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Hologram (Hologram)
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User Since
Aug 14 2020, 9:16 AM (110 w, 4 d)

Recent Activity

Jun 4 2022

Hologram (Hologram) awarded T69441: Cursors Design a Burninate token.
Jun 4 2022, 4:09 PM · BF Blender (2.90), User Interface

May 29 2022

Hologram (Hologram) awarded T98440: Confirm On Release in Radial Control doesn't work with Right Mouse Button a Burninate token.
May 29 2022, 8:13 AM · User Interface, BF Blender

May 13 2022

Hologram (Hologram) added a comment to D14816: Select Through, Facedots, and Drag Options.

Oh come on @Paul Kotelevets (1D_Inc) you can't be serious. Are you here to block/ obstruct and confuscate any meaningful discussion again? Stick to 2.79b and let the rest of us move on and have some innovation, will ya?

May 13 2022, 1:08 PM · Modeling, User Interface
Hologram (Hologram) added a comment to D14816: Select Through, Facedots, and Drag Options.

No, I don't want to differentiate between left and right. Depending on the view, I can only drag select from an already selected face to adjacent faces. I want to select them either all enclosed in the selection window or all touched. What you suggest is to be the only option is actually another feature to switch direction based. FWIW I explicitly toggle between "select all fully enclosed by the selection window" or "select all within selection window". There's no arguing about this need. We can discuss how to incorporate this in the UI:

  1. There's the boolean option for: "select all fully enclosed by the selection window" or "select all within selection window"
  2. And there's the option to enable automatic left-right as "drag left to right to select enclosed, else: within", "drag right to left to select enclosed, else: within" or "no directional selection"
May 13 2022, 8:57 AM · Modeling, User Interface
Hologram (Hologram) added a comment to D14816: Select Through, Facedots, and Drag Options.

@Julien Kaspar (JulienKaspar) I beg to disagree with the additional edge/ face options. Being able to select faces/edges that are touched by the selection window or contained can save a lot of time in specific selection cases, simply because your selection can be more precise.
I really do appreciate that you are now looking into this patch, hope we can make it in!

May 13 2022, 8:39 AM · Modeling, User Interface

May 1 2022

Hologram (Hologram) awarded D14816: Select Through, Facedots, and Drag Options a Burninate token.
May 1 2022, 1:54 PM · Modeling, User Interface

Apr 12 2022

Hologram (Hologram) added a comment to T88518: Add-ons with keymap entries generate duplicates in keymap.

I would also like to emphasize that certain addons (e.g. Nodewrangler) currently require you to make changes to the default Blender keymap, because if you export the keymap that you edited, it adds a long list of duplicates that have the default keymap settings (from Blender's default keymap). So, in order to import a custom keymap, you have to delete all Node Wrangler entries from Blender's keymap. This is a side-effect from this bug.
But, it also means that if I exported my keymap (with the "All Keymaps" option unchecked) I am not able to import this particular input in a factory state Blender, because the default keymap would contain entries for Node Wrangler when the addon is enabled OR the custom keymap does not contain the entries, because they were created in the default keymap. This thus defeats the purpose of exporting keymaps when add-ons are involved!

Apr 12 2022, 12:44 PM · BF Blender, Add-ons (Community)

Apr 11 2022

Hologram (Hologram) added a comment to T88518: Add-ons with keymap entries generate duplicates in keymap.

Also, for addons which have preferences to change the keymaps, duplicates can emerge when the preferences do not correspond to the keymaps. In other words, if I have preferences saved with a shortcut set to X, though I have a keymap with the shortcut set to Y, importing the latter adds the shortcut for Y. Resulting in both X and Y entries in the keymap. The keymap with Y can be created by manually changing the keymap and exporting and quitting Blender without saving the preferences.

Apr 11 2022, 10:39 PM · BF Blender, Add-ons (Community)
Hologram (Hologram) added a comment to T88518: Add-ons with keymap entries generate duplicates in keymap.

