ghostil) added a comment to T62285: knife bug in 2.8.

In 2.79 there is no such thing, it normally cuts according to my form.
i download new version 2.80.47
blender-2.79.0-git.7ad367d0231d-windows64

Mar 10 2019, 8:04 PM · BF Blender

Mar 6 2019

Vyacheslav (Ghostil) created T62285: knife bug in 2.8.
Mar 6 2019, 10:30 PM · BF Blender

Mar 5 2019

Vyacheslav (Ghostil) added a comment to T58125: Error in UV editor in blender 2.8.

Sorry my english.

Mar 5 2019, 9:47 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T58125: Error in UV editor in blender 2.8.

i no deselect edge if this bug. I change mode select and only this support for deselect edge.
This bug only if mode edit transform and edge mode.

Mar 5 2019, 9:47 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T58125: Error in UV editor in blender 2.8.

Sorry, tried it again and now it is working! You can close the thread!

Mar 5 2019, 9:44 PM · BF Blender

Mar 4 2019

Vyacheslav (Ghostil) added a comment to T61949: 3ds export no see texture format.

Not sure I understand correctly:

  • has this file been exported from blender? (afaics the exporter should write texture(paths), cycles/nodetrees are probably not supported)
  • I can write a 3ds and import again, and if the textures are e.g. in the same folder than the 3ds, blender will import the 3ds back just fine...
  • please post the corresponding .blend file (including textures) you are exporting from
  • please also provide any additional information [does this only happen with PSDs? Does this only happen with absolute paths? Only with relative paths? etc...]

He does not see long ways.
This name see.
map1b.psd

Mar 4 2019, 8:32 PM · Addons

Feb 25 2019

Vyacheslav (Ghostil) created T61949: 3ds export no see texture format.
Feb 25 2019, 8:36 PM · Addons

Feb 20 2019

Vyacheslav (Ghostil) added a comment to T61722: what this ?.

We would need a demo file to see what is going on there.

Feb 20 2019, 8:00 PM · BF Blender

Feb 19 2019

Vyacheslav (Ghostil) created T61722: what this ?.
Feb 19 2019, 8:55 PM · BF Blender

Jan 12 2019

Vyacheslav (Ghostil) created T60452: Deselect Edge in UV editor in 2.8.
Jan 12 2019, 11:51 PM · BF Blender

Dec 19 2018

Vyacheslav (Ghostil) added a comment to T59605: Blender 2.8 crash in shading workspace.


When it crashes nothing is displayed in the console. It just turns off.

Dec 19 2018, 5:34 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T59605: Blender 2.8 crash in shading workspace.

Switching to fully guarded memory allocator.
Blender 2.80 (sub 39)
Build: 18/12/2018 17:49 Windows Release
argv[0] = D:\Program Files\blender-2.80.0-git.168a6a4bfc1-windows64\blender.exe
argv[1] = --debug
argv[2] = --debug-gpu

Dec 19 2018, 4:39 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T59605: Blender 2.8 crash in shading workspace.
  • Please upload the .blend file with the texture packed into it.
  • Which OS do you use?
  • Which GPU do you have?
  • Which version of Blender do you use?
Dec 19 2018, 4:01 PM · BF Blender
Vyacheslav (Ghostil) renamed T59605: Blender 2.8 crash in shading workspace from Blender 2.8 crash in shading worrkspace to Blender 2.8 crash in shading workspace.
Dec 19 2018, 8:23 AM · BF Blender
Vyacheslav (Ghostil) created T59605: Blender 2.8 crash in shading workspace.
Dec 19 2018, 8:23 AM · BF Blender

Dec 5 2018

Vyacheslav (Ghostil) created T58825: Image Repeat Counter in 2.8.
Dec 5 2018, 10:18 PM · BF Blender

Nov 28 2018

Vyacheslav (Ghostil) created T58125: Error in UV editor in blender 2.8.
Nov 28 2018, 10:22 PM · BF Blender

Nov 26 2018

Vyacheslav (Ghostil) added a comment to T58055: all edge in orthografic view.

