- User Since
- Nov 10 2017, 11:03 AM (75 w, 6 d)
You can find one file here https://developer.blender.org/T63871 (i created a new task for a new problem, this is related i think)
This still isn't fully resolved, even though curves are now behaving correctly with mirror/array modifiers, try link copying a curve (using Alt+D) which has a curve modifier on it and you'll see what i mean. The outline is drawn correctly but the mesh data itself is not, i think it's a depsgraph thing.
Wed, Apr 10
Fri, Apr 5
Feb 12 2019
There's also a problem with curve drawing with modifiers. For example, create a curve and add a mirror modifier to it, it's not drawn in the viewport
Feb 7 2019
Feb 4 2019
Jan 31 2019
Jan 30 2019
This is what i rather meant. The objects disappear from arrayed planes in edit mode (Plus try moving the plane, the instanced object isn't following it real time, updates only if you exit edit mode. 2.79 was realtime plus the objects are shown on modifiers)
Jan 29 2019
Mar 13 2018
Okay, guys, sorry, i think i found the problem. That's the Curve Tools addon, if you have the addon ribbon (named "Curve tools 2") rolled open in Tools panel (T), blender crashes. If you roll that scroll down (or close the tools panel), you can undo as much as you want, just as long as you don't see curve tools opened in tools panel.
Mar 5 2018
Mar 2 2018
Feb 12 2018
It's not only failing in coplanar geometry, obviously. For example, i needed to boolean that part, bmesh fails any way i try it, carve solves it with 0 non-manifold edges. Take it as an example (in this particular case i wanted to fatten the prongs), i have lots more of those. I'm using blender for jewelry production
this is quite a change for me, actually, and i'm sure i'm not alone on this
Is there an easy way to let carve solver stay as it was? Keep bmesh as a main target, but have carve as a backup? Or is it too much a job maintaining the code?