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Todd Gillissie (Gillissie)
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User Since
Oct 1 2019, 3:54 PM (10 w, 4 d)

Recent Activity

Fri, Nov 22

Todd Gillissie (Gillissie) added a comment to T71742: Simple Deform/Bend doesn't work as expected for Y axis.

Thanks for all the responses... eventually it became clear. I'm hoping that this could be addressed in the UI by simply adding the extra dropdown instead of the object picker.

Fri, Nov 22, 9:11 PM · Quick Hacks, Modifiers, BF Blender
Todd Gillissie (Gillissie) added a comment to T71742: Simple Deform/Bend doesn't work as expected for Y axis.

Upon further thought, I think I know what you mean by "X around Y", etc...
This makes me think that the UI should have two dropdowns instead of the need to make an object and transform it.
"Bend [X/Y/Z] axis around the [X/Y/Z] axis."

Fri, Nov 22, 9:02 PM · Quick Hacks, Modifiers, BF Blender
Todd Gillissie (Gillissie) added a comment to T71742: Simple Deform/Bend doesn't work as expected for Y axis.

This is overly complicated. There shouldn't be a need for a second factor. Only a single axis should be necessary to do what someone wants:

  • Choosing X with 360 degrees of bend should form a circle around the X axis.
  • Choosing Y with 360 degrees of bend should form a circle around the Y axis.
  • Choosing Z with 360 degrees of bend should form a circle around the Z axis.
Fri, Nov 22, 8:58 PM · Quick Hacks, Modifiers, BF Blender
Todd Gillissie (Gillissie) added a comment to T71742: Simple Deform/Bend doesn't work as expected for Y axis.

I'm sorry, but this is not clear nor intuitive at all. Why wouldn't it just work around the chosen axis without the need for another object? After all, the modifier is named "simple deform", not "complicated deform". :)

Fri, Nov 22, 8:09 PM · Quick Hacks, Modifiers, BF Blender
Todd Gillissie (Gillissie) added a comment to T71742: Simple Deform/Bend doesn't work as expected for Y axis.

Yes, I could and I have. The screenshots and description explain how to create the problem. Do I need to attach the actual blend file with it already set up?

Fri, Nov 22, 7:46 PM · Quick Hacks, Modifiers, BF Blender

Thu, Nov 21

Todd Gillissie (Gillissie) added a comment to T71742: Simple Deform/Bend doesn't work as expected for Y axis.

I'm not sure I understand what you mean by only being one choice. It gives the options of X, Y, and Z.

Thu, Nov 21, 9:37 PM · Quick Hacks, Modifiers, BF Blender
Todd Gillissie (Gillissie) added a comment to T71742: Simple Deform/Bend doesn't work as expected for Y axis.

Thu, Nov 21, 8:55 PM · Quick Hacks, Modifiers, BF Blender
Todd Gillissie (Gillissie) created T71742: Simple Deform/Bend doesn't work as expected for Y axis.
Thu, Nov 21, 8:55 PM · Quick Hacks, Modifiers, BF Blender

Nov 14 2019

Todd Gillissie (Gillissie) added a comment to T71557: Two problems (maybe related): UV Mapping/Shading not working as expected after joining objects.

That's strange. I've never had to do that before, so I didn't even know the UV Map node was a requirement. Thanks for the info.

Nov 14 2019, 5:04 AM · BF Blender

Nov 13 2019

Todd Gillissie (Gillissie) added a comment to T71557: Two problems (maybe related): UV Mapping/Shading not working as expected after joining objects.

I'm not sure what you mean by plug in compared to how it's already set up. The UV map for Lemon has the correct geometry. The material on that same geometry is using the Lemon texture.

Nov 13 2019, 11:20 PM · BF Blender
Todd Gillissie (Gillissie) added a comment to T71557: Two problems (maybe related): UV Mapping/Shading not working as expected after joining objects.

Also, I have noticed that UV unwrapping does not work on the lemons anymore, if I try to experiment with making a new UV map.

Nov 13 2019, 10:56 PM · BF Blender
Todd Gillissie (Gillissie) added a comment to T71557: Two problems (maybe related): UV Mapping/Shading not working as expected after joining objects.

Attached zip file with the blend and two textures.

Nov 13 2019, 10:46 PM · BF Blender
Todd Gillissie (Gillissie) created T71557: Two problems (maybe related): UV Mapping/Shading not working as expected after joining objects.
Nov 13 2019, 10:46 PM · BF Blender

Oct 16 2019

Todd Gillissie (Gillissie) added a comment to T70776: FBX export: child objects exported at 0.01 scale, despite being 1.000 scale in the scene.

It's been "experimental" (AKA broken) for a very long time now.

Oct 16 2019, 5:20 PM · BF Blender

Oct 13 2019

Todd Gillissie (Gillissie) added a comment to T70776: FBX export: child objects exported at 0.01 scale, despite being 1.000 scale in the scene.

Oct 13 2019, 1:14 AM · BF Blender
Todd Gillissie (Gillissie) created T70776: FBX export: child objects exported at 0.01 scale, despite being 1.000 scale in the scene.
Oct 13 2019, 1:13 AM · BF Blender

Oct 1 2019

Todd Gillissie (Gillissie) added a comment to T58155: Weight painting through the mesh.


Found it in the weight brush tools panel. Screenshot for anyone else looking. I wish answers were more specific for noobs.

Oct 1 2019, 9:10 PM · BF Blender, Sculpt, Paint, Texture
Todd Gillissie (Gillissie) added a comment to T58155: Weight painting through the mesh.

Where do I find the "Front Faces Only" and "2D Falloff" options in the UI???

Oct 1 2019, 9:07 PM · BF Blender, Sculpt, Paint, Texture
Todd Gillissie (Gillissie) added a comment to T70420: weight painting always paints 0 (blue) instead of the value chosen.

Ohhhhhhhh, the "Tool" tab of the "N" panel is where everything is that I couldn't find.

Oct 1 2019, 7:09 PM · BF Blender
Todd Gillissie (Gillissie) added a comment to T70420: weight painting always paints 0 (blue) instead of the value chosen.

Update: I just figured out how to "show tool settings". With that shown, I could see that the paint brush was in "Subtract" mode for some crazy reason. I wish all of those brush settings appeared on the right click tool menu.

Oct 1 2019, 4:33 PM · BF Blender
Todd Gillissie (Gillissie) created T70420: weight painting always paints 0 (blue) instead of the value chosen.
Oct 1 2019, 4:15 PM · BF Blender