@Pratik Borhade (PratikPB2123) I think I understand the cause of the issue and why sometimes addons do and sometimes do not create duplicates.
It is actually surprisingly simple in principle and related to this bug: https://developer.blender.org/T86228.

Apr 11 2022, 10:31 PM · BF Blender, Add-ons (Community)
Hologram (Hologram) added a comment to T94618: Modifying keymap produces unreliable results when duplicate entries exists.

@Richard Antalik (ISS) I may have found a related/ similar issue. It also does not require a non-official addon to reproduce. Posting the entire report just to be sure.

Apr 11 2022, 5:02 PM · User Interface, BF Blender

Apr 10 2022

Hologram (Hologram) awarded T94857: Regression: 'Gizmo Operator' from python templates is spining in accumulative way, when dragged. a Heartbreak token.
Apr 10 2022, 8:45 AM · User Interface, Python API, BF Blender

Apr 6 2022

Hologram (Hologram) added a comment to T88518: Add-ons with keymap entries generate duplicates in keymap.

@Pratik Borhade (PratikPB2123) could the duplication bugs for keymaps when exporting the keymap and enabling/disabling addons please be fixed for Blender 3.2?

Apr 6 2022, 9:52 AM · BF Blender, Add-ons (Community)
Hologram (Hologram) added a comment to T88990: UV Editor Improvements - GSoC 2021.

@Siddhartha Jejurkar (sidd017) Is there any chance that you can make the UV moving operators part of Blender 3.2?

Apr 6 2022, 9:47 AM · Restricted Project, Restricted Project

Apr 2 2022

Hologram (Hologram) awarded T87739: Line Art further improvement list a Love token.
Apr 2 2022, 11:54 AM · Line Art, Grease Pencil

Mar 3 2022

Hologram (Hologram) added a comment to T94618: Modifying keymap produces unreliable results when duplicate entries exists.

You may also be able to duplicate the keymap by enabling/ disabling the addon a couple of times. If that doesn't work, mix uninstalling the addon in the process + exporting and I am sure it will.

Mar 3 2022, 12:59 PM · User Interface, BF Blender

Feb 25 2022

Hologram (Hologram) awarded D7946: [Scr-ops] Drag resize operator a Like token.
Feb 25 2022, 10:13 AM · BF Blender, User Interface

Feb 7 2022

Hologram (Hologram) added a comment to T94618: Modifying keymap produces unreliable results when duplicate entries exists.

The new bugreport from my previous post: https://developer.blender.org/T95579

Feb 7 2022, 2:27 PM · User Interface, BF Blender
Hologram (Hologram) created T95579: Keymap - Different shortcuts & keymaps are mistakenly merged .
Feb 7 2022, 1:57 PM · User Interface, BF Blender

Feb 2 2022

Hologram (Hologram) added a comment to T89945: Keymap Export with "All Keymaps" -> Import resulting in duplicated keys for some addons.

@CybranM (CybranM) KeKit also creates duplicate keymaps:

Feb 2 2022, 9:49 AM · BF Blender

Jan 31 2022

Hologram (Hologram) added a comment to T88518: Add-ons with keymap entries generate duplicates in keymap.

Grease Pencil Tools and Material Utilities, both bundled with Blender suffer from the same problem as Node Wrangler, I'm compiling the full list here: https://developer.blender.org/T89945

Jan 31 2022, 4:18 PM · BF Blender, Add-ons (Community)
Hologram (Hologram) added a comment to T89945: Keymap Export with "All Keymaps" -> Import resulting in duplicated keys for some addons.

This also happens with NodeWrangler, Material Utilities (Bundled with Blender!), Make_Edge_Corner, Fast Loop, Modifier list and the Grease Pencil tools addon by Daniel Martinez Lara and Antonio Vazquez (from the Blender Studio!).

