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- User Since
- Aug 11 2018, 6:33 AM (132 w, 5 d)
Feb 10 2020
I'm not even sure how to consider this as request. I just pointed a UI problem, it displays something wrong. Unless you want to tell me that Tweak Left in menu is intentional.
Dec 31 2019
problem is fixed
Problem is fixed.
Does not apply anymore.
Dec 25 2019
May 28 2019
@Bastien Montagne (mont29) Certainly not random, I saw commit rB934b9e80 that catches the problem and rB3e86bb2d.
This report is almost empty. Need more information.
This is how it was designed, and always worked that way.
when dyntopo finish, there is a problem in build_pbvh_from_regular_mesh .
When it sends BKE_pbvh_apply_vertCos(pbvh, v_cos, totvert);
May 27 2019
The problem is in the code added with rB1f1d5e1dd29a (didn't test the commit).
Function DRW_cache_object_all_edges_get returns *geom only for OB_MESH.
Commit rBab0e839f9a96
May 26 2019
Made a proposal D4950, but I don't expect to be accepted.
May 25 2019
Make sure you use the official version from here https://builder.blender.org/download/
And fill the version info in the report.
This was already fixed in the new version.
If this is good, will have to apply the same change to applyResize and applyRotation functions.
Same problem exist, at least, with scaling and rotation too.
There is a bug T60825, but not exactly how you said.
MMB is locking the axis of the transform(scale). There is no need to press axis key. MMB does not end the scaling.
That was the Topbar that got removed. Instead now there are the Tool Settings you can use.
May 24 2019
You are still in vertex select, but there is none loose vertex.
Need to change to edge select first, for the select loose geometry to select this edge.
Cannot reproduce with linux intel gpu.
ctx_link was 0xFFFFFFFFFFFFFFDF
> blender.exe!object_mouse_select_menu(bContext * C, ViewContext * vc, unsigned int * buffer, int hits, const int * mval, bool toggle) Line 1487 C blender.exe!ed_object_select_pick(bContext * C, const int * mval, bool extend, bool deselect, bool toggle, bool obcenter, bool enumerate, bool object) Line 1951 C blender.exe!view3d_select_exec(bContext * C, wmOperator * op) Line 2356 C blender.exe!view3d_select_invoke(bContext * C, wmOperator * op, const wmEvent * event) Line 2387 C blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1407 C blender.exe!wm_handler_operator_call(bContext * C, ListBase * handlers, wmEventHandler * handler_base, wmEvent * event, PointerRNA * properties) Line 2243 C blender.exe!wm_handlers_do_keymap_with_keymap_handler(bContext * C, wmEvent * event, ListBase * handlers, wmEventHandler_Keymap * handler, wmKeyMap * keymap, const bool do_debug_handler) Line 2523 C blender.exe!wm_handlers_do_intern(bContext * C, wmEvent * event, ListBase * handlers) Line 2652 C blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 2825 C blender.exe!wm_event_do_handlers(bContext * C) Line 3267 C blender.exe!WM_main(bContext * C) Line 420 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 502 C [External Code]
Added T65057 for duplicate from right-click.
@Marcin Twarowski (Tvaroog) Same error.
Crashes get_cow_id too. Again &object->id is NULL
Tried couple of times, works fine with win10 amd gpu.
Maybe has the same cause with T65052.
Works fine with duplicate.
Broken: 2019-05-22 08:33, rB85322737baec
From build_object function, &object->id is NULL
blender.exe!DEG::Depsgraph::get_cow_id(const ID * id_orig) Line 289 C++ <---CRASH blender.exe!DEG::DepsgraphNodeBuilder::get_cow_id(const ID * id_orig) Line 297 C++ blender.exe!DEG::DepsgraphNodeBuilder::get_cow_datablock<Scene>(const Scene * orig) Line 94 C++ blender.exe!DEG::DepsgraphNodeBuilder::build_object_constraints(Object * object) Line 783 C++ blender.exe!DEG::DepsgraphNodeBuilder::build_object_transform(Object * object) Line 748 C++ > blender.exe!DEG::DepsgraphNodeBuilder::build_object(int base_index, Object * object, DEG::eDepsNode_LinkedState_Type linked_state, bool is_visible) Line 561 C++ blender.exe!DEG::DepsgraphNodeBuilder::build_nodetree(bNodeTree * ntree) Line 1385 C++ blender.exe!DEG::DepsgraphNodeBuilder::build_scene_compositor(Scene * scene) Line 60 C++ blender.exe!DEG::DepsgraphNodeBuilder::build_scene_render(Scene * scene) Line 40 C++ blender.exe!DEG_graph_build_for_render_pipeline(Depsgraph * graph, Main * bmain, Scene * scene, ViewLayer * __formal) Line 303 C++ blender.exe!render_init_depsgraph(Render * re) Line 2092 C blender.exe!RE_RenderFrame(Render * re, Main * bmain, Scene * scene, ViewLayer * single_layer, Object * camera_override, int frame, const bool write_still) Line 2121 C blender.exe!render_startjob(void * rjv, short * stop, short * do_update, float * progress) Line 692 C blender.exe!do_job_thread(void * job_v) Line 377 C blender.exe!tslot_thread_start(void * tslot_p) Line 260 C [External Code] blender.exe!invoke_thread_procedure(unsigned int(*)(void *) procedure, void * const context) Line 92 C++ blender.exe!thread_start<unsigned int (__cdecl*)(void * __ptr64)>(void * const parameter) Line 115 C++ [External Code]
@Richard Antalik (ISS) Feature request or bug?