@Brecht Van Lommel (brecht) i think there is a bug in object mode->(solid), it doesn't display on selected meshes like in 2.79.

{F5726513}

@Vyacheslav (Ghostil), u can select all models an enter edit mode it will display wireframes on all meshes in orthos.

Nov 26 2018, 8:45 PM · BF Blender

Nov 25 2018

Vyacheslav (Ghostil) added a comment to T58055: all edge in orthografic view.

in 2.79 i normal see all edge.

Nov 25 2018, 11:21 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T58055: all edge in orthografic view.

It's a good suggestion to improve Blender, but not considered a bug.

It would take some time to implement, and also would make drawing slower.

Nov 25 2018, 11:12 PM · BF Blender
Vyacheslav (Ghostil) created T58055: all edge in orthografic view.
Nov 25 2018, 9:54 PM · BF Blender

Nov 6 2018

Vyacheslav (Ghostil) added a comment to T57640: UVs not unwrapping to 0-1 space in blender 2.8 when unselected in the Image Editor.

To me it seems blender2.8 behaves a little differently from 2.79 in regards to selection:

All is fine if you have the Keep UV and edit mode mesh selection in syncoption ON.
If you have this ON you should have a UVs unwrapped and in 0-1 UV space.
(this was kind of reported before in T57060 -- and eventually closed but issue with selection persist actually, see the following)

Now to the difference (see attached file):


In 2.8, it makes a difference which UVs you have selected in the UVEditor, in 2.79 this was not the case.
If you have a single UV selected (in UV editor), but select all faces in the 3D view and call unwrap from the 3D view then

  • 2.79 will unwrap all and put them in 0-1 space
  • 2.8 will unwrap all (but seperated in two islands), but only pack one part in 0-1 space the other is somewhere out of 0-1 space

    I think this should not be intentional? @Campbell Barton (campbellbarton) : mind having a look?
Nov 6 2018, 9:57 PM · BF Blender: 2.8

Nov 5 2018

Vyacheslav (Ghostil) created T57640: UVs not unwrapping to 0-1 space in blender 2.8 when unselected in the Image Editor.
Nov 5 2018, 8:27 PM · BF Blender: 2.8
Vyacheslav (Ghostil) added a comment to T57604: fbx no import in blender 2.8.

True, no FBX support for 6.1.
That format is a moving target, so it was decided to not support all kinds of variants.

Not a bug though, archiving
(feel free to comment again if you have issues using version 7100 binary)

Nov 5 2018, 6:23 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T57233: UV Editor Tools Todo.

@Vyacheslav (Ghostil), maybe, but there are many other TODO's to handle for 2.8 already, so it's not part of this task.

Nov 5 2018, 6:17 PM · BF Blender: 2.8, User Interface, Code Quest

Nov 4 2018

Vyacheslav (Ghostil) added a comment to T57604: fbx no import in blender 2.8.

Nov 4 2018, 10:11 AM · BF Blender
Vyacheslav (Ghostil) added a comment to T57604: fbx no import in blender 2.8.

Blender can not read and export to fbx 6.1 binary. ((((
It is necessary to try to alter in obj.

Nov 4 2018, 9:44 AM · BF Blender

Nov 3 2018

Vyacheslav (Ghostil) created T57604: fbx no import in blender 2.8.
Nov 3 2018, 11:03 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T57233: UV Editor Tools Todo.


Hi. Is it possible to add the option of selecting polygons included in 1 island in 1 click in the 3D form? How is this done now in the uv section?