Jan 31 2022, 11:46 AM · BF Blender

Jan 29 2022

Hologram (Hologram) awarded T45734: Grab, rotate, scale with basepoint a Love token.
Jan 29 2022, 10:45 PM · User Interface, BF Blender
Hologram (Hologram) added a comment to T37427: Allow View Navigation within Modal Operators.

Please take NDOF navigation into account. Since it is not paired to any modal in the keymap, it should be able to pass-through in all of the tools/ operators.

Jan 29 2022, 1:28 PM · User Interface, BF Blender
Hologram (Hologram) added a comment to T39691: Edge slide modal map.

@Bastien Montagne (mont29) Is there a task associated to this, considering it was already discussed almost 8 years ago?

Jan 29 2022, 1:16 PM · BF Blender, Modeling

Jan 25 2022

Hologram (Hologram) awarded T78405: UV move up/down/left/right a Love token.
Jan 25 2022, 3:45 PM · Restricted Project, BF Blender
Hologram (Hologram) added a comment to T88990: UV Editor Improvements - GSoC 2021.

I actually quite liked the idea of moving UVs with the arrow keys, because G > X > 1 > Confirm, is a lot more work than Ctrl + Arrow keys.
Just now I tried to replicate this with the move tool, but that won't cut it for me.
So I would really love to have this added.

Jan 25 2022, 3:44 PM · Restricted Project, Restricted Project
Hologram (Hologram) awarded D12155: Curves: Curve Pen a Love token.
Jan 25 2022, 1:13 PM · Restricted Project, Modeling
Hologram (Hologram) added a comment to T88990: UV Editor Improvements - GSoC 2021.

How come the UV Offset operator is not included in Blender 3.0?

Jan 25 2022, 1:02 PM · Restricted Project, Restricted Project

Jan 20 2022

Hologram (Hologram) added a comment to T94783: 3Dmouse navigation - Tilt axis are reversed in walk/fly mode.

Yes, that was the case, but now it appears to be working as expected again, so I closed the report.

Jan 20 2022, 7:32 PM · BF Blender
Hologram (Hologram) closed T94783: 3Dmouse navigation - Tilt axis are reversed in walk/fly mode as Archived.
Jan 20 2022, 7:32 PM · BF Blender

Jan 17 2022

Hologram (Hologram) added a comment to T94465: Pick Shortest path interferes with Ring select - Regression.

Yeah, I have a mouse button mapped to LMB double click.

Jan 17 2022, 5:45 PM · Modeling, User Interface, BF Blender
Hologram (Hologram) added a comment to T94465: Pick Shortest path interferes with Ring select - Regression.

I have edited my custom keymap in Notepad++, switching around the entries for "mesh.shortest_path_pick" and "mesh.shortest_path_pick" also does not solve the issue, which is how it ended up in my 2.92 install (I didn't remove the default items, only disabled them and added new ones).
So there is nothing I can think of right now that is different between version 2.83/ 2.91/ 2.92 on the one hand and 3.0 on the other, apart from Blender's code base.

Jan 17 2022, 4:07 PM · Modeling, User Interface, BF Blender
Hologram (Hologram) added a comment to T94465: Pick Shortest path interferes with Ring select - Regression.

@Garek (Garek)
For me this keymap has worked from 2.83-2.92. Now that I reconfigured my keymap for 3.0, the issue shows. It never happened before.

Jan 17 2022, 3:50 PM · Modeling, User Interface, BF Blender
Hologram (Hologram) added a comment to T94618: Modifying keymap produces unreliable results when duplicate entries exists.

Hi, @Richard Antalik (ISS) @Campbell Barton (campbellbarton) I had another instance where my keymap entries vanished out of thin air:

Jan 17 2022, 3:17 PM · User Interface, BF Blender

Jan 13 2022

Hologram (Hologram) added a comment to T94682: Asset Browser - Previews for objects are affected by the last selected shader.

