JJ (JJDeveloper)
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User Since
Jul 13 2014, 12:56 AM (213 w, 2 d)

Recent Activity

Jul 17 2014

JJ (JJDeveloper) reopened T41106: Blender Crashes When Trying to Export FBX, AND Blender hi-poly models and armatures cause Unity to Crash as "Open".
Jul 17 2014, 2:59 AM · Import/Export, BF Blender, Addons

Jul 16 2014

JJ (JJDeveloper) added a comment to T41101: Blender Crashes, Causes Unity to Crash.

It actually may not be a Unity bug if something is corrupting the file in Blender, which in turn is crashing Unity. Furthermore, FBX crashes Blender on its own.

Jul 16 2014, 6:23 PM · BF Blender
JJ (JJDeveloper) reopened T41101: Blender Crashes, Causes Unity to Crash as "Open".
Jul 16 2014, 10:05 AM · BF Blender

Jul 15 2014

JJ (JJDeveloper) added a comment to T37514: Keyed animations slow in blenderplayer on OS X.

I don't know how to post on here. Also, sorry, but ticket? I just have a 4 million vert model I wish to export.

Jul 15 2014, 1:04 AM · Platform: Mac OS X, Game Engine

Jul 13 2014

JJ (JJDeveloper) updated subscribers of T37514: Keyed animations slow in blenderplayer on OS X.

Don't know if anyone can help, but I am using a VERY high poly model, and I've HIDDEN it, so that the computer doesn't need to process it, but that does not help. I try to manipulate the armature for animations and it still is not moving with my mouse in realtime, it is delayed by several seconds, which is frustrating because I don't know what position my bones are in and it is very hard to edit. I have downloaded the latest NVIDIA driver for Mac, which may help you guys out for your other problems. Still, my armature is slow and I want to make animations, but this makes it next to impossible, especially since Blender moves my bones every which way instead of following my mouse cursor, which would not be so bad if I got realtime feedback to adjust my mouse cursor to Blender's strange xyz coordinate system. I have

Jul 13 2014, 1:02 AM · Platform: Mac OS X, Game Engine