- User Since
- Jan 18 2018, 5:05 PM (86 w, 5 d)
Thu, Sep 5
When choosing a texture in a material, the blender does not allow you to select unsupported formats, but sometimes you need to export the model with a different format but essentially the same texture.
Is it possible to open and assign any formats in the texture field even if they are not visible in the blender?
A model of a fuel barrel has been made. It uses the texture fuel_barrel.tga and the game needs its own texture in the tgm format; texture 2 in the format fuel_barrel.tgm is in the folder but you cannot select it in the material properties after all the settings. Previously, in some versions this could be done and the model was simply pink in the blender.
ри выборе текстуры в материал блендер не дает выбрать не поддерживаемые форматы, но иногда нужно сделать экспорт модели с другим форматм но по сути той же текстурой.
Есть ли возможность открывать и присваивать любые форматы в поле с текстурой даже если они не будут в блендер видны?
сделана модель бочки для топлива в ней использована текстура fuel_barrel.тга а в игре нужна своя текстура в формате тгм текстура 2 в формате fuel_barrel.тгм есть в папке но ее после всех настроек нельзя выбрать в свойствах материала. Раньше в каких то версиях это можно было делать и модель просто в блендер была розовая.
Aug 18 2019
Will it be in the final 2.81?
Aug 9 2019
It is in Maya, 3ds max, Houdini, why can't a blender have such things?
Now, with 2.8, the interface design has changed significantly, a lot of gizmo has been added, this option would also be useful for beginners. Is this a difficult option, or will it have a big impact on performance?
There is an addon to create a line and the backlights work there and there is no performance problem.
I'd really like the developers to add this by default.
Jul 20 2019
Jul 12 2019
Jul 11 2019
Jul 9 2019
Jul 8 2019
Jul 5 2019
Jul 1 2019
Jun 19 2019
Jun 15 2019
Jun 11 2019
32 bit build no ths bug. blender-2.80.0-git.8aa87972cac3-windows32 last 10.06.2019
Jun 10 2019
In old version no this black line.
Jun 8 2019
This bug only in windows 7.
In windows 10 this bug i no see.
Jun 5 2019
last version repeat this bug. 430.86 nvidia drivers game ready
Drivers NVIDIA Studio can try to install? They are more suitable for 3D.
Jun 4 2019
Jun 2 2019
blender-2.80.0-git.079c7f918c81-windows64 driver 430.64
This bug is possible only on the windows 7 or in general only from me.
May 25 2019
I'm really looking forward to fixing this bug.
May 21 2019
May 20 2019
May 16 2019
last version blender
and last driver nvidia 430.64
May 13 2019
May 6 2019
That's what I meant, I created a preset and I have to select it every time to use it. Why not add a button to use the default so that it always remains for this export? If it is not necessary there is a reset by default. If I want to use it always I have to change the settings in the code. It is not comfortable.
By default, now in the themes of the interface?
This is desirable at least for export and import.
Ie, I created a set to save 3D max in obj and this set is selected by default. And not like now after the release I have to choose everything from the list.
I use 2.80 Beta Windows 64 bit May 04, 01:50:38 - ee0d8426ab6d Beta
and i see this bug.
Apr 30 2019
This problem only in 2.8.
In 2.79 this normal selected and Synced outliner and 3d view.
Apr 29 2019
Good idea. In the same 3d max it works synchronously with scene explorer.
Apr 26 2019
Real this option add in blender 2.8?
i change Type to Design since this is a question closer to the design and not the bug.
Since 2.8 is still in the beta version and changes can be made, I asked this question here, if it’s not very long to add, developers can quickly review it and give me an answer.
Apr 16 2019
Apr 15 2019
New build and the bug continues.
in uv editor no job select mode vertex, edge, face.
in 3ds max sub object job in all mode 1-5.
Apr 9 2019
Thank you very much.
Apr 4 2019
At one time it worked and there were no such problems.
Mar 26 2019
Mar 25 2019
Mar 24 2019
Mar 21 2019
3DS MAX is also no newer than this version.
It is only needed to export models to old games.
Plugins are available only for versions 4 and 5 of MAX, so they are needed.
Therefore, it is more convenient to do everything in Blender and then only import to max and from there to the game.
FBH would be a good option but in those versions it is only 6.1 and it is not in the blender as a binary one.
Would remove this support in 2.8 then absolutely.
Mar 20 2019
Mar 13 2019
3DS does not export animation? When will it be at 2.8?
Mar 12 2019
When will this return obranto interesting?
Mar 11 2019
this in 2.8
Mar 10 2019
In 2.79 there is no such thing, it normally cuts according to my form.
i download new version 2.80.47
Mar 6 2019
Mar 5 2019
Sorry my english.
i no deselect edge if this bug. I change mode select and only this support for deselect edge.
This bug only if mode edit transform and edge mode.
Mar 4 2019
He does not see long ways.
This name see.
Feb 25 2019
Feb 20 2019
Feb 19 2019
Jan 12 2019
Dec 19 2018
When it crashes nothing is displayed in the console. It just turns off.
Switching to fully guarded memory allocator.
Blender 2.80 (sub 39)
Build: 18/12/2018 17:49 Windows Release
argv = D:\Program Files\blender-2.80.0-git.168a6a4bfc1-windows64\blender.exe
argv = --debug
argv = --debug-gpu
Dec 5 2018
Nov 28 2018
Nov 26 2018
Nov 25 2018
in 2.79 i normal see all edge.
Nov 6 2018
Nov 5 2018
Nov 4 2018
Blender can not read and export to fbx 6.1 binary. ((((
It is necessary to try to alter in obj.
Nov 3 2018
Hi. Is it possible to add the option of selecting polygons included in 1 island in 1 click in the 3D form? How is this done now in the uv section?
Oct 5 2018
Sep 24 2018
Jul 22 2018
Jun 30 2018
Smoothing groups will not add normal as in 3d max?
If you make a model in some kind of game, these groups are often used, and they are not normally exported from the blender.