@Joshua Ellison (JE_ty) check out the discussion here: https://blenderartists.org/t/asset-browser-utilities-batch-mark-unmark-export-manage-tags/1343899/29, there are ideas about generating custom previews through an addon, the approach hereof may to a certain extent be added to Blender, except for editing of other Blender files within the current instance of Blender.

Jan 13 2022, 1:22 PM · BF Blender

Jan 11 2022

Hologram (Hologram) added a comment to T94682: Asset Browser - Previews for objects are affected by the last selected shader.

@Germano Cavalcante (mano-wii) If I understand you correctly, you are asking me to create a feature request over at right-click select? Or will someone from the Asset Browser module create this task, since we also discussed this over on Blender.chat?

Jan 11 2022, 10:31 PM · BF Blender

Jan 10 2022

Hologram (Hologram) added a comment to T94767: Alt GR is registered as Right Ctrl on UK English (language) - US International layout.

Allright, it seems to be more nuanced than I initially thought.
Alt GR only affects a portion of the keymap editor, must have been an oversight from my part, since it actually works as expected in 2.91 and 3.0. Interestingly you found something else that's related. :)
Here's what happens:

It only registers Right Ctrl in the secondary input box for the keymap editor.
But I guess it's to be expected.

Jan 10 2022, 3:23 PM · BF Blender
Hologram (Hologram) added a comment to T94763: The keymap editor loses focus/ jumps around when editing modal hotkeys.

I hope this one won't be missed, since it's more elaborate than the post it's merged with!
Thanks for looking into it.

Jan 10 2022, 3:23 PM · User Interface, BF Blender
Hologram (Hologram) created T94783: 3Dmouse navigation - Tilt axis are reversed in walk/fly mode.
Jan 10 2022, 10:07 AM · BF Blender

Jan 9 2022

Hologram (Hologram) created T94767: Alt GR is registered as Right Ctrl on UK English (language) - US International layout.
Jan 9 2022, 2:48 PM · BF Blender
Hologram (Hologram) updated the task description for T94763: The keymap editor loses focus/ jumps around when editing modal hotkeys.
Jan 9 2022, 11:27 AM · User Interface, BF Blender
Hologram (Hologram) created T94763: The keymap editor loses focus/ jumps around when editing modal hotkeys.
Jan 9 2022, 11:24 AM · User Interface, BF Blender

Jan 8 2022

Hologram (Hologram) added a comment to T53662: Usability issues with old group operators.

Is it too difficult to add an checkbox option in the keymap for "to Active scene" for "Collection to New"?


That way, the collection would be created in the current scene, as desired by default.

Jan 8 2022, 3:46 PM · User Interface, Pipeline, Assets & I/O, BF Blender
Hologram (Hologram) added a comment to T88518: Add-ons with keymap entries generate duplicates in keymap.

The unfortunate reality is that anyone serious about a custom keymap (beyond a slight modifications of the default one) will sooner or later resort to manual editing of the .py file in a code editor rather than using the keymap editor in Blender because there's just way too many way too serious keymap corruption bugs :(

Jan 8 2022, 10:30 AM · BF Blender, Add-ons (Community)
Hologram (Hologram) added a comment to T88518: Add-ons with keymap entries generate duplicates in keymap.

By the way, this bug also occurs when enabling > disabling > re-enabling addons (such as node-wrangler) that create keymap entries upon enabling the addon. This makes it so that duplicate items will emerge. So there are two methods that can corrupt the keymap.
This still occurs on Blender 3.0.

Jan 8 2022, 10:28 AM · BF Blender, Add-ons (Community)
Hologram (Hologram) added a comment to T88518: Add-ons with keymap entries generate duplicates in keymap.

Thanks for checking. Tested again, now I can reproduce the problem.

Adding ~8-9 Keyconfig presets will help to reproduce the problem.

This is not NodeWrangler specific issue, this is issue with keymap entries added by any addon. If you merge my report into this one, then at least name it correctly. Otherwise, the name of the task implies it's a lot smaller problem than it really is.

