- User Since
- Jun 1 2018, 3:52 AM (55 w, 4 d)
Mon, Jun 24
Can not confirm this.
Sat, Jun 22
Fri, Jun 21
Seems good to me
I'm surprised there is interest to rewrite operators in Python.
In earlier attempt there was some criticism, that for example we are trying to implement multiple cut operators, that each do something just a bit different.
I see several good reasons, why you would want to use scene linear colorspace in sequencer. Apart from working with scene strips, and HDR footage, overall integration with "proper" workflows and pipelines would be nice to have or being capable of.
Thu, Jun 20
I am OK with cosmetic changes not affecting functionality (not my job anyway :).
Wed, Jun 19
Mon, Jun 17
Sun, Jun 16
Wed, Jun 12
Tue, Jun 11
@Christopher Anderssarian (Christopher_Anderssarian)
I would agree with :FFF format for frame regardless of framerate. Each time I look at strip length now, I have to think about the format. But according to https://en.wikipedia.org/wiki/SMPTE_timecode, the format is HH:MM:SS:FF, which we are violating already.
@Jeroen Bakker (jbakker)
Thanks for reminding me of halide - forgot about that one.
Is this new issue?
I mean it should be easy to fix, but not sure if I should look for what caused this.
It is true that this is not bug.
Will create TODO for this.
This is untested update.
Oops this didn't worked as expected
Mon, Jun 10
Thanks, for explanation.
Today I also noticed this. Got patch ready.
I guess high prio for this.
Closing this again.
Fri, Jun 7
Fixed in aa003c73245f
@Louigi Verona (LouigiVerona) Sorry for misunderstanding.
While it's true, that I constantly overlook details, but still sometimes, less is more(description is quite verbose).
I am once again looking at this task, and see, that the sample video has variable frame rate.
Thu, Jun 6
Closed by 58bea005c58956674c7f4a9a7a85ff943c140f03
Closed by fd51d2f97cbe0117e8939396f196366a0043849e
Closed by 1fd7b380f4cf8a0489b405de2819f228a4da5ea2
Mon, Jun 3
Sun, Jun 2
Overhead is caused by image scaling in preprocessing stage. Linear interpolation is used, when render anti-aliasing is used in workbench settings, even if render engine is not set to workbench.
I remember this working in 2.79.
Sat, Jun 1
- remove unintended changes
Fri, May 31
Thx guys for help here!