- User Since
- Jul 13 2014, 12:56 AM (192 w, 3 d)
Jul 17 2014
Jul 16 2014
It actually may not be a Unity bug if something is corrupting the file in Blender, which in turn is crashing Unity. Furthermore, FBX crashes Blender on its own.
Jul 15 2014
I don't know how to post on here. Also, sorry, but ticket? I just have a 4 million vert model I wish to export.
Jul 13 2014
Don't know if anyone can help, but I am using a VERY high poly model, and I've HIDDEN it, so that the computer doesn't need to process it, but that does not help. I try to manipulate the armature for animations and it still is not moving with my mouse in realtime, it is delayed by several seconds, which is frustrating because I don't know what position my bones are in and it is very hard to edit. I have downloaded the latest NVIDIA driver for Mac, which may help you guys out for your other problems. Still, my armature is slow and I want to make animations, but this makes it next to impossible, especially since Blender moves my bones every which way instead of following my mouse cursor, which would not be so bad if I got realtime feedback to adjust my mouse cursor to Blender's strange xyz coordinate system. I have