Jan 8 2022, 10:23 AM · BF Blender, Add-ons (Community)
Hologram (Hologram) added a comment to T94682: Asset Browser - Previews for objects are affected by the last selected shader.

I don't think this is a bug, although maybe a design improvement could be made here - not related to Asset Browser. But, just to explain:

What's going on is that the Asset Preview Generation uses the Textured View of the Workbench engine. Since the beginning of shader nodes, this view displays the "active texture" of each material. And this texture is simply whichever texture's node was last clicked. This makes sense and is very useful sometimes (checking you have the correct textures and UVs without entering rendered view and using Node Wrangler), and not so useful in other cases (like when trying to generate asset previews, or working on actual shading in rendered Eevee/Cycles view).

I think we could get the best of both worlds if the Active Texture was determined not by what texture node was last clicked, but rather an explicit button, for example an eye or screen icon that exists on all Texture nodes but can only be enabled on one of them at a time.

Yes, @Demeter Dzadik there should be an explicit user input to change the rendered preview for assets. For instance, in my case I was using third-party asset files and I wouldn't want to be checking some 300 files to see whether the person who made the files selected the correct texture when marking the assets. If left undocumented and implicit, as is currently the case, it will be very confusing for people.

Jan 8 2022, 10:13 AM · BF Blender
Hologram (Hologram) added a comment to T94618: Modifying keymap produces unreliable results when duplicate entries exists.

So just to be clear, the entries in the list are duplicates in the videos above. Sometimes I can add items manually and see this behaviour, sometimes I won't be able to. It does not occur on Blender's 3dview tool's Box/ Lasso or circle selection. At least, I haven't had duplicates there, so I wouldn't know even if it did. But it could occur with other addons as well, provided, there are duplicates, unchecking duplicate items then results in both being removed.

Jan 8 2022, 10:06 AM · User Interface, BF Blender
Hologram (Hologram) updated the task description for T94618: Modifying keymap produces unreliable results when duplicate entries exists.
Jan 8 2022, 10:03 AM · User Interface, BF Blender
Hologram (Hologram) added a comment to T94618: Modifying keymap produces unreliable results when duplicate entries exists.

No, it is not a duplicate, but it may be related, in the sense that once duplicate keymaps exist, through either of these forms of corruption, this may occur:

Jan 8 2022, 9:56 AM · User Interface, BF Blender

Jan 6 2022

Hologram (Hologram) created T94682: Asset Browser - Previews for objects are affected by the last selected shader.
Jan 6 2022, 10:49 AM · BF Blender

Jan 5 2022

Hologram (Hologram) added a comment to T86228: Shortcut changes are applied to all keymaps globally instead of individual keymap.

The current workaround seems to be to disable autosave preferences, save preferences, customise the keymap, export the custom keymap, revert back to saved settings and import the keymap. That way, you can have a custom keymap without affecting the others.
See: https://youtu.be/2RtlvZfv8TI?t=802

Jan 5 2022, 3:08 PM · User Interface, BF Blender

Jan 4 2022

Hologram (Hologram) updated the task description for T94618: Modifying keymap produces unreliable results when duplicate entries exists.
Jan 4 2022, 11:50 AM · User Interface, BF Blender
Hologram (Hologram) updated the task description for T94618: Modifying keymap produces unreliable results when duplicate entries exists.
Jan 4 2022, 11:02 AM · User Interface, BF Blender

Jan 3 2022

Hologram (Hologram) created T94618: Modifying keymap produces unreliable results when duplicate entries exists.
Jan 3 2022, 11:25 PM · User Interface, BF Blender
Hologram (Hologram) updated the task description for T94606: Keymap corruption - Adjustments to one keymap propagate to another.
Jan 3 2022, 11:04 PM · BF Blender
Hologram (Hologram) renamed T94606: Keymap corruption - Adjustments to one keymap propagate to another from Keymap corruption - keymap entries are arbitrarily removed from my custom keymap to Keymap corruption - Adjustments to one keymap propagate to another.
Jan 3 2022, 11:03 PM · BF Blender
Hologram (Hologram) added a comment to T94178: Saved keymap changes do not remove "Restore" button.