Nov 3 2018, 7:10 PM · BF Blender: 2.8, User Interface, Code Quest

Oct 5 2018

Vyacheslav (Ghostil) updated the task description for T57076: Quick Favorites text.
Oct 5 2018, 9:46 PM · BF Blender
Vyacheslav (Ghostil) created T57076: Quick Favorites text.
Oct 5 2018, 9:44 PM · BF Blender

Sep 24 2018

Vyacheslav (Ghostil) created T56896: COPY\PASTE UV in Blender 2.80.
Sep 24 2018, 10:12 AM · BF Blender

Jul 22 2018

Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Also, BGE (and all related things, like textured faces) has been removed from blender2.8, so this is no more maintained area of code. Thanks for the report anyway.

Jul 22 2018, 10:46 PM · BF Blender

Jun 30 2018

Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

Smoothing groups will not add normal as in 3d max?
If you make a model in some kind of game, these groups are often used, and they are not normally exported from the blender.

Jun 30 2018, 10:23 PM · BF Blender: 2.8, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

RGB color can be made as in all editors by whole values?
Red 255
Green 255
Blue 255 = White color!

Jun 30 2018, 8:43 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 18 2018

Vyacheslav (Ghostil) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.


Will it be interesting to show changes in the videos here?
Hotkeys for selecting objects will also be assigned by default as in object editing mode?

Jun 18 2018, 9:14 PM · Code Quest

Jun 4 2018

Vyacheslav (Ghostil) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.

When will the discussion of the editor uv?
It is very interesting that there will be added or changed.

Jun 4 2018, 7:00 PM · Code Quest
Vyacheslav (Ghostil) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.

I very much hope that all fields with decimal values can be in the settings lead to 1 title and keep these settings common for all scenes.
For example, as in the picture, so that you can remove all unnecessary values to 1.23 or 1.555 or .1.3344 etc and degrees in the same way 3.3 degrees or .123.77 and so on for all fields were in 1 format specifically for export.

Jun 4 2018, 6:57 PM · Code Quest
Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

As it says at the very top:

This will not replace blender's default keymap. This is an alternative keymap that will make Blender behave more like industry standard apps.

This keymap is for users who use mixed-software pipelines where it's impractical to switch hotkeys constantly, and also for users of other software packages who would like to try out Blender.

Again, this will not replace blender's default keymap.

Hi, will it be possible to assign a key to the material editor in 2.8? At 3d the max he was assigned to M.
It would be great if the blender would be something similar to compact material editor and safe material editor( in blender texture editor as node editor) like modal type.

Jun 4 2018, 10:58 AM · BF Blender, User Interface, Code Quest

Jun 1 2018

Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

in 3ds max Key M = Material Editor,
cann in blender set M = Shader Editor?
Is it possible to make keys in the blender to select Workspace ?
in blender 2.79 scene name ( uv editing, , Default)?

Jun 1 2018, 3:11 PM · BF Blender, User Interface, Code Quest

May 31 2018

Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

There are two checkboxes for each of these states:
Overlay When on, the highlight includes a translucent overlay on the object. Default=off.
A similar option I would like for a blender.
This box select in 3ds max and true 2 settings.


If the similar is already in 2.8 it will be very good.

May 31 2018, 5:18 PM · BF Blender: 2.8, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

You can not make a way to work with subobjects to activate the highlight of the active object?
2 options with connections,
1 only the side stroke of the object, now it is only in object mode.
2 stroke mode and solid illumination.
This mode can be turned off by default.
Colors and thickness should be customizable.
It would look nice and maybe it was.

May 31 2018, 4:51 PM · BF Blender: 2.8, User Interface, Code Quest

May 22 2018

Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .


This Screen in Houdini set Tailing

May 22 2018, 10:54 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

Я хочу возможность задавать количество повторов изображения как это можно делать в 3д макс или Гудини или Мая.Сейчас повторы могут быть только бесконечные или вообще без повторов. Если это накладно сделать в билд для 2.79 возможно это добавить в 2.8?
I want to be able to set the number of times an image is repeated as it can be done in 3D max or Houdini or Maya. Now the repeats can only be infinite or without repeats at all. If it's expensive to do this in build for 2.79, is it possible to add it to 2.8?