When is the header missing? Always or only when you try to inset faces? Report is a bit confusing. Can you be more specific, so we can try to reproduce the problem. Perhaps a video could be helpful, or an image.
See if factory defaults solve the problem.
May 23 2019
Use vpd->ar instead of CTX_wm_region(C)
Missed the 2 windows part the first time.
Works fine now.
It is missing Dolly settings. Will make a patch.
It is hard coded for sequencer for some reason in view_zoom_axis_lock_defaults.
While for texture just ignores this setting.
In both cases, the option missing completely in code.
wrong place.
Can confirm. With Uv/texture/etc.. editor always using both axis.
The preferences work now but the new button is missing?
It needs the render size to be bigger than the screen resolution, with the window full screen (from desktop environment) already.
I cannot reproduce here with 2019-05-22 rB85322737. Do you still get the crash?
May 22 2019
Remove else at the end (after return).
The outline change only for values 3 and 5.
const bool do_outline_expand = (U.pixelsize > 1.0) || (outline_width > 2.0f); const bool do_large_expand = ((U.pixelsize > 1.0) && (outline_width > 2.0f)) || (outline_width > 4.0f);
May 21 2019
Changed everything based on your latest requests.
Stl does not include unit used.
Was added as a TODO: T64282: EEVEE & Viewport Module
Related to T64693?
You can check if somehow have the same problem.
This was already fixed in today's build.
I was under the impression that it picks it up automatically...
Just checked, it should work if you open from inside blender (Help->Report a Bug).
Affect only when moving the playhead.
Cannot reproduce here.
Check with today's build from https://builder.blender.org/download/.
If you still get the problem, try to disable your addons. Maybe they create the problem.
And please specify which version you test.
> blender.exe!BKE_mask_point_segment_diff(MaskSpline * spline, MaskSplinePoint * point, int width, int height, unsigned int * tot_diff_point) Line 852 C blender.exe!ED_mask_find_nearest_diff_point(const bContext * C, Mask * mask, const float * normal_co, int threshold, bool feather, float * tangent, const bool use_deform, const bool use_project, MaskLayer * * masklay_r, MaskSpline * * spline_r, MaskSplinePoint * * point_r, float * u_r, float * score_r) Line 97 C blender.exe!add_vertex_subdivide(const bContext * C, Mask * mask, const float * co) Line 401 C blender.exe!add_vertex_exec(bContext * C, wmOperator * op) Line 637 C blender.exe!wm_macro_exec(bContext * C, wmOperator * op) Line 335 C blender.exe!wm_operator_exec(bContext * C, wmOperator * op, const bool repeat, const bool use_repeat_op_flag, const bool store) Line 1030 C blender.exe!WM_operator_repeat(bContext * C, wmOperator * op) Line 1108 C blender.exe!ED_undo_operator_repeat(bContext * C, wmOperator * op) Line 531 C blender.exe!ED_undo_operator_repeat_cb_evt(bContext * C, void * arg_op, int UNUSED_arg_event) Line 566 C blender.exe!ui_apply_but_funcs_after(bContext * C) Line 844 C blender.exe!ui_handler_region_menu(bContext * C, const wmEvent * event, void * UNUSED_userdata) Line 10155 C blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, int always_pass) Line 608 C blender.exe!wm_handlers_do_intern(bContext * C, wmEvent * event, ListBase * handlers) Line 2582 C blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 2813 C blender.exe!wm_event_do_handlers(bContext * C) Line 3181 C blender.exe!WM_main(bContext * C) Line 420 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 502 C [External Code]
What "Material" tag? Can you show with a picture?
Can confirm with win10 amd RX470 gpu 4gb.
> blender.exe!GPU_framebuffer_bind(GPUFrameBuffer * fb) Line 504 C <--- fb is NULL blender.exe!EEVEE_volumes_resolve(EEVEE_ViewLayerData * UNUSED_sldata, EEVEE_Data * vedata) Line 644 C blender.exe!eevee_draw_background(void * vedata) Line 305 C blender.exe!drw_engines_draw_background() Line 1222 C blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1695 C blender.exe!DRW_draw_view(const bContext * C) Line 1584 C blender.exe!view3d_draw_view(const bContext * C, ARegion * ar) Line 1428 C blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1450 C blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 572 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 597 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 735 C blender.exe!wm_draw_update(bContext * C) Line 897 C blender.exe!WM_main(bContext * C) Line 424 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 502 C [External Code]
This is not a default blender addon. You should report this bug to the addon's developer.
