- User Since
- Oct 1 2019, 3:54 PM (10 w, 4 d)
Fri, Nov 22
Thanks for all the responses... eventually it became clear. I'm hoping that this could be addressed in the UI by simply adding the extra dropdown instead of the object picker.
Upon further thought, I think I know what you mean by "X around Y", etc...
This makes me think that the UI should have two dropdowns instead of the need to make an object and transform it.
"Bend [X/Y/Z] axis around the [X/Y/Z] axis."
This is overly complicated. There shouldn't be a need for a second factor. Only a single axis should be necessary to do what someone wants:
- Choosing X with 360 degrees of bend should form a circle around the X axis.
- Choosing Y with 360 degrees of bend should form a circle around the Y axis.
- Choosing Z with 360 degrees of bend should form a circle around the Z axis.
I'm sorry, but this is not clear nor intuitive at all. Why wouldn't it just work around the chosen axis without the need for another object? After all, the modifier is named "simple deform", not "complicated deform". :)
Yes, I could and I have. The screenshots and description explain how to create the problem. Do I need to attach the actual blend file with it already set up?
Thu, Nov 21
I'm not sure I understand what you mean by only being one choice. It gives the options of X, Y, and Z.
Nov 14 2019
That's strange. I've never had to do that before, so I didn't even know the UV Map node was a requirement. Thanks for the info.
Nov 13 2019
I'm not sure what you mean by plug in compared to how it's already set up. The UV map for Lemon has the correct geometry. The material on that same geometry is using the Lemon texture.
Also, I have noticed that UV unwrapping does not work on the lemons anymore, if I try to experiment with making a new UV map.
Attached zip file with the blend and two textures.
Oct 16 2019
It's been "experimental" (AKA broken) for a very long time now.
Oct 13 2019
Oct 1 2019
Found it in the weight brush tools panel. Screenshot for anyone else looking. I wish answers were more specific for noobs.
Where do I find the "Front Faces Only" and "2D Falloff" options in the UI???
Ohhhhhhhh, the "Tool" tab of the "N" panel is where everything is that I couldn't find.
Update: I just figured out how to "show tool settings". With that shown, I could see that the paint brush was in "Subtract" mode for some crazy reason. I wish all of those brush settings appeared on the right click tool menu.