Yesterday, I noticed that there were still keymaps from the Booltool present in my keymap, after having uninstalled the addon over a year ago. When I removed the entries, I could not remove one of the items. Though after saving my preferences, the restore button was still there, when I clicked on it, all of the booltool shortcuts I had previously removed, returned. So this can have unforseen consequences even after saving preferences!

Jan 3 2022, 4:37 PM · User Interface, BF Blender
Hologram (Hologram) updated the task description for T94606: Keymap corruption - Adjustments to one keymap propagate to another.
Jan 3 2022, 4:34 PM · BF Blender
Hologram (Hologram) updated the task description for T94606: Keymap corruption - Adjustments to one keymap propagate to another.
Jan 3 2022, 4:33 PM · BF Blender
Hologram (Hologram) created T94606: Keymap corruption - Adjustments to one keymap propagate to another.
Jan 3 2022, 4:32 PM · BF Blender

Dec 29 2021

Hologram (Hologram) created T94465: Pick Shortest path interferes with Ring select - Regression.
Dec 29 2021, 3:45 PM · Modeling, User Interface, BF Blender

Nov 19 2021

Hologram (Hologram) awarded T93226: Sculpt Roadmap a Love token.
Nov 19 2021, 10:31 PM · Sculpt, Paint & Texture

Oct 8 2021

Hologram (Hologram) added a comment to T68933: Collections for Import/Export.

The other way around, for importing it would similarly be a welcome improvement if you could link an FBX, OBJ, Alembic etc into Blender and once the associated file is updated, you would be able to update the contents of the file in Blender. Many popular rendering programs are also able to memorise material overrides (i.e. they propagate the 'old' material assignments upon updating the geometry, so the materials stay the same). I hope this will also be considered at a later stage of development.

Oct 8 2021, 10:40 PM · Core, USD, Pipeline, Assets & I/O, Import/Export, BF Blender

Sep 29 2021

Hologram (Hologram) added a comment to T41446: Proposal to change loop-cut behavior.

For reference, the Fast Loop addon does this and more, it is the most complete Loop Cut tool in any DCC and should therefore be used as reference!
See: https://blenderartists.org/t/fast-loop/1302008

Sep 29 2021, 4:52 PM · BF Blender, Modeling

Apr 20 2021

Hologram (Hologram) added a comment to T41446: Proposal to change loop-cut behavior.

Loop cut could well benefit from being modal in terms of setting smoothness, number of cuts, and pinching. I would also love to see "set flow" (which is a highly useful addon) being used to inserted loops while maintaining mesh curvature as part of such modals.

It is to be preferred over the smoothness factor in cases curvature was already established and it does not require any user adjustments as it works as is. While these complicate the design task somewhat, considering the high demand for these improvements on Rightclick select it deserves to be mentioned here as well.

Apr 20 2021, 8:06 PM · BF Blender, Modeling

Mar 3 2021

Hologram (Hologram) added a comment to T86079: Backspace to reset pop-over item values does not work.

@Germano Cavalcante (mano-wii)
Good call, I actually found a different occurence of the bug in the redo last panel.
When you backspace over scale or location data, these values do not reset, unlike the values in the sidebar.
This indicates that popover menus do not respond to backspace keypresses to reset their values.

Mar 3 2021, 5:47 PM · BF Blender

Feb 28 2021

Hologram (Hologram) created T86079: Backspace to reset pop-over item values does not work.
Feb 28 2021, 10:46 AM · BF Blender
Hologram (Hologram) added a comment to T85383: Generic gizmo tweak - remapping enable/ disable precision .

@Germano Cavalcante (mano-wii) I just tested the enable/ disable precision remapping in 2.92 for the generic gizmo tweak:


Any other key than shift still won't enable/ disable precision, whereas precision is enabled/ disabled using Right shift (since I didn't modify this).
Just to confirm was the fix added to 2.92?

Feb 28 2021, 10:13 AM · BF Blender

Feb 9 2021

Hologram (Hologram) added a comment to T85383: Generic gizmo tweak - remapping enable/ disable precision .

That's quick, thanks! I'll be sure to properly test this (and report if necessary) after the next release.

Feb 9 2021, 4:38 PM · BF Blender
Hologram (Hologram) added a comment to T85383: Generic gizmo tweak - remapping enable/ disable precision .

The confusion is probably stemming from the unavailability of the precision mode within the Transform modal map.
So I presumed this entry within the gizmo tweak modal map was the same thing.
In that case it is indeed likely that by adding the precision mode as user-configurable keymap under the Transform modal map, the issue is fixed.
Could you report back here if you managed to remove the hard-coded limitation?

Feb 9 2021, 4:09 PM · BF Blender

Feb 4 2021

Hologram (Hologram) updated the task description for T85383: Generic gizmo tweak - remapping enable/ disable precision .
Feb 4 2021, 7:43 PM · BF Blender
Hologram (Hologram) created T85383: Generic gizmo tweak - remapping enable/ disable precision .
Feb 4 2021, 7:40 PM · BF Blender

Feb 3 2021

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

The entire popover is dedicated to viewport shading.

It can be anywhere, even hidden in keymap option, like this one (for what is this? any one use it?)


I do not insist on developing it. I am more than sure that this will have to be done by ordinary users in the form of addons, because the developers are busy with other urgent matters.

It's not possible to do it in a form of addon because it requires changes on C/C++ level and Blender has no C/C++ API whatsoever.

Feb 3 2021, 10:27 AM · Modeling, BF Blender

Dec 29 2020

Hologram (Hologram) awarded T76810: Synchronizing editors between workspaces a Love token.
Dec 29 2020, 10:19 AM · User Interface

Aug 29 2020

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

A button for facedot display overlay:

Trying to analyze propozal. What is the difference between those two options?

They are the same, I didn't know this was there by default, scrap mine. I'm still fairly new to blender, so that's just a silly mistake on my part.

Aug 29 2020, 8:42 PM · Modeling, BF Blender

Aug 28 2020

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

@Paul Kotelevets (1D_Inc)
You cannot currently map the alt-clicks in the keymap for non-tweak tools.
But yeah, enumeration is not the best on heavy scenes.

Aug 28 2020, 8:31 AM · Modeling, BF Blender

Aug 27 2020

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

You can call up the enumerate menu by alt-clicking on overlapping objects, so what's the point to have a button for that in the UI?

Aug 27 2020, 1:36 PM · Modeling, BF Blender

Aug 25 2020

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

I don't want to make the proposal any more complicated than it already is — and it may be partially off-topic — but a though passed my mind about also adding a button with "Enumerate" next to the proposed select through button in the header ("selection bar").
The idea here is that in CAD programs, there is always an option to turn on select from a list in case multiple objects reside under the cursor upon clicking. It is also a form of selecting through (albeit in object mode) and I think that it makes sense to add this functionality to all the selection tools when used to click, rather than dragging a window/lasso/circle. That's what the enumerate button toggles for the tweak tool out of the box.

Aug 25 2020, 10:41 PM · Modeling, BF Blender

Aug 20 2020

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

First of all, I think you should change "select backfacing/frontfacing" to "select visible/select through" in your proposal to avoid confusion. Backfacing/frontfacing refers to the normal direction of a face in relation to the camera and this terminology is already used for specific things like "Backface Culling". This task is about selecting occluded geometry in solid shading, irrespective of its normal direction. There is also a separate issue with backface selection that needs to be fixed, so it's important not to mix up these terms.

Sure thing, I fully agree with you on this, I have used the terms interchangeably, because of habit (ignore backfacing is what this is called in the software I use), but Select visible/ Select through makes more sense.

There needs to be an ability to control facedot overlay separately for solid shading and xray/wireframe to replicate current behaviour. Same for 'Select Facedots' toggle in your proposal.

So the button for select facedots would then be:
Select Facedots (header)
X-ray | Solid (two buttons)

Aug 20 2020, 9:59 PM · Modeling, BF Blender
Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Here are the mockups, the only setting that should be in preferences is whether someone wants to have Window/Crossing based on direction or based on the toggle in the selection bar.

Aug 20 2020, 11:22 AM · Modeling, BF Blender

Aug 19 2020

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

Mode certainty - the ability to read current mode from visual appearance - is a major thing in terms of usability. This cancels dropdowns and hidden settings for the most relevant functions.

That's the idea behind using the Select through button with a blue indication of it being on and icon changes upon facedot selection.

Yes, but I didn't found any of them in the figma document (https://www.figma.com/file/bseq6jLsv7njvo0mNGvYP2/X-Ray-Designs?node-id=6%3A148).
Is this document related to you?

It is another user's interpretation of my proposal, but does not cover it entirely.

So it is a single button to control, whereas the facedot display overlay CAN be toggled seperately.

Trying to analyze a propozal.
So, there will be a

  1. toggle to control facedots display/selection between automatic (current) and manual split to
  2. display facedots toggle, including
  3. separate display facedots in xray and
  4. selection by facedots in xray toggle
  5. limiting selection to facedots

At least 5 interconnected toggles for facedots? Object mode facedots display? That looks like very over complicated system or or inconsistent feature set.

There will be:

  1. Facedot overlay
  2. Facedot selection/ area selection

These buttons will be at the same location regardless of shading mode.

Aug 19 2020, 4:26 PM · Modeling, BF Blender

Aug 17 2020

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .
  1. Facedot display overlay
    1. On
    2. Off
  1. Selection modes
    1. Facedot selection (requires 1A)
    2. Area selection

Here is a workflow issue - if facedots selection is controlled separately from shading mode, there is need to constantly switch both shading mode and facedot display/selection mode every single time, which lead to serious slowdown.

I guess I forget to mention that toggling the facedot selection mode would additionally enable the facedot display mode. So it is a single button to control, whereas the facedot display overlay CAN be toggled seperately.

Aug 17 2020, 12:31 PM · Modeling, BF Blender

Aug 16 2020

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

@Paul Kotelevets (1D_Inc) I think this proposal is overcomplicating a quite simple request, allow me to explain: select through is simple, in terms of UI it could be as much as toggling it or have it mapped to a modifier key during selection. The issue at hand is that some people resist, because of the Limit Selection To Visible (LSTV) paradigm which is then used to bring up all sorts of display discussions, which in turn brings up facedot display and this brings up facedot selection vs area selection. So the entire thing is a cascading issue.

Aug 16 2020, 12:10 PM · Modeling, BF Blender
Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .
Aug 16 2020, 9:45 AM · Modeling, BF Blender

Aug 14 2020

Hologram (Hologram) added a comment to T73479: 3D View Selection Occlusion (Select Through) .

There is no consensus on backface selection and facedots, because the discussion is about scrapping things that are being used by others. Blender shouldn't enforce a workflow upon people for the sake of a few who do not need it. Instead, it should provide the options for all, which includes the option not to use it! Since all combinations are requested, they should all be provided. The difficulty arises in coupling several options of display and selection to which each user has their own preferences, hence why these move to the preferences menu. Again any combination of select through, facedot, area selection and display settings are mentioned! The preferences should accompany setting selection (area/facedot & area type) and how these are activated by default when entering a certain display mode or selection mode. This is where the action scheme is put to use; to couple those modes that require multiple changes. Yet users can individually toggle the buttons and map them to shortcuts like the rest of the interface.

Aug 14 2020, 9:45 AM · Modeling, BF Blender