pass is NULL
blender.exe!drw_shgroup_create_ex(GPUShader * shader, DRWPass * pass) Line 912 C blender.exe!DRW_shgroup_create(GPUShader * shader, DRWPass * pass) Line 1010 C > blender.exe!EEVEE_subsurface_add_pass(EEVEE_ViewLayerData * sldata, EEVEE_Data * vedata, unsigned int sss_id, GPUUniformBuffer * sss_profile) Line 219 C blender.exe!material_opaque(Material * ma, GHash * material_hash, EEVEE_ViewLayerData * sldata, EEVEE_Data * vedata, GPUMaterial * * gpumat, GPUMaterial * * gpumat_depth, DRWShadingGroup * * shgrp, DRWShadingGroup * * shgrp_depth, DRWShadingGroup * * shgrp_depth_clip) Line 1329 C blender.exe!EEVEE_materials_cache_populate(EEVEE_Data * vedata, EEVEE_ViewLayerData * sldata, Object * ob, bool * cast_shadow) Line 1584 C blender.exe!EEVEE_render_cache(void * vedata, Object * ob, RenderEngine * engine, Depsgraph * UNUSED_depsgraph) Line 186 C blender.exe!DRW_render_object_iter(void * vedata, RenderEngine * engine, Depsgraph * depsgraph, void(*)(void *, Object *, RenderEngine *, Depsgraph *) callback) Line 2118 C blender.exe!eevee_lightbake_cache_create(EEVEE_Data * vedata, EEVEE_LightBake * lbake) Line 760 C blender.exe!eevee_lightbake_render_world_sample(void * ved, void * user_data) Line 803 C blender.exe!DRW_custom_pipeline(DrawEngineType * draw_engine_type, Depsgraph * depsgraph, void(*)(void *, void *) callback, void * user_data) Line 2166 C blender.exe!lightbake_do_sample(EEVEE_LightBake * lbake, void(*)(void *, void *) render_callback) Line 1151 C blender.exe!EEVEE_lightbake_job(void * custom_data, short * stop, short * do_update, float * progress) Line 1202 C blender.exe!do_job_thread(void * job_v) Line 377 C blender.exe!tslot_thread_start(void * tslot_p) Line 260 C [External Code] blender.exe!invoke_thread_procedure(unsigned int(*)(void *) procedure, void * const context) Line 92 C++ blender.exe!thread_start<unsigned int (__cdecl*)(void * __ptr64)>(void * const parameter) Line 115 C++ [External Code]
Please try with today's build.
Please try with today's build. Should be already fixed.
Only the first line is necessary for T64912.
These are not bugs.
problem 1: Need to disable Auto Perspective.
Although could be improved, when already in orthographic. You can ask as a feature request in Right-Click Select.
Problem 2 Maybe your mesh have wrong scale. You can try changing clip start to a slightly smaller value.
Please try with today's build. Should be already fixed.
May 20 2019
Fix mistake for macOS version.
Python also has the same problem.
blender.exe!IMB_anim_open_index(anim * anim, IMB_Timecode_Type tc) Line 1314 C blender.exe!IMB_anim_get_duration(anim * anim, IMB_Timecode_Type tc) Line 1403 C > blender.exe!uiTemplateImageInfo(uiLayout * layout, bContext * C, Image * ima, ImageUser * iuser) Line 1256 C blender.exe!uiTemplateImage(uiLayout * layout, bContext * C, PointerRNA * ptr, const unsigned char * propname, PointerRNA * userptr, bool compact, bool multiview) Line 927 C blender.exe!UILayout_template_image_call(bContext * C, ReportList * reports, PointerRNA * _ptr, ParameterList * _parms) Line 3060 C blender.exe!RNA_function_call(bContext * C, ReportList * reports, PointerRNA * ptr, FunctionRNA * func, ParameterList * parms) Line 7417 C blender.exe!pyrna_func_call(BPy_FunctionRNA * self, _object * args, _object * kw) Line 6102 C [External Code] blender.exe!bpy_class_call(bContext * C, PointerRNA * ptr, FunctionRNA * func, ParameterList * parms) Line 8276 C blender.exe!panel_draw(const bContext * C, Panel * pnl) Line 143 C blender.exe!ed_panel_draw(const bContext * C, ScrArea * sa, ARegion * ar, ListBase * lb, PanelType * pt, Panel * panel, int w, int em, bool vertical) Line 2273 C blender.exe!ED_region_panels_layout_ex(const bContext * C, ARegion * ar, ListBase * paneltypes, const unsigned char * * contexts, int contextnr, const bool vertical, const unsigned char * category_override) Line 2429 C blender.exe!image_buttons_region_layout(const bContext * C, ARegion * ar) Line 767 C blender.exe!ED_region_do_layout(bContext * C, ARegion * ar) Line 534 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 556 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 735 C blender.exe!wm_draw_update(bContext * C) Line 897 C blender.exe!WM_main(bContext * C) Line 424 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 502 C [External Code]
Crash in IMB_anim_open_index
if (anim->curr_idx[i]) { <-----Crash return anim->curr_idx[i]; }
May 17 2019
I can't find a mention of in the manual, btw.
I find this strange too. From what I can see, there is some support up to dx10 (BC5).
T64744 is same problem with modifiers, for sharp edges.