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Murgeanu Iulian Andrei (IAAndrei)
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Jul 13 2019, 8:47 PM (14 w, 1 d)

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Jul 14 2019

Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

These are the FBX export settings for BOTH 2.79b and 2.8:

Jul 14 2019, 12:42 AM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

All the cubes we're connected vertice by vertice, to make a face. Same result can be achieved by using the line select(two vertices at once).

Jul 14 2019, 12:38 AM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

Blender 2.8 RC1{F7606469}

Jul 14 2019, 12:37 AM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

Replicated EXACTLY the same method in Blender 2.79b

Jul 14 2019, 12:30 AM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

I've modeled some cabinets before, three times. In blender they looked awesome(blender 2.8 + a matcap), but once imported into substance, disaster. The faces that were outside weren't visible apart from the inside. Therefore, we should wait for a dev and see what he says.

Jul 14 2019, 12:07 AM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

I've done the same stuff before, using exactly the same way of extruding in Blender 2.79b, with Substance Painter, and it worked out just fine.

Jul 14 2019, 12:05 AM · BF Blender

Jul 13 2019

Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

In substance painter yours(red) is like this

Jul 13 2019, 11:23 PM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

Anyway, that just shows the weird effect on the faces which won't display the normals in substance for me.

Jul 13 2019, 11:19 PM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

Yep, yours works fine. Over here it's bugged

(look at the green one)

Jul 13 2019, 11:17 PM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

@dark999 (dark999) Try to add & apply a solidify modifier and see if it shows the weird thing.

Jul 13 2019, 10:44 PM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

the "reveal" being the two weird faces overlapping, thus showing the missing ones in Substance

Jul 13 2019, 10:31 PM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

I'd like to specify that to achieve the "reveal" of the affected areas, you must use "solidify" with its default presets on the mesh. Exporting without solidify reveals the missing normals in Substance Painter

Jul 13 2019, 10:31 PM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

That is after a recalculation of the vertices. Here is the one without recalculations, which may happen to most people.

Jul 13 2019, 9:01 PM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) added a comment to T66877: Blender 2.8 - FBX Normals Export Bug.

Jul 13 2019, 8:59 PM · BF Blender
Murgeanu Iulian Andrei (IAAndrei) created T66877: Blender 2.8 - FBX Normals Export Bug.
Jul 13 2019, 8:58 PM · BF Blender