May 22 2018, 10:51 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

Having a hard time reproducing this.

Mind sharing your .blend file with packed textures so I can have a look?

Marking as incomplete for the time being...

May 22 2018, 10:42 PM · BF Blender

May 19 2018

Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

The number of times the texture image is repeated, counting outward in eight directions (the four corners and the four sides).

May 19 2018, 9:41 PM · BF Blender
Vyacheslav (Ghostil) added a comment to T55127: Error in UV editor in blender 2.79 .

{F3396224}if Tiles x or y set example 2 repaint set 2.
Default repaint set tinfinitely

May 19 2018, 8:59 PM · BF Blender
Vyacheslav (Ghostil) created T55127: Error in UV editor in blender 2.79 .
May 19 2018, 8:51 PM · BF Blender

May 16 2018

Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

I wonder whether it will be possible to change the size of the manipulators? The manipulator for extrusion seems to me sometimes too big.
Will the manipulators for the uv editor be reworked? It would be nice to have there 2 options for working with faces, 1 as of now, and 2 same arrows as for vertices.

May 16 2018, 11:39 PM · User Interface, BF Blender: 2.8, Code Quest

May 7 2018

Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.


this i find size for 3ds max in internet.
1 unit = 1.0m = default Scene Units = Metric
metric = millimetrs user see size in all field
sorry my english.

May 7 2018, 7:52 PM · BF Blender: 2.8, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

You can’t though. If you want to model the solar system to scale, your scale is different from if you want to model an ant. It has to be. That’s why there’s a scale setting, to say what 1 unit means. What you are talking about is something else, which is ability to only *display* a certain unit of measurement. We could add that, but it would have to be a separate setting.

May 7 2018, 7:46 PM · BF Blender: 2.8, User Interface, Code Quest

May 6 2018

Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.


If I specify the unit of measure, see why it does not write the size of the cube 200cm and 2m? Must be everywhere cm

May 6 2018, 11:48 AM · BF Blender: 2.8, User Interface, Code Quest

May 5 2018

Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

in 3ds max Selection Lock Toggle turns selection locking on and off. Locking the selection prevents you from inadvertently selecting something else in a complex scene. KeyMap Space.

May 5 2018, 10:44 PM · BF Blender, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54943: Blender 2.8 Defaults.

1 In the new version, can presets be saved for default settings in all sections?
2 when resizing for example by cm, the dimensions will always be measured in cm, and not as now 100 cm automatically converted to 1 m?
3 Can I fine-tune the accuracy of a semi-comma
1.0cm 1.00cm 1.000cm size?
I will ask here because I do not know where it can be discussed.

May 5 2018, 8:06 PM · BF Blender: 2.8, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

The layout that will default to the blender.

May 5 2018, 7:59 PM · BF Blender, User Interface, Code Quest
Vyacheslav (Ghostil) added a comment to T54963: Industry Compatible Keymap.

This will be the standard layout now in 2.8 as in many applications?

May 5 2018, 6:58 PM · BF Blender, User Interface, Code Quest

May 3 2018

Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

Those are unfinished - more work needed.

May 3 2018, 10:41 PM · User Interface, BF Blender: 2.8, Code Quest
Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

Vyacheslav: Yes, you understand correctly. That's more or less what we want to have, plus the ability to adjust with widgets after the fact.

May 3 2018, 9:25 PM · User Interface, BF Blender: 2.8, Code Quest
Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

https://www.youtube.com/watch?v=qbK9al4pMbE
Here's something like this I hope there will be in view of will be in 2.8 if I correctly understood the description above for primitives?

May 3 2018, 7:39 PM · User Interface, BF Blender: 2.8, Code Quest
Vyacheslav (Ghostil) added a comment to T54661: Gizmo Design.

In 2.8, will the interactive creation of polygons be as in many paid packages judging by the manipulators described for primitives?
It's great.

May 3 2018, 12:37 AM · User Interface, BF Blender: 2.8